Walking Corpse

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Walking Corpse

Creature — Zombie

greyninja on Horde Deck (300 card Archenemy)

1 year ago

Fully foiled the Walking Corpses and added about 15 more zombie lords

xram666 on Super Horde Magic: Zombies

2 years ago

Really good adaptions of the rules and a nice horde deck. +1 from me

I have written a primer/compendium for horde magic (Horde Magic: Compendium) and added your deck and your rule adaptions.

You can use alters to represent the token: Walking Corpse

xram666 on What a Horde; Zombie Horde Magic

2 years ago

Hy. Nice horde deck. +1 from me.

For the tokens you can use Walking Corpse and Gurmag Angler.

I have added your deck to my horde magic compendium Horde Magic: Compendium

xram666 on The Horde [Casual EDH Co-Op format]

2 years ago

Nice Horde deck +1 from me.

I made a Primer/Compendium deck/page for horde magic and added your deck. If you would like you can have a look at the page: Horde Magic: Compendium

It also shows how you can add these:

Gurmag Angler Walking Corpse

legendofa on Kaleidoscope decks

2 years ago

BlazinJsin There are some Horde decks floating around. Most people just use basic lands or creatures similar to the tokens, like Walking Corpse for Zombies. Search for decks under the Horde Magic hub. https://tappedout.net/mtg-decks/search/?q=&format=unknown&format=casual&hubs=horde-magic&price_min=&price_max=&o=-date_updated&submit=Filter+results (There are some token swarm decks in a straight search, so this is limited to Casual and Unknown formats. A dedicated Horde format, rather than hub, would be nice.)

Omniscience_is_life on Mono White Ramp/Draw

3 years ago

plakjekaas they are percentages of all decks. But the very fact that no one would play any White draw spells if they didn't have to is a pretty good signifier that the color is struggling.

Read the Bones is in 12% of all decks, btw.

People shouldn't have to work harder, because that means you're playing poorer. Scathe Zombies is worse than Walking Corpse for the very reason that you have to "work harder" (pay more mana) to cast it.

The thing with those cards you mentioned that disrupt the land equilibrium is, from the top:

  1. Path to Exile is not going to a smart cast in the early game most of the time, unless you're in cEDH (in which case you're not going to be playing Cartographer's Hawk )--so it doesn't really put you behind in lands in the time when you actually need to be ramping. Same with Winds of Abandon , if not more so.

  2. Karoo is steadily falling out of favor in EDH, due to the vices of it entering tapped and making you vulnerable to being two-for-one'd with a Ghost Quarter or other.

  3. Guildless Commons is colorless. Nothing uniquely White about that one.

  4. Oath of Lieges is designed specifically as to have no one player be at a land disadvantage during their turn. Unless you flash in a Stoic Farmer with a Vedalken Orrery then you're going to have a hard time making that combo work.

And the issue with all those cards is there's an innate issue with giving lands to your opponent. The reason you're trying to ramp in the first place is that having lands in play is a powerful thing, especially when you have more than your opponent.

T_Dog345 on T_Dog345

4 years ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Caerwyn on Contagious Zombie

4 years ago

I think you have way overcosted this card - Permeating Mass is a 1/3 with the same ability, and only costs . All told, it's a fun, but not particularly powerful, ability.

I'm not entirely sold on Black having such a transformation effect, but I think the argument is there. I might make change this creature's P/T to 2/2, so it matches the traditional zombie token. Then make it cost (That's the same cost as Walking Corpse , and this is, effectively, a vanilla zombie with a slight upside--same cost, but at rare seems perfectly legitimate). If you wanted it to be a bit harder to cast, you could probably go as high as , but I don't think you need to push much beyond that.

I'm also not sure where you got the idea that damage carried over to the copy--damage marked on a creature is not a copiable value.

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