Scion of the Ur-Dragon


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Time Spiral (TSP) Rare

Combos Browse all

Scion of the Ur-Dragon

Legendary Creature — Dragon Avatar


: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle your library.

Scion of the Ur-Dragon Discussion

VexenX on [[Primer v1.0]]-Omnath, the Angry Wet Jelly Bean!

3 hours ago

Starsky2814: For me a combo is only as strong as its pieces. Peregrine Drake is just not good by itself, and that really turns me off to adding it. If I wanted to make this the most streamlined deck, I would just add all the creature tutors out there and then use the Deadeye Navigator + Peregrine Drake combo all the time. However, any deck with can do this, and I want this deck to be something unique, at least to me. I would like to believe my Omnath, Locus of Rage Primer helped bring light on how cool that commander is by doing some really unique stuff. Sure, Lord Windgrace took some of the "Lands-matter" hype last year, but the deck is still really sweet. With Omnath, Locus of the Roil , I am trying to make a commander deck that is unique in a way, but also powerful. I have actually removed all Tutors from all but two of my commander decks, just because I wanted some variety in play. I just came to realize I really don't care about winning every game as long as I have fun and my deck does cool things. This is also a big reason I changed my Scion of the Ur-Dragon deck to an The Ur-Dragon deck. I was just bored of winning games the same way over and over.

I hope this explains my reasoning. Every play group is different and every individual player is unique. This is just my philosophy! My dream with this deck is to win with 4+ Omnaths in play (or flicker him 4+ times in a turn)! Stupid stuff like that is what makes Commander so great!

Zeal_Amaranth on Zeal_Amaranth

6 days ago

Not a problem! Off the top of my head, I would go with the ones I suggested. This one is more of a personal preference, but I have Sheoldred, Whispering One in my deck as well. She may be high drop, but once you get her out, your graveyard becomes much more reliable. You might wanna look into Patriarch's Bidding too. Im guessing your commander is Scion of the Ur-Dragon ?

I don't think Taigam would give you much value. And if you are gonna use Hellkite Charger , I would suggest considering Bear Umbra to really get that broken combo.

bushido_man96 on Dracarys: The Ur-Dragon Commander

1 week ago

Zendikar Resurgent might be a draw option to consider switching with one of your others. The mana boost is great. Also, since you are running a considerable amount of legendary creatures, you might consider running Primevals' Glorious Rebirth . It can act like a second copy of Living Death that works just for you. And if you happen to pitch a bunch of legendary dragons into the bin with Scion of the Ur-Dragon ...then the payoff is huge. I run it in my Ur-Dragon deck and I really like it.

AKBZ on Niv mizzet parun, firemind and ...

1 month ago

Play Scion of the Ur-Dragon as your commander and play 5 color reanimator.

ThrunTheTroll628 on Commanders by Power Level [EDH Tier List]

1 month ago

Why did we remove Scion Druid Win for Scion of the Ur-Dragon ?

As time goes on I feel that Hermit Druid is less and less competitive, but I believe it is still the optimal way to play Scion.

NeonEndymion on The Ur-Dragon

2 months ago

You bring up a few good points here——primarily in the "play a little slower" observation.

I think something this strategy wants to lean more on is being a midrange/slow combo deck; "I'm just playing big, dumb, fun dragons!" is kind of the message you want to send, so quickly dumping your hand and policing the board with a wipe doesn't play into that. I've won far more games w/ Savage Ventmaw + Aggravated Assault than anything else, and I'm thinking now that that should just be the primary line that we're sandbagging until we can set up protection to drop both on the same turn with backup (ideally Conqueror's Flail or Dragonlord Dromoka ).

Under this playstyle, Teferi's Protection is much more valuable and flexible than Toxic Deluge , and Patriarch's Bidding is less a backup wincon than a recovery/value card.

The secondary line then becomes a grindier mix of go wide/beatdown, either/both via combat damage and/or via Dragon Tempest / Scourge of Valkas pings. The whole reanimation plan, especially with a mass binning into Patriarch's Bidding or Living Death , feels more like a Scion of the Ur-Dragon as Commander strategy, and we don't have the slots, the bigger support package, or the curve (or the need, really) to focus on it, it might be another trap pulling the gameplan in too many directions.

I haven't at all missed Thunderbreak Regent so far, and I'm actually happier for the time being having the extra land. Especially with the slightly slower gameplan (but lower overall curve with more consistency/smoother draws and mulligans). And with the Planeswalker package removed, Forbidden Orchard doesn't have as much of a downside, and can actually be a bit of a political play at any point in the game that takes some focus on you or gives minor resources to someone you had to hit with spot removal to try and avoid their targeting you back, but my list needs more fixing than yours due to the halved fetchland package.

Since some of my gameplan is playing on people's perception and sandbagging to mess with their ability to threat assess correctly, and since I'm seeing this primarily as more of a 50-75% deck that can kind of hang with higher power but likely not optimized tables, I'm actually thinking of holding off both on the full fetchland package as well as any ABUR duals. In paper, at least in whatever passes for a local meta around here, threat assessment isn't often, objectively, very good, and I've sat at more than a few tables where you can tell that a "Geez, your lands (or cards) are super expensive!" reaction can sometimes be enough on its own to have you targeted as archenemy; this deck doesn't play archenemy very well.

Vlasiax on The Ur-Dragon

2 months ago

Yeah, the double colored symbol in casting cost definitely was on my mind regarding Kindred Discovery .

Also as I am looking at the deck I see a trend: our Dragons have abilities that synergize well with others or have standalone effects that are very good but Hellkite Tyrant lately looks like it does belong in an artifact or Scion of the Ur-Dragon deck more than The Ur-Dragon - do you think it might get cut out for lower CMC interaction or card draw? As I said earlier sometimes it's better to blow things up instead of stealing them.

InSanor on Ur-Dragon

2 months ago

Easiest way to get something on grave is with Scion of the Ur-Dragon . Of course there are cards like Entomb or Jarad's Orders too, to cut the steps needed, but it might be hard to find room for those cards if the grave abuse is not the main thing of your deck.

Commander is a slow format.. at least usually, so the need for the ramp is often compensated by Ur-Dragon's Eminence ability and with ramp sorcery spells. Manafixing might be the real issue though. For extra protection cards like Propaganda and Ghostly Prison are good to buy some time to gather your resources and army.

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Scion of the Ur-Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%