Pieces of the Puzzle

Pieces of the Puzzle

Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Common

Combos Browse all

Legality

Format Legality
Limited Legal
Pioneer Legal
Pauper Legal
Block Constructed Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper EDH Legal
Commander / EDH Legal

Latest Decks as Commander

Pieces of the Puzzle Discussion

Spell_Slam on Turbo Fog

1 week ago

Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.

One of the three decks is running Growth Spiral, while the other two are running Impulse or Telling Time. If I had to choose between the three, I would pick Impulse any day.

What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).

I think there's some great innovation here and I'll have to change up my own list to see how I like it!

MurderForBrunch on Go with the Flow! Legacy High Tide

4 weeks ago

Hi Milesfuzz! Currently I'm playing in a local league, and the meta is more or less predictable. There's a bunch of Control/Miracles, some Temur Delver and a bunch of niche things. I think I like Pieces of the Puzzle quite a lot, at least more than the Snap in the main board. I considered Retraced Image but I don't see the meta as very aggressive.

On the other hand, Meditate is interesting! The problem I see with it is that, as you say, you can only cast it as you're comboing off. However I think I like Predict more milling unwanted cards from Brainstorm or Ponder for example, either early game, or while comboing off. It also has the upside of "goozling" opposing Mystic Sanctuary targets and things alike! Which admitedly, it won't come up often enough to justify it's inclusion by itself, but it's a nice upside of the card!

What I was considering these days is which pieces of graveyard hate I want in the sideboard. I think I like Grafdigger's Cage more because of Reanimator and Dreadhorde Arcanist, but stuff like Relic of Progenitus or Soul-Guide Lantern are able to draw cards in a pinch. What to you think?

Thanks a lot for your comment, it was super useful! :D

Milesfuzz on Go with the Flow! Legacy High Tide

1 month ago

Heya! Fellow tide player here. I had alot of trouble in heavy black metas, no idea what yours is like. I found alot of success with running Pieces of the Puzzle to try and regain some of the hand disruption. If you're up against some aggressive decks, Retraced Image can really help you get to the turns where you can reliably go off. Meditate can also take the slot of Pieces of the Puzzle albeit you can only -really- use it on combo turns. Finally, if your budget allows, Candelabra of Tawnos is a house.

epsqm on [PDH] Tatyova Combo

10 months ago

Awesome, thanks for the feedback and additional insight~

I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.

Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.

I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.

Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.

I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.

Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.

Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.

Thanks, and awesome deck!

xaarvaxus on Bruna, Light of AuraBlaster

1 year ago

Also trying to build a Bruna deck. Some cards that I'm going to be testing that are good to chuck into your graveyard along with your auras: Chemister's Insight , Deep Analysis and Glory . I think you should find room for Frantic Search as well as its card draw as well as a way to get auras into the yard. An aura that I'm hoping will really pull its weight is Curious Obsession .

I like your inclusions of Hindering Light and Pieces of the Puzzle . I think I may dig and see if I have copies and try them out in my build.

Gattison on Temur Ramp

1 year ago

Careful Study is a blue Faithless Looting without Flashback. Maybe it could replace Pieces of the Puzzle .

I would test Explore instead of Rampant Growth because shit-ton-draw.

Why not Counterspell or Mana Leak instead of Essence Scatter, that way you can counter whatever you need to, instead of just creatures?

Finally, since you're playing Cole, I would suggest considering Scribe of the Mindful instead of Archaeomancer. In my estimation it's a turn quicker. If you draw it early game, you can put it out a turn sooner as a chump. PLUS, neither creature will typically get you a recurred card until T4 anyway, and with the Scribe, you will have more mana left over to actually cast the card you recur. If you were playing Jim or Anthony, I would say don't bother, but Cole, man, fuck... you need every advantage you can get.

SynergyBuild on Collective Conjuring in modern

1 year ago

I think? Storm lists could use it if they are willing to use Pieces of the Puzzle , Grapeshot , Serum Visions , Sleight of Hand , etc.

Additionally, Ancestral Vision and the others like it can be cast using it!

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