Creature — Lizard Hydra
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Whiptongue Hydra Discussion
3 weeks ago
Reads title. Sees there is no Whiptongue Hydra . Leaves in dissapointment
1 month ago
It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.
I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit
Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.
For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...
3 months ago
Grind Thanks for checking it out!
I have only had a few opportunities to play it so far, but I do think it could be susceptible to flyers. Whiptongue Hydra is a great answer, and I have a few spot removal spells to try to answer flyers as well. Spike Weaver has been a great surprise against flyers or anything that tries to win through combat. I just need to make sure I keep some mana up to threaten to fog every combat and they might look at someone else to attack.
I have looked at Rishkar's Expertise and may try it out eventually. I have been trying to get the average CMC down, since 3.23 is still a little high, but Return of the Wildspeaker has been great so I'm sure more of that effect would be too.
10 months ago
Desolation Twin Yeva, Nature's Herald Sigarda, Host of Herons Vexing Shusher Neheb, the Eternal Rampaging Baloths Caller of the Pack God-Eternal Rhonas Nylea, God of the Hunt Karametra, God of Harvests Quartzwood Crasher Proud Wildbonder Swiftblade Vindicator Champion of Lambholt Bloodbraid Elf Forgotten Ancient Vigor Selfless Squire Gyre Sage Scute Mob Managorger Hydra Legion Loyalist Dragonmaster Outcast Feldon of the Third Path Kiki-Jiki, Mirror Breaker Bramble Sovereign Thornscape Familiar Garruk's Packleader Runic Armasaur Sakura-Tribe Elder Wood Elves Springbloom Druid Birds of Paradise Whiptongue Hydra
10 months ago
11 months ago
Thanks so much for the feedback! I really like the idea of playing Portcullis Vine because getting a turn 1 defender would be nice. The 8 tappable defenders is a good amount from testing so I think I might replace Gatecreeper Vine with Portcullis Vine and see how that goes.
From testing it out my friend group is pretty evenly matched, which keeps it fun! (though I am an early game target)
I did run the 2 Gargos, Vicious Watcher and it was a really strong addition. I am considering 1 or 2 more.
I swapped out 1 Prey Upon for a Tower Defense to hold up against a MAJOR flying weakeness. Would you recommend another card over that? I may sideboard a Whiptongue Hydra or two. I also really like the idea of Squall Line since it gives even more reason to play Unbound Flourishing. (So expensive!!)
Lastly, Feed the Clan is very tempting. Maybe run 1?
I'd love more suggestions based on these ideas/edits!
1 year ago
This looks great. The one thing that sticks out to me is that I don't see very many board wipes -- just AEtherize unless I'm missing one.
To go with Yarok's ETB theme, I'd recommend Massacre Girl. She is also great for being able to be flickered and recurred.
It doesn't look like you have too many flyers, so Whiptongue Hydra could be good as well. Doubling its trigger doesn't really do anything, but it is still a solid creature and board wipe. Whirlwind would be a more budget-friendly alternative.
You might also want to add a few multicolor lands, but maybe that won't be a problem with all the land ramp. I'd suggest the bounce lands at least because the would both fix your colors and let you replay lands for extra landfall triggers.
You might want to consider cheaper cmc ramp as well. Cards like Veteran Explorer, Font of Fertility, and Sakura-Tribe Elder would all bring the curve down. Also, it's a great card, but I'm not sure this deck really needs or wants Sol Ring.