Akiri, Fearless Voyager

Akiri, Fearless Voyager

Legendary Creature — Kor Warrior

Whenever you attack a player with one or more equipped creatures, draw a card.

: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Akiri, Fearless Voyager Discussion

Serriten on Wyleth Swords and Dagger Shop

4 days ago

Since equipment decks can be creature light they're very weak to removal and board wipes. Recommend some creature lands so you have something you can equip to like Cave of the Frost Dragon, Den of the Bugbear, and Needle Spires. Helpful creatures that also make good alternate commanders are Bruenor Battlehammer, Akiri, Fearless Voyager, and Koll, the Forgemaster. Unless you're going for a specific theme with the swords, you might also have some faster interaction with equipments like Maul of the Skyclaves that attach to a creature when they enter and save you some mana.

ChrisHansonBiomancin on The Bravest Warriors

3 weeks ago

Nice deck, I've been messing aroundnwith a similar concept. I might recommend going with Akiri, Fearless Voyager as a 3-drop rather than Kargan Warleader since the card advantage + protection should be more valuable than a small buff for your creatures. Warleader would probably be better in a go-wide deck where you're spamming Warriors, but in this kind of deck you'll probably only have a few creatures out in most games.

plakjekaas on Need help starting a Forgotten …

1 month ago

If equipment is your goal, some cards that are interesting from other post-rotational standard sets are:

Maul of the Skyclaves

Halvar, God of Battle  Flip

Fireblade Charger

Resolute Strike

Akiri, Fearless Voyager

Kor Blademaster

Koll, the Forgemaster

multimedia on EDH Voltron based on "arm for battle"

2 months ago

Hey, you're welcome. If you want more advice from me I would rather give it here.

Some changes to consider based on the card suggestions in my last comment.

These changes would increase interactions with equipment, include equipment tutors, more ramp and better reanimation.

multimedia on EDH Voltron based on "arm for battle"

2 months ago

Hey, nice overall upgrade of the precon on a very low budget.

Wyleth is much better as a Commander than Bruenor because Wyleth can draw cards which is more powerful as a repeatable ability than Bruenor's pump as well as only being able to equip once for free. Drawing cards in Boros can be more difficult than with other colors thus if your Commander can repeatedly draw then that's an advantage that Boros can really benefit from. You can get reduced equip costs or even free equip from other cards.


With Ardenn, Intrepid Archaeologist at combat on your turn you can equip all equipment you control for free to Wyleth which is nice with Colossus Hammer . Ardenn has excellent interaction with Toggo, Goblin Weaponsmith 's Rocks which are equipment that's created when a land you control ETB. Toggo creates free equipment and Ardenn lets you equip it all to Wyleth for free.

Fighter Class is first an equipment tutor and then you can pay three mana for level 2 which reduces all equipment equip cost by two mana. Level 2 and Level 3 effects are static, after you pay mana the first time. With Level 2 you can pay three mana again to further reduce the cost of equipment another two mana, etc. If you pay five mana for level 3 then you don't lose the effects of level 2. Level 3 can be repeatable creature removal of your choice of opponent blocker when Wyleth attacks.


Akiri, Fearless Voyager is more repeatable draw with equipped creatures as well as a repeatable way to save Wyleth for one mana from many board wipes, other removal and in combat by giving him indestructible. Arcane Signet is a staple mana rock in Commander. Sun Titan is versatile repeatable reanimation of any 3 CMC or less permanent which includes Wyleth.

Pair Empyrial Plate with Thought Vessel to make Wyleth huge and a threat to win by doing evasion Commander damage. Zephyr Boots is a one drop equipment that can give Wyleth flying evasion as well as repeatable loot.

Consider cutting a few basic lands for more Boros dual lands as well as some utility lands? Mistveil Plains combos with Sunforger to keep casting instants since Mistveil puts an instant from graveyard back into your library to then cast again with Sunforger. Battlefield Forge and Furycalm Snarl are budget duals that can ETB untapped and Axgard Armory can be an equipment tutor.

If interested I offer more advice including cuts to consider. Good luck with your deck.

Hardhitta7 on Dream Tribal Commanders

3 months ago

I want a r/w Samurai legend for my Samurai deck. It doesn’t even have to be that good! Right now the commander is Akiri, Fearless Voyager , which is fine I guess, but not a Samurai.

multimedia on Baelfire Legion Dega

4 months ago

Hey, well done so far, but Zelalpa looks way out of place, almost a meme. You can build your own Zelalpa with Syr + equipment :)

Consider more lands or better yet mana rocks? With a mana curve avg. of 3.7 that's high for only 33 lands and no mana rocks. You risk not being able to cast spells from your hand because you're land screwed. Mana rocks and other additional mana sources can help gameplay.

Some other ways to help gameplay are to include more repeatable draw:

Sram and Akiri are not Knights, but they're worth including because of repeatable draw effects with equipment. Can also improve game play with other draw effects:

Armory is like draw since it can tutor for your best equipment.

Some budget land upgrades to consider:

Would you like more advice? I offer more advice in another comment. Good luck with your deck.

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