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[Primer] [Competitive] Erebos, God of Mana

Commander / EDH Combo Competitive Midrange Mono-Black Multiplayer

warlockami


Maybeboard


Hello there. This deck is a mid-range Mono- deck designed to slowly accrue massive amounts of mana, and turn that into wins.

Reddit Link

Ultimately, you're the only one that can decide that.

You will enjoy playing the deck if:

  • You like playing mono-colored decks/strategies, specifically mono-black.
  • You like having multiple ways to win the game, and being able to adapt to less favorable situations.
  • You like to slowly accrue value and power until you are too strong to handle.
  • You like the idea of "battlecruiser" magic, but want to compete in high-powered metas.

You will not enjoy playing the deck if:

  • You want to go fast. We are definitely the tortoise, not the hare.
  • You want to interact with opponents often. We run enough to save us/the table if necessary but most of our cards further us rather than push opponents back. We are more proactive than reactive.
  • You enjoy turning creatures sideways. There's very few in the deck, and their combat purposes are overshadowed by their utility.

Many people on MTG Salvation, Reddit, and 4chan have all said similar things when I've brought up Erebos- why not run Sidisi, Undead Vizier? (Other Mono-B commanders have also been suggested, but nothing as popular as Sidisi)

There are a few reasons I believe Erebos is the best choice for the deck.

  • Erebos costs 1 mana less. Getting your general out earlier is always important, but Erebos can go ahead and start drawing cards on otherwise "dead turns".

  • Sidisi only tutors you one card, whereas Erebos allows you to draw multiple cards every single turn, and they don't even have to be on your turn.

  • Erebos is typically not a creature, and is also indestructible to boot. All you have to worry about are rarely played cards that exile enchantments or bounce permanents to hands. When he is a creature, his body is stronger than Sidisi's, if you have to resort to combat.

  • Erebos stops incidental life gain, making sure Necropotence, Mana Crypt flips, and any lands like City of Brass or Ancient Tomb leave their mark for good.

  • Since Kaladesh/Aether Revolt, there have been a TON of new toys put in for EDH. One of the huge ones is Aetherflux Reservoir. I've seen a ton of storm lists even cutting their storm cards since they can just aetherflux instead. Erebos stops it completely since he stops the life gain. A relatively minor ability shot straight up in viability since aetherflux's release.

Once you achieve infinite mana, you could cast Sidisi a few times to get the cards you need to win. But I believe the pure power of card advantage on the way to getting your infinite mana makes Erebos the stronger general. I won't make the claim that he or this deck are Tier 1 by any means. But Erebos on his own is at least Tier 2.5, and this deck has put up results against other top of the tier list decks that make it a solid Tier 2 in my mind.

Who am I?

Howdy. I've been playing magic since around 2004, but didn't have many people to play with nor a way to get cards outside of my birthdays and Christmas. When I was a little older, I fell in love almost immediately with Shadowmoor (Still waiting on a legendary Kulrath Knight, WotC!) and started buying a lot more cards and convincing my friends to play. I was more of a kitchen-table casual player until I graduated high school and decided to waste all my money on Magic and actually being a good player (the wasting money is the easy part, still working on the git gud part). Now, more than five years later, I'm a primarily EDH player and have a serious addiction to black mana. My rogues gallery of past decks include Daxos the Returned, Toshiro Umezawa, Jhoira of the Ghitu, Nekusar, the Mindrazer, Kaervek the Merciless , and Kambal, Consul of Allocation. Currently, I run Erebos and have been enjoying Yidris, Maelstrom Wielder as a storm commander.

The Deck

The deck has transitioned from Ob Nixilis of the Black Oath demon tribal, to demons with goodstuff, to goodstuff, to "mana tribal", to Erebos, God of the Dead being the commander, and finally being tuned into the list that exists today.

