Glorious Protector

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Vintage Legal

Glorious Protector

Creature — Angel Cleric

Flash

Flying

When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Niko9 on Bant Roon EDH

2 months ago

Nice list : )

I don't have a Roon deck, but I do play some flickery things, so a few maybe cards that I can recommend, just take it with a grain of salt because I don't know for sure.

Eldrazi Displacer is crazy good at flickering but you would need more colorless utility lands and it can get a little dicey

Teleportation Circle can be a great way to reuse etb effects. It doesn't give you the versatility of like Ephemerate that can protect your creatures too, but it is great for hitting more and more etbs.

Glorious Protector in play is sometimes worse than Restoration Angel but sometimes way better too. Having a few really good creatures under the protector can make opponents just not want to attack into you because you have a decent blocking body that you want to send to the yard.

Guardian of Faith doesn't hit all your etbs again, but it does a great job of protecting your board and can be really great at the right time.

Sigrid, God-Favored is flash removal that you can flicker to find a new target.

Kodama of the East Tree could also turn your blinks into insane value, and there is always the classic Craterhoof Behemoth as a finisher.

So, not sure if those help, but just throwing some ideas around at it : )

Polaris on When does Glorious Protector's leave …

8 months ago

So there are a few things to go over here, but the short answer is yes, this combo will work the way you hope.

First, Glorious Protector has an enter the battlefield trigger, but not a leave the battlefield trigger. As soon as Glorious Protector is not in play, the creatures it exiled return. If it's being blinked by Brago, King Eternal, that means they will enter play while Brago's trigger is resolving.

Here's the breakdown:

  1. Brago deals combat damage to a player and triggers. You put the trigger on the stack targeting Glorious Protector and any other creatures you wanted to blink.
  2. If no player responds, Brago's trigger resolves. Glorious Protector leaves play, Whirler Rogue enters play and triggers, and Glorious Protector comes back into play and triggers. Because an ability is currently resolving, neither trigger goes on the stack yet.
  3. With Brago's resolution done, you now put the two abilities on the stack. Since you control both and they both triggered since the last time state-based actions were checked, you can choose what order to put them on the stack in. Let's say Glorious Protector, then Whirler Rogue (so Whirler Rogue's trigger resolves first).
  4. Resolve Whirler Rogue's trigger and create two Thopters. At this point you could also tap those Thopters to activate Whirler's ability to make something unblockable, but you probably don't have another combat this turn so there's no point.
  5. Resolve Glorious Protector's ability and exile Whirler Rogue (plus any other creatures you want) again.

adboyer on When does Glorious Protector's leave …

8 months ago

For instance if I have a Whirler Rogue exiled with Glorious Protector, and then blink the protector using Brago, King Eternal when will the leave the battlefield ability of the protector trigger so that the rogue enters the battlefield again? Could I exile the rogue again when the protector reenters the battlefield from Brago's trigger?

Bmphipps14 on Criminally Underplayed EDH Gems

11 months ago

While I do have a bunch of niche pet cards that are really good in specific situations, I tried to keep this list to cards that I just never see across the table yet jam into most of my decks that can play them. Some of which are already climbing in value so maybe they aren't as underrated as I think but still worth spreading the word about. Caveat that I'm mostly a budget/casual player but cards like these are how I build 50-100 dollar decks that go to bat with 2-400 dollar decks

W Glorious Protector If your deck doesn't have Blue and has ANY level of ETB synergy, this card is amazing. Helps your team dodge all manner of board wipe: bounce, exile, -X/-X, good ol' destroy.

U Plea for Power Pay 4 draw 3 is an acceptable rate and there are situations in which you might be able to convince two of your opponents to give you the extra turn to deal with the third. Metamorphic Alteration I've never seen anybody else play this card- I only play it in Zedruu the Greathearted and Callaphe, Beloved of the Sea which have permanent/Enchantment synergy and would recommend doing the same but the sky's the limit on this bad boy. There's the obvious use of removal (I've turned someone's Commander into a Humble Defector before) but it's got the flexibility of copying someone else's Eldrazi or Avacyn for 2 mana. Stubborn Denial Does your Commander have 4+ Power? Are you already playing Negate? Well here's that for half off!

