Scion of the Ur-Dragon
Legendary Creature — Dragon Avatar
: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
Printings View all
|Commander 2017 (C17)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Scion of the Ur-Dragon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
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Latest Decks as Commander
Scion of the Ur-Dragon Discussion
1 week ago
First, I love dragons!! That is my next EDH deck with most like Scion of the Ur-Dragon. Second, since you have some great ETB effects maybe try Living Death since they all see each other come in and it doubles as recursion in case your babies get murdered and removal against opponents flyers.
1 week ago
One thing I struggle with when building EDH decks is, sometimes, I feel completely out of my element. It's so hard for me to look at a card and build a strong working deck that I enjoy. What I have come to realize is that I keep building decks that are not how I naturally want to play the game, backing me into a corner.
I'm looking for Commanders who are more so directed toward "Timmy players".
- Red, which is my favorite color
- Tokens (Mainly as a subtheme but a key part of each deck)
- Wanting to attack nonstop
The issue I've come to realize is that, basically, they are functionally identical: "Make tokens and attack".
While I do very much so enjoy this, I also don't want to feel bummed out playing "the same deck", regardless of colors and Commanders.
I have a Nicol Bolas, Dragon-God Superfriends deck which makes me very happy to play as I get to activate a ton of Planeswalkers each turn, despite it being "technically illegal" as that's not a proper Commander.
I also have on here a Karlov of the Ghost Council deck, but while I enjoy gaining a ton of life and exiling tons of things it also feels... idk, kinda bad playing it. Like sure I'm having fun, but I feel like I'm just being an annoying prick about it?
I have plans on building a Saskia the Unyielding deck, too - and it's currently in works. However, I feel like pushing four colors is a bit much for me. Not really sure how to focus it. I was going to use blink / flicker effects to pop her in-and-out of play so I can change her target on the fly. Sort of name one player, attack a second player, blink her and name the second player so they take extra damage. Idk, just an idea.
But again, it feels like every deck I build that I actually ENJOY playing revolves around the same basic premise: "Make tokens and attack" - as I stated above.
So does anyone know of other Commanders aimed at Timmy players?
To be clear, I'm okay with losing. I don't mind sitting down with a deck and playing and losing, as long as I am having fun playing the deck itself. Though, I do want it to be able to win. I don't want to spend several hundred dollars on a deck that loses 90% of the time :(
2 months ago
ZendikariWol most of the people i know also don't have literally thousands of dollars to spend on manabases, but we also just like seeing each others brews without our creativity being limited by our wallets. a nice proxy set of every fetchland, every original dual land, and every shock land already fills out 30 land slots in our rainbow builds. we just don't see the need for someone to essentially choose between a used car versus playing a Scion of the Ur-Dragon deck when there aren't even prizes available lol
2 months ago
Cards to consider cutting:
- Fountain of Renewal
- Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
- Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
- Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
- Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
- Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
- Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
- Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
- Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.
If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.
Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.
Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.
2 months ago
I'm doing well; hope you can say the same?
As to this deck, I have indeed pivoted toward midrange combo (vs midrange tribal/aggro w/ combo backups). The downside is that it doesn't play out much like a tribal deck; tribal and the commander here are more like red herrings, where you seem to be a slow, janky beaty face deck but then threaten combo wins relatively early/consistently.
For now I drew a line at not including the Animate Dead and Worldgorger Dragon combo, as that fits more neatly into Scion of the Ur-Dragon lists, and the one thing I like about this list vs that one is that this list never plays out exactly the same; you pivot your lines and tutor lines based on the table and what you're drawing into.
The only changes I would make at this point would push it toward increased, linear consistency and interacting on the stack, and at that point it'd just be a cEDH Scion build. Which, to me at least, is less fun.
As to Smothering Tithe: Its positive application outside of wheels can depend entirely upon how aggressively the table respects it . . . much like a lot of the staple blue tax/draw cards. But even if people are tapping down for it, you either end up with up to 8 mana by turn 5 or slowing down the game for everyone, which plays into the midrange pace nicely. I would probably cut it without the wheel package, though, for a splashier rock like Gilded Lotus, if that answers the question.
2 months ago
5c CMDR Options Show
If we consider the options available you can likely rule out tribal commanders like Slivers, Dragons, Atogs, Scarecrows, and Elementals. I'd include Allies but they have some good ETB effects so it could be an option. Golos and Niv Mizzit have thier own ETB effects, Korona could be blinked to avoid switching control. Kenrith has utility, politics, and reanimation to reuse ETBs. Morphron and Jodah could be combined to make creatures free. Capt. Sisay can Tutor legends, or if you just want colors Progenitus or Ramos could be there as an alternate wincon via CMDR DMG. And lastly you could use Child of Alara as a "Nuke Button".
That's my take. Would need more on what your goals are besides Blink because there's lots you can do with these options.
3 months ago
That's all lovely and good, but a deck running 33 lands, every 0 and 1-mana ramp spell, every tutor, etc. is playing a very different game from anyone running Shivan Dragon. There's a cEDH dragon deck led by Scion of the Ur-Dragon, but it's not feeding red mana into firebreathing.
I play Jason Alt-style 75% decks. I sat down against a cEDH elfball deck, played one game against that Legacy-powered monstrosity, and refused to play against it ever again, because I will never own a deck that has $2000 worth of fast mana and fixing. They're different formats, and that is established during the turn 0 talk.
5 months ago
Iltimau, Wildform Master
Legendary Creature - Human Shaman Warrior
At the beginning of your upkeep, you may exile a creature card from your hand that shares one or more colors with Iltimau, Wildform Master. If you do, draw a card.
: As an additional cost, pay the mana cost of any creature you own in exile that shares one or more colors with Iltimau, Wildform Master. Until end of turn, Iltimau, Wildform Master becomes a copy of that creature.
The idea here is that you can exile a powerful creature, while having near-endless use of it if Iltimau is your Commander. You can also combo together some awesome creatures if you have a ton of mana open, as you can stack them together similarly to Scion of the Ur-Dragon while they sit on the stack.