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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment — Aura
Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.
You may cast Demonic Embrace from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
3 weeks ago
killer_eye: Haha, I logged in to specifically add those cards to my list!
Circle of the Land Druid 100%, Glowspore Shaman is annoying sometimes if I open with it and don't have the colors. The 4 mill from the druid is very good, even if it forces you to take back a land when it dies.
Cultist of the Absolute is very nice too, dirt cheap mana cost (my favorite) and a very minor drawback. Going in for sure. I like Demonic Embrace since it can be cast from the graveyard - makes it harder to get rid of, but also great value when milled or discarded. Of course, everything is up for consideration; I'll have to experiment to see what I would take out.
3 weeks ago
2 months ago
If you are still looking to improve the deck, I've also been working on this deck for a long long time (when the card came out). I've always like the voltron big swing style as it was unique to commander, but my deck is solely for 1v1 and does not work very well in multiplayer. Here is a list of cards that I would recommend that have worked wonders for me.
Tainted Strike - 2nd berserk (if you're ok with infect)
Belt of Giant Strength - after you scavenge, 2 mana equipment, free equip for another 8 power
Not of This World - my secret tech, after you make it big it's free
Veil of Summer - with this style of deck protection is very important
Jarad's Orders - the 2nd best tutor after buried alive, because there will be 2 creatures you always search for and it's on curve. you always look for Elvish Spirit Guide and Phyrexian Dreadnought. Phyrexian Dreadnought goes to graveyard and Elvish Spirit Guide goes to hand, exile, scavenge, swing with 14 power on turn 3-4.
Unmarked Grave - entomb #2
Demonic Embrace - you can entomb this and give you commander evasion and +3/+1.
Rancor - buff and trample, you need to get through
Destiny Spinner - one of the few ways green has to fight counters
Solidarity of Heroes - 2 mana double the 12/13 counters
Wild Growth - it may not be a creature, but it does get our commander out on turn 2
Elvish Spirit Guide - serves 2 purposes, the Jarad's Orders trick and making all your turn 2 plays turn 1 (like Sylvan Library), you can also end the Survival of the Fittest chain with elvish spirit guide to do the same trick
Sylvan Safekeeper - free protection that they must always respect, it's very good
Collective Brutality - I value discard highly in 1v1. It also allows you to ditch your scavenge target from your hand to the graveyard while seeing the coast is clear. But in multiplayer, less useful.
Lightning Greaves - haste and protection, yes plz
Dismember - takes care of many of the early problematic targets
Hatred - 1 card win with commander
Necropotence - sculpt your hand for next turn kill
Cards that I would recommend reconsidering/taking out
Harmonize - a bit too slow imo
Arbor Elf - the amount of targets you actually have isn't enough to make it consistent
3 months ago
Hi killer_eye, discarding depends on the situation, but in general I ditch: lands (unless I need a land drop next turn), anything with graveyard effect (Dragon Shadow, Demonic Embrace, Stinkweed Imp, etc), most of my creatures except maybe 1-2. I try to keep draw spells, token makers, interaction (especially if I have mana open).
6 months ago
Removed Army of the Damned
Added Living Death
1 year ago
Swing in, don't get blocked and then sacrifice all your tokens/creatures you don't care about to replace them with a bunch more tokens and ETBs. It's excellent.
Again, Rancor was in the initial build and got cut. There's too many good cards that fit in this deck.
1 year ago
tribal-kai - Indeed, the deck has a lot of targeting spells/abilities, I did mention that it would required a more serious refocus in order to include Steely Resolve . I did build mine with that in mine as I really like this card. I just wanted to mention just in case it you missed the card. Technically, there's also Asceticism , except it's a 5 CMC cards.
Fallen Ideal is OK; but it suffers the same downside as any aura as it could be a 2 for 1 if your opponent kills your Elf in response for you playing the card. Demonic Embrace is more resilient, but it's still be 2 for 1 (if you count the discarded card to get it back); and, I don't know about you but when I play Lathril I'm often looking into ways to get more cards in my hand as the deck tends to want you to dump it out. Any discard effect is very costly. This is why I love Eldrazi Monument over those 2; not only it protects all your Elves, it's also an anthem for your entire army and give them flying/invasion.
Since you like auras; I was wondering if you also considered Rancor as it's very mana efficient.
1 year ago
I might try Demonic Embrace too, although I don't like the idea of discarding cards. I don't suppose I'd do that too often though,
Eldrazi Monument is a good one to consider as the deck is really fragile to board wipes. I'll have a look over the deck list and see what to cut for it.