Better and better cards have been added over time. Where I once ran Increasing Ambition I now have a Grim Tutor , Reiver Demon became Damnation, etc. I used to balk at the thought of spending over 10 bucks on a card, now I have a Candelabra of Tawnos. My wallet wishes I hadn't gotten so into Magic, but it's too late now.

From the start, we're going to rush out our Crypt Ghast and friends as soon as we can and it's safe to do so. Somewhat obvious advice, but don't cast something important to the deck like that when three blue players have UU open. Before we get tons of mana, aim at getting Erebos in play early to start getting card advantage, as well as some of our utility cards like Sensei's Divining Top or kill spells/disruption like Dismember, Snuff Out, and Sadistic Sacrament. Casting SadSac for it's kicker cost is very fun, but nine times out of ten the better play is to play it early and eat 3 of the combo deck's best cards.

While we run quite a lot of mana doublers, the end goal is to get infinite mana. There are a number of ways to do it in the deck.

  • Rings of Brighthearth + Cabal Coffers + Deserted Temple with 6 swamps on field (Include Urborg to make the land count a lot less!). Or if you get lucky and happen to have a couple of the mana doublers out, swamps can take the place of Cabal Coffers!

  • Magus of the Coffers and any of Umbral Mantle, Sword of the Paruns , or Staff of Domination. 6 Swamps are required for the first two, 7 for the Staff. The downside to this one is that it is weak to instant speed removal like Path to Exile, and that Magus lacks haste. With enough mana, you can activate the untap ability in response and keep going, but you won't always have enough mana to do it "safely".

  • Basalt Monolith + Rings of Brighthearth . This is infinite mana, but not black mana which can be a problem if we only have limited black mana left. But we already run Rings for other synergies in the deck, might as well throw monolith in! Mana is mana, after all! You could potentially run Initiates of the Ebon Hand to convert it to black mana, but that's really up to you. I like the card but am not sure it's worth the spot.

If for some reason you can't go infinite, don't be alarmed. When you have 10 swamps in play that all tap for each, you can still do just fine.

Congratulations. You have mana! Now what? Use Erebos to draw until you get a tutor or two, then go for any of our wincons. Alternatively, get Staff of Domination or Rings of Brighthearth + Sensei's Divining Top and draw your deck.

Primary Win Conditions

Not Full Win-Cons but Still Useful

Major Strengths: Resilience, Redundancy, and Inevitability

  • Resilience:

This deck can bounce back from a lot of set-backs that other Mono-Black options can't, from what I've seen. Praetor's Grasp, Sadistic Sacrament, Jester's Cap, and similar cards don't hurt us as badly as they do to the "glass cannon" combo decks.

While dedicated combo decks are neutered by STAX, and control strategies are annoyed, we just wait it out. Eventually our mana will get us there, especially if another player can break the Winter Orb , Stasis, etc. before our turn.

  • Redundancy:

Somewhat tied into the resilience, with so many different avenues of play and dropping our opponents life totals, having any one card get countered, exiled, or otherwise stopped doesn't affect us that bad at all.

This also comes into play with our mana. From the literal mana doubling of Doubling Cube to the +1 mana cards like Crypt Ghast, Nirkana Revenant , Caged Sun , Gauntlet of Power , and Bubbling Muck, to Liliana of the Dark Realms 's Emblem, we have a lot of ways to "ramp" ahead of our opponents.

  • Inevitability:

The longer the game goes on, the more in our favor it gets. While many decks can make that kind of blanket statement, Erebos personifies it. As the game transitions into "the late game", more than a few decks start having fewer and fewer cards in hand. With our giant pool of mana every turn, Erebos keeps us topped off faster and easier than most other decks. He also has the benefit of doing this whenever we want, so we can get around max hand size limits simply.

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Major Weaknesses: Mass Land Destruction, Being Mid-Range, and Mana Dependence

  • Mass Land Destruction:

Pretty straight-forward. We get a ton of mana, but it's tied to having a ton of swamps in play. One well placed Armageddon can nullify us for a long time. Crucible of Worlds and to a far lesser extent Yawgmoth's Will can help get back our lands, but it will take a lot of time to rebuild properly. (But don't forget, time is the one thing we don't mind being on our side!)

