Leyline Tyrant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Leyline Tyrant

Creature — Dragon

Flying

You don't lose unspent red mana as steps and phases end.

When Leyline Tyrant dies (is put into the graveyard from the battlefield), you may pay an amount of . When you do, it deals that much damage to target creature, player or planeswalker.

Sk8mops on By Thor's Hammer (Toralf Guide)

10 months ago

I realy like Toralf and your deck has inspired me a lot!

However, there are 2 points you described that I can't relate to....

I may be wrong, but your example with Zada, Hedron Grinder + Arcbond should not work as you describe. The problem is that the triggers are processed sequentially, and you can't just add up the individual damage of different triggers from Arcbond for the next step or trigger. With said 4 creatures on the battlefield, first of all your 4 creatures get 4 damage from Earthquake. Then for each of those creatures you get a trigger by Arcbond. The triggers then have to be processed one after the other (you just choose the order), while Zada, Toralf and Leyline Tyrant already die at this point (by the initial damage of Earthquake) if there is no indestructibility effect. Now you still get a trigger by the death of Leyline Tyrant, which you have to work off next. Then you choose one of the 4 triggers of Arcbond to be processed first and by this the only remaining creature you control with resistance >4 - namely Neheb - gets another 4 damage and you get another trigger by Arcbond. Then all your creatures are dead and you can still work off the remaining 4 triggers and deal 4 damage each time to all potentially remaining creatures of the opponents and to all players. So all together you would deal 20 damage to all players, ignoring the trigger of Leylines death and if you are the only one with creatures, instead of the 64 damage I calculated based on your variant.

And another point is your combo with Dualcaster Mage and Twinflame. Is it realy working like this? As I understand it, if you first cast Dualcaster Mage, next Twinflame would have to resolve to create the token of the mage. And when this token enters the battlefield, there is no more spell on the stack it could copy, because twinflame already resolved.

But if I'm wrong in any point please correct me, because I want to built a deck around Toralf as well in the near future.

Niko9 on We've Been Duped!

11 months ago

Awesome deck! And one weird thought, and no idea how well it would work, but what do you think about Lifeline? You can't bring back the tokens, but it seems like you will always have a duped creature on board and would free you up to do things like Scrap Trawler and Ashnods alter loops.

Also, not sure how relevant it is to your meta, but I feel like cards like Relic of Progenitus hit graveyard decks really hard if you are duplicating them turn to turn.

Oh, and Leyline Tyrant might be decent at helping you save red mana from duped Coveted Jewel or something. I really like the tyrant in general, because it lets you just tap out on red before your turn and battery up some mana, and then always has fun interactions too.

Again, such a cool deck. Makes me want to give this commander a try : )

RiotRunner789 on Super Shivan

1 year ago

The main problem I see is how you plan to reliably play Shivan Dragon and keep it in play. As he's your hidden commander, I would suggest splashing black. Black will let you reliably tutor for him and allow a couple/few recursion spells if he's killed. An added bonus of adding black is you also get to run Crux of Fate as a solid board wipe and Kaya's Ghostform as another protection piece.

A card to consider for the deck itself, is Leyline Tyrant. His red mana storage works well with Shivan's Firebreathing.

Edit: As a side note, you could consider running Shivan as your commander with a white background under a rule 0 situation. This would admittedly make him more difficult to play, it would solve the 'finding/getting him problem.'

thefiresoflurve on Tor Wauki, the Pinger

1 year ago

This looks highly entertaining. A few dragons you might consider adding:

Smoldering Egg  Flip - can ping creatures/planeswalkers, and is approachable.

Leyline Tyrant - not losing unspent mana is amazing, period.

Deathbringer Regent - if you have trouble with creatures and need an easily tutored boardwipe.

happy pinging!

Icaruskid on Dragonfire | Inferno of the Star Mounts [Primer]

1 year ago

UmuraleFireseer Thank you!

I was running Rapacious Dragon, Shivan Devastator, and Leyline Tyrant. I do like that more dragons protect from sac effects like Plaguecrafter but in a deck with card disadvantage like counter spells and looting, I found the utility of instants and sorceries that have multiple modes more helpful.

If I ever want to change up the deck I would totally go that route!

PirateCptAstera on A.D.D.

2 years ago

Got a few combos for you mate

Infinite red mana to allow infinite combat phases Leyline Tyrant + Mana Geyser + Reiterate + Aggravated Assault Have Leyline tyrant out, play mana geyser, copy with reiterate, buyback the reiterate with that mana, copy again, repeat until you have a stupid amount of red mana. at each main phase after your extra combat phase, pay for the next combat phase. Leyline is important here due to phases. Can also substitute in Jeska's Will for Mana Geyser for the same effect.

Infinite combat phases Aurelia, the Warleader + Helm of the Host Helm of the host copies aurelia at the start of combat, the new aurelia then attacks in the next combat triggering a new combat, repeat

Another infinite combat phase combo Sword of Feast and Famine + Aggravated Assault equip the sword to a creature that is difficult to block, then it hit, untap all your lands, pay for aggravated assault, repeat

metuhs on Not hot enough for you?

2 years ago

I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury  Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.

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