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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Thantis, the Warweaver
Legendary Creature — Spider
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
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3 weeks ago
I think there is some misinterpretation here though. When a huge percentage of your cards are Timmy lifeloss/game advancement you cannot point to any one wincon like the engine-to-specific-wincon players do. When people ask, you pretty much can say the whole deck is the wincon. Same thing with groupslug, where any board state advancement is technically your "wincon". Some recursion goodstuff decks are like this as well, where they just play responsive (maybe GARY has been pulled)... But they still progress the game & then you say " my wincon is whatever the game gives me". I never know how I will close out a game with my Thantis, the Warweaver deck, but I definitely do. Again, my buddies Liesa, Shroud of Dusk deck does the same, no major planned wincon, just mistake attrition that adds up to closing out the game.... And neither of these are slow
4 weeks ago
I like to play with aggression & identity along with some level of simplicity of mana base. Thus, for me I don't personally like 4+ colors as I feel some dilution of identity when you approach WUBRG goodstuff, I also dislike a cumbersome manabase. I like commanders who force uncomfortable decisions & playing damage-race style decks.
Back to the question, specifically: I definitely do not need high power, I don't actually typically NEED to play the commander to enjoy most of my decks... often my commander will need to be impactful if I do decide to play them, but also not such a heavy centerpiece that it must be played for the deck to run. I like a commander where I can just build my boardstate & possibly slap down the commander as the "cherry on top". I've won games with Thantis, the Warweaver with or without Thantis & it will be a totally different game if I play Thantis. Same thing with alot of my other decks; MY Kardur, Doomscourge deck is not running right if I am playing Kardur immediately.. He only comes out by neccessity.
4 weeks ago
wallisface My thought was that the world building and development space and energy that used to go to "second sets" is now filled by Commander decks. I don't play Commander much at all, but I do recognize it's a very popular "official" format. I agree that I'd prefer to see less of them even now, but I like exploring and learning about worlds and planes and fantasy settings, and this is a little push in that direction. It doesn't always help the story, but it goes a little deeper into how a plane works.
It' safer for WotC to experiment with new planes, but the Commander decks help develop them. Otherwise, I would expect more of the plane-neutral Commander supplements like C11 through C18. What is the home plane of Zedruu the Greathearted or Thantis, the Warweaver like? Those are new planes open for future exploration, but the product they were introduced in has been discontinued, and I believe that the reason is to focus on and expand the planar settings of the Standard sets, if not the stories.
So basically, my thesis here is that each plane is receiving a Standard set and a Commander set, which is the structure replacing the two Standard sets (which in turn replaced the three Standard sets). It's the framework, just with a nod to Commander.
And there's something to be said for multi-set planes. Would the original Ravnica have been as appealing with all ten guilds crammed into one set? I remember that being an issue with Kaldheim, that the design was far too cramped to contain ten unique factions, plus gods, plus miscellaneous unaffiliated filler cards. The Commander sets acting as second sets give the setting a little more room to spread out.
2 months ago
In 2-color - Breena, the Demagogue is pretty ideal for this strategy.
For 3-color gifting strategy Jund, Naya, & Mardu all have some strong points
Marisi, breaker of coils is pretty good with the large suite of Naya token gifting cards out there
Queen Marchesa isn't specifically built for it, but she works well with it. Mardu may be one of the best/strongest with a good combination of token gifters, strength enhancers, pillow, & aristocrats.
3 months ago
Alaka, Octofid of the Orchard
Legendary Creature - Spider Horror
Deathtouch, Reach, Skulk
Whenever a creature you control dies, if its power was greater than its toughness, create a 1/2 Green Spider Creature Token with Reach and Skulk.
At the beginning of your endstep, put a +1/+0 counter on each creature you control.
"From eight of the shadowed boughs, eight small tines shall creep. Be mindful of your step, for each carries a deep, deep sleep."
Aggro+creature creation. I wish I could do art, as I would just have it be a small spider on a tree trunk, doing a aggression pose to a wandering person.
4 months ago
Coward_Token Having extensively experimented in that strategy, with Xantcha, Sleeper Agent & Thantis, the Warweaver I totally agree. This Kaima, the Fractured Calm feels like a tone-deaf attempt by someone in R&D who has not playtested this difficult archetype much.. Much like Thantis herself was - though I still love & play that deck. Unless Streets of awesome demons has a buttload of support for this, it will be a swing & a miss. With the power level of plug & play (card draw, land drop) commanders now, they could have given this card some sort of edge.. I'm thinking something like a activated Aura redirect ability, leaves the battlefield destroy auras ability, heck even a destroy your auras on all creatures... or if you wanted to be less nerfed destroy target enchantment... Or something more creative & balanced to add some juice to this guy.
4 months ago
It is interesting the different kinds of takes on this topic & what commanders some players hate to see. I think these likes/dislikes can sometimes say something about your preferred strategy.
plakjekaas may dislike seeing my Atla Palani, Nest Tender deck for example. Because more often than not the most common stax pieces end up actually causing a unilateral advantage to that deck (though, like anything with this game there are a few real hosers I've seen, they are just less commonly played). Whereas I usually don't mind seeing beater/anti-control decks. In opposition, TypicalTimmy may not mind going toe-to-toe with a non-combo Atla deck.
On the other hand, I am told the aforementioned Atla deck can: "eat a bag of dicks" so I'm guessing the most prevalent strategies at my table are control with a really mild peppering of stax. No surprise to me that the one commander-reliant deck I have that snowballs out of control based on simply fielding the commander is the most hated. This commander would actually fill my checkboxes above on commanders I dislike: 1) popular 2) commander takes over the game on its' own -- except the strategy gels with me.
If you can't tell, I am more of a strategy assessment player than a current threat assessment player :) --different good topic there though.
4 months ago
I enjoy playing against commanders that aren't on EDHrecs top 50 most popular of the last year because I like a shot at seeing something different.
I dislike overly built or popular commanders for a laundry list of reasons.
I dislike easymode commanders that are do-everything stapled on one card - In part because I like relying more on the 99, more luck of the draw. So, I am not a fan of alot of the commanders that are hard-stop solve-now or lose cards. To me this would be: The First Sliver, legal golos, Urza, Lord High Artificer, Korvold, Fae-Cursed King, Chulane, Teller of Tales
I have enjoyed commander games against commanders that don't instantly up the ante to win-now mode when they hit the battlefield. I've loved some: Queen Marchesa, Liesa, Shroud of Dusk, Mogis, God of Slaughter, Thantis, the Warweaver
Any group slug decks always contribute a bunch to the game IMO. 2+ group slug players is awesome.