Sram, Senior Edificer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Sram, Senior Edificer

Legendary Creature — Dwarf Artificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Sram, Senior Edificer Discussion

DrukenReaps on Need help getting into 1v1 ...

4 days ago

So I've been playing commander and magic for a long time but I've never been a competitive player. Now my LGS is running 1v1 tournaments with those rules. First time I showed up not even knowing they were doing it so I went in with a Volrath, the Shapestealer deck for the luls and placed I think 7th out of 13? So I went back with something I thought would do better. The Cult Of Duels... I was wrong.

I'm not sure if I want to make Athreos playable in the tournament or if I want to build something else entirely. I'm open to suggestions.

The best decks showing up are deciding the game within the first 4 turns and then winning either that turn or within the next 3. A lot of the meta is creature combat. Decks like combo Krenko, Mob Boss . Another deck is Sram, Senior Edificer with Pacifism tribal and equipment and swing to win.

I rather enjoy combo decks and would really rather have black as at least one of my colors if you suggest something other than my current deck.

patrickd117 on Syr Gwyn

1 week ago

I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.

I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R

Coward_Token on Syr Gwyn, Lord of Cinder

1 week ago

Got inspired to brew myself, some brainstorming:

Sigiled Sword of Valeron + Bloodforged Battle-Axe , bonus points if you add more non-Knights like Sram, Senior Edificer

Surestrike Trident : Voltron up one Knight with all your stuff -> fire a death beam at someone -> repeat with another Knight

Knight Exemplar + Worldslayer

JoosetheMuice on Daxos From Behind ( ͡° ͜ʖ ͡°)

1 month ago

So after our games today I have some ideas. I like stuff like Azorius Charm that puts stuff on top of your opponent's library. It can set up a cast with Daxos or just act as an exile spell. Hinder and Memory Lapse are options and could replace one of your less impressive counterspells. Unexpectedly Absent is kinda Spin into Myth is also not bad. AEtherspouts could also be good. Generous Gift is a new one I really like in white. Im sure there are others i'm not thinking of. You could probably cut a counterspell or two. I don't like Distortion Strike much or the permanent exile things like Oblivion Ring . I would definitely add Sword of the Animist . Sword of Sinew and Steel is affordable right now and offers him great protection. I'd cut the lands we talked about earlier and go up to 36 or 37. Another 2 mana rock, like Coldsteel Heart could be nice. I'd consider some supporting creatures. Sram, Senior Edificer Solemn Simulacrum Burnished Hart Hanna, Ship's Navigator Auramancer Mother of Runes and Sovereigns of Lost Alara come to mind

Nemesis on Shes so Evasive! HELP!

1 month ago

Okay, this list will probably be long so I'll see if I can break it up.

Sram, Senior Edificer - basic stuff, card draw when you play an enchant

Kor Spiritdancer - same thing as above

Sphinx's Revelation and other x draw spells like Pull from Tomorrow , or Read the Runes

Curator's Ward - hexproof for your enchanted and draw if it's on bruna

Starfield Mystic - not crazy about this one, but it does reduce the cost of your enchantments when you have to cast them.

Danitha Capashen, Paragon - More Enchantment cost reduction

Hero of Iroas - same as above

Traumatize fast, ableit expensive, way to dump a ton of enchantments into your graveyard for Bruna
Winds of Rath - self explanatory

Divine Reckoning - nice when you have bruna and want to keep her

Single Combat - same as above

Umbra Mystic - good safety net for your auras

Eldrazi Conscription - expensive, but powerful aura

Spectra Ward - usually makes bruna unblockable

Spirit Mantle - usually makes bruna unblockable

Temple of the False God - land ramp, usually nice

Hedron Archive - ramp that turns into card draw if needed

Tons of tons of cards tutor enchantments, so consider those as well.

jakeelephant006 on Uril, Ultimate Bench-Presser

1 month ago

This deck seems to have a couple of weird things and a couple of holes in it. First off, your ramp seems to be through the roof and I don't really see why that's necessary. I would recommend cutting some of, if not all, the cluestones or maybe a sorcery speed ramp spell. Maybe consider switching one of your current sorceries for a Skyshroud Claim and probably switch Druid of the Anima for Sylvan Caryatid . Related to this is your current lack of enchantment cost-reducers. I would recommend adding one or two back in. You can switch some of your ramp for cards like Herald of the Pantheon or the new Starfield Mystic .

Next is card draw and tutors. You're not doing too bad at this, but I'm surprised you're not running Satyr Enchanter , Kor Spiritdancer , Sram, Senior Edificer or Open the Armory . Maybe even Three Dreams or Plea for Guidance are playable as well. Also, I think Harmonize deserves a spot because it can get you back in the game without any help.

Another thing you seem pretty weak on is removal. Both targeted and mass. I think Beast Within or Generous Gift or both would pretty easily fix your targeted removal. Maybe even Decimate or Qasali Pridemage . I think you ought to run at least one more board wipe. Single Combat or Divine Reckoning seem prudent. If you wanted to be able to hit more types of permanents, I'd highly recommend Tragic Arrogance .

My final category of things to add are other auras/enchantments and recursion/protection. Bear Umbra has been reprinted and it's still not here and Unquestioned Authority is also good. Also, the new Treefolk Umbra seems good enough to run. Maybe add back in Snake Umbra for card draw. Maybe On Serra's Wings or Asha's Favor for the host of abilities they grant and maybe Boar Umbra . For recursion and protection I'd say Hall of Heliod's Generosity , Umbra Mystic and Boros Charm are all cards that belong in here. Adding back in Retether seems like it would be fine and including either Eternal Witness or Auramancer or both might be good too. In general, I think this deck needs to be rebalanced a little bit.

Now, I'm sure you're thinking, "But my deck is already perfect. What am I supposed to take out?". I'm here to tell you, you're wrong and there are a few cards that seem ripe for removal. First off, Gideon's Intervention seems kinda silly in here. Really not what the deck wants to do. Maybe there are one or two cards that you really don't want to see in a game, but I think having single target removal in place of that would be better. Next off is Combat Celebrant . This guy is kinda slow, really vulnerable, and not an enchantment. If you really want this effect go with Aggravated Assault which, in concert with Bear Umbra, can give you infinite combats. Also, I think it's time for Wall of Reverence to bow out. It can gain you a bunch of life, but I don't think that it's worth the slot. As I mentioned before, the Keyrunes are easy pulls for some card draw spells, enchantment cost-reducers, and maybe another (probably basic) land or two. Maybe one or two other ramp spells (I might consider cutting Burgeoning if you don't add in more card draw) are worth cutting. I think 10-12 is a good number of ramp cards for this deck. Some of the weaker auras I'd look at are Scourge of the Nobilis , Felidar Umbra and maybe Mammoth Umbra and Burning Anger . Maybe I'm wrong about most of or all of those auras. That seems like the most difficult category to cut from.

I hope you've had fun reading all of this and that maybe a couple of my suggestions make a difference.

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Sram, Senior Edificer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

White: 0.7%