Sram, Senior Edificer
Start Commander Deck

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sram, Senior Edificer

Legendary Creature — Dwarf Artificer

Whenever you cast an Aura, Equipment or Vehicle spell, draw a card.

Recommendations View more recommendations

legendofa on Card creation challenge

5 days ago

Sram, Etherium Architect

Legendary Creature - Dwarf Artificer

Whenever you cast an artifact spell, put an etherium counter on target permanent, then if you control six or more artifacts, draw a card. (Permanents with etherium counters are artifacts.)


"Well, I've seen some loopy inventions, but I can't say I've seen anyone mix aether with their own body before."

Etherium, the metal everyone uses on Esper, is infused with the same aether that's used as a power source on Kaladesh.

Same challenge.

Crow_Umbra on ¿Attacks? ¡Double them!

4 months ago

The ratios on your Isshin build are kinda tripping me out hahaha. I don't think I've seen any others with this kind of ratio of lands to spells.

I think you could cut down to like 36ish lands, especially with some of the fast mana rocks you're already running. You could probably swap out a few of those for Talisman of Indulgence and the others in the Mardu color cycle.

Some other more general recommendations:

Hope these suggestions are helpful

Crow_Umbra on samurai edh

4 months ago

A newer card that might of interest for your Samurai & Equipment themes could be Conjurer's Mantle. It works with Isshin triggers & helps you find more Samurai.

Do you have a budget limit in mind for upgrades? I'm guessing maybe not because of the different "Sword of &" you have in list.

Equipment themed upgrades/swaps

Generally good Isshin upgrades

  • Reconnaissance - Helps protect your attackers & can provide pseudo-Vigilance. This article some of the timing rules that make it super good.

  • Dolmen Gate - Gotta protect those attackers

  • Hammers of Moradin & other Myriad creatures - The tokens created by Myriad are never declared as attackers, so they work with effects that check for single attackING creatures. One of my favorite creatures in my Isshin deck.

Aside from these swaps, I think your land count is pretty low at 30. I'd recommend running at least 35, and more ramp like Talisman of Indulgence, Talisman of Hierarchy, & Talisman of Conviction.

Equip costs can be mana intensive, so having access to enough mana is important to make that possible.

I hope these suggestions are helpful. I'd be happy to chat through any potential cuts if you're interested.

Crow_Umbra on Exalted Voltron

4 months ago

You're definitely off to a good start! I have a few suggestions for potential includes or slightly different directions that can help you get around some of the challenges that Voltron can face in EDH. Some of them are kinda pricey, but are great in any Isshin lists:

  • Reconnaissance - A pricier upgrade, but is super helpful for saving attackers from unfavorable blocks, and grants pseudo-vigilance. This article helps explain some of the timing rules that make it so good.

  • Sigarda's Aid - Super helpful for turning equipment into combat tricks, and also helps you dodge some of the mana intensive elements inherent to Equip costs.

  • Conjurer's Mantle - If you stick with the Samurai tribal subtheme, this would work both with Isshin as well as that subtheme.

  • Dolmen Gate - Another pricey upgrade, but super helpful for Isshin lists in general.

  • Leonin Shikari - Along similar lines, helpful to be able to move equipment around at instant speed. I've played against an equipment deck that was able to use this to move Lightning Greaves around its board at instant speed.

  • Puresteel Paladin - Equip costs can be mana intensive, so getting around that is always helpful.

  • Sram, Senior Edificer - Helpful to get more draw that works with your strategy.

  • Ardenn, Intrepid Archaeologist - Cheat those equip costs!

Subtheme idea: Myriad. Myriad creature token copies are created after attackers are declared, so Exalted will still work with them.

  • Hammers of Moradin - A favorite in my Isshin deck. Super helpful for tapping down blockers around the table.

  • Elturel Survivors - The power buff is static, so that doesn't get doubled by Isshin, but is still helpful to utilize for big punches.

Potential Cut

  • City on Fire - Unless you already have a copy, you can likely cut this. It's mana intensive, and you aren't really running token creature production to pull off the Convoke for a consistently cheap rate.

soul_knightmare on Mardu Kelsien Pingers EDH 2023

6 months ago

Once you get deathtouch on a pinger you already have a form of removal so I don't think you need 16 pieces of removal unless you are playing against cedh decks. You could cut it down to 10 and use those spots for card draw. I'd go with Night's Whisper, Hostile Negotiations, Painful Truths, Light Up the Stage, and Underworld Connections. Those last two combo very well with your pinger and untap strategies. I also don't think seven auras/equipment is enough to justify the inclusion of Sram, Senior Edificer. In your average game he won't draw more than one or two cards so you're much better off playing a draw spell.

PickleNutz on Syr Gwyn, Hero of Ashvale …

8 months ago


I am currently interested in making a mostly competitive Syr Gwyn, Hero of Ashvale commander deck. I’m aware of staples such as Path to Exile and Sol Ring, so I’m not asking for card suggestions that are on the nose. I’m mostly looking for highly competitive card draw engines and equipment pieces.

I want to make this approximately a 7-8 turn board wide win and highly functioning deck. Combo pieces in mardu that work well with Syr Gwyn, lands that can impact play, and on theme creature suggestions are what I am after. My first idea was to create a cheerios style voltron deck to draw out huge numbers of cards and stack up Syr Gwyn for a board wide win.

Stoneforge Mystic

Idyllic Tutor

Enlightened Tutor

Puresteel Paladin

Sram, Senior Edificer

Open the Armory

Demonic Tutor

Vampiric Tutor

Sol Ring

Chrome Mox

Mox Opal

Hammer of Nazahn

Helm of the Host

Paradise Mantle

Lightning Greaves

These are already on the brew list.

Ideas are to keep costs low, and find some multi-target options like Myriad or copies that can send my commander damage into multiple directions.




These are options I’ve considered for final touches as a direct damage option with the commander.

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