Sliver Queen

Sliver Queen

Legendary Creature — Sliver

: Put a 1/1 colorless Sliver creature token onto the battlefield.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Commander's Arsenal (CMA) Rare
Stronghold (STH) Rare
Magic Online Promo Cards (MOP) Rare

Combos Browse all

Tokens

Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Sliver Queen occurrence in decks from the last year

Sliver Queen Discussion

qwertyking on RAINBOW SLIVERS

4 days ago

I would throw in Sliver Queen, Coat of Arms, Belligerent Sliver, Bonescythe Sliver,Lavabelly Sliver, Sliver Hivelord, Sliver Legion, Sliver Overlord, and Syphon Sliver. I would remove a lot of the slivers that give other slivers an ability that costs 2 mana to activate.

jaymc1130 on A single Hivemind - Slivers

6 days ago

If you aren't opting for a Food Chain type of line with The First Sliver then there are often more capable sliver commanders, especially for budget decks or more casual settings. Sliver Overlord does lend itself to execution of the self contained sliver based infinite combo line. Tutoring for Heart Sliver, Manaweft Sliver, Basal Sliver, and Sliver Queen and getting them into play allows you to generate infinite mana by making a new sliver, taping it for mana, saccing it for mana, and then using the to make another new sliver and repeat the loop. From here there are any number of ways you could choose to win with Sliver Overlord, just making an infinite army of slivers, melting face with a something like Acidic Sliver, or drawing out the whole deck with Mnemonic Sliver. Some of your friends might not like the power level of this line of play if the group is more casual, but without a consistent means of engaging the cascade ability of The First Sliver from the command zone a swap to this as the primary line of play for the deck would certainly improve performance and consistency. Training Grounds and Biomancer's Familiar are good support cards to include to facilitate cheaper ability activations.

Superman53 on If Kobolds Could Kill (Explosive, Turn 1 Win)

2 weeks ago

I had a 5 color Sliver deck that used a similar method to combo out... the good ol' Recycle and Aluren combo. Add in a couple Heartstones and a Sliver Queen. Earthcraft made for infinite creatures too! It took a little bit to set up, ensuring your ramp could get both the green enchantments on the board early enough. Basically, Alluren made all Slivers into 0 CMC creatures (like the Kobolds), during Tempest/Stronghold.

enpc on Good Commanders for Superfriends

2 weeks ago

Sliver Queen is still one of the strong contenders. Gives you access to WUBRG and can make blockers for cheap.

Mortlocke on The Queen's Egg

1 month ago

"Question: why no Heartstone or Zirda, the Dawnwaker?"

Zhugo12, thanks for asking that - I've already got an answer pre-baked in my head regarding Heartstone, and that's an easy one to answer - because if you read the card closely, it awards the cost reduction of abilities to all creatures on the board. Let me be clear - in cEDH you do not help your opponents under any circumstances - doing so is akin to either forfeiting or playing kingmaker. Before you even think "Oh, but you can use it with..." No. I'm not going to have a card in this deck that is essentially dead until I get Sliver Queen and Basal Sliver on the board.

As for Zirda...the short answer is that I would essentially have to cripple my deck in order to fit Zirda in as a companion. There's a sizable number of permanents in the deck that do not have activated abilities, namely Mana Echoes, Training Grounds, Mirri's Guile, Mystic Remora, Sentinel Sliver, Sliver Overlord (the list goes on, you get the idea) would have to be removed or substituted for just one card that provides a nominal boon at best. What's amusing is that even the other card that you mentioned Heartstone can't even be included alongside Zirda. Heartstone is a static ability (it's always on), not an activated one (which requires some sort of payment to activate - , pay , etc)

Additionally, Zirda is a filthy non-sliver. Yeah. I said it. I don't like non-slivers in my Sliver Tribal deck. I can't even tutor for it using the Commander's first ability. I'd have to waste a tutor to fetching it as opposed to getting a Mana Dork or an actual Wincon. Zirda doesn't contribute in anyway to the cohesive strategy that Slivers bring - not awarding any special abilities tha

offspring on Sliver Queen

1 month ago

Nice deck, Mat!

First thing I noticed is 43 lands. That's about as much as I run in my Azusa, Lost but Seeking EDH. I see you like your nonbasics, as I do, but even in a 5 color deck where mana fix is the key to success like this one, 43 is a little much I think. Couldn't you try to remove some of those? I'd be inclined to remove three to five filter lands such as Cascade Bluffs. (I get that Sliver Queen likes her mana, by the way, and I also see that with Training Grounds, every land is a sliver...)

Furthermore, I love your Coastal Piracy. Hard to judge how it performs, but probably quite well in this deck. If you like it, it recently got an upgrade with Reconnaissance Mission. In addition, I'm a huge fan of Kindred Discovery which does pretty much the same here - but better, for one mana more.

Mortlocke on The Queen's Egg

2 months ago

bigrigroy, I think you should watch what you say about Amoeboid Changeling, he gets SUPER triggered real easy when you bring up Unnatural Selection...oh wait. Uh oh...I think he heard you!

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I couldn't help myself. So, let me bring up the simple pros and cons for each card.

Unnatural Selection

  • Pro: Is an Enchantment, and is harder to remove
  • Pro: Can fire off multiple times each turn for the low cost of per target
  • Con: Does literally nothing when Sliver Overlord is not on the battlefield. Additionally - can be considered a dead card when in an opening hand
  • Con: Cannot be tutored by Sliver Overlord. Would have to use a Demonic Tutor or Enlightened Tutor to fetch, instead of a game ending piece such as Mana Echoes, Sliver Queen, or any other mana rock that can advance your boardstate

Amoeboid Changeling

  • Pro: Can be tutored by Sliver Overlord, reserving other tutors in hand for more important pieces to fetch
  • Pro: Gains all benefits from other Slivers in play - possessing all the keywords and abilities, like a real sliver
  • Pro: In the rare edge cases where creature type matters for an ability to fire, Changeling can remove all creature types from a single target (e.g. - Shutting off Najeela, the Blade-Blossom's ability so that she can't fire off and create an infinite amount of Warrior tokens - yes, i've done this.)
  • Con: Has a puny weak 1/1 body, and can easily be removed.
  • Con: Has no real useful ability that makes it useful by itself.

To sum up my argument Selection is a gimmick that can't contribute outside of enabling Overlord to steal creatures. By itself, it just sits on the board taking up space not contributing. Worse yet, in hand it is a dead card that you don't want to cast unless you have Overlord on the field. Changeling is better because it's more than just a gimmick. Barely more, but it can contribute to your board in different ways by using the abilities of the other Slivers in play. Additionally, Overlord (OR Homing Sliver) can easily tutor it up - saving those valuable in hand tutors for other way more important spells.

Parry, reposte. - what say you now after reading that?

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