Sram, Senior Edificer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sram, Senior Edificer

Legendary Creature — Dwarf Artificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

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Niko9 on How come we don't have …

1 week ago

legendofa Yep, for sure, but I do think that equips have the same limit as enchants in that they just are not that powerful on their own, so cards can have broken effects that are dependent on equips/enchants and be fine.

And right, I'm not saying I have some world breaking enchant combo or anything, just that design to push enchantments is limited by the fact that enchantresses could run away with formats if enchants were printed to be as good as other cards. Take Mishra's Bauble it's a pain as an artifact sure, but if it was exactly the same, 0 mana but an enchantment, you'd go +1 card on Sythis, Harvest's Hand. Or if it was an equip (ha, somehow) then it would push Sram, Senior Edificer to the moon. I mean, people play Sram already with just the worst equips ever printed, just because they cost 0 : ) Or what if something like Opt was an enchant? You'd be playing solitaire very fast with Sanctum Weaver and Concordant Crossroads and Sythis.

The point I was trying to make was that enchants have been typically underpowered, which lead to them printing enchant support that was way better than support for other card types, which then kinda keeps enchants having to be underpowered to not be overpowered.

legendofa on How come we don't have …

1 week ago

Niko9 There is kind of a 2 mana creature that draws when an (equipment) artifact enters the battlefield. And yes, Sram, Senior Edificer and Puresteel Paladin can draw their whole deck if they really want to.

Icbrgr on New Saheeli Brew Ideas

3 weeks ago

very much appreciated Niko9... im also currently in the drawing board phase just slapping things in the deck builder to see what sticks.... great suggestions i like the land and the supply/egg ideas..... maybe your onto something with the Sram, Senior Edificer route...

Niko9 on New Saheeli Brew Ideas

3 weeks ago

Hmm, the first thing that jumps out is a synergy with Flux Channeler If you could, and this is very theoretical probably, but have flux channeler on the board, cast Saheeli, then Mishra's Bauble + Lotus Petal would take you to surviving ult. And if you could stack a few ults, things like Spare Supplies or maybe Golden Egg might become very good.

There's probably some kind of artifact storm you could build with her if you could find a way to blink Saheeli for multiple ults in one turn. I can't think of how to do it off the top of my head, but maybe. It could also work in Sram, Senior Edificer and Paradise Mantle decks where 0 cost equips would not only draw with Sram, but proliferate with Flux Channeler to ult Saheeli to reduce artifact costs, to play other equipment like free Shadowspear or even free Luxior, Giada's Gift that you could then equip to saheeli. But it's a lot of things in place, so I don't know, just throwing out ideas : )

Also, I would absolutely play Treasure Vault in any Saheeli build. Artifact lands are so strong.

thefiresoflurve on Staxdrop! (Snowdrop Vorthos Deck)

4 months ago

I just want to say that the Meekstone with vigilance is clever, I'm really intrigued to see that card used in something that isn't, like, Esper control (LOL).

One thing that jumps out at me is Kor Spiritdancer with only 8 auras in the entire deck. Usually, decks I see that use the spiritdancer have like... 20 auras or so.

Similarly, Glacial Crevasses (8) and Sram, Senior Edificer (9) also have relatively few cards that they actually interact with. Additionally, unless I missed one, none of your land tutors can actually find the mountains that Glacial Crevasses requires?

I get the feeling that the deck is trying to do too many things all at once, if that makes sense.

For the draw issue...

Magus of the Wheel and Wheel of Fate would be good cards to help, although the latter requires a bit of planning/foresight. Aerial Extortionist could work, too, since it also triggers when commanders are cast, and says "Whenever" with no X-per-turn restriction. Aggressive Mining would help you lean into the asymmetrical lands thing, but I wouldn't run it with fewer than 36 land. Battle Angels of Tyr are a bit more on the expensive side, but also great.

Gleeock on Commander Legends: Battle for Baldur's …

5 months ago

Hi_diddly_ho_neighbor Those would be good. I also think Noble Heritage would be fun to make voltron commander with an aggressive tempo & it would be interesting to boost opponent's creatures as well... even though you'd have to play the tempo wisely otherwise it might be difficult to catch up if you boosted opponent's creatures too early. It would certainly be a fun & aggressive take on Voltron though, & I'm not sure it would be all that hard to match up power if you are playing Voltron. I'm tempted myself due to all the aggressive engines you can have like: Sram, Senior Edificer, Wyleth, Soul of Steel, Akiri, Fearless Voyager & many others

plakjekaas on If white isn't "allowed" to …

7 months ago

Stax, tax & boardwipes? Forcing your own weaknesses for others to enjoy is something white is great at. Not many great tutors? Aven Mindcensor, now neither do you. Bad at drawing cards? Spirit of the Labyrinth, now you are too. Overwhelming me with many spells I can't keep up with? Rule of Law. I don't have very efficient noncreature spells compared to other colors? Thalia, Guardian of Thraben now neither do you.

All these things are powerful, and giving white good carddraw so they can collect and stack these kinds of effects, will make white a lot more powerful, which is why it's a good thing that Rhystic Study isn't actually white, even though it feels like a white effect.

Yet, Mentor of the Meek, Dawn of Hope, Welcoming Vampire, Esper Sentinel, Bennie Bracks, Zoologist, Bygone Bishop, Thorough Investigation, even when you exclude colorless supplements, white is building a catalog of consistent carddraw anyway, especially if you consider Teleportation Circle has an array of targets to blink for carddraw in mono W as well: Spirited Companion, Inspiring Overseer, Priest of Ancient Lore, Thraben Inspector, Professor of Symbology, Resistance Squad, Search Party Captain and Wall of Omens.

Also strategy-specific stuff like Mesa Enchantress, Sram, Senior Edificer, Puresteel Paladin, Losheel, Clockwork Scholar. I think it's weird to say white can't draw cards, I'd say you're not trying hard enough if you're still complaining about that today. At least for Commander. In 1v1 formats, carddraw just isn't as important to win the game if it has to happen before turn 5.

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