  • Being Mid-Range:

Sadly, sometimes people have their perfect opening hands. Sometimes we have to mulligan to 6 or even 5 and lack the gas to keep up. While we aren't nearly as soft as other combo decks, we trade speed for it. Don't expect to win before turn 8 or later, unless you get exceptionally lucky. Your only real saving grace for being mid-range is that you can seem to be less of a threat than you actually are. People know Crypt Ghast will let you have a ton of mana. But is it worth countering Crypt Ghast if the next player can cast his Teferi, Temporal Archmage, Zur the Enchanter, or Yisan, the Wanderer Bard freely?

  • Mana Dependence:

"Isn't every deck in Magic dependent on having mana?" Listen here smart-ass. You're right. But we're like mana addicts and start having withdrawals within seconds of not having any in our mana pool. The high curve isn't a big deal if you have Caged Sun and Crypt Ghast in play. But it is pretty likely that as your board gets more and more full, you're gonna get hit with some removal. Losing our mana doublers slows the game plan down considerably. Ideally, you can politic your way into not having things removed, or hope and pray to Erebos that another player has a scarier board than you.

Synergies and Cards to Tutor For

  • Rings of Brighthearth: What an all-star in this deck. 2 mana is negligible and allows you to copy Liliana of the Dark Realms , Sorin Markov, Karn Liberated, Erebos, God of the Dead, Planar Bridge, Deserted Temple , Sensei's Divining Top, Basalt Monolith, Staff of Domination, Candelabra of Tawnos, Expedition Map, and the four fetch lands! There's not much else to say besides learn to love this card.

  • Planar Bridge is a card I didn't think was all that, then someone convinced me to try it in ol' Erebos. Goodness gracious. This thing does more than pull its weight if it can activate even just one time. And with a Rings of Brighthearth in play, you are basically being given the win. You can play Cabal Coffers or Deserted Temple as your land for the turn, then use the bridge to find and put the other into play to go off a turn earlier than you would have normally been able to, just as an example.

  • Depending on opening hands, I aim to hit either Crypt Ghast or Liliana of the Dark Realms by turn 4 at the latest. If your opponents have many creatures on board and you don't feel safe dropping Liliana, consider just grabbing card draw like Necropotence instead.

  • Dropping Infernal Darkness early also won't hurt, as it brings almost all decks to a screeching halt, and lets you play most of your cards without fear of counterspells. I typically let it drain me for 3 or 4 turns before I let it go, hopefully it did it's job well enough that the important pieces are on board already and now I can go critical mass.

  • Vampiric Tutor with Erebos in play might as well just say ": Tutor for a card and put it into your hand. You lose 4 life." The tutor also works great with Sensei's Divining Top. Tutor for an instant speed answer and leave it there, then use Top or Erebos to draw it and cast it. Top can do this by itself, by leaving an Imp's Mischief in the top three at all times, ready to strike at a counterspell but staying hidden from Gitaxian Probe or similar effects.

  • Consume Spirit and Drain Life deal damage, they don't make the target lose life. Keep that in mind if someone has a Planeswalker they are close to ult-ing, or even just to ping them down before they become a problem.

  • Thespian's Stage and Vesuva don't have to be lands you control, if for some reason someone has a land you want to have, go for it. Ideally they would both be Cabal Coffers, though.

Pet Cards, "Secret Tech", and Jank

  • One of my favorites is Withering Boon, something no one sees coming, ever. Stopping hard to remove commanders before they hit the table, especially when blue players are tapped out is pretty valuable, both in the game itself and in the table politics.

