Crackling Doom

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Crackling Doom


Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

TypicalTimmy on Card creation challenge

1 month ago

Shame Force of Nature is already a card name.

Natural Force


Add . Spend this mana only to cast creature spells.

Creature tokens you control get +1/+1 until end of turn.

Create a spell akin to Crackling Doom, but in different colors.

TypicalTimmy on Card creation challenge

2 months ago

Lavictus, Archdragon of Creation

Legendary Creature - Elder Dragon

This spell can't be countered.

Flying, vigilance, shroud

This creature can't be destroyed unless the player who controls that source pays .

Whenever you cast a creature or enchantment spell, create a token copy of that spell. If the spell is legendary, the token isn't.


So you can still kill it with board wipes and combat damage, but you'll need to pay an additional mana to do so. If someone were to cast a spell such as Insurrection or Mob Rule which doesn't target and sacrifice him, or a spell such as Crackling Doom, that would bypass the , because "sacrificed" isn't the same as "destroyed"


Jar3dUK on Equipped Samurai

1 year ago

Crow_Umbra Thank you for your input! do like Frodo, Determined Hero instead of Naomi, Pillar of Order and then I was already thinking about getting rid of Sunforger so I threw in Inquisitorial Rosette. Also great catch with those two copies of Crackling Doom, replaced it with Generous Gift. Lastly I took out my single fetch land for Conjurer's Mantle.

Really apperciate the input and suggestions!!

Crow_Umbra on Equipped Samurai

1 year ago

I forgot to add earlier, but 3 equipment that could work well in your deck are Captain's Claws, Inquisitorial Rosette, & Anduril, Flame of the West. All 3 are similar in that they make tokens when you attack, but have some slight variations. They could potentially replace Sword of Hearth and Home (mostly because you don't run a lot of Enter The Battlefield effects), and/or Sunforger (aren't running many instants, plus a lot of hoops to jump thru to get one of your instants).

On the topic of Instants, it looks like you have 2 copies of Crackling Doom. I'd recommend replacing a copy with Generous Gift or Wear / Tear for some instant speed utility removal. The Elephant token from Generous Gift is pretty inconsequential in most games.

wallisface on New Card Type: Battle

1 year ago

Daveslab2022 imo that sounds needlessly complicated and messy. There’s a good reason why Wotc stopped damage redirection to planeswalkers and why Crackling Doom no longer works as you mention. Reintroducing an already-failed mechanic is surely not the path to success.

Daveslab2022 on New Card Type: Battle

1 year ago

I think that WOTC really missed an opportunity here with battles.

There is a relatively recent rules change that could easily be utilized to make battles infinitely better.

Damage redirection to planeswalkers. Like how Crackling Doom used to be able to hit planeswalkers.

I think that for battles, you should attack the player defending it. Then after damage is dealt, you get to determine how much damage is dealt to the battle and how much is dealt to your opponent.

In my opinion, this makes the entire setup for battles - or, “Sieges,” more specifically, much more interesting.

Now the attacking player has fewer decisions to make during the attack step, as all the same creatures are going to attack the same way. But after damage is dealt, they have some decision making to do.

“Did I deal enough damage to flip my battle?”

“Should I deal 1 or 2 points to my opponent to trigger things like Spectacle or combat damage to player triggers?”

This also prevents damage from being wasted by excess health to the battle. Often times you want to attack a Planeswalker with more than you need because of removal and blockers, you want to guarantee that sucker is gone. But Battles provide no benefit for your opponent, so attacking for more than the health of the battle is so much worse.

The defending player now has to determine before blockers or combat damage how they need to block to defend the battle, or their life total.

This may add some element of “feels bad” moments when you attack your opponent and they make a mistake or forget the battle is on the field and then it flips because they didn’t think about these possibilities. But this adds more skill level to the game, I think.

Idk. Rant over lol.

PinnedPhoenix on If Zurgo Wasn't Boring - Kelsien EDH

1 year ago

KBK7101 - how did I forget Chandra's Ignition? that card rules! and tbh Crackling Doom is a bit of a blacksheep here; feels like I included it just to include it. I'll swap it out!

I'll consider Genesis Chamber and Forbidden orchard! just a matter of finding the right cards to remove at this point X( Forbidden Orchard's easy enough though! I'll probably just take out a swamp

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