Tariel, Reckoner of Souls

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Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Tariel, Reckoner of Souls

Legendary Creature — Angel

Flying, vigilance

: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.

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multimedia on Tariel wrecker of holes

4 months ago

Hey, you haven't really made a complete deck yet to begin optimizing? Since there's only 14 lands here and you have to know that's not enough lands for a Commander deck?

There's some good ideas here, such as stealing opponent's creatures, attacking with them and then sacing them, but you want more sac outlets for this strategy. Making opponents discard cards is good, but giving an opponent the choice of what card to discard can be problematic for Tariel since opponent is not going to discard a creature. There's some reanimation and lots of recursion here which is good in these colors, but there's few enablers to get your creatures into your graveyard.

Some causal budget deck building advice to get started.

To start add 36 lands, they can be all basic lands to begin, can change some to dual lands later. Have 36 lands so you fill all the spots that are needed for lands and to clearly see how many cards have to be cut for lands. The double faced cards represented as lands here are all terrible cards for the mana cost. Cut them all and replace them with basic lands?

To add more lands next cut all the Pacifism removal? This type of creature removal doesn't interact with Tariel, Reckoner of Souls because it doesn't kill opponent's creature putting it into opponent's graveyard. If you want to utilize Tariel's ability then your opponent's creatures have to be put into graveyards, not exiled or stuck on the battlefield unable to attack or block.

The next cards to cut to add more lands are the high mana cost creatures who don't do enough for Tariel, Reckoner of Souls. Tariel is the high mana cost spell you want to cast more than the rest, the other spells played should have some interaction with him or interact with opponent's creature in some way such as In Garruk's Wake. Keep Wake, cut the rest?

Cards to cut last are some that just aren't doing enough for the mana cost and don't have any interaction with Tariel, Reckoner of Souls or the other strategies being played.

All these cuts make enough spots for 36 lands. When you have enough lands then you can begin to optimize the rest of your deck. Good luck.

DemonDragonJ on Behold the Beyond or Rune-Scarred …

7 months ago

I have two decks that place a strong emphasis on reanimating creatures from graveyards, either my own or those of my opponents, one of which has Tariel, Reckoner of Souls as the general and the other of which has Teneb, the Harvester as the general. I currently have a copy of Ring of Three Wishes in both of those decks, but I plan to replace those copies with copies of either Behold the Beyond or Rune-Scarred Demon, but I am not certain which card to put into those decks, so I seek the advice of the other members of this forum on this subject.

Putting aside the fact that both cards allow their controller to search their library, they each work toward different strategies: BtB can potentially put creatures in my graveyard, which I could then reanimate, but the demon is, itself, a creature, which I could sacrifice (as each of those two decks contains numerous sacrifice outlets) and then reanimate. In perfect honesty, I do favor the demon, but I shall consider everyone's opinion on this subject.

What does everyone else say about this? Which card should I put in those two decks?

carpecanum on Descent into Avernus

9 months ago

Tariel, Reckoner of Souls maybe? Fun commander and more combat rounds means more creatures. Angel theme and all.

You could also use Ravos, Soultender or Tymna the Weaver (both clerics) partnered with something with Red in it (maybe Kediss, Emberclaw Familiar)

Redhearth on Kelsien, Double Tap

1 year ago

carpecanum I considered some of the cards you listed, but many were unknowns to me, good picks! I actually have Brigid, Hero of Kinsbaile in the deck, just didn't talk about her. I considered both Arcane Lighthouse and horobi,deaths wail, but the lighthouse seemed like overkill in my meta, and Horobi puts my board at an even more vulnerable state than usual. I didn't know about Manriki-Gusari , Tariel, Reckoner of Souls or Wojek Embermage , wojek and mankiri will probably find their way into the deck, but Tariel might not; this list is already over my wanted budget. Finally, instead of Shockmaw Dragon , I have Swathcutter Giant . I like vigilance a slight bit better than flying for decks with low creature count. Sorry for the slow reply, still getting used to the site.

moo1234 on Card creation challenge

1 year ago

Brong, Who shall save the world

Legendary Planeswalker

When ~ enters the battlefield you may search your deck for a creature with toughness 8 or greater and put it into play under an opponents control

+2: Until the end of your next turn, ~ becomes a 7/9 Legendary green and red creature token with trample, haste and indestructible

