, Gain .
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
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|Commander / EDH||Legal|
Latest Decks as Commander
Tectonic Edge Discussion
1 month ago
Profet93 Alright. Let's do this.
I have steadily become averse to the slow Myriad Landscape , thence have excluded it from all lists.
I mislike spells blatantly designed for Commander, starting with the free cycle of spells from Ikoria. Deflecting Swat is thus ignored.
Blast Zone was considered, but I need a high amount of Mountains to actually cast my spells. The current swath of utility lands I have has worked out well.
Finally is Champion's Helm , which does not work as you would think. Hexproof is not functional with Diaochan , for she targets herself, meaning that I control the ability maugre it being my opponent's choice. Thus, Whispersilk Cloak .
Thus is all.
1 month ago
Fair enough, I kind of figured as much but wanted to run them by you just in case. Thank you for discussing each reason for each card :) Do you have a budget per card? Any reason why you are running all basics and no valakut or atleast some minor nonbasics?
Jeska's Will - Value town
War Room - Draw
Deflecting Swat - Counter counterspells, redirect targetted draw, extra turns, removal, discard, etc... the utility!
The land that can make your dude a G-d and then if you sac it, you get an indestrucible counter. It came out in the last year, forgot the name as I haven't been up to date since March 2020. Can be helpful as a means of protecting your commander
Champion's Helm > Whispersilk cloak - I take it you aren't attacking with your commander nor the remainder of your creatures
Myriad Landscape - Ramp
Blast Zone - Interact with enchantments/others. A bit expensive mana wise, but worth a look at if you have troubleseome enchantments in the meta
4 months ago
Hello! Nice build, +1! =)
You've got a pretty excellent selection of Creatures and Spells, though I would recommend Three Visits and Nature's Lore . I think you could really take advantage of Brass's Bounty , too. Normally I would recommend more Treasure based cards for Korvold but since you're playing a Land based strategy it'd be a bit redundant here.
I think Land cards that Sacrifice themselves for no additional mana cost is where I would be looking for upgrades to make this deck even better. If Pain Fetches aren't an option, I would definitely recommend Rocky Tar Pit & Mountain Valley . I think a Ghost Quarter would go nicely with your Tectonic Edge as well, and maybe a Strip Mine & Wasteland , too - depending on how malevolent you feel haha!
4 months ago
i have a kozi deck also, so i have a couple thoughts..
if you want to make Kozi a one-hit-kill, you could try some things like Hedron Matrix, Grafted Exoskeleton, Fireshrieker, Eldrazi Conscription
Also, if you want to work on your mana base, i would consider removing:
Evolving Wilds, Terramorphic Expanse. Warped Landscape, Ruins of Oran-Rief, Ash Barrens as these lands either enter tapped or fetch basics. i also opted not to run the urza's lands as it is so unlikely to get all 3. But if you do run them, you could run Expedition Map to help you fetch a useful land.
some nice lands to add could be:
War Room, Bonders' Enclave, Geier Reach Sanitarium, Ghost Quarter, Blinkmoth Nexus, Rishadan Port, Tectonic Edge, Arcane Lighthouse
anyway just my thoughts, hope you enjoy playing with Kozi and have fun!!!
5 months ago
CasualCucumber Yeah it’s one possible wincon but she didn’t like it when I proposed it to her.
She need’s to get all the necessary mana to activate it (it could be awhile since she can get golos out as soon as turn two with a land, a Sol Ring and any other 2cmc mana rock on turn one and a land on the next turn) and that’s IF her opponent let the search of golos resolve or the world tree search resolve once you’ve found all the mana to activate it.
You also have to make sure that you have enough gods (and the right amount of colors) to make them activate each other’s devotion. Although the new Kaldheim gods and the Amonkhet gods should help for the last point.
The real problem with is to dodge all the Strip Mine, Ghost Quarters, Tectonic Edge or any remove target permanent cards which people will try to do because it’s an obvious wincon if you built your deck correctly.
It just seemed slow even with golos as the general.
5 months ago
I haven't seen most of the discussion so I apologize if I retread anything covered, but I'll just chime in here and say that barring a few exceptions, pretty much every deck would be wise to run some sort of Strip Mine variant. I prefer Tectonic Edge but that is simply because I feel it's less mean. Regardless, I would estimate that close to 25-35% of the EDH games I play are decided by some sort of powerful land. Plus there is almost zero cost to swapping in a Strip Mine effect over another land. That's just my two cents though.
Speaking of two lands with low opportunity cost, Field of the Dead and Scavenger Grounds seem like an auto include here. Field plays well with the token/etb effects in the list and there are more than enough utility lands here to ensure that it will always be online. If you are still afraid that it won't trigger, you can always swap 1 Forest and 1 Mountain for their snow-covered variant and still keep the basic land count high for Perilous Forays. Scavenger Grounds just shuts down a huge percentage of EDH decks, and while it also hits our graveyard, that isn't as huge a deal for Omnath. I could see cutting two of the weaker fetch lands (i.e. Evolving Wilds and Myriad Landscape) for both utility lands.
7 months ago
Coward_Token - good catch. I missed the "until end of your next turn" portion. Still, I think that just makes the card O.K. instead of unplayable. 9 mana for a spell better win me the game or put me so far ahead that my opponents can't catch up. Soulfire Eruption is just too high variance to be worth running over cards like Commune with Lava, Ignite the Future, or Light Up the Stage, which all can be cast for much cheaper. To be honest though, of the 4 spoiled so far, only the blue 9 mana mythic seems potentially worthwhile. Also, its nice to finally see green get arguably the worst mythic of a cycle as Reshape the Earth is just plain bad.
This is it, this is perfection. Juri, Master of the Revue is exactly what I have always wanted Judith, the Scourge Diva to be. Time to start brewing Rakdos aristocrats again.
Seeing Nevinyrral get a card is pretty cool and he is pretty solid to boot. Stapling his Disk's ability onto him might be a little oppressive in those colors though, but still a cool design.
Also, Splicers finally got their legendary creature. I am surprised that he is mono green though, but he has a pretty solid partner pairing with Livio, or if you want to get the best splicer out there in Wing Splicer (and some artifact synergies), Ishai would be a solid partner.
Lastly, it's nice to see more landfall hate showing up with Nightshade Harvester. As much as I love my lands decks, it is pretty tough to punish people for playing lots of lands outside of large scale land destruction effects or stax effects that hurt the whole table (play more Tectonic Edge people!). This gives black a nice little punisher effect for those aggressively ramping.
8 months ago
Hey, you're welcome.
For land destruction with Muldrotha you could add colorless lands that can destroy an opponent's land and then you can play the colorless land again from your graveyard.
Strip Mine is ideal, but much more expensive price.