Eat to Extinction
Exile target creature or planeswalker. Look at the top card of your library. You may put that card into your graveyard.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Eat to Extinction Discussion
1 month ago
2 months ago
I was looking thing over again and you might want a board wipe or two and maybe upgrade the removal options.
Soul Shatter and Eat to Extinction are solid options. Soul Shatter hits everyone's biggest and sometimes you want to exile something more than destroying a creature. I'd swap Murder and Naturalize for these two.
2 months ago
I've been playing monoblack in EDH for a while! So, I have some advice I can offer that I hope will help you out!
Land base: 35 should be enough, consider some utility lands: Maze of Ith Cabal Coffers (get it while it is cheap!) maybe some land destruction like Field of Ruin, Wasteland, Ghost Quarter, Strip Mine, etc. Nykthos, Shrine to Nyx Temple of the False God Cabal Stronghold Castle Locthwain Rogue's Passage
Equipment to boost your general:
Sword of War and Peace, life gain and protection Sword of Light and Shadow, recursion and protection Sword of Hearth and Home, protection, blink your ETB kill a guy creatures, ramp Sword of Feast and Famine, expensive, but super good Lashwrithe: ouch Vorpal Sword: haha double ouch Blackblade Reforged Sword of Truth and Justice Sword of the Animist
I might try to add a few more win cons in your creature base
Ramp and utility suggestions
Bolas's Citadel: super good but can be rough if you aren't gaining a lot of life Caged Sun: super good ramp and works when your opponents tap Skyclave Relic: better than darksteel ingot Tevesh Szat, Doom of Fools: good for draw and blockers Grief: hand control Thought-Knot Seer: hand control Ob Nixilis Reignited: stayed in my chainer deck for a while until Tevesh came along
Grim Tutor and Mastermind's Acquisition over diabolic tutor (depends on you play group if they allow a "wish board," some don't, I run acquisition but may pick up a grim tutor for groups not okay with it)
I might lose some of the instant speed removal for:
Some general removal as monoblack suffers from inability to handle certain types like enchant and artifact:
Tattered Mummy: Not that good, more consistent ways of grinding out damage Skyclave Shade: Bloodghast is better 1x Skeletal Grimace: I get the point, but there are better cards 1x Underworld Dreams: I am iffy on this one, Painful Quandary and Polluted Bonds may be better or good additions to complement it. The entire instant pool save hero's downfall and malicious affliction, there are better killspells Expedition Map: really only useful for setting up tron or land combos Liliana, Waker of the Dead: Liliana Vess works better
The True Meaning of Death and Taxes: this is my chainer death and taxes reanimator list, check it out for suggestions, I have a lot of cards in the maybeboard I have considered and even used at one point that may spark some ideas.
6 months ago
For an aggro deck, this deck isn't very fast. However, since I don't quite get what you're going for, I'll stick to more basic card selections. Bloodchief's Thirst is both creature and planeswalker removal and is just way better than Eat to Extinction or Mutual Destruction . Heartless Act is better than Mutual Destruction as well. Of course, if you're an aggro deck, you probably shouldn't be sideboarding in too much removal for fear of slowing your deck too much. Necromentia , for example, is far too slow and will sometimes give your opponent a blocker.
In general you just have a lot of cards that aren't great for aggro. This might work okay as a midrange deck, but stay away from three-mana anthem effects like Glorious Anthem . Use Rally the Ranks if you must, and cut the cats.
6 months ago
Withercrown is terrible removal/drain. By rule of thumb, things that give your opponents decisions are bad for you because they'll choose what's best for them. Eat to Extinction also isn't great. Heartless Act is just way better, or Extinction Event for exile if you really need it.
You should probably be focused on the board though, and not on removing your opponent's things or disrupting their hand. This is an aggro deck, after all. Perhaps Embercleave is good here.
7 months ago
if you try it be warned you may start playing cards that don't make any sense to normal people
example today i swapped out Snuff Out for Eat to Extinction
any normal magic player would tell you Snuff Out would be the better choice
but for me i have a tight cmc and this card slot is dedicated to spending 4 mana so the casting cost reduction has no value
next i am running Living Death while already milling players adding destroying creatures to a function doesn't make sense to me
thats why exile is a low priority function in the deck, also self mill is a mid priority
so Eat to Extinction synergizes with two priority functions while fitting into the card slot dedicated to 4 cmc, instant, with 1 black mana symbol to cast.
one card clearly has a better power level yet the other card fits the pattern and therefore will perform better in the deck
7 months ago
it's not really a matter of proactive vs. reactive here. it's simply a matter of who's turn it is. that can sometimes put you in a less strategic place if you think about it.
shepherds ability can be better used reactively in more typical senses, like sacrificing a creature in response to counter an opponent's Eat to Extinction or waiting for the opponent to tap out so you know they can't respond with Cling to Dust to exile the creature before you can. (i don't know what cards people play these are just examples)
with shepherd vs. tergrid, it's more of a unique interaction that can be restrictive of both players simply because it gets down to the real nitty gritty of the rules.
-correct me if i'm wrong on anything anyone thanks
10 months ago
I am confused by this deck, for I do not understand its purpose. To start with, you have some some demons - big, expensive demons - and a small amount of ramp to help get them out eventually but I don't see any real synergy or payoff beyond Liliana's Contract. Many of these, as well as cards like Severed Strands, have abilities that require sacrificing other creatures but you have almost no token producers to make fodder and your other creatures seem to have been chosen to be useful when they're still alive. I would think about adding in more cheap things, preferably with a death trigger (low CMC is good for Citadel too) and maybe even Grave Pact effects if you take this further. These could replace things like Gifted Aetherborn (you have no vampire synergy and if you just want Deathtouch Foulmire Knight does that and more). Might be worth checking out some of the Rakdos Sacrifice staples such as Demon's Disciple, Village Rites and Archfiend's Vessel. Not having Rune-Scarred Demon is pretty strange too. Finally I think some of your other spells can just be upgraded: for the same price as Murder you could have Hero's Downfall/Murderous Rider or one more gives you the excellent Eat to Extinction; In Garruk's Wake is so expensive you'll usually wish you had a straight Damnation or Kindred Dominance while Beacon of Unrest gives you some more options and is reusable when compared to other spells. I wouldn't bother with Desecrated Tomb at all - design is great but at the end of the day it costs three and the return on it is a singular 1/1 when you resurrect something. This will not win you a game of commander. On the subject of reanimation, if that's one of your main lines then graveyard stockers such as Buried Alive are vital. While I quite like the look of the deck I would think about which aspects you like about it most (controlling opponents, value sacrifice, reanimation, casting big demons etc) and focus on just two or three of these. This will make your deck increasingly consistent and harder to disrupt as you'll have more redundancy. Hope that helps!
Oh and don't play Karn. You need him in the 99 to access that sideboard (which doesn't exist in EDH, so check with playgroup before you play that btw) and even then you'll probably only ever get one activation. If those cards are strong enough to be in your deck, and I see none which combo with with the rest of it beyond being good like the swords, then make room for them there. Do you honestly think that any opponent will allow you to untap with a Karn after they see you fetch Mycosynth Lattice? No, they'll kill him and leave you with a card that does absolutely nothing for you as you have no "artifacts matters" strategies and in fact might benefit them by being able to tap lands for other colours, something of no use to you in mono-black. I run him in a Karn, Silver Golem deck that is specifically focussed on artifacts but even there it's all about the static and I only play him when I think he'll survive. The "sideboard" he can fetch is the set of Kaldra pieces and Argentum Armor for flavour which I mainly keep on hand to swap out for the harsher stax cards.