Sram, Senior Edificer
Legendary Creature — Dwarf Artificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
|Have (2)||, metalmagic|
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|Commander / EDH||Legal|
Sram, Senior Edificer occurrence in decks from the last year
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Sram, Senior Edificer Discussion
1 day ago
Very clever — I gave it a playtest, and my eyes opened to the strategy with a Sram, Senior Edificer in the opening hand.
6 days ago
Sram, Senior Edificer will help you draw cards when you play your auras and costs 2.30/card on TCG player, so if you can afford to spend $10, he would greatly improve your deck.
I hope this helps.
1 week ago
Hail, dwarven battle brother! Sculpting Steel to double down on the best artifact on board is also a pretty flexible card. Goldvein Pick triggers off of dealing combat damage, meaning any time the equipt creature connects you get another treasure. Bearded Axe is another card that I can see getting out of hand with your general.
And speaking of Dwarves, Sram, Senior Edificer feels like it should have a home in this deck, coming down for a low cost and keep drawing you cards as you start to equip and enchant snowball!
May your beard ever hang low!
2 weeks ago
That's a good question, Metroid_Hybrid - someone from my playgroup was wondering that too! For me, I'm going to keep it to just cards printed before 8th Edition. It also helps that I'm pretty much running a very un-optimized build anyways. I think it would be much more tempting to include some of those higher powered Staples (like Gray Merchant of Asphodel ) if I was running a more competitive list. I know other people that build old-border decks who are really excited though and are definitely going to be updating some of their slots for some of these Timeshifted cards - so everyone is a little different! :)
Even though this deck won't see any, I think it is awesome they made these and I am excited to try and get more old-border love in my other decks :D Looking at you Sram, Senior Edificer
How about you? Do you plan on getting any of Timeshifted cards for your decks?
3 weeks ago
Also forgot Sram, Senior Edificer for aura card draw.
Actually with him and the 5 cards I just listed makes for a pretty dang good card draw shell for a mono-white deck. I might brew something up with that...
4 weeks ago
Mono white is fine as is. There's plenty of ramp in mono white, it's probably the second best color at fetching lands out of your library with cards like Knight of the White Orchid , Boreas Charger , Keeper of the Accord and such. Oh and Smothering Tithe of course.
Card advantage comes in less obvious ways, but there's plenty to be found. From flickering Thraben Inspector to fetching lands out of your deck with Land Tax , Gift of Estates or Tithe , to using small creatures with Mentor of the Meek , Bygone Bishop , Ranger of Eos and Recruiter of the Guard , to recurring creatures and/or small permanents with Sun Titan , Resurrection , Bruna, the Fading Light , to equipment with Sram, Senior Edificer and Puresteel Paladin . And don't forget that Wrath of God is also card advantage if you use it well. There's also more obscure stuff, like using lifegain + Dawn of Hope , or Martyr's Cry on your own board of tokens, or Armistice , Pursuit of Knowledge , Inheritance for slightly overpriced sources of repeatable carddraw.
There will always be a slight imbalance in the colors, there will always be one that needs to work a little harder than the others for the same results. There's plenty of colorless cards to support any deck and make it playable nowadays, and I personally wouldn't like it much if white would be homogenised with the other colors to stop the masses from complaining. We have been doing so for years, it's pretty much a meme at this point. I know people who complain about it without ever having tried to play a mono white deck. Wizards could colorshift all the good green carddraw cards to white the upcoming year and that probably wouldn't fix it, and make the game a lot less varied and interesting in the process.
I embrace the adversity and challenges that come with mono white commander deckbuilding.
Your mileage may vary.
1 month ago
Hi there! I've been playing around with 2 mono-white EDH decks for a while. You can see how I solved some of the biggest problems white has in them:
The things I see you can easily add to help for ramp are:
- Lotus Field
- Isolated Watchtower
- Terrain Generator - use extra mana you have on your opponents' end steps to drop a land before your turn
- Settle the Wreckage - this works if you can make a bunch of tokens, swing with them, then exile your own tokens to put a ton of lands into play
- Sol Ring And you already have Sword of the Animist, which is the best ramp mono-white can use tbh.
For card draw you can use these:
- Dawn of Hope - white's best draw engine
- Skullclamp - Clamp your tokens to draw two
- Sram, Senior Edificer - You're a bit light on Artifacts and Enchantments to get full use out of him but he's still pretty great if you need a draw engine and white does pretty good at protecting its creatures
- Endless Atlas
- Seer's Sundial
- Well of Lost Dreams
- Alhammarret's Archive
- Staff of Nin
1 month ago
I honestly feel like basic Plains themselves would be better than The Plainscyclers though. They fit the bill of letting you hit land drops, while not forcing you to spend early turns tutoring for them.