B Vona's Hunger Instant speed Asymmetrical Board Wipe for 3. Do I need to say anything else? This is one I used to be able to pick up for 80 cents and is now 4 bucks :( Incarnation Technique Any time I've cast this I've negotiated a specific creature in an opponent's graveyard that I know won't be too threatening and gotten two bangers for myself for 5 mana. Additionally, if your deck has any kind of graveyard synergy already, the mill 10 is outstanding. Virtus's Maneuver I'm a sucker for political cards as this list can totally indicate, but this 3 mana spell that pays for itself has the option to remove a pesky Voltron Commander or make some friends around the table. Or both! Court of Ambition Why this isn't in every non-cEDH Black deck is beyond me- If you're able to maintain Monarch (and with it board position) for 2+ turns it will essentially seal the deal on anybody trying to challenge you. Even if you aren't, sending Monarchy around the table encourages them to hurt each other while you're draining a sneaky 3 life every turn from every opponent. This card does serious work (in any game expected to go past turn 6).

R Rousing Refrain Best case scenario you're able to play this turn 2 and then have a pretty blowout-y turn 5 (I use it to cast Niv Mizzet while holding mana for counters) but worst case this is essentially a free spell that helps you rebuild from board wipes or push extra hard for a win. Doesn't go in every deck but consider whether yours is right Chandra, Fire Artisan Repeatable card draw isn't super common in Red, plus she comes with her own discouraging rattlesnake clause.

G Sigardian Zealot I love this card! You're in Green so you probably have creatures- my biggest issue with team-buffers like this is that a lot of them only give the buff on swing. This is at worst a 6/6 Vigilance for 5 that boosts your team the turn he comes down, at best he boosts your team to make killing blows while leaving you all the blockers you need. If you natively have any Trample synergy (this dude rips in my Zilortha, Strength Incarnate deck) then take a look at this guy. Blossoming Bogbeast Budget alternative to Pathbreaker Ibex. Guaranteed +2/+2 and full team Trample: not as mana-intensive or clunky as Dragon Throne of Tarkir and more repeatable than Overwhelming Stampede. Are Stampede and Ibex better? Totally. Are they 70 cents? Nope! And that's all assuming you aren't playing any Lifegain synergy- if you are, this absolutely deserves a slot. Wrap in Vigor If you're playing a non-Blue, non Nikya, non-Voltron Green deck (read: most Green decks because even some of those criteria aren't absolute) this card is awesome! Heroic Intervention is one of the best Green spells ever printed imo and while this is clearly its little brother you should still consider doubling up on 2 mana protection like this. I've won tons of games cause someone else wipes the board for me and the "Creatures can't be regenerated" clause is becoming less and less relevant as cards like Vanquish the Horde become the new standard.

L Bonders' Enclave Does your Commander have 4+ Power and you're playing 3 or less colors? This card deserves a slot. This is the other card I've grabbed 5 of for 40 cents and now are 2 bucks a piece. Is it inefficient? Totally. Does it give you options when it's turn 8 and you're looking at your Commander and an empty hand while coming at the low low cost of being a colorless land in every other situation? Totally.

I got a lot of good ideas from this thread, hopefully mine can help somebody out!

Idoneity on Dungeons and Dragonborn Paladins - Nadaar Dungeons

11 months ago

Well met, fair traveler. Meseems you have taken a daring endeavor into mono-White, hereupon I may offer some dorky card suggestions for you to consider. Shall we?

I had taken a delve into playing mono-White recently. It is far different than anything I have designed in the past, but it is something that can be toppled. You have done a fair job of this yourself, given the constraints.

A card condign of this strategy is Crackdown. It hits nothing of your own whilst being a grave hindrance to your foe. Now, your board may swing freely and dungeon crawl.

