Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Combos Browse all
|Commander / EDH||Legal|
Akiri, Fearless Voyager occurrence in decks from the last year
Akiri, Fearless Voyager Discussion
1 day ago
Salve Oloro! Glad you’re digging deeper into this wonderful format. I would posit that you could have a lot of fun with a Boros Aggro-y type build—-the colors are a little restrictive but that just breeds creativity :)
4 days ago
Hiya! Long time Aurelia player here.
Your deck is a bit short on both card draw and ramp, card draw moreso. It could also use a board wipe or two more.
Some cards that could help with that- Akiri, Fearless Voyager and Wyleth, Soul of Steel are both good new additions to equipment decks that will draw you cards (Akiri even protects your equipped creatures!).
You also might want to look at some of your ratios- your deck probably has too many creatures and not enough equipment. You might want more free equips too- creatures like Kazuul's Toll Collector and Fervent Champion .
1 week ago
3 weeks ago
This is a cool idea. Thoughts on these? Cloudstone Curio , Thermopod , Priest of Urabrask , Ranger-Captain of Eos , Shield Sphere , Wyleth, Soul of Steel , Ronin Warclub , Mentor of the Meek , Akiri, Fearless Voyager , Tibalt's Trickery , Sunforger , Final Fortune , Angel's Grace , Tithe (finds Mistveil, and sunforger can play it), Burst of Energy . If you include those last 5 cards, you can set up an infinite turn combo starting with only a Sunforger.
1 month ago
1 month ago
Akiri, Fearless Voyager is an excellent card advantage piece in equipment decks, and can be quite potent with multiple combats. I myself am fond of Boros (even my playgroup says it's the worst two-colour combination), so it's a +1 from me!
2 months ago
Ah yes, but Nahiri, Heir of the Ancients circumvents this. She could normally attach Colossus Hammer onto a 1/1, which an 11/11 is great and all but Halvar, God of Battle Flip can then move it onto something a bit better. Staying in Boros to keep curve and base easier, you'd be looking at horrifically powerful creatures such as;
- Akiri, Fearless Voyager: Card advantage.
- Alseid of Life's Bounty: Lifelink.
- Archon of Absolution: Evasion and control.
- Archon of Sun's Grace: Evasion, lifelink and anthem.
- Burning-Yard Trainer: Trample and haste. Very potent with a +10/+10 boon.
- Fireborn Knight: Doublestrike. Could desperately use trample for effectiveness, but a 12/13 hitting for 24 damage is nothing to scoff at.
And this is just the first page. There are 300 to choose from, not including what's in Kaldheim. Anything from Eldraine forward is the current Standard pallet to choose from, and this includes Kaldheim and more through the D&D expansion set.
I have a strong feeling we will probably see some sort of Boros "Nahiri, God of Battles" variant build. Probably aggro, focusing on cheap creatures and low CMC equipment to keep up on curve to help smooth out the not-quite on par draw that Boros sometimes struggles with. Though, we will have access to Furious Rise, so that helps some if need be. Probably a sideboard card for mirror matches to try and outspeed your opponent.
2 months ago
Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.
Card Advantage stuff:
Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.
Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.
Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War