
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Reality Scramble
Sorcery
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Gleeock on Murders at Karlov Manor
1 day ago
I think polymorph-type effects would be a great design space to explore. Fireflux Squad & Reality Scramble are underappreciated
Gleeock on I LOVE CHAOS
7 months ago
DrukenReaps that is a playstyle (which I love) that only certain people win with, takes a very different look at tempo & life totals as a resource. Very midrangy (which I also love). It is really fun to force players to make different decisions than they normally would because you have been chiseling at life totals on a non-lifegain control deck for example.
If you build it the non-cEDH/combo way Atla Palani, Nest Tender is chaotic in a fun way. Atla with Tobasco Sauce plays with high variance. Ruric Thar, the Unbowed is one of my favorite egg-hatches, which probably fits the bill for this topic.
Polymorphing probably fits this bill too, you can build however much variance you want then Reality Scramble tokens.
Fun variance cards: Oath of Druids is a staple for me, you can make the game very lopsided against a miserly opponent with this. Creative Technique is powerful but has variance, Protection Racket is amazing in a fun Timmy deck that doesn't care that much if you lose a card here and there. None of those really stall things, they just keep the foot on the gas. I know there are more that I will think up.
Pheardemons on
Mishra's Relentless Horde
1 year ago
Gleeock - It wont hurt my feelings if you keep commenting. As long as you're not one of those shameful Azorious players 0.0
Actually that deck had a couple things I had not thought about. Molten Primordial and Reality Scramble aren't terrible options as far getting and/or using fodder. I think I'm leaning towards Reality Scramble to use a 1/1 token to get some of my big things.
AndWelcomeToTheJam on
Zada Is Storming Away
1 year ago
I am a fellow Zada enjoyer, and I like what you've got going on in your aggressive list! My list is a little more combo-focused, but I have a couple card suggestions that still might translate well to yours.
Mirrorwing Dragon: It's just a second copy of Zada. Not many EDH decks can say they have multiple versions of their general. Opponents will often hate Zada out of the game by repeatedly countering or killing it. While I see you do have cards to counteract this like Red Elemental Blast and Reverberate, having the Dragon available if Zada gets too expensive to recast is awesome, and it also dissuades opponents from trying to use single-target removal on it.
Treasonous Ogre: A slam-dunk mono red accelerator. Zada can make more use of the red mana than most other generals of the same type by cycling through cards so effectively, and going down to a single-digit life total is worth it if you can kill the whole table like Zada can. Will end the game if not dealt with.
Anax, Hardened in the Forge: A newer addition to my list, but has proven itself to be incredibly valuable as a form of boardwipe protection, instantly rebuilding your board. My list does have a higher number of creature cards, so it may not be an auto-include for you, but it still might be worth a test run.
Reality Scramble: An incredibly fun card to effectively convert your tokens into multiple creatures from your deck, potentially all of them with enough tokens in play. Again, may not be an auto-include for your current list since you have a Goblin subtheme. This card also gets much better if you have Mirrorwing Dragon in your list; you would be sacrificing Zada but potentially replacing it with a bigger Zada. I also personally run a couple creature-based infinites involving Kiki-Jiki, Mirror Breaker, so a well-timed Reality Scramble can end the game. Regardless, it's a unique effect that Zada can take advantage of.
If you feel like taking a look at my own brew for Zada and gathering some ideas, see here: Zada, Miracle Worker
Chaospyke on Do Reality Scramble Works well …
2 years ago
Reality Scramble cares about card type. Aura is a enchantment type. If you have no other enchantments besides auras in your deck, then Reality Scramble will put an aura onto the battlefield, but it is specifically checking for the enchantment card type.
Any aura that simply put onto the battlefield without being cast is put on attached to anything it can legally attach to. This would get around hexproof and shroud.
pedroedmarcos on Do Reality Scramble Works well …
2 years ago
Hey there,
I'm building a curses deck and I was wondering if I cast Reality Scramble on a aura and I reveal another aura, can I put it into the battlefield? Do it target when it enters?
griffstick on Spells that come back
2 years ago
- Archangel's Light
- Seasons Past
- Reach of Branches
- Spit Flame
- Repeating Barrage
- Rekindled Flame
- Hammer of Bogardan
- Grim Reminder
- Whiteout
- Sosuke's Summons
- Krovikan Rot
- Darkblast
- Unconventional Tactics
- Summon the School
- Shenanigans
- Icefall
- Grim Harvest
- Death of a Thousand Stings
- Reality Scramble
- Throes of Chaos
- Petals of Insight
- Redeem the Lost
- Waves of Aggression
- Call the Skybreaker
- Spitting Image
- Worm Harvest
- Glamerdye
- Savage Conception
- Syphon Life
- Monstrify
- Flame Jab
- Raven's Crime
- Oona's Grace
- Cenn's Enlistment
That's all I got for now.