Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
|Have (3)||orzhov_is_relatively_okay819 , , abritt|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Crackling Doom Discussion
5 days ago
Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!
2 weeks ago
It could be something you did, witnessed or had done to you.
Mine was something I did. It was an FNM, I was 2-0 and got paired down into a guy who was 1-1. This guy was a known hot head when things didn’t go his way, but it never bothered me. It was amusing to watch him rage sometimes.
Anyways it was KTK Standard and he was playing some sort of 4 Color deck. I wasn’t really sure tbh, he had only cast 1 copy of Abzan Charm and 1 copy of Siege Rhino with some blue mana sitting on his side of the field. So again, wtf was this guy playing?
He was at 1 life after my attack step. It was game 1 and I had 2 cards left in hand.
He untaps, draws, and casts a siege rhino.
“Trigger, I go to 4?”
“In response I’ll cast Crackling Doom”
“Oh alright, so I go to 2?”
“… No you’re dead. I cast it in response to the Siege Rhino”
He flipped out. He was like “wtf dude why didn’t you just kill me on your turn?! Wow you’re such a jerk!” He then put his deck away, dropped the tournament and left the shop.
I felt a little bad in hindsight, but it was game 1! I had no idea what he was playing and wanted a little more information before I killed him. I didn’t happen to get any more information, because he just cast a 2nd Siege Rhino instead of a new spell.
I honestly just wanted to know how to sideboard against them better.
What’s your dick move moment?
4 weeks ago
This isn’t a commander story but I’ve never been able to tell it so thanks for coming to my TED talk.
It was 2014. KTK Standard, just a couple weeks before the new set. It was an SCG Classic. About 40 players. I was playing mardu midrange and my opponent was on U/W heroic. Opponent had one huge creature I couldn’t interact with or block. It’s a close race. I untap my lands. Draw a card. It’s Crackling Doom. GG.
1 month ago
Zagol is legit OP. I had too much fun. That 2nd activated ability, in Warrior Tribal, is just brutal. And if you use his 1st activated ability and hit your own creature with a big spell, it's essentially a wrath. Makes Crackling Doom seem weak, in comparison, but it's a great way to bypass BOTH hexproof and indestructible.
But the lightning themed magic certainly lends credence to Dragonlord Kolaghan and their lighting energy.
2 months ago
Alesha is also one of my favorite commanders, and one I've spent a lot of time tinkering on. I think your list as you have it now has a lot of similarities to the list I had about a year ago. Here are some additional suggestions for your consideration:
Reconnaissance or Ghostly Prison or Authority of the Consuls or Dolmen Gate or Blind Obedience --> Brave the Sands - Reconnaissance can be especially helpful when attacking with Alesha and using her ability, since you can remove her and the reanimated creature from combat. The other enchantments mentioned are also helpful for putting up some defense, and putting your opponents at some kind of pacing or taxing disadvantage. Dolmen Gate is also helpful in a similar vein of Reconnaissance.
I hope this feedback is helpful. No worries if these suggestions don't line up with your budget or what your playgroup is cool with.
4 months ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
5 months ago
Thought more about this and there's still tons of options for this deck really. In my previous comment I mention how you may want to double up on Extus's effect with stuff like Ravos, Soultender but there's also enchantment options that may be a little harder for your opponents to get rid of. Stuff like Debtors' Knell and Palace Siege can also be useful enchantments to help you bring useful stuff back to cast multiple times. Crackling Doom is also a pretty good card that you could add as a substitute for any of the kill spells. A possibility for this deck could also be to reanimate some troublesome creatures for your opponents like Master of Cruelties Raving Dead Virtus the Veiled or Dire Fleet Ravager to help make killing your opponents with the sorcery easier. More boardwipes that only affect your opponents would also be good so something like Ruinous Ultimatum can help make the job a little easier. Other boardwipes such as Slash the Ranks Austere Command Merciless Eviction and Martial Coup give you some more options and not only target creatures but other pesky permanents as well.
8 months ago
WizardOfTheNorthernCoast one thing to note though is that Crackling Doom and Soul Shatter can both remove Ulamog, the Ceaseless Hunger, while the latter can also hit Ugin, the Spirit Dragon. Wrath of God hits neither, so they could be useful if his local meta has tron players.