Sram, Senior Edificer
Legendary Creature — Dwarf Artificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
|Want (2)||DoucheFX , Lanary|
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|Commander / EDH||Legal|
Sram, Senior Edificer occurrence in decks from the last year
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Sram, Senior Edificer Discussion
1 hour ago
Thanks for all the suggestions Apollo, no offense taken at all, I'm glad to get feedback.
Truthfully this deck had all but one of your suggested cards in it at one point or another during the crafting phase, and they're all very effective. The thing I was going for though with this deck was a more early-game focused blitz style of deck as opposed to a more balanced and long-haul strategy. Mostly focusing on getting Colossus Hammer onto the cheaper goblins ASAP to try to finish by turn 3/4.
I felt that the Puresteel Paladin wasn't really pulling it's weight until around turn 4 or 5 when the metalcraft really comes online, with the more simple and straightforward approach only needing 1-2 artifacts in play to inflict lethal in the early stages. Thus I felt like he was slowing things down, despite being very powerful. Same story for Sram, Senior Edificer.
The aim here is to go full agro early and less to play into a more safe Boros playstyle. Honestly this deck would be mono-red if it didn't rely so much on Steelshaper's Gift for tutoring the Colossus Hammer early. I get that the deck maybe isn't optimized, and your version would be more consistent, but I've always been a Johnny at heart.
Infiltration Lens may be worth consideration though, since you're definitely right about card-draw being a massive plus in leu of the bigger mana-base that I have currently. So that may help to even speed the deck up more than the Bonesplitters do. The aim with them was to hopefully create a health enough assault team while I wait for the right cards to initiate the desired Hammer combo, but drawing cards would likely expedite this, so I wouldn't have to worry about just dealing some damage in the meantime while I wait for something better.
The problem I had with Kor Duelist was that he frequently lacked trample and could easily be blocked by fodder early, while the Cathar's Shield didn't play well into the full-offensive aesthetic (but maybe I should focus less on what doesn't feel right and more on what works). Something else I had in the vein of 0-drop equipments was Bone Saw, but also felt it lacked punch or any utility without the metalcraft of card draw from Puresteel Paladin and Sram, Senior Edificer.
I'll definitely play around with re-tuning the mana-base and adding in the Infiltration Lenses though, since that would help with speeding things up, as I mentioned.
Another thought I had was something like Faithless Looting, Crash Through or Renegade Tactics in order to get a little bit of card-draw going, while also neutralising blockers. I'll look more into those perhaps.
Adding in 4X Ancient Den and 4X Great Furnace would also make it more likely to trigger Puresteel Paladin's metalcraft as an easy way to equip Colossus Hammer, and opens the deck up to something like Galvanic Blast or Dispatch for some early utility spells that would also have their metalcraft triggered. That was what I was considering for the more-well-rounded and more white-oriented version of the deck, though as I said before; what I'm really trying to do is maximize efficiency and speed rather than play the long-game.
I appreciate the help, really, and I'll look into how I can make the deck better with your suggestions. Thank you.
4 hours ago
Hey I'm glad the suggestion helped:
Some other things to possibly consider here...
- 4x Infiltration Lens instead of 4x Bonesplitter to provide yourself some much-needed card draw in a deck that has such a low mana curve and likely empties its hand rather quickly.
- Possibly some 0-Mana Cost Equipment to further play off your creature synergy (and the card draw from Infiltration Lens). Popular choices might be something like: Spidersilk Net and Cathar's Shield, and then combined with your card draw you could really ramp up those creatures quite quickly (particularly with Sigarda's Aid in play since you can spend up your mana on opponent's turns to really play into the Speed theme I see here.
- I would really REALLY recommend dropping down to 20 lands with this build, and then probably do in a few Puresteel Paladins and maybe couple copies of Sram, Senior Edificer which might further help out the card draw (which really is what I see being key for this deck to just be a monster and regularly achieve speed victories with extreme frequency hahaha...) You won't need as much land in the deck if you can draw a high amount of cards cheaply.
- Some Kor Duelists would combo extremely nicely with your Hammers, making him a potential game-ender when he swings.
I can see massive amounts of Card Draw and the ability to auto-equip any of your stuff permanently with Sigarda's Aid being just devastating, buteven as-is this is a really nice build, so please don't take my suggestions as criticism. Just some things to possibly play around with if you like this deck (I sure do) and want to tinker with it some more to see what else it can do.
1 month ago
I'm fairly new to building land hate decks. The land destruction suggestions are very helpful.
I have a mono-white equipment deck that runs Sram, Senior Edificer, Danitha Capashen, Paragon, and Puresteel Paladin. Great cards, but I only have one copy of each for now. May work them in eventually. Trying to keep the decks from becoming too similar at the same time though.
Thanks again for taking the time to comment!
1 month ago
Land hate is awesome. Here's some suggestions you may or may not have considered...
Also, I've found that card advantage really helps in land destruction. With all of your equipment, you could try to include Sram, Senior Edificer, Danitha Capashen, Paragon and Puresteel Paladin. You could also get away with Howling Mine, for that matter, since your aim seems to be keeping your opponents from being able to cast anything they might draw from it.
And finally, you already have Vandalblast and Return to Dust, which are important because they eliminate opponents' mana rocks, but I think you could include more artifact hate. Demolish is good for that because it sticks with the theme.
These are suggestions only, not meant to redesign your deck. Happy gathering!
1 month ago
I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)
My personal favorite:
One card combo (my second favorite):
Ones that give only lands:
Ones that are wheel based:
(Unfortunately draws opponents cards too, but you will be drawing more)
Ones that are weenie based:
Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.
2 months ago
Thanks for sharing your list on the Facebook post.
I can see a lot of cards that I also played in my Uril deck,
I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.
You should consider adding the enchantress package:
Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.
Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.
I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.
I hope this helps. Look over my build and maybe that’ll give some more ideas.
2 months ago
With all of those equipment in this deck you could add in Sram, Senior Edificer to get some really good card draw going in mono white (which as you probably know can be hard to come by).