Pieces of the Puzzle
Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.
|Have (2)||abritt , orzhov_is_relatively_okay819|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pieces of the Puzzle Discussion
4 months ago
Hello, I saw your post about the deck and wanted to make a couple of suggestions.
You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.
I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.
Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.
Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.
For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.
Two more suggestions that may have a place in the deck; Silundi Vision Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.
Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.
Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.
9 months ago
Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.
So here's how your comment impacted my build
Cards that got in:
Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.
Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.
Cards that didn't go in:
Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.
Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.
Cards that are in that I'm considering cutting:
Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.
Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.
Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.
Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.
9 months ago
UpperDeckerTaco Yes, I must admit that Uro does not "win the game on the spot", but I struggle to think of someone looking at my last post and not thinking that it was at least somewhat in jest. However, I must say that if most comments had the same tone as this gem that you have contributed, it would not be possible to write joking comments at all, for instead of provoking a chuckle they would provoke confusion and anger from everyone. I think that the main issue with Collected Conjuring has been brought up pretty well in taco's comment, though perhaps rather rudely. It does not contribute to the board, but that would be fine, if you did not have to devote so many deck slots to what it could hit. However, I think that it is a nice insight into a not very loved card type, as instants are much preferred. So in a temur build the following might be cool. You will want Bala Ged Recovery Flip perhaps, to get back collected conjuring. You will want either a token production card, such as, just pops to mind, Goblin Gathering, or something like Exhaustion to slow down your opponent. Something like Invade the City can also give you a body to rival many other creatures on the battlefield. Pieces of the Puzzle or the other card that doesn't mill stuff could both be fun options. You have exceptional land destruction, so that might be a way to go, but even Cleansing Wildfire off of a conjuring does draw a card. One cool wincon, though it might be tricky, is Sylvan Awakening which is best to have in your hand, as it should wait until later. You also have a selection of red boardwipes. I might advise trading out green for black possibly to have sorcery speed removal thats actually pretty good. Never/Return I believe is a good one.
10 months ago
I've been playing this deck for 1.5 years now and i've played all kinds of variations, ranging from 50$ builds, to 300$ to budgetless. I'm also the same one that pomegranatas mentions in his december 2019 narset's reversal update.
Most of the things klap mentions are good advice, except for one: cutting pirate's pillage. I've made an account on this site just to talk about this one :p
Pirate's Pillage is a very important card in the deck, especially if you start upgrading a bit with cards like underworld breach. Upgrading this deck shifts some of it's wincons in to red instead of blue (seriously, one of the first things to cut is enter the infinite imo). When using more red wincons (breach, electrodominance, grapeshot) at first glance, pirate's pillage seems very mediocre, everything it does, other cards do better. However, there is no single card that does it all and there's something it does that no other card can.
- discard a card: not always that relevant
- draw two cards: nice
- create two treasures
now, those treasure might give you the idea that this card is a mediocre ritual at best, only netting you 1 mana if you have 3 exp counters. It's not just two mana, it's two mana of any color. No red card in our deck can turn the huge amount of red mana we can make in to blue (i'll get back to this later). One other important thing to mention is that, prior to the printing of Jeska's Will we didn't have any true sorcery speed rituals. With pirate's pillage being a sorcery, you can use Invert / Invent to tutor Reiterate and pillage, which combo's nicely if you have 3 red mana. the treasures pay for the reiterate, you draw cards until you hit something nice. It's very similar to some of the Frantic Search lines, except, that's an instant.
For example if you hit Mind's Desire continue reiterating pirate's pillage until you are satisfied with your storm count and use the remaining 2 treasures to cast mind's desire. Or, draw cards until you have 2 instant speed red rituals, cast one, reiterate the second for infinite storm and finish with Brain Freeze (you still have 1 treasure) or Grapeshot.
Are those the best and/or most efficient combo lines in the deck? No, but they present themselves often, are primarily red based so you can keep blue open for counters. This deck is all about storming on the fly, making it up as you go, and Pirate's Pillage fits nicely in to that playstyle.
