Sliver Queen

Sliver Queen

Legendary Creature — Sliver

: Put a 1/1 colorless Sliver creature token onto the battlefield.

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Printings View all

Set Rarity
Tempest Remastered (TPR) Mythic Rare
Commander's Arsenal (CMA) Rare
Stronghold (STH) Rare
Magic Online Promo Cards (MOP) Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sliver Queen occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sliver Queen Discussion

bushido_man96 on KayneMarco

1 month ago

Hello, KayneMarco! I wanted to drop you a line and get some advice. I was inspired by your Sliver Deck with no Slivers, and would love to try do something similar, but instead with Sliver Queen . I've got a copy of her, and would love to build something that isn't sliver-based and sliver-cheesy. I think her ability could play into some combos, though, and want to build around that. For instance, a sliver token in play, Ashnod's Altar , and something like Blood Artist is an infinite combo win. Some mana dorks and Intruder Alarm would produce infinite sliver tokens. Things like this. I just wanted to bounce the idea off someone and see what they thought.

Thanks for your time!

Forkbeard on Sliver Overlord: Slivers Gone Wild

2 months ago

Hell yeah Serom, Intruder Alarm is sweet. I used to have it in here but found it to be a little superfluous alongside Mana Echoes + the other Sliver Queen tricks. Combo redundancy options are fine, however the main drawback to IA is that it can benefit opponents just as much - as I'm sure you know, you need to be careful when you choose to slap this card down.

Mortlocke on multimedia

2 months ago

Hello again great mentor - I made an update to my Sliver Queen deck, and somehow lost all of the "show" and "hide" buttons in the accordion menu. I have no idea how I made that mistake...and am just facerolling on the keyboard. I'd appreciate any sort of assistance you could provide...but i'm wondering what did I delete? Warning: this is alot of code.

Code Show

draco89113 on Slivers... Because someone has to be that guy

2 months ago

Couple of suggestions; I'd add Cryptolith Rite for an added Gemhide Sliver like ability. (take out Farseek ) I'd add Basal Sliver for mana ramp as well. I'd maybe take out Vanquisher's Banner and/or Phyrexian Arena for Dormant Sliver or Kindred Discovery for infinite draw combos with Sliver Queen . Leyline of Abundance is also good for ramp and to beef up your slivers.

FenrisBurgess on Budget Almost-Competitive Slivers

3 months ago

Sliver and budget in a commander deck? Boi! W

  • The First Sliver is an objectively cheaper and better option than Overlord as you effectively get free slivers for each sliver you cast and the $$$ price is far less.

  • Morophon, the Boundless is also a cheap $$$ card that is an absolute must in a 5-color tribal deck.

  • Sliver Hivelord is not what I would call a budget card.

  • Your infinite combo requires a lot of pieces, and it (even with a tutor commander) is not likely going to be succeed due to the nature of the format. The cards synergize well, but there are simply too many of them to have the combo be a reliable win condition.

  • Some possible combos require Leyline of Abundance , but you are not running any general search besides Gamble and your draw is fairly weak.

  • I assume you are avoiding using Sliver Queen for the same reason I put duct tape on my wallet.

  • Look for more synergies besides infinite burn. There are a lot of slivers that boost power. You will want a back-up strategy of simply beating your opponent's to death if you can't find what you need fast enough.

Oblig eshim ush. Ji ah kuliem ela. Shashi narun nah.

DarkHero on Need help with Sliver EDH

3 months ago

I would say the one off slivers that only give +1/+1 seem silly, you would want to make as many slivers as possible. Focus on giving them haste, trample, some other kind of evasion. Then something along the lines of Beastmaster Ascension . In that sense I think Sliver Queen would be a better commander for aggro while your current commander is more for combos. I could be completely wrong, but for sake of cutting cards, I would just focus on your most aggressive buffs and subtract the lesser survivability and combo pieces in terms of slivers.

multimedia on Sliver EDH v1.0

3 months ago

Hey, saw your forum topic asking for help. Nice $850+ budget, but the manabase doesn't look like you have this high of a budget. You have $130 Sliver Queen and are playing Vivid lands?

Lots of good advice here about Slivers, but no one has said anything about the manabase? You can improve the manabase even on a budget, but if you're willing to spend some then great, but either way you can make it better. The Vivid lands ( Vivid Grove ) are not good. Even if you were playing proliferate which you're not; there are much better land options. The ETB tapped Fetch lands ( Flood Plain ) are also not good unless you are able to fetch dual lands that can consistently ETB untapped which you don't have here.

The Battle lands ( Cinder Glade ) are good budget dual lands, but only if you're playing a lot of basic lands. There's only 10 basic lands here which means consistently a Battle land won't ETB untapped and when you fetch one it will also ETB tapped. When you need five colors these Fetch lands are too slow and are not helping enough if all they're fetching is a basic land or a Battle land. Consider the Shock lands ( Overgrown Tomb )? You can fetch a Shock land and have it ETB untapped for the cost of 2 life. They could replace the Vivid lands.

If not willing or can't afford to add the Shock lands then another option to consider is adding the Tri lands ( Jungle Shrine ) replacing the Vivid lands and ETB tapped Fetch lands. Tri lands also ETB tapped and are not ideal, but they can make one of three different colors the next turn. Unlike the Vivid lands they can be tapped each turn after to make a different color of mana. The Vivid lands will run out of counters and then they become really useless in a five color deck.

Manabase changes to consider.

Add the Shock lands, cut the Vivid lands:

OR budget

Add the Tri lands, cut the Vivid lands and ETB tapped Fetch lands.

Consider land tutors: Crop Rotation and/or Sylvan Scrying ? There's several Rainbow lands ( Command Tower ) here that they can tutor for which can be helpful for color fixing. Fellwar Stone is a good two drop mana rock. Good luck with your deck.

Mortlocke on Sliver EDH v1.0

3 months ago

Caerwyn, I have a counter to some of your cut recommendations:

  • Lavabelly Sliver + Sliver Queen + Basal Sliver = Death by Boiled Eggs. Pay to activate the Queen 's ability creating a Sliver Creature Token. That token will have Lavabelly 's ETB effect, allowing you to target a player for 1 point of damage. Sacrifice the token using Basal 's ability generating which will be used for...yes you guessed it - another activation of Sliver Queen 's ability which will result in another activation of Lavabelly 's ability. Repeat the process of creating and sacrificing Sliver creature tokens until all would be egg-touchers are dead. That's a solid 3 card combo that's entirely tutor-able by the commander alone - that's why you should keep the Lavabelly .

  • Syphon Sliver = now, this is entirely dependent on how SHINOBIofFATE wants to build their deck, as this card would be valuable in an aggro focused Sliver deck - combine this with Essence Sliver + Bonescythe Sliver and you get not 1, not 2 but 4 triggers of lifelink per attacking Sliver. (technically, it's 2 triggers of lifelink, and 2 triggers of "Whenever a Sliver deals damage, its controller gains that much life." - if you're thinking "well didn't they errata that?" NO. You are wrong. This is an ability unique to Essence Sliver .) However, if they're going to pursue a Control oriented deck...then yeah, I'd stick with that cut.

  • Training Grounds is an absolutely must keep, if solely for the commander interaction. Saving mana per tutor (or steal when used in conjunction with Amoeboid Changeling ) pays in dividends.

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