-1: Return target card in your graveyard and put it into your hand, choose an artifact in your graveyard (with CMC 4 or less) and return it to the battlefield

-7: You may have each creature you control fight target creature your opponent controls, then destroy target land

Firstly I'd like to say I love that centaur card, it's so perfect and cool Ulinto

Secondly this is one of those cards, that has a really cool character who looks like they could take on the planet all by themselves, and has some really great abilities and then they just suddenly suck. Like Tariel, Reckoner of Souls it's a great card with a cool ability and then you look at the mana cost and it sucks

Anyway do the previous challenge of any vehicle, then we should be up to date

carpecanum on Kelsien, Double Tap

1 year ago

Maybe Arcane Lighthouse ? If that's off budget, maybe Manriki-Gusari to remove hexproof boots etc.

Tariel, Reckoner of Souls has a high CMC but being able to bring back all the guys you kill is fun.

Horobi, Death's Wail would fit but make sure you have your deathtouch equipment attached before you cast it.

Wojek Embermage , Shockmaw Dragon , Brigid, Hero of Kinsbaile are all hilarious with deathtouch

MaltOMeal on Absolute Theocracy

1 year ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    MULRAH on Angels & Demons

    1 year ago

    I did a little playtesting with Kaalia, Zenith Seeker at the helm. In the first game, I started with Kaalia of the Vast in my hand and was able to win with the Worldgorger Dragon combo on turn 7, which is pretty good for our casual setting. Even without the combo, I'd already done enough damage by this time to take out one opponent. In the second test, I tried to use Doom Whisperer to dig for this combo on turn five, but it did not work out. By turn seven, I was back up to 33 life, and this time digging was successful but unnecessary since I could win with combat damage on the next turn. My third and final test was a mix of the first two, just a little slower. I got some insane lifegain going and was able to use Peer into the Abyss to draw into the Worldgorger Dragon combo on turn eight, enabling a win on turn nine. A win with combat damage would have been possible a turn later. All in all, it's nice to see these combos working, albeit at a slower pace than they would in a competitive deck. I also like havng the lifegain/angels theme, as I can lean on that instead if opponents are getting sick of the combos.

    I then tested the deck with Licia, Sanguine Tribune as the commander. This round got off to a rocky start, as I did not see any black mana till several turns in and had a hand full of expensive cards with no way to get them into play. I was eventually able to goldfish a win on turn ten via combat damage to one player and commander damage to the other. The second game was also pretty slow, as I drew removal and utility spells that are less useful when goldfishing. I eventually got Licia onto the board, which led to a swift win off commander damage to one player on turn eight and then having 40+ life and Felidar Sovereign in play on turn nine. The third playtest at last hit Kaalia's pace, getting the Worldgorger Dragon combo into play on turn seven, producing infinite mana, with which I cast Words of Worship and Well of Lost Dreams. Then I cast Stinging Study, using it to gain 40 life (via Words of Worship) instead of drawing eight cards, but then I could just draw 40 cards with Well of Lost Dreams. Among the many creatures I could put onto the battlefield was Felidar Sovereign, so I presumably could win with it on my next turn. Demanding Dragon was also among the 40 cards drawn, so I guess if I was able to do all of this while Worldgorger Dragon was going off, then I could have cast that immediately for a win on the current turn.

    I wrapped things up with a round of playtests using Tariel, Reckoner of Souls . This commander felt kind of useless in the first game, getting cast for +7 life off Angelic Chorus and that's about it. I goldfished with combat damage on turn nine. The second game went more smoothly, but Tariel was still useless; I won without her via combat damage on turn eight and could have won with Felidar Sovereign on turn nine. The final game started with a double mulligan, so I figured I was in for a long game. However, much to my surprise, I drew Dance of the Dead and was able to grab Buried Alive with Varragoth, enabling me to go off with Worldgorger Dragon on turn five. I was able to draw "only" 38 cards, of which Peer into the Abyss was one, leading to a draw of 24 more. With Angelic Chorus, I was able to gain tons of life by emptying my hand and winning with Felidar Sovereign on my next turn. Despite Tariel doing absolutely nothing again, this was the quickest win of all the playtests!

    As a result of these tests, I'm realizing I want more targets for Buried Alive, ones that are useful on the other end of a Worldgorger Dragon loop.

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