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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Eat to Extinction
Instant
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
immakinganezehaldeck on Anje Reanimator (Casual CEDH)
2 years ago
11/23/22 - Madness update
I'm really low on madness cards. Needs to be far higher for an anje deck.
IN
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Emergence Zone - adds a lot of sorcery speed options into gorger loop
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Cloudstone Curio - infinite mana combo with Dockside + a creature iff dockside makes enough mana to cast both.
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Revolutionist - if in gorger loop, can loop instants (and sorceries if anje is there too.)
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Alms of the Vein - sorcery for above
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Fiery Temper - instant for above
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Violent Eruption - instant for above
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Distemper of the Blood - can also get looped with Revolutionist
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Hell Mongrel - discard outlet WITH MADNESS
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Bag of Holding - Shadow of the Grave effect
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Asylum Visitor - madness
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Kitchen Imp - madness
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Bloodhall Priest - madness and etb trigger that kills with gorger
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Terminal Agony - madness
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Necrogoyf - madness
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Malevolent Whispers - madness
OUT
NOTES
Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.
BoldFrames on >I Make New Rat
2 years ago
Updated with Scour from Existence and Skullclamp. Removed Indulgent Tormentor and Eat to Extinction
Coward_Token on Innistrad: Midnight Hunt. A Good …
3 years ago
GrimlockVIII: Also Larder Zombie, Titans' Nest, and Eat to Extinction
wilie345 on Resolve to Dissolve
3 years ago
I was looking thing over again and you might want a board wipe or two and maybe upgrade the removal options.
Soul Shatter and Eat to Extinction are solid options. Soul Shatter hits everyone's biggest and sometimes you want to exile something more than destroying a creature. I'd swap Murder and Naturalize for these two.
For board wipes my recommendation is Extinguish All Hope and Necrotic Hex I'm not sure what I'd swap out for these though.
DawnsRayofLight on ULTRA REACTIVE MONO BLACK
3 years ago
I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!
Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage
Equipment to boost your general:
Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist
I might try to add a few more win cons in your creature base
Vilis, Broker of Blood, draw and beat stick Razaketh, the Foulblooded, search and beat stick K'rrik, Son of Yawgmoth ramp and can get big Archon of Cruelty been debating adding it to chainer
Ramp and utility suggestions
Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along
Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)
I might lose some of the instant speed removal for:
Hero's Downfall: which you are running Deadly Rollick Eat to Extinction Vraska's Contempt
Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:
Karn Liberated Ugin, the Ineffable Steel Hellkite Nevinyrral's Disk
Suggested drops:
Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better
The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.
Sorin_Markov_1947 on Iron-Grenadiers
3 years ago
For an aggro deck, this deck isn't very fast. However, since I don't quite get what you're going for, I'll stick to more basic card selections. Bloodchief's Thirst is both creature and planeswalker removal and is just way better than Eat to Extinction or Mutual Destruction . Heartless Act is better than Mutual Destruction as well. Of course, if you're an aggro deck, you probably shouldn't be sideboarding in too much removal for fear of slowing your deck too much. Necromentia , for example, is far too slow and will sometimes give your opponent a blocker.
In general you just have a lot of cards that aren't great for aggro. This might work okay as a midrange deck, but stay away from three-mana anthem effects like Glorious Anthem . Use Rally the Ranks if you must, and cut the cats.
Sorin_Markov_1947 on Menace Tribal
3 years ago
Withercrown is terrible removal/drain. By rule of thumb, things that give your opponents decisions are bad for you because they'll choose what's best for them. Eat to Extinction also isn't great. Heartless Act is just way better, or Extinction Event for exile if you really need it.
You should probably be focused on the board though, and not on removing your opponent's things or disrupting their hand. This is an aggro deck, after all. Perhaps Embercleave is good here.
RambIe on Pattern of deck Pool?
3 years ago
if you try it be warned you may start playing cards that don't make any sense to normal people
example today i swapped out
Snuff Out
for
Eat to Extinction
any normal magic player would tell you
Snuff Out
would be the better choice
but for me i have a tight cmc and this card slot is dedicated to spending 4 mana so the casting cost reduction has no value
next i am running
Living Death
while already milling players adding destroying creatures to a function doesn't make sense to me
thats why exile is a low priority function in the deck, also self mill is a mid priority
so
Eat to Extinction
synergizes with two priority functions while fitting into the card slot dedicated to 4 cmc, instant, with 1 black mana symbol to cast.
one card clearly has a better power level yet the other card fits the pattern and therefore will perform better in the deck
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