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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tariel, Reckoner of Souls
Legendary Creature — Angel
: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
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4 months ago
Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?
There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.
Some causal budget deck building advice to get started.
- 36 lands (Command Tower)
- 10 ramp sources (Arcane Signet)
- 10 draw sources (Magus of the Wheel)
- 10 removal for opponent's creatures (Plaguecrafter)
To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?
To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.
- Pious Interdiction
- Choking Restraints
- Luminous Bonds
- Nahiri's Binding
- Minimus Containment
The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?
- Gloom Sower
- Returned Pastcaller
- Baleful Beholder
- Scion of the Swarm
- Epicure of Blood
- Boneclad Necromancer
Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.
- Skymarch Bloodletter
- Death Cultist
- Contaminated Ground
- Hold at Bay
- Spreading Rot
- Seismic Shift
- Rubble Reading
- Tectonic Rift
- Settle Beyond Reality
- Goblin Instigator
- Marauding Blight-Priest
- Skemfar Shadowsage
All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.
7 months ago
I have two decks that place a strong emphasis on reanimating creatures from graveyards, either my own or those of my opponents, one of which has Tariel, Reckoner of Souls as the general and the other of which has Teneb, the Harvester as the general. I currently have a copy of Ring of Three Wishes in both of those decks, but I plan to replace those copies with copies of either Behold the Beyond or Rune-Scarred Demon, but I am not certain which card to put into those decks, so I seek the advice of the other members of this forum on this subject.
Putting aside the fact that both cards allow their controller to search their library, they each work toward different strategies: BtB can potentially put creatures in my graveyard, which I could then reanimate, but the demon is, itself, a creature, which I could sacrifice (as each of those two decks contains numerous sacrifice outlets) and then reanimate. In perfect honesty, I do favor the demon, but I shall consider everyone's opinion on this subject.
What does everyone else say about this? Which card should I put in those two decks?
9 months ago
Tariel, Reckoner of Souls maybe? Fun commander and more combat rounds means more creatures. Angel theme and all.
1 year ago
carpecanum I considered some of the cards you listed, but many were unknowns to me, good picks! I actually have Brigid, Hero of Kinsbaile in the deck, just didn't talk about her. I considered both Arcane Lighthouse and horobi,deaths wail, but the lighthouse seemed like overkill in my meta, and Horobi puts my board at an even more vulnerable state than usual. I didn't know about Manriki-Gusari , Tariel, Reckoner of Souls or Wojek Embermage , wojek and mankiri will probably find their way into the deck, but Tariel might not; this list is already over my wanted budget. Finally, instead of Shockmaw Dragon , I have Swathcutter Giant . I like vigilance a slight bit better than flying for decks with low creature count. Sorry for the slow reply, still getting used to the site.
1 year ago
Brong, Who shall save the world
When ~ enters the battlefield you may search your deck for a creature with toughness 8 or greater and put it into play under an opponents control
+2: Until the end of your next turn, ~ becomes a 7/9 Legendary green and red creature token with trample, haste and indestructible
-1: Return target card in your graveyard and put it into your hand, choose an artifact in your graveyard (with CMC 4 or less) and return it to the battlefield
-7: You may have each creature you control fight target creature your opponent controls, then destroy target land
Firstly I'd like to say I love that centaur card, it's so perfect and cool Ulinto
Secondly this is one of those cards, that has a really cool character who looks like they could take on the planet all by themselves, and has some really great abilities and then they just suddenly suck. Like Tariel, Reckoner of Souls it's a great card with a cool ability and then you look at the mana cost and it sucks
Anyway do the previous challenge of any vehicle, then we should be up to date
1 year ago
Tariel, Reckoner of Souls has a high CMC but being able to bring back all the guys you kill is fun.
Horobi, Death's Wail would fit but make sure you have your deathtouch equipment attached before you cast it.
1 year ago
As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.
While I do like Gisela, Blade of Goldnight and Tariel, Reckoner of Souls they have a high mana cost as most good Angels do, while Tariel synergizes well with your strategy she does have that randomness factor and would advise a more reliable and consistent option. Gisela speeds up the game. As a player this is good and accelerates the game, but as an opponent my first priority would be to get rid of Gisela and that paints an even bigger target on your back.
Restoration Angel is fantastic for your edict effects, at face value. You'd need to run flicker effects to really make it shine. Basandra, Battle Seraph seems really good, forcing people to attack is nice and it prevents players from casting anything in combat, however it means instant speed removal will be used before the combat step. This also stops you from casting spells in combat.
As for Human synergy, I really like Teysa Karlov , Thalisse, Reverent Medium , Queen Marchesa , General's Enforcer and Fain, the Broker . All of them work very well with the token strategy, especially Teysa and Thalisse
Things I wouldn't necessarily include are cards like Juri, Master of the Revue (as good as she is with Fling ), General Kudro of Drannith (incidental unless you go all in on the Human tribal strategy), Devout Chaplain (same reason for Kudro), or Dire Fleet Hoarder (basically a one time effect unless you jump through the Teysa hoop, yes it does give you a Treasure token, but at a cost of 2 mana and the creature dying).