  • Similarly, Imp's Mischief as a counterspell-counter, or changing a Beast Within's target from our Crypt Ghast to something of their own. While almost never relevant, there are still outliers like Blue Sun's Zenith or Stroke of Genius that someone could cast for a large amount we could steal. Even further outliers are the extra turn spells that say "Target player" takes an extra turn. Never count on those being cast, but if they are then feel free to giggle yourself to the bank.

  • I don't know if this counts as any of those 3 things, but Null Rod and Trinisphere are vital to keeping the other decks "fair". Trust me, when you have two or even three times as much mana as your opponents that trinisphere is not going to be bothering you at all. And while artifacts are pretty important to the deck, they're also WAY more important in decks that rely on them to help out their low land count (or if the wincon is an artifact... such as Aetherflux Reservoir).

  • Depending on the meta/event I run some of the "maybeboard" cards in the main, such as Darkness if it looks like Yidris or any of the various winning through combat phase decks are present (any of the Kiki combo decks, craterhoof shenanigans, or even Animar swings).

  • I have wanted to test Nightcreep very bad but haven't had a chance yet. On our turn, it is almost like casting Silence, once it resolves the only counterspells to worry about would be Force and Pact. If someone does counter it then that's one less counter in hand to hit your tutors/exsanguinate/yawgwill. However it can also be used in response to a High Tide, or to stall someone for one turn if you know you just need one more go around the table to win. Will update this section once I actually get a couple games in with the card being used.

Why X over Y?

  • Pestilence Demon vs Pestilence: Yes, 4 extra mana is steep. However, with the ease of extracting every ounce of mana we can from our lands that isn't so bad. In addition, there are times we damnation and don't have a way to throw a creature of our own on the board, letting Pestilence kill itself. The demon can also attack, and is flying, which can lead to some serious help against planeswalkers or getting in some serious damage to a player before their Ad Nauseam turn or draw from Necropotence. There's also some fun from flipping it to a Baneful Omen , as detailed earlier.

  • Any high cost mana doubler vs Extraplanar Lens: Originally I ran the lens, hence the Snow-Covered Swamps. But despite being cheap mana acceleration, it takes a land drop and can very easily 2-for-1 you. If I'm going to be hit by a Bane of Progress or Vandalblast I want to at least still have swamps in play.

  • Infernal Darkness vs Contamination (Usually with Bitterblossom or Ophiomancer): Infernal Darkness is one card, rather than two, which helps tremendously when trying to set up a "lock". On top of that, Contamination says "Type and amount" of mana, which means our Liliana emblem swamps, Cabal Coffers, and Nykthos all tap for 1 black mana no matter what.

Potential Changes or Replacements A.K.A. the "Maybeboard"

Maybeboard = Budget replacements or cards worth testing out. Things that will warrant inclusion if your (or my) meta shifts, or is already vastly different than mine. May also include cards I am trying myself before I dedicate a spot in the mainboard for it.

  • The tutors can be a little pricey... Okay, a lot pricey. Consider running Diabolic Revelation, Increasing Ambition, Behold the Beyond, or other more mana-expensive tutors instead of Imperial Seal and company if budget is a primary concern. I used to run Mirari to copy tutors and Exsanguinate, as an extra level of counterspell protection. Consider adding it back in if your meta has a lot more control decks than expected, or if you just don't want to spend so much money on the expensive tutors.

  • If you'd like to go for more devotion and creatures, Phyrexian Obliterator, Gray Merchant of Asphodel, and even Kokusho, the Evening Star can do work as you slowly drain them. As I mentioned before, if you are more partial to the Basalt Monolith + Rings of Brighthearth combo, or just find yourself having too much colorless mana, try out Initiates of the Ebon Hand and see if that helps any.

  • Life swapping cards like Soul Conduit and Magus of the Mirror , or even Tree of Perdition can be pretty fun tech against high health opponents, especially if you have someone like Oloro playing and Erebos hasn't been able to stick around and stop them. I don't personally advocate them, but they are even more ways to keep the budget down while maintaining synergy with the deck. Wound Reflection will trigger from the life changing, and you can get your own life pretty low with Necropotence, Pestilence Demon, Infernal Darkness and Erebos himself, so it's nice to have that potential to go back up.

