|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Time Spiral (TSP)||Rare|
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Scion of the Ur-Dragon
Legendary Creature — Dragon Avatar
: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.
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Scion of the Ur-Dragon Discussion
21 hours ago
I followed your instructions, this is the search results:
on page 2, there is the first Scion of the Ur-Dragon deck and there are more after this.
As I said, on the back end side of things it looks like the filter uses a "general contains 'XYZ'" rather than "general = 'XYZ'" query. So for this corner case (since 'Scion of the ur-dragon' contains 'the ur-dragon') there is no way to differentiate.
1 day ago
As the title states, I'm having issues for searching only The Ur-Dragon decks when I type it into the commander search box, as it also comes up with Scion of the Ur-Dragon decks. Is there a way to search that I only get Ur-Dragon decks and not Scion decks, like being able to exclude Scion from the search? Any help will be appreciated.
2 days ago
Hello CinnaToastKrunch. Well you want some advice on cuts right? Well lets get it shall we. I am going to just go down the line and see what we can do and start from the beginning.
Creatures that should be cut: Boneyard Scourge, Territorial Hellkite, Tyrant's Familiar, Thassa, God of the Sea, Skithiryx, the Blight Dragon, Spellbound Dragon, Kruphix, God of Horizons, Scion of the Ur-Dragon, and Hellkite Charger. These guys are very iffy and I personally not a fan of them, especially the first two. Whatever territory that hellkite is being protective about, he can keep it cause it isn't worth it. I wanted Boneyard Scourge to do more instead of just be an annoying 4/3 that just keeps coming back. It is also hard to pay its mana cost at times cause we as dragon deck users tap out a lot. The gods aren't doing much for the deck and I think just bog the deck down. Have you always been happy to see any of those gods upon drawing them? I am also not a fan of Scion of the Ur-Dragon in this deck, especially with a lack of recursion. If we recurred more, then yeah he would be great, but you don't have many recursion spells right now. Skithiryx to me is just so bad in this deck. He is a great card, but if you can't have him one shot people, then he will be removed before he becomes a problem. He also works better in a scion deck where scion can become skithiryx and one shot people for infect out of no where.
Creature that might be cut: Crosis, the Purger, Intet, the Dreamer, O-Kagachi, Vengeful Kami, Niv-Mizzet, the Firemind, Taigam, Ojutai Master, and Rashmi, Eternities Crafter. These guys are something that you must think about. I feel that the first two can be lacklust at times without scion, and some of them just get removed. Lets face it, if crosis doesn't have haste, people aren't going to let him stay. Niv-mizzet will depend on your draw package, but by himself, he isn't that impressive. Taigam is cool, but to get that rebound, he has to attack, so I feel he isn't that good, but if you want protection, maybe try City of Solitude. Rashmi, this is a card I haven't seen before and interests me, however, would prefer to run something like Maelstrom Nexus to get those cascades. She is essentially cascading for you but only the top card, and it might not hit every time.
Planeswalkers: I have no experience with Nissa, Steward of Elements, so I am unsure how she really function. Seems okay in reason, but at the same time, she is a huge mana dump that might not get you far. I think your other two planeswalkers are far superior to her and should keep them over her.
Instant; I am unsure about just the lone Counterspell. Seems odd, but might come in handy at times. I am thinking of throwing in a Mana Drain is I can get one. I would also recommend some more single target removal. Never know when getting rid of a creature or enchantment could save you the game.
Lands: I will not make any suggestions and what to cut here, because I think people should have an idea of what to cut for lands as they play the deck. Especially if they don't get the proper fixing of lands for them. I will however suggest that 44 seems a little high for my taste. I like running 37-40 as my personal preference.
Enchantments: Crucible of Fire, and Exploration. If you keep the high land count, then exploration might be worth it, but Burgeoning could also go well with said high land count. With that being said though, eventually you will run out of lands, and you need draw power to refill the hand after playing all of your lands. Crucible of fire I find is not worth it. Why not run Door of Destinies if you really want to buff your dragons, but here is the main question. Do you really need the extra damage buff on dragons? They hit really hard as it is.
Artifacts: Armillary Sphere, Mirror of the Forebears, Paradox Engine, and maybe Fist of Suns. The paradox engine should go as you are not running enough rocks that can take full benefit of the engine to do its job. The mirror is cool, but the targets it can copy are few. Remember that most dragons are legendary and this mirror still becomes a copy of said legendary dragon. Can only have one legendary dragon of the same name out at a time. First of suns just reduces the cost of our commander and I found it drawing it late game was just a huge letdown and not worth my time.
Sorcery: Index, Time Stretch, and Time Warp. I am unsure on these. Index is cool, but I think I would rather just use Fact or Fiction and Treasure Cruise. The extra turn cards are good, and they are strong, but here is something to think about. When you go for that extra turn, are you in a board state to do so, or can you kill somebody right there with that extra turn? Maybe can you kill two people. I think with extra turn cards, you better be going off and killing at least 1-2 people to make it worth it, other wise you painted a giant target on your self because people now know you run extra turn cards in a dragon deck.
