Tectonic Edge

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Tectonic Edge

Land

, Gain .

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

Profet93 on Lands are your friends.

1 month ago

Gaea's Cradle

fetchlands to go with crucible + titania, same with Tectonic Edge, Strip Mine, Wasteland

Tooth and Nail

Genesis Wave

Sol Ring , Mana Crypt

Greater Good

Just to wet your whistle

Grind on The Table WILL Hate You (Colorless Eldrazi Tribal)

1 month ago

Cool deck!!!
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!

baddabiiing on Algae Blanket Budget

2 months ago

Sweet and super unique build! I can't help but think you'd want more utility out of your lands, especially with so many mainboard spots dedicated to land destruction that a good way to free some space up for more removal/interaction would be to swap some of those out for Wasteland/Tectonic Edge/Ghost Quarter/Field of Ruin type effects.

4_Dimensional on [Primer] Yisan's Monstrous Toolbox

4 months ago

Profet93 I probably should add that to the mainboard. Field Wipes are definitely an issue with more players at the table and I think the deck can afford to cut a land. I cut out Tectonic Edge as I didn't really use it as much as i thought I would, and cutting a forest lead to some mana balance issues. I appreciate the feedback!

bushido_man96 on How Many Dual Lands Should …

6 months ago

Playing in black and white, you don't have any issues with card draw, so I wouldn't concern yourself with putting card draw options in your mana base too much.

I personally don't like filter lands like Fetid Heath or Mossfire Valley, or anything from those cycles. It's like having signets in your mana base, and that just bothers me for some reason. I don't want to pay mana to tap a land for two mana.

I would say that you would probably want to run between 10 and 12 dual type lands in a two-colored deck, depending on the balance of the two colors in the deck. Of course, your mileage may vary. I like to run as many basics as I can. If budget isn't a concern for you, then running all the pricy duals may be your jam. My budget is limited, so I run rather budget mana bases, usually with tapped lands. Aside from the dual lands you run, staples like Command Tower and Exotic Orchard help to smooth things out. And don't forget about useful utility lands, based on what your deck wants to do. Ghost Quarter and Tectonic Edge are always pretty useful.

bushido_man96 on Ixalan Park

7 months ago

Here's a few more thoughts:

I'd consider cutting Unclaimed Territory, Rogue's Passage, and both Terramorphic Expanse and Evolving Wilds. Here are my reasons:

Unclaimed Territory only gives colored mana when casting your dinosaurs. So, that's only about 30ish cards in your deck it gives you colored mana to cast. A tapped land that adds two or three of your colors would be more consistent, or just add a basic. I really don't like to run very many sources of colorless mana in my three-color decks; I find issues with consistency. And if I do run a land that produces colorless mana, it's something like Tectonic Edge or Ghost Quarter to get rid crap like Maze of Ith that will totally screw Gishath's ability over.

Which brings me to Rogue's Passage. It's really tempting to leave this one in here, I know. But if you think about the sheer size of the creatures you are running, and the fact that you've got some great tramplers, making one of them unblockable for 4 mana isn't great use of your resources. Better to get another source of colored mana in here. I know that ideally you would make Gishath unblockable to unleash his potential, but even then, I don't think it's really worth the mana investment. Something like Duelist's Heritage would do much more for Gishath, with no mana investment.

Terramorphic Expanse and Evolving Wilds - you aren't running many basics anyway, so better to run a couple of tapped lands that can tap for two colors in their place, or dual lands with basic land types you can fetch. The snow-covered duals from Kaldheim are cheap alternatives here, and running Terramorphic and Evolving was going to put whatever you looking for into play tapped anyway.

I also agree with the above sentiment that Bonders' Enclave and War Room aren't good either. You have access to great draw spells in green; just need to trim the fat to get them worked in. And remember, Gisthath's ability is kind of like card draw.

Which brings me to Rhythm of the Wild. Giving your dinos haste is a good thing, but if most of them are coming into play off the top of your library from Gishath, then it's moot. The +1 counter is ok, but most of your creatures are big, anyway. Unless you end up hard casting a lot of your dinos (which you shouldn't if you set the deck up right), this card is pretty meh. A card like Warstorm Surge would serve you much better, especially with a big hit off of Gishath.

I think Worldly Tutor could easily be replaced for a draw spell. I kind of feel the same way about Congregation at Dawn. They are nice for setting up a Gishath trigger, yes. But I think more straight draw effects will serve you better. But if you keep these in, I wouldn't fault you for it. One card in the same vein that I do like for this deck is Scroll Rack. It's great if you're staring at a fistful of dinos and you're getting ready to swing with Gishath.

Here's my list; hope you find it helpful:


Dinosaur Tribal

Commander / EDH bushido_man96

SCORE: 44 | 23 COMMENTS | 4972 VIEWS | IN 17 FOLDERS


Profet93 on Aggression Filled Lands

8 months ago

Circle of Dreams Druid - Budget cradle that synergizes with your token production and land into creatures. Think, rude/sylvan awakening.

Boundless Realms - With high basic count, this should help with your mass land reanimation

Momentous Fall - With Azusa, you dump your hand quickly so you will need to refill it. This works well as most of the time, your creatures will be removed anyways, so you can use this in response to removal. Do be wary of blue players though

Greater Good - Similar to aboe

Horn of Greed - Draw which benefits you more than others

Sol Ring - Do I need to say it?

Garruk, Primal Hunter - Draw or token generation, either work well

Nissa, Vital Force - +1 is on theme, -3 is recursion, and it's ult (right after +1) is gamewinning

Tireless Tracker - Draw

Courser of Kruphix - Draw

Eternal Witness - Recursion

Multani, Yavimaya's Avatar - Recurrable big beater

Terramorphic Expanse - Cheap fetch which works well with crucible and ramunap

Fabled Passage - Upgraded version of above

Cryptic Caves - Draw when you need it, works well with crucible and ramunap

Tectonic Edge - LD for coffers, cradle, nykthos, etc.... works well with crucible and ramunap

Beast Within - Best removal green has to offer

I can suggest cuts should you wish. Let me know what you think of each suggestion. Gave you some slightly expensive options so you can pick and choose what you like

zapyourtumor on Latern Control (but this time its Abzan)

8 months ago

I kind of doubt Encroaching Wastes is actually playable over stuff like Field of Ruin or Ghost Quarter. If you don't want them to shuffle then Tectonic Edge.

Also I think saga lantern with 4x Urza's Saga is better. Saga lets you tutor up a lantern or miller, or any other toolbox 0 or 1 costed artifact and also lets you win with fat constructs as an alternate wincon.

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