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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
1 week ago
3 months ago
Legendary Planeswalker - Kalo
When ~ enters the battlefield, destroy up to one target black or red permanent.
+2: Create 3 1/2 Red White Soldier creature tokens with, "When this creature dies, investigate and you gain 2 life."
-4: Create 2 5/5 White Angel Warrior creature tokens with flying and vigilance.
-10: Choose target creature or planeswalker. Reveal the top X cards of your library, where X is 3 plus the mana value of the targeted permanent. You may put up to 5 permanents from among them onto the battlefield, then shuffle your library. Destroy the targeted permanent. If it was black or red, exile it instead. Creatures you control gain haste until end of turn.
The lore behind him is that he was a Human on Innistrad before the events of SOI. He was a high-ranking member of the human part of the flight of Goldnight (see Goldnight Commander) and was fighting some Vampires (with other Goldnight members), when they were ambushed by one of Innistrad's many cults. In the attack, he was wounded severly, and much of unit were killed. The Vampires (and the cult) were defeated, but not before his Planeswalker spark ignited out of a combination of shock and survival instinct. So he never saw the result of the fight.
Anyways, I think I saw a challenge that was not quite done justice. Make a Guild Umbra (costs or or hybrid mana, gives totem armor, and has an effect relating to the guild you chose). I think Dimir was done, so don't do that.
10 months ago
One of my suggestions from the Winota deck I recently built, is that not all of your non-humans have to be generated tokens. I would highly recommend something like adding a little more ramp to the deck (you're slightly under my personal, comfortable threshold, but that's all opinion when it comes down to it. I also have access to Ancient Tomb and Mana Crypt and such, so I'm really worried about getting to Winota as fast as possible. Like I said, personal preference). Anyway, I bring that up because there's a good opportunity in what you can add to your ramp package. Definitely keep your Sol Ring and Signets and what not, but I would highly recommend adding Ornithopter of Paradise, Gold Myr and Iron Myr. When you don't have super explosive hands, these dorks are good for tempo! Early game ramp, Winota procs later game. Other great adds are normal ol' Ornithopter and Rograkh, Son of Rohgahh. They seem like weird choices but they're literally free Winota procs. Super explosive in your opening hand. Goldnight Commander and Cathars' Crusade are great with Rograkh. If you add Rograkh, I would heavily consider Odric, Lunarch Marshal. Rograkh possesses 3 super valuable keywords, and it's pretty oppressive if you can spread it across your whole battlefield, again... FOR FREE. Also gotta mention Odric, Master Tactician as well for another great human target. Also, if you're running Goldnight Commander the best way to create absolutely silly amounts of damage is to add as many humans that create tokens. You have most of the ones I run already, minus Knight-Captain of Eos and Evangel of Heliod. Flipping Goldnight Commander into one of those cards or Captain of the Watch, into Angrath's Marauders gets overwhelming very quickly. And speaking of damage doublers, this deck needs Blade Historian and Combat Celebrant. Thank you for coming to my Ted Talk lol
1 year ago
Thoughts on these? Cloud Key , Ancestral Statue , Enduring Renewal , Blasting Station , Palace Jailer , Bonders' Enclave , Arch of Orazca , Throne of the High City , Cathars' Crusade , Goldnight Commander , Mantle of Leadership , Skyscanner , Blinking Spirit , Search for Glory (finds monuments), Thalia's Lancers , Crovax, Ascendant Hero
1 year ago
Ivy Lane Denizen , Cryptolith Rite , Song of Freyalise , Druids' Repository , Perilous Forays , Settle the Wreckage , Thermopod , Death's Presence , Mikaeus, the Lunarch , Cauldron of Souls , Mycoloth , Ogre Battledriver , Goldnight Commander , Valor in Akros , Toski, Bearer of Secrets , Ohran Frostfang
1 year ago
Neat deck. You might like these: Kusari-Gama, Veteran's Armaments, Pearl Medallion, Goldnight Commander, Mask of Memory, Infiltration Lens, Tome of Legends, Godsend, Crashing Drawbridge, Valor in Akros, Scythe of the Wretched, Rogue's Gloves, Consul's Lieutenant, Relic Seeker, Quietus Spike, Scytheclaw
1 year ago
Assemble I feel lacks synergy with the rest of your token generation and it costs a lot for what it does. Eventually it'll accumulate a lot of counters and pump out an absurd number of little dudes every turn, but that'll take some time to get there, and there's a good chance it'll get blown up before it does.
Sram's I'm iffy about. It's 2 spells in 1 but it's also just a one time token generator where you could have something potentially more impactful but idk. That's really gonna be up to you.
The buffs I feel are nice but potentially unnecessary. The way I see it they could potentially end up being win more cards as you'll probably be able to flood the board with little creatures and win that way (or at least be able to hold until you have your combo pieces), but at the same time it's worth keeping some in just in case you need the little extra oomph to beat someone down. That's why I'm leaving it at 1 or 2 of them, so it's up to you which ones you want in and how many you want to take out.
I'd suggest swapping out Mizzium Mortars for another boardwipe. If Wrath and Cyclonic Rift are out of reach for now, Earthquake is a solid option that misses Kykar and your spirits, can also hit players, and serves as a potential mana sink. There's also Sublime Exhalation, basically just Wrath in EDH minus the no regen clause.
Finally you might also like some artifact/enchantment hate with Wear. Never hurts to have options.
If you end up making more changes and still want to modify what you have, then we can keep going from there. :^)
1 year ago
Kudos Boros brother!
I see you run 15 human creatures (JK counted) and 15 nonhuman creatures, and from these 30 creatures 10 generate nonhuman creatures. I guess Winota, Joiner of Forces would be huge in this deck! Just don't remove Goldnight Commander as they work very well together!
Also an Iroas, God of Victory would not hurt (well I mean, would hurt your opponents)!