Anyway, these are some of my two cents on some of the cards in this deck. Now I want you to remember, these are SUGGESTIONS. It is very important to make a deck your own and continue to develop it so that it suits your needs, and your current playgroups needs. Love a specific card, then by all means, run it. I am a huge fan of all the dragonlord cards and love them. I run all but Dragonlord Silumgar, but even I have been thinking of putting him in for the fact it can steal a planeswalker. The point is, when making/playing a deck, one needs to sit down and think about how good a card is going to be in certain situations. As I said about Fist of Suns, great early game, huge let down late game. Dragonspeaker Shaman, great for all your dragons, doesn't do crap for any of your utility spells. These are all examples of cards that can do great, but when actually playing them, they are lackluster and it could be better to run something else. I also apologize that I haven't suggested cards to replace the ones to be removed, but I think you can handle this department. Just think about what you want to do, and the answers will come. I will make one suggestion though. Selvala's Stampede. This card is game breaking and it is just to much fun.
I hope I haven't crushed any dreams or anything like that. Remember I just made suggestions and only want to help focus your direction to what you want, from here, you then need to decide what you want your deck to do. Have a great day Krunch, and stay safe.
5 days ago
Ghostly Flicker and Rite of Replication both remain because of their different applications outside of the combo, as you said. Ghostly Flicker gets value out of some of our ETB wizards and, in the worst case, is expensive protection for our high value wizards. Rite of Replication can see huge results if we copy or kick copy something valuable.
I would remove Rite of Replication. It's more of a pet card for me at this point; yes, it can be valuable, but often a bit slow. The others are far faster combo pieces and have more inherent value.
Against the dragon deck I will be playing against, the matchup is difficult. Grixis has a tough time dealing with enchantments, and the brew my friend plays utilizes them heavily. I have to mulligan for counters and removal and often wind up losing tempo because I have to be wary of him casting huge fliers such as Scion of the Ur-Dragon that become difficult to get rid of.
I don't think the life loss should be too worrisome. We don't have many effects that drain ourselves, and if you're looking to combo out quickly then life shouldn't matter too much in my opinion.
5 days ago
@DrkNinja: Please nothing has been offended. You made suggestions and it is okay. Yeah do I want to run The Ur-Dragon, but I still won't deny the power that the Scion of the Ur-Dragon brings. Thing is though, I have everything I really need to convert the deck over to scion when I want to. I might not have Reanimate, but that can easily be fixed. Thing to remember is that while yes a commander game is still reliant on the commander, this deck can still basically function without ever casting The Ur-Dragon where scion is needed to be cast. Yeah it is a lot of fun cast The ur-dragon but he isn't needed for every situation. I also agree that using scion to dump the ur-dragon into the graveyard just to recur him multiple times is great, but I have gotten The Ur-Dragon out on turn 5 before. Is it hard, sure, but still not impossible. This deck has competed with some of the other power house decks in my group. I have a friend who has a decked out Yidris storm deck, another with a not as decked out Yidris storm deck, another with multiple infinite combos in a Mikaeus, the Unhallowed deck. This deck has competed fine against them. Gotten mana screwed a few times, but that is all a part of the building process. Hence why I am thinking of a paradox engine build with more mana rocks, signets, and draw power. All things to think about. So please nobody was offended, would I prefer to see comments on The Ur-Dragon, yeah, but tis life and I knew it wasn't going to happen all the time. So if you have other suggestions for The Ur-Dragon, or maybe even suggestions for a scion deck, I am listening. I might decide to pick up a second dragons precon just to build the scion deck. A shitty land base will more than likely be in that scion deck but I could still build it.
@CinnaToastKrunch: Hey there Krunch. I am glad you enjoyed the deck. It has been a work in progress and I love the concept of what it does. Intet, the Dreamer is a great card and was something I was considering building a deck for, ultimately I did not, but he is still a great commander. I will have a look at your decks when I get some time for them, maybe leave a comment and see what I can do to help. Please check back often for updates here, I am still moving things around and deciding what direction I want to go with it. Maybe more ramp, unsure right now. Anyway, please compare all you want and have a great day.
1 week ago
Definitely agree with you DRACULA150704, Vampiric Tutor would be a perfect upgrade in place of Diabolic Tutor. Someday it'll happen! It's just not a cheap card to buy and I have many decks in need of pricey cards like that ;)
I'm less interested in Scion of the Ur-Dragon, mainly because I already have two 5-colour EDH decks - Eldrazi (lol) and Allies. I kind of just wanted a 2-colour Dragon deck and someone in my playgroup had already built an amazing Atarka deck. Sadly, I can't just add Scion to this deck as its colour identity doesn't match and the landbase wouldn't support it.
1 week ago
I think you underestimate Fist of Suns. Getting it out and being able to cast your commander is amazing. He is a huge draw engine and lets u play a card for free. complete gamechanger once he comes out. Also i think Intet, the Dreamer and Scion of the Ur-Dragon deserve a spot. Intet also lets you play cards for three measly mana and scion is another gamechanger. From the last few games ive played these cards have completely changed the game in my favor.