Tectonic Edge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tectonic Edge

Land

, Add .

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

LordSnow on Finneas Commander

5 months ago

I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.

Some cards you might want to think about replacing:

Suggestions:

Agree with:

koth_of_the_bummer on Akroma, Angel of 21

8 months ago

SufferFromEDHD

Sword of Forge and Frontier - I have considered this before, but its really hard to jam it in right now. As for the protection, I got green covered by Commander's Plate and Sword of Feast and Famine. The draw back for the protection from red though, is that I may not be able to equip with my red equipment.

Ghost Quarter - I used to have this in, and then I replaced it with Tectonic Edge, and then finally with Wasteland.

Cleansing Wildfire - I just realized it is some sort of a cantrip. Seems nice, but I can barely make space for it as of now.

Goblin Welderfoil - yup, I'm aware of this, but I rarely have my artifact stuff blown up, although I'm reconsidering this goblin dude.

ultima333 on Azusa - Land Rush

2 years ago

Some minor changes with the LotR set and Aftermath-

Out: Caged Sun - In Nissa, Resurgent Animist Possibly controversial decision, but IMO Caged Sun is the weakest by far of any of the mana doublers as without Yavimaya out, about half my lands aren't affected by it- nor are any of the rocks. Nissa will allow my curve to be smoother as well as provide some card advantage.

Out: Fyndhorn Elves - In: Delighted Halfling Pretty much a straight upgrade here. We only ever need like one out of three mana sources to provide a green pip usually, and the "can't be countered" is amazing as it works on pretty much every payoff that's not Genesis Wave. Additionally, with the Nissa change above, we actually don't want any mana-dork elves if we can help it as those are "bad" hits with Nissa's second trigger. Only bombs left.

Out: Tectonic Edge - In: Gemstone Caverns Tectonic Edge's art has kept it in this deck for a long time, but with Wasteland and Strip Mine and Dust Bowl, we don't really need it. I've finally gone and grabbed a Gemstone Caverns with sufficiently pretty art to replace it.

Profet93 on Lands are your friends.

3 years ago

Gaea's Cradle

fetchlands to go with crucible + titania, same with Tectonic Edge, Strip Mine, Wasteland

Tooth and Nail

Genesis Wave

Sol Ring , Mana Crypt

Greater Good

Just to wet your whistle

Grind on The Table WILL Hate You (Colorless Eldrazi Tribal)

3 years ago

Cool deck!!!
Basalt Monolith is decent.
Some lands to consider:
Zhalfirin Void, Inventors' Fair, Strip Mine, Scavenger Grounds, Winding Canyons, War Room, Ghost Quarter, Wasteland, Inkmoth Nexus (good w eldrazi Conscription), Blast Zone, Dust Bowl, Tectonic Edge, Blinkmoth Nexus, High Market.
Just some ideas, cheers and have fun!!

baddabiiing on Algae Blanket Budget

3 years ago

Sweet and super unique build! I can't help but think you'd want more utility out of your lands, especially with so many mainboard spots dedicated to land destruction that a good way to free some space up for more removal/interaction would be to swap some of those out for Wasteland/Tectonic Edge/Ghost Quarter/Field of Ruin type effects.

4_Dimensional on [Primer] Yisan's Monstrous Toolbox

3 years ago

Profet93 I probably should add that to the mainboard. Field Wipes are definitely an issue with more players at the table and I think the deck can afford to cut a land. I cut out Tectonic Edge as I didn't really use it as much as i thought I would, and cutting a forest lead to some mana balance issues. I appreciate the feedback!

bushido_man96 on How Many Dual Lands Should …

3 years ago

Playing in black and white, you don't have any issues with card draw, so I wouldn't concern yourself with putting card draw options in your mana base too much.

I personally don't like filter lands like Fetid Heath or Mossfire Valley, or anything from those cycles. It's like having signets in your mana base, and that just bothers me for some reason. I don't want to pay mana to tap a land for two mana.

I would say that you would probably want to run between 10 and 12 dual type lands in a two-colored deck, depending on the balance of the two colors in the deck. Of course, your mileage may vary. I like to run as many basics as I can. If budget isn't a concern for you, then running all the pricy duals may be your jam. My budget is limited, so I run rather budget mana bases, usually with tapped lands. Aside from the dual lands you run, staples like Command Tower and Exotic Orchard help to smooth things out. And don't forget about useful utility lands, based on what your deck wants to do. Ghost Quarter and Tectonic Edge are always pretty useful.

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