  • Candelabra of Tawnos is a pretty big hit to your wallet as well. We aren't as dependent as a High Tide based deck, but it's still sooooooooo good. If you have to pick up one expensive card before any others, make sure it's this one. In the meantime take your pick with any of the more budget cards suggested.

  • Although my meta currently has little graveyard based decks, others will have more. Luckily, black has a lot of very good graveyard interaction. My top suggestions are either Faerie Macabre or Shred Memory. Faerie Macabre is pretty much uncounterable unless you get hit with a Stifle or similar effect (rare, especially in graveyard based decks), and Shred Memory can transmute you into Exsanguinate, Imp's Mischief, Demonic Tutor, Withering Boon, etc. However, I have also included a few other interesting cards to think about for grave hate.

What to Exile

Using Sadistic Sacrament, Praetor's Grasp, or Bitter Ordeal, we can strip an opponent's deck of cards. But what do you hit?

  • Priority 1: Game Winners. Laboratory Maniac , Food Chain, Tendrils of Agony, The Chain Veil, and other wincons should be your first target(s). Never listen to ANYONE who tells you something similar to "they'll just focus on not letting you win in that case!", especially not if its coming from the person in question. If they win, you lose. If they try to stop you from winning, you MIGHT lose. Always take those odds ;)

  • Priority 2: Support Cards. These are what the opponents decks like to have/use but aren't necessarily gonna win them the game. Realistically, you wont cast those cards often and NOT have a game winner target. The times we don't hit the game winner (for example, if it's in their hand), we can still hit things that support it such as Doomsday or Ad Nauseam to Candelabra of Tawnos or Second Sunrise .

  • Priority 3: Anything else. Go wild, 'cause you are either about to lose or about to win.

My Local Meta

The following are in alphabetical order, not in any kind of tier list. Last updated Feb. 14, 2017

My local playgroup's most competitive and cut-throat players pilot the following:

Decks that have been taken apart/less competitive players use:

As you can see, there are very few if any decks that can be considered mid-range like Erebos in my local meta. On top of that, most of the decks are combo decks or decks designed to beat combo decks. A meta where everyone is scared of others at the table will always behoove you with a deck like this. Honestly, the more competitive your opponents are, the better your chances of winning- they're going to do everything they can to stop each other while you just run away with the game.

Results

Every Tuesday we have tournaments at our LGS for EDH. On top of that we typically play 3-5 games a week outside of a tournament setting. I've had weeks where I won the tournament and most of the games in our spare time as well. I've also had weeks where I didn't come close to winning any games, sometimes back to back. If you are going to give the deck a try, don't play one game then decide if you like it, play it a few times and really get a feel for it.

Overall, I'd say Erebos wins between 25 and 30% of games played with a full table of competitive players and decks. I consider this to be a very high win ratio in a competitive meta.

As with any competitive deck, sitting down at a table of casual players utilizing their Masako the Humorless, Lord of Tresserhorn , and Ishkanah, Grafwidow decks will boost the win rate considerably.

Thanks for reading, any criticism/suggestions/questions are welcome! Be sure to upvote, it really helps my giant ego!

Suggestions

Updates Add

Cut most of the few remaining creatures in the deck, and added more STAX-light cards such as Chalice of the Void and silver bullets like Torpor Orb and Grafdigger's Cage. There's been a bit of a creature and graveyard shift in my local meta, but honestly looking at the deck I should've been putting these in regardless.

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Date added 7 years
Last updated 6 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

43 - 0 Rares

14 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.75
Tokens Emblem Liliana of the Dark Realms
Folders Commander Decks, dope, Potential Competitive Builds, cutthroat canon, Erebos, EDH Decks, Competitive EDH, Interesting Brews, Mono Black, Deck ideas
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