Though not flashy, Endless Atlas serves a great purpose of drawing cards, which is by far the great plight of White. Mangara, Esper Sentinel, and The Immortal Sun all bestow the same to varying degrees.

Whiles not being the most efficient, a favourite of mine has become Phyrexian Portal. This is a ball to resolve. It is like a Fact or Fiction, but around six-to-eight times worse: when one is in White, one does not care.

What if I told you there was an older and stranger version of Eerie Interlude? Thence is the lede for Ghostway. This is the way those past their day come to sway and utterly say that they shan't stay. Okay?

Do you know what is really fun to blink? Glorious Protector, for once it is exiled, it brings back everything else. This is a way to turn a Teleportation Circle into a repeatable Eerie Interlude. Though debatably worse, Lumbering Battlement gives the same.

The last recreant I may proffer is Palace Jailer. Be the sovereign and slaughter all inimical! Then you suffer one hit point and set down your crown, as is just law.

Thus is all I have for you. May fate be kind to your scale-coated leader, and may you read to the end of my comment.

If you are keen, I have two lists of my own that may be of aid to your deck-building adventures, being Orzhov Blink and Mono-White Legends. Thank you ahead of time and toodles!

Jabberjaw46 on Red, White, and Deer

1 year ago

I think the largest issue in your deck is that you are spreading your resources very thin, you are balancing flicker creatures with instant/ sorcery payoff pieces, with a political commander. The reason (I believe) your games are so polar, is because you need to draw into all three pieces to really get your deck running.

First of all, lets look at your commander choice, while Pramikon, Sky Rampart can offer political advantages and protection, he seems less focused on the strategy of your deck. I believe that a commander suited towards your blink strategy specifically would make you deck run much more consistent. Although, this almost certainly means that a change in color identity will be needed, since there's no big blink Jeskai commanders. At best there's maybe Vadrok, Apex of Thunder which can let you recast your blink spells. If you are open to partner decks, then Livio, Oathsworn Sentinel and Kraum, Ludevic's Opus is VERY good. You could throw them in and keep the rest of your 99 the same and see more consistent results right away.

Next, lets examine some of your instant/ sorcery pay-offs. I actually really like the cards like Archaeomancer and Ardent Elementalist, and I don't think that changing them out will bring you more consistency, as they are what makes the deck consistent at all in the first place. After play-testing a little bit I can see their value.

A few cards that I think are slowing your deck down are:

Approach of the Second Sun- Not a great win con in my opinion, one of those cards that is dead early game and late game takes too long to get going.

Ghostly Prison and Propaganda- I am not sure yet, but I think some more higher end etb payoffs might be better in these slots. Maybe something like Glorious Protector (board wipe protection, etb doubles).

Other than that, your deck looks really solid! Let me know if you have any issues or questions and I'll be happy to help!

Happy Deckbuilding!

Soulus101 on Historic D&T

1 year ago

Omniscience_is_life thanks for the comments! Agree with much of what you say, and the deck is still a work in progress, so I appreciate the suggestions.

Re. Sideboards, I'm sticking to BO1 right now; I figured if I can make D&T work in a format like that, BO3 should be easy! But I'm definitely thinking about what should go in those slots. I have now run out of rare/mythic wild cards, so it's likely going to be a slow build.

Agree about Crucible. It decimates decks with no basics, but that's not too common. I've removed it and am experimenting with other options.

I have caught myself out a couple of times with Strict Proctor. It's hilarious against Soul sisters, but I think I need a better option for main board. Definitely removal I think, but might need to be sub-optimal until I can get more copies of Fateful Absence.

Maul is a great suggestion, correct about Emeria, so far it's just a tapland most of the time, but I figured it can't hurt. I'm also wondering about Glorious Protector as board wipe protection. No it's not as good as Teferi's Protection, but it's better on mana once Thalia hits the board, and you get a flash body at worst.

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