Dimir Guildgate

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

: Gain or .

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Trade

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Want (4) Matthorner1 , Instinctive , TheMagicMadman , Aurit

Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Guilds of Ravnica (GRN) Common
Commander 2018 (C18) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2013 (C13) Common
Dragon's Maze (DGM) Common
Gatecrash (GTC) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Pauper EDH Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
2019-10-04 Legal
Modern Legal
Pauper Legal
1v1 Commander Legal

Rules Q&A

Latest Decks as Commander

Dimir Guildgate Discussion

multimedia on Kess Combo

1 day ago

Hey, interesting start on a budget version of Kess.

Some cards to consider adding:

Cards to consider cutting for these:


Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.

Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.

I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.

Good luck with your deck.

multimedia on Otrimi Plays Hard

1 month ago

Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.

Elusive Tormentor  Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.

Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.

( > = could replace)


The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.

On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.

More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.


Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.

Good luck with your deck.

obsidianjeff on EDH Mardu manabase

2 months ago

Thank you for doing this, saved me a bunch of time! I think the Dimir Guildgate should be a Rakdos Guildgate though

azja on Gisa and Geralf Zombies

2 months ago

Creatures:

  • cut Doomed Dissenter since it can't be recast with your commander, and there are plenty of 2/2 zombies for 2 which can
  • cut Festering Mummy because in commander, most creatures will not die with a couple of -1/-1 counters. Consider keeping it if your opponents play lots of mana dorks such as Llanowar Elves
  • cut Ghoulraiser, your commander casts a zombie of your choice from the graveyard anyway
  • cut Liliana's Steward, targeted discard is bad in commander. You and the targeted opponent lose a card, but your other two opponents don't.

My suggestions for possible replacements are Cemetery Reaper, Cryptbreaker, Rot Hulk, Sidisi, Undead Vizier and Undead Warchief.

Sorceries:

  • cut Increasing Ambition, it simply costs too much mana for the effect in my opinion
  • cut Sealed Fate, it's pretty bad unless your opponent just used a Worldly Tutor or something
  • cut Shamble Back, you don't want to exile your own creatures, and it's a pretty poor form of graveyard hate.

Suggestions: Demonic Tutor or the budget replacement Diabolic Tutor, Windfall, Night's Whisper, Reanimate and Buried Alive

Instants:

Suggestions: Cyclonic Rift, Entomb, Swan Song, Pull from Tomorrow

Artifacts:

  • cut Manalith and Nyx Lotus. When you're in 2 colours, you generally don't want to pay more than 2 mana to ramp. Plus if you ramp on turn 2, you'll have 4 mana on turn 3, allowing you to cast your commander early

Suggestions: I think you're a bit low on ramp, most commander decks want 8-10 ramp pieces. Try Arcane Signet, Dimir Signet, Talisman of Dominance, Fellwar Stone, or Mind Stone.

Enchantments:

  • cut Telepathy, it's not worth using a card to see your opponents hand unless you're playing something specific like maybe Sen Triplets.

Suggestions: Animate Dead, Phyrexian Arena, Rhystic Study

Lands:

  • For semi-budget 2-colour deck, your mana base looks pretty good. I would just cut Skyline Cascade, having it come in tapped isn't worth it for it's effect in commander. You can probably just play a basic island in its place.

If you want to upgrade your mana base, avoid lands that come in tapped like Dimir Guildgate. A few suggestions would be Command Tower, Choked Estuary, Darkwater Catacombs, Drowned Catacomb, Tainted Isle, Underground River, Watery Grave.

I hope that was helpful! Here's a link to my The Scarab God commander deck which has a pretty similar zombie tribal theme to what you have. Take a look through it and maybe you'll find more cards that I forgot to mention. If you have any questions don't be afraid to ask!

https://tappedout.net/mtg-decks/27-08-19-scarab-god-edh/?cb=1597359288

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