Crackling Doom

Crackling Doom

Instant

Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

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Crackling Doom Discussion

Scytec on Syr would you like another

5 days ago

Hero's Blade and Sunforger are two have placed in a voltron-y Jeskai list I am making. Just waiting on cards from TCGPlayer to get the list finalized. haha. Mask of Memory doesn't buff you, but it is cheap to play and equip, and card draw is always nice to have. They seem like they will be useful in the voltron strategy as well. As far as instants are concerned, Crackling Doom is a favorite of mine. Red Elemental Blast is always good. I think the new Infernal Grasp is going to make a name for itself as well. Fighter Class may be something you are interested in. Battle Mastery could also be an option. Simian Spirit Guide is another form of ramp that you can hard cast in a dire situation. Relic Seeker is an ok tutor for your favorite equipment, or whatever you need at the time. Semester's End is another pseudo copy of Teferi's Protection, though admittedly strictly worse. Haha. I dont know what you want to keep your budget at, but Land Tax is an excellent way to make sure you always have your colors and hit your land drops. Hope at least a few of these can help now that i have a little better understanding of your deck than i did earlier. Good luck!

Daveslab2022 on What’s your “dick move” moment?

2 weeks ago

It could be something you did, witnessed or had done to you.

Mine was something I did. It was an FNM, I was 2-0 and got paired down into a guy who was 1-1. This guy was a known hot head when things didn’t go his way, but it never bothered me. It was amusing to watch him rage sometimes.

Anyways it was KTK Standard and he was playing some sort of 4 Color deck. I wasn’t really sure tbh, he had only cast 1 copy of Abzan Charm and 1 copy of Siege Rhino with some blue mana sitting on his side of the field. So again, wtf was this guy playing?

He was at 1 life after my attack step. It was game 1 and I had 2 cards left in hand.

He untaps, draws, and casts a siege rhino.

“Trigger, I go to 4?”

“In response I’ll cast Crackling Doom

“Oh alright, so I go to 2?”

“… No you’re dead. I cast it in response to the Siege Rhino”

He flipped out. He was like “wtf dude why didn’t you just kill me on your turn?! Wow you’re such a jerk!” He then put his deck away, dropped the tournament and left the shop.

I felt a little bad in hindsight, but it was game 1! I had no idea what he was playing and wanted a little more information before I killed him. I didn’t happen to get any more information, because he just cast a 2nd Siege Rhino instead of a new spell.

I honestly just wanted to know how to sideboard against them better.

What’s your dick move moment?

Daveslab2022 on Personal Play moments you are …

4 weeks ago

This isn’t a commander story but I’ve never been able to tell it so thanks for coming to my TED talk.

It was 2014. KTK Standard, just a couple weeks before the new set. It was an SCG Classic. About 40 players. I was playing mardu midrange and my opponent was on U/W heroic. Opponent had one huge creature I couldn’t interact with or block. It’s a close race. I untap my lands. Draw a card. It’s Crackling Doom. GG.

TypicalTimmy on Card creation challenge

1 month ago

Zagol is legit OP. I had too much fun. That 2nd activated ability, in Warrior Tribal, is just brutal. And if you use his 1st activated ability and hit your own creature with a big spell, it's essentially a wrath. Makes Crackling Doom seem weak, in comparison, but it's a great way to bypass BOTH hexproof and indestructible.

But the lightning themed magic certainly lends credence to Dragonlord Kolaghan and their lighting energy.

Crow-Umbra on Alesha, No Idea

2 months ago

Alesha is also one of my favorite commanders, and one I've spent a lot of time tinkering on. I think your list as you have it now has a lot of similarities to the list I had about a year ago. Here are some additional suggestions for your consideration:

I hope this feedback is helpful. No worries if these suggestions don't line up with your budget or what your playgroup is cool with.

MaltOMeal on Absolute Theocracy

4 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    SquishyIsMe on Extus and the blood avatar

    5 months ago

    Thought more about this and there's still tons of options for this deck really. In my previous comment I mention how you may want to double up on Extus's effect with stuff like Ravos, Soultender but there's also enchantment options that may be a little harder for your opponents to get rid of. Stuff like Debtors' Knell and Palace Siege can also be useful enchantments to help you bring useful stuff back to cast multiple times. Crackling Doom is also a pretty good card that you could add as a substitute for any of the kill spells. A possibility for this deck could also be to reanimate some troublesome creatures for your opponents like Master of Cruelties Raving Dead Virtus the Veiled or Dire Fleet Ravager to help make killing your opponents with the sorcery easier. More boardwipes that only affect your opponents would also be good so something like Ruinous Ultimatum can help make the job a little easier. Other boardwipes such as Slash the Ranks Austere Command Merciless Eviction and Martial Coup give you some more options and not only target creatures but other pesky permanents as well.

    Xianling69 on I tried building a lockdown …

    8 months ago

    WizardOfTheNorthernCoast one thing to note though is that Crackling Doom and Soul Shatter can both remove Ulamog, the Ceaseless Hunger, while the latter can also hit Ugin, the Spirit Dragon. Wrath of God hits neither, so they could be useful if his local meta has tron players.

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