If you do add Underworld Breach, do not cut Pieces of the Puzzle! It can pay the escape cost for itself and thus is great for filling your graveyard with other stuff. Also, Brain Freeze is a must if you're playing breach. we're the only deck that can easily combo of breach + lotus petal because we only need to pay U for Brain Freeze.
Rhystic Study is a great card, won't argue on that one. However, think about your meta (speed?) and your playstyle before adding this 3 mana enchantment. no cost reduction, no immediate draw, doesn't combo with anything in our deck and you get no exp counters from casting it. I have tried it and except for in opening hands, i always wished i drew an other card.
Some changes I've made to my deck include:
cut Treasure Cruise and Dig Through Time: Both are good cards, especially in the 100$ list. I cut them more because i don't like delve interfering with past in flames or underworld breach later and DTD is double blue. I think i replaced them with Silundi Vision Flip and Valakut Awakening Flip
Electrodominance: this thing awesome. Combo's nicely with bonus round (what doesn't?). Mind's desire at instant speed for RR? yes please. Instant speed underworld breach in someone else's turn, why not. Again, not the best finisher but with infinite mana, X=10.000, copy it or recast it.
- Muddle the Mixture: as pomegranates points out, the 100$ deck doesn't run enough 2 cmc cards to make it vaible. however if you start adding underworld breach, electrodominance, grapeshot, brain freeze. those are all tutorable wincons now, especially breach, which we can't tutor any other way. don't cut a counter for this, it's a tutor.
If you want to further upgrade this deck to semi budgetless, perhaps with a dockside/clone/bounce package, more wheels/hullbreacher or breach and lion's eye diamond. It doesn't work. I would recommend looking at Riele if you want to stay in Izzet, or go grixis.
11 months ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.
1 year ago
Thanks for sharing jdc . I did not notice these decks in the winning lists for some reason. I do check frequently.
What is most interesting about these lists is that they run all 4 Weather the Storm in the maindeck, which is actually a pretty good move. The other thing they all have in common is that they no longer play Jace's Erasure, which also makes sense in terms of streamlining the deck. Although the deck will mill more slowly, it becomes practically impossible to interact with and also encourages you to play better draw spells (ie. Impulse and Pieces of the Puzzle over Brainstorm and the like).
I think there's some great innovation here and I'll have to change up my own list to see how I like it!
1 year ago
Hi Milesfuzz! Currently I'm playing in a local league, and the meta is more or less predictable. There's a bunch of Control/Miracles, some Temur Delver and a bunch of niche things. I think I like Pieces of the Puzzle quite a lot, at least more than the Snap in the main board. I considered Retraced Image but I don't see the meta as very aggressive.
On the other hand, Meditate is interesting! The problem I see with it is that, as you say, you can only cast it as you're comboing off. However I think I like Predict more milling unwanted cards from Brainstorm or Ponder for example, either early game, or while comboing off. It also has the upside of "goozling" opposing Mystic Sanctuary targets and things alike! Which admitedly, it won't come up often enough to justify it's inclusion by itself, but it's a nice upside of the card!
What I was considering these days is which pieces of graveyard hate I want in the sideboard. I think I like Grafdigger's Cage more because of Reanimator and Dreadhorde Arcanist, but stuff like Relic of Progenitus or Soul-Guide Lantern are able to draw cards in a pinch. What to you think?
Thanks a lot for your comment, it was super useful! :D
1 year ago
Heya! Fellow tide player here. I had alot of trouble in heavy black metas, no idea what yours is like. I found alot of success with running Pieces of the Puzzle to try and regain some of the hand disruption. If you're up against some aggressive decks, Retraced Image can really help you get to the turns where you can reliably go off. Meditate can also take the slot of Pieces of the Puzzle albeit you can only -really- use it on combo turns. Finally, if your budget allows, Candelabra of Tawnos is a house.