Sram, Senior Edificer
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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sram, Senior Edificer

Legendary Creature — Dwarf Artificer

Whenever you cast an Aura, Equipment or Vehicle spell, draw a card.

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BarfQuackers on Bug Report: Sword of the …

3 months ago

Decided to add Sword of the Realms  Flip to my deck. After adding it, it switches my Commander Sram, Senior Edificer to the main board giving me two copies, 101 cards and Sword of the Realms  Flip doesn't show in the list. When I remove the additional Sram, it completely removes my commander, sets it to 99 cards and SotR still doesn't appear. Works fine in the playtester but as far as the list goes it's completely borked.

Here's the list You are Over-Encumbered

IHATENAMES on Political Powerhouse

4 months ago

I might be out of my element building this niche morph commander but regardless the only insights i can offer is to review your lands.

Here is why. I counted 4. That could not produce mana Maze of Ith Gaea's Cradle Dark Depths Temple of the False God. That makes 29 plus of what was mentioned + 3 of which only provide colorless mana. Which leaves 24 color lands in a sultai deck. I agree on the great amount of 2 mana ramps. That might be enough fixing. But that is the only constructive criticism I have for you.

If i was building this deck I would play more lands. I learned my lesson from a Sram, Senior Edificer solitaire combo deck long ago 34 lands is not enough when you run 4+ 0cmc and 8+ 1 mana draw a card effects with your commander. My commander would be out t2. Every game.

With that experience I assume you don't want to play your morphs until your commander is in play so you get the card draw/ value and you want to go out of your way to make it a t3 play. Again the 2 mana ramp may cover the need for colored mana enough for you but I simply suggest a few more lands. Besides that it looks like a pretty tight list. Good luck and happy brewing.

legendofa on Card creation challenge

8 months ago

Sram, Etherium Architect

Legendary Creature - Dwarf Artificer

Whenever you cast an artifact spell, put an etherium counter on target permanent, then if you control six or more artifacts, draw a card. (Permanents with etherium counters are artifacts.)


"Well, I've seen some loopy inventions, but I can't say I've seen anyone mix aether with their own body before."

Etherium, the metal everyone uses on Esper, is infused with the same aether that's used as a power source on Kaladesh.

Same challenge.

Crow_Umbra on ¿Attacks? ¡Double them!

1 year ago

The ratios on your Isshin build are kinda tripping me out hahaha. I don't think I've seen any others with this kind of ratio of lands to spells.

I think you could cut down to like 36ish lands, especially with some of the fast mana rocks you're already running. You could probably swap out a few of those for Talisman of Indulgence and the others in the Mardu color cycle.

Some other more general recommendations:

Hope these suggestions are helpful

Crow_Umbra on samurai edh

1 year ago

A newer card that might of interest for your Samurai & Equipment themes could be Conjurer's Mantle. It works with Isshin triggers & helps you find more Samurai.

Do you have a budget limit in mind for upgrades? I'm guessing maybe not because of the different "Sword of &" you have in list.

Equipment themed upgrades/swaps

Generally good Isshin upgrades

  • Reconnaissance - Helps protect your attackers & can provide pseudo-Vigilance. This article some of the timing rules that make it super good.

  • Dolmen Gate - Gotta protect those attackers

  • Hammers of Moradin & other Myriad creatures - The tokens created by Myriad are never declared as attackers, so they work with effects that check for single attackING creatures. One of my favorite creatures in my Isshin deck.

Aside from these swaps, I think your land count is pretty low at 30. I'd recommend running at least 35, and more ramp like Talisman of Indulgence, Talisman of Hierarchy, & Talisman of Conviction.

Equip costs can be mana intensive, so having access to enough mana is important to make that possible.

I hope these suggestions are helpful. I'd be happy to chat through any potential cuts if you're interested.

Crow_Umbra on Exalted Voltron

1 year ago

You're definitely off to a good start! I have a few suggestions for potential includes or slightly different directions that can help you get around some of the challenges that Voltron can face in EDH. Some of them are kinda pricey, but are great in any Isshin lists:

  • Reconnaissance - A pricier upgrade, but is super helpful for saving attackers from unfavorable blocks, and grants pseudo-vigilance. This article helps explain some of the timing rules that make it so good.

  • Sigarda's Aid - Super helpful for turning equipment into combat tricks, and also helps you dodge some of the mana intensive elements inherent to Equip costs.

  • Conjurer's Mantle - If you stick with the Samurai tribal subtheme, this would work both with Isshin as well as that subtheme.

  • Dolmen Gate - Another pricey upgrade, but super helpful for Isshin lists in general.

  • Leonin Shikari - Along similar lines, helpful to be able to move equipment around at instant speed. I've played against an equipment deck that was able to use this to move Lightning Greaves around its board at instant speed.

  • Puresteel Paladin - Equip costs can be mana intensive, so getting around that is always helpful.

  • Sram, Senior Edificer - Helpful to get more draw that works with your strategy.

  • Ardenn, Intrepid Archaeologist - Cheat those equip costs!

Subtheme idea: Myriad. Myriad creature token copies are created after attackers are declared, so Exalted will still work with them.

  • Hammers of Moradin - A favorite in my Isshin deck. Super helpful for tapping down blockers around the table.

  • Elturel Survivors - The power buff is static, so that doesn't get doubled by Isshin, but is still helpful to utilize for big punches.

Potential Cut

  • City on Fire - Unless you already have a copy, you can likely cut this. It's mana intensive, and you aren't really running token creature production to pull off the Convoke for a consistently cheap rate.

soul_knightmare on Mardu Kelsien Pingers EDH 2023

1 year ago

Once you get deathtouch on a pinger you already have a form of removal so I don't think you need 16 pieces of removal unless you are playing against cedh decks. You could cut it down to 10 and use those spots for card draw. I'd go with Night's Whisper, Hostile Negotiations, Painful Truths, Light Up the Stage, and Underworld Connections. Those last two combo very well with your pinger and untap strategies. I also don't think seven auras/equipment is enough to justify the inclusion of Sram, Senior Edificer. In your average game he won't draw more than one or two cards so you're much better off playing a draw spell.

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