Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 months ago
Nice. Not sure if you're trying to keep this to a certain budget, but if you like the combos in your description so much as win-conditions, I'd include some stuff to find its components like Enlightened Tutor or maybe even Oswald Fiddlebender or Ring of Three Wishes (I'd replace Open the Armory with any of these). I'd probably change out Valor in Akros for Goldnight Commander. I know, the commander is a creature and thus easier to get rid of, but he's also a Soldier himself and that synergizes better with Myrel's secondary ability. Lastly, Cathars' Crusade; I just can't see a deck like this without one. But you probably have a good reason to not include it.
2 months ago
This looks wonderful. Here's some of the stuff that I use in my soldier-tribal that I don't see here that might be useful to you:
- Brimaz, King of Oreskos: more tokens (with vigilance)!
- Frontline Medic: incredibly useful in decks that go wide.
- Goldnight Commander: crazy strong when combined with Myrel's token generation.
- Knight-Captain of Eos: as long as you have soldiers, opponents will have a hard time damaging you in combat.
- Mondrak, Glory Dominus: more soldier tokens for you!
- Slate of Ancestry: incredibly powerful in a deck with this many creatures.
Hope this helped. Keep it up with your nice brews!
11 months ago
Alright, I'm going to try to do my best to split this in half, one half as more casual suggestions/overall sweeping changes to help the deck run better/more consistent and the other half more focused on specific cards, along with an explanation of my thought process behind the points that I'm making. I'll adjust the kinds of suggestions I make based on what constraints you have/want you want out of the deck, for instance, budget, playgroup, power level, etc.
The first thing I would look at, creature balance. Casual: You have a lot of humans to hit off of Winona's ability, but you only have 13 total cards that are non-humans. It may seem like a lot, but thats not all that many, especially when 5 of them are tied to other creatures triggering some kind of effect, thing etb, death trigger, etc. Winona, Joiner of Forces needs you to attack with a non-human creature in order for her to trigger, you have so many things to put onto the battlefield, but not very many creatures to trigger the effect in the first place. Focused: A few of your human creatures seem to be duds, for instance Snare Tactician, you don't have any cards with cycle in your list, so it effectively behaves as a vanilla 2/3. Or take Fearless Halberdier, another vanilla creature. Vanilla creatures usually aren't as good compared to creatures with effects, especially when those effects fit in a theme. So maybe consider, instead of Snare Tactician and Fearless Halberdier, what do you think about Loyal Apprentice and Goldnight Commander? Loyal Apprentice is both a human and will consistently make non humans, and Goldnight Commander seems to fit your theme well.
The next thing I would look at is perhaps creature upgrades. Casual: I would look for creatures that do thing better than what you currently have, whether it be a lesser mana cost, more useful ability, or just finding a theme and finding creatures that seem to fit into that plan you have. Focused: A few of your creatures have drawbacks that hamper them and stop them from reaching their full potential. This isn't necessarily a bad thing, but the cost for them to reach their full price needs to be worth it. Cards like Wojek Bodyguard, Novice Knight and Ghitu Lavarunner all have hoops to jump through before they can reach their full strength. Legion Warboss is the same CMC as Wojek Bodyguard, also has mentor, but while Bodyguard has another effect that holds it back, Warboss has another effect that gives you even more value. Instead of Novice Knight, a creature with a very useful ability that can easily catch your opponents off guard is Village Bell-Ringer. Ghitu Lavarunner is a fine card in the right deck, but you don't have very many instants/sorceries in your deck, which makes it hard to get to that 2/2 haste creature. Have you seen Ardoz, Cobbler of War? She is slightly more expensive, but she comes with haste automatically and has 2 abilities, one that buffs your creatures and the other makes a creature to trigger Winota, Joiner of Forces.
I'm going to stop there because I've already put down a lot, no need for me to write an entire essay yet.
Eager to hear your thoughts not just on the card suggestions, but also on the format of said suggestions
11 months ago
Bruse & Tana are a great pair. You might like these: Betrothed of Fire, Mantle of Leadership, Hope Against Hope, Born to Drive, Light of Promise, Goldnight Commander, Cathars' Crusade, Skullclamp, Rite of Harmony, Toski, Bearer of Secrets, Cryptolith Rite, Druids' Repository, Aggravated Assault, Purphoros, God of the Forge, Return of the Wildspeaker, Ohran Frostfang
Just a heads up that Moraug doesn't work with Life and Limb + Tana because he stipulates that the land has to enter during your main phase.
11 months ago
1 year ago
Thoughts on these? Goldnight Commander, Stoneforge Masterwork, Nettlecyst, Cathars' Crusade, Mantle of Leadership, Hope Against Hope, Catapult Master, Catapult Squad, Skullclamp, Fanatical Devotion, Valor in Akros
1 year ago
1 year ago
Legendary Planeswalker - Kalo
When ~ enters the battlefield, destroy up to one target black or red permanent.
+2: Create 3 1/2 Red White Soldier creature tokens with, "When this creature dies, investigate and you gain 2 life."
-4: Create 2 5/5 White Angel Warrior creature tokens with flying and vigilance.
-10: Choose target creature or planeswalker. Reveal the top X cards of your library, where X is 3 plus the mana value of the targeted permanent. You may put up to 5 permanents from among them onto the battlefield, then shuffle your library. Destroy the targeted permanent. If it was black or red, exile it instead. Creatures you control gain haste until end of turn.
The lore behind him is that he was a Human on Innistrad before the events of SOI. He was a high-ranking member of the human part of the flight of Goldnight (see Goldnight Commander) and was fighting some Vampires (with other Goldnight members), when they were ambushed by one of Innistrad's many cults. In the attack, he was wounded severly, and much of unit were killed. The Vampires (and the cult) were defeated, but not before his Planeswalker spark ignited out of a combination of shock and survival instinct. So he never saw the result of the fight.
Anyways, I think I saw a challenge that was not quite done justice. Make a Guild Umbra (costs or or hybrid mana, gives totem armor, and has an effect relating to the guild you chose). I think Dimir was done, so don't do that.