As for Demons I really like the Archfiend of Depravity and Rakdos, the Showstopper , their mass sacrifice effects are wonderful, however Rakdos does effect your board heavily unless you play to his synergies, you wouldn't want Negan to die to his effect would you?
-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.
-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.
Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.
Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.
Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.
Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.
Viscera Seer , good card, good sac outlet, not much else to say.
Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.
Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D
Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .
- Shiny Impetus is good for token generation, but don't play a sacrifice creature to have that player just get rid of it, deceptively good and bad.
The Eldest Reborn is also another good saga to include if you want another edict type effect, and when it does go off you can get what you want from players' graveyards.
The three signets for your colors, Arcane Signet as well.
Panharmonicon to double up on edict effects.
- Approach of the Second Sun : Does provide you an effective way to win, very good card for a deck like this especially if the game goes long.
- Brass's Bounty . Love it, not much else to say.
- Contract Killing fits the theme and the flavor. Love it.
- Damnable Pact is good card draw for you, and useful against someone who flies too close to the sun.
- Debt to the Deathless / Entreat the Angels . While both good, is not something you want to draw into early game or open with. I would highly suggest playing less finisher cards like these, but if you wanna play em don't let me stop you.
- Killing Wave . Love it, super good.
- Necrotic Hex . Expensive, but great effect.
- Excavation Technique is actually a really good spell. Synergizes with Magecraft like WoTC intended and is deceptive for your opponents.
- Increasing Devotion / Finale of Glory . One of these is better than the other. I'll let you decide which is which.
- Heartless Pillage / Seize the Spoils . I really like both of these cards as spells and thematically. They work well for Negan and as spells for you to Pillage and Loot with as you please.
- Ruinous Ultimatum / Tragic Arrogance : Both are fantastic, especially as finisher spells. I'd make a point to include both so you have an option when you're ready to win(IE: Revel in Riches in play with a ton of creatures on board, its akin to vandalblasting with a lettuce on board).
1 year ago
I did a little playtesting with Kaalia, Zenith Seeker at the helm. In the first game, I started with Kaalia of the Vast in my hand and was able to win with the Worldgorger Dragon combo on turn 7, which is pretty good for our casual setting. Even without the combo, I'd already done enough damage by this time to take out one opponent. In the second test, I tried to use Doom Whisperer to dig for this combo on turn five, but it did not work out. By turn seven, I was back up to 33 life, and this time digging was successful but unnecessary since I could win with combat damage on the next turn. My third and final test was a mix of the first two, just a little slower. I got some insane lifegain going and was able to use Peer into the Abyss to draw into the Worldgorger Dragon combo on turn eight, enabling a win on turn nine. A win with combat damage would have been possible a turn later. All in all, it's nice to see these combos working, albeit at a slower pace than they would in a competitive deck. I also like havng the lifegain/angels theme, as I can lean on that instead if opponents are getting sick of the combos.
I then tested the deck with Licia, Sanguine Tribune as the commander. This round got off to a rocky start, as I did not see any black mana till several turns in and had a hand full of expensive cards with no way to get them into play. I was eventually able to goldfish a win on turn ten via combat damage to one player and commander damage to the other. The second game was also pretty slow, as I drew removal and utility spells that are less useful when goldfishing. I eventually got Licia onto the board, which led to a swift win off commander damage to one player on turn eight and then having 40+ life and Felidar Sovereign in play on turn nine. The third playtest at last hit Kaalia's pace, getting the Worldgorger Dragon combo into play on turn seven, producing infinite mana, with which I cast Words of Worship and Well of Lost Dreams. Then I cast Stinging Study, using it to gain 40 life (via Words of Worship) instead of drawing eight cards, but then I could just draw 40 cards with Well of Lost Dreams. Among the many creatures I could put onto the battlefield was Felidar Sovereign, so I presumably could win with it on my next turn. Demanding Dragon was also among the 40 cards drawn, so I guess if I was able to do all of this while Worldgorger Dragon was going off, then I could have cast that immediately for a win on the current turn.
I wrapped things up with a round of playtests using Tariel, Reckoner of Souls . This commander felt kind of useless in the first game, getting cast for +7 life off Angelic Chorus and that's about it. I goldfished with combat damage on turn nine. The second game went more smoothly, but Tariel was still useless; I won without her via combat damage on turn eight and could have won with Felidar Sovereign on turn nine. The final game started with a double mulligan, so I figured I was in for a long game. However, much to my surprise, I drew Dance of the Dead and was able to grab Buried Alive with Varragoth, enabling me to go off with Worldgorger Dragon on turn five. I was able to draw "only" 38 cards, of which Peer into the Abyss was one, leading to a draw of 24 more. With Angelic Chorus, I was able to gain tons of life by emptying my hand and winning with Felidar Sovereign on my next turn. Despite Tariel doing absolutely nothing again, this was the quickest win of all the playtests!
As a result of these tests, I'm realizing I want more targets for Buried Alive, ones that are useful on the other end of a Worldgorger Dragon loop.