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Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Casual | Legal |
Custom | Legal |
Quest Magic | Legal |
Crackling Doom
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
teppischfresser on
Isshin, the bearded beauty!
4 months ago
This is more along the lines I was thinking for Isshin. What would you think about adding Anya, Merciless Angel to the deck? With so many tokens and Brutal Hordechief, Hellrider, Crackling Doom, etc, I think Anya could be nice, but potentially too expensive. What do you think?
jclaust on
Savagery's Kaalia
4 months ago
Hola, take my advice with a pinch of salt. Please provide the following:
Deck Power Level: Low/Mid/High
Deck Budget (Use $50 increments):
I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.
Mana Base: Land/Ramp/Fixing
Remove...
Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.
Add (Budget suggestions; fill gaps with Basics)...
3 Reveal Land
Note: Dual Land List
Solid Ramp and Fixing, trade Commander's Sphere for Talisman of Indulgence or Fellwar Stone.
Awesome. I did not have to mention Tech Land that provide Haste.
Support: Tutor/Draw/Other
Remove / Add
Bladewing the Risen / Karmic Guide- Bladewing has 7 targets, while Karmic Guide targets any, is castable and chains with Bruna.
Akroma, Angel of Wrath / Runehorn Hellkite- Draw power is critical, more so for Kaalia.
You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.
Interaction (Meta Dependent)
Remove / Add
Crackling Doom / Despark- It is best to remove the issue versus possibly.
Oblivion Ring / Wear / Tear- Instant versus Sorcery. 2-for-1 for the same MV. Rip Apart is cheaper.
Mortify / Fracture- Deck needs non-Creature removal rather than creature removal, plus Fracture hits more for less.
Merciless Eviction / Rout- Instant speed Wraths lets one set up first. Kaalia needs it. Living Death is outstanding.
Malfegor / Creature- Kaalia desires a hand; also, the deck lacks sufficient Draw power. Sign in Blood will do, too.
Last Word
From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.
Keep brewing.
Scytec on
"I am become Death..." [PRIMER]
9 months ago
Mentor of the Meek is an incredible draw spell for you even though it isn't a vampire itself. Pillar of Origins is also an valid ramp card. I also really enjoy Crackling Doom. What are some of your favorite cards so i can take a look for my own Edgar list?
Scytec on
Syr would you like another
9 months ago
Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!
Daveslab2022 on What’s your “dick move” moment?
9 months ago
It could be something you did, witnessed or had done to you.
Mine was something I did. It was an FNM, I was 2-0 and got paired down into a guy who was 1-1. This guy was a known hot head when things didn’t go his way, but it never bothered me. It was amusing to watch him rage sometimes.
Anyways it was KTK Standard and he was playing some sort of 4 Color deck. I wasn’t really sure tbh, he had only cast 1 copy of Abzan Charm and 1 copy of Siege Rhino with some blue mana sitting on his side of the field. So again, wtf was this guy playing?
He was at 1 life after my attack step. It was game 1 and I had 2 cards left in hand.
He untaps, draws, and casts a siege rhino.
“Trigger, I go to 4?”
“In response I’ll cast Crackling Doom”
“Oh alright, so I go to 2?”
“… No you’re dead. I cast it in response to the Siege Rhino”
He flipped out. He was like “wtf dude why didn’t you just kill me on your turn?! Wow you’re such a jerk!” He then put his deck away, dropped the tournament and left the shop.
I felt a little bad in hindsight, but it was game 1! I had no idea what he was playing and wanted a little more information before I killed him. I didn’t happen to get any more information, because he just cast a 2nd Siege Rhino instead of a new spell.
I honestly just wanted to know how to sideboard against them better.
What’s your dick move moment?
Daveslab2022 on Personal Play moments you are …
9 months ago
This isn’t a commander story but I’ve never been able to tell it so thanks for coming to my TED talk.
It was 2014. KTK Standard, just a couple weeks before the new set. It was an SCG Classic. About 40 players. I was playing mardu midrange and my opponent was on U/W heroic. Opponent had one huge creature I couldn’t interact with or block. It’s a close race. I untap my lands. Draw a card. It’s Crackling Doom. GG.
TypicalTimmy on Card creation challenge
10 months ago
Zagol is legit OP. I had too much fun. That 2nd activated ability, in Warrior Tribal, is just brutal. And if you use his 1st activated ability and hit your own creature with a big spell, it's essentially a wrath. Makes Crackling Doom seem weak, in comparison, but it's a great way to bypass BOTH hexproof and indestructible.
But the lightning themed magic certainly lends credence to Dragonlord Kolaghan and their lighting energy.
Crow-Umbra on
Alesha, No Idea
11 months ago
Alesha is also one of my favorite commanders, and one I've spent a lot of time tinkering on. I think your list as you have it now has a lot of similarities to the list I had about a year ago. Here are some additional suggestions for your consideration:
-
Valakut Exploration --> Outpost Siege - Valakut Exploration hits on land fall, but the cards it exiles eventually hit your grave yard and don't get stranded in exile.
-
Slaughter the Strong --> Crackling Doom - Slaughter the Strong has an easier cmc to cast, and it can hit bigger boards, instead of just one big creature.
-
Grasp of Fate --> Oblivion Ring If you can, try to make sure your removal pieces can hit the whole table when possible.
-
Reconnaissance or Ghostly Prison or Authority of the Consuls or Dolmen Gate or Blind Obedience --> Brave the Sands - Reconnaissance can be especially helpful when attacking with Alesha and using her ability, since you can remove her and the reanimated creature from combat. The other enchantments mentioned are also helpful for putting up some defense, and putting your opponents at some kind of pacing or taxing disadvantage. Dolmen Gate is also helpful in a similar vein of Reconnaissance.
I hope this feedback is helpful. No worries if these suggestions don't line up with your budget or what your playgroup is cool with.
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