Narset, Enlightened Master

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Narset, Enlightened Master

Legendary Creature — Human Monk

First strike, hexproof.

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Price & Acquistion Set Price Alerts

KTK

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Latest as Commander

Narset, Enlightened Master Discussion

BlueStar220 on Maleficent

2 weeks ago

Sparrowfan101, thank you for your comments and suggestions. I've been playing commander for over 6 years now and played with this deck countless times against other extremely competitive decks such as Teferi, Temporal Archmage, Thrasios, Triton Hero, and Narset, Enlightened Master.

Surprisingly, this deck holds up very well, and will win by a large margin. Most competitive decks win by abusing their commander's ability early game. My deck prevents them from doing so.

In general, I would agree with you that the avg. CMC does need to be heavily considered and be on the low end of the scale. But for this deck, I would make an exception. A lot of the high CMC cards in this deck are for mid-late game control/wincons. And I never have any issues with that, since this deck likes to shut down early game strategies.

I'm not considering this deck to be a tier one deck, but I do think its pretty high up there. In regards to my win combos, they happen almost every game. I have enough draw/searches whereby it is very consistent in how it wins/functions. The win cons specifically are actually not that complicated. The infinite turn combo is, at minimum, a three card combo. And using Omniscience + Enter the Infinite is just a two card combo. Most of the time, I will draw/search for a Pact of Negation and other counterspells to prevent others from shutting down the combo. This pretty much always assures the win.

Once I can play the entire deck (using either of the combos), I can use the infinite turns to deal infinite damage by either hitting players with creatures every turn (if they have creatures I could always board wipe and refresh the board) or by dealing damage everyturn with one of the following cards:

Sorin Markov's +2
Build up Nicol Bolas, Planeswalker and keep using his -9
Flayer of the Hatebound + Sac Outlet + Marchesa

Also, you mentioned that using Jace would kill him within three turns. That would be true if I needed to bounce Archaeomancer EVERY turn. But since I am using Time Stretch, I don't need to bounce Archaeomancer every turn. So I can simply use Jace's -1 ability every OTHER turn, making sure to use his +2 ability between those turns.

Just based on my experience, and what this deck has been through, I'm still willing to call this a competitive deck.

AdvancedSteelGuard on cEDH!!

3 weeks ago

I've never cEDH decks and I wanna start to playing in a more competitive environment.

I saw some people using Narset, Enlightened Master and I was wondering how relevant she in cEDH.

Any other suggestions are welcomed and appreciated.

But please leave out any decks that requires Timetwister. It's to expensive for my right now.

Thanks

griffstick on Scooping to Expropriate

3 weeks ago

Well Yennett, Cryptic Sovereign is basically a fair version of Narset, Enlightened Master but not really since once you get an extra turn you can start chaining extra turns and win just like a Narset, Enlightened Master deck. Have you ever played against a Narset, Enlightened Master deck? Its insane. The point is everyone scoops to Narset, Enlightened Master and if you built your Yennett, Cryptic Sovereign anything like that then people will scoop to any one extra turn 75 percent of the time.

Flooremoji on Enchantment Voltron Commanders

1 month ago

Narset, Enlightened Master is one of the more broken commanders, so you might get hated out like Zur. Mostly because of taking 5+ turns in a row with Time Walk effects.

ZendikariWol on Enchantment Voltron Commanders

1 month ago

Wow... all right. Update time. Upon further review, my choices have been limited to:

Narset, Enlightened Master: WHAT A TOPDECK!!

Tuvasa the Sunlit: Tuvasa + Unblockable = Profit

Zurgo Helmsmasher: I don't wanna blooock!

Last_Laugh on Enchantment Voltron Commanders

1 month ago

Narset, Enlightened Master... Strike them down with all your hatred, and your journey towards the dark side will be complete!

toothlessthedragon on This deck plays all the EPIC spells.

1 month ago

lotte3331 we've put very extensive research into this deck and we are 100% confident that we have done it correctly to account for any rules technicalities. TheGeneralAdvisor is correct, but I will try to provide additional clarity.

Hellcarver Demon's ability will trigger during the Combat Damage Step (once damage is dealt), and as a result of the wording on the card, "cast any number of nonland cards exiled this way without paying their mana costs," you actually cast the spells as part of the triggered ability's effects (still during the Combat Damage Step). This allows you to ignore any timing restrictions because you can't normally cast any spells during the Combat Damage Step. As the trigger resolves, you choose which spells go on the stack, and their order on the stack. The "Epic" ability (making you unable to cast spells for the rest of the game) does not take effect until an Epic spell has resolved, and since all of the Epic spells have already been cast before we get restricted by the "Epic" ability, all the spells will resolve normally during the Combat Damage Step.

This is different from Narset, Enlightened Master because he has different wording on his ability. The "Until end of turn" clause forces you to obey timing restrictions. Unlike Hellcarver Demon, Narset, Enlightened Master does not place any spells on the stack as the attack trigger resolves. Instead, the spells are put into exile as the ability resolves and you may choose to cast any of them later in your turn for free (while obeying timing restrictions).

Here are some links for rulings on relevant cards:

Narset, Enlightened Master: https://www.mtgassist.com/cards/Khans-of-Tarkir/Narset-Enlightened-Master/rulings/

Hellcarver Demon: https://www.mtgassist.com/cards/Rise-of-the-Eldrazi/Hellcarver-Demon/rulings/

Epic Ability (Enduring Ideal): http://gatherer.wizards.com/Pages/Card/Details.aspx?name=enduring%20ideal

SynergyBuild on Quest: The lost soldier

1 month ago

Actually, there is a deck that I alone am a proponent of. I have yet to see another player in all of my years of EDH, looking online, IRL, etc for this commander another user of it:

Lu Xun, Scholar General

This commander is simple, a powerful mono-blue commander that while being considered low-tier, can be a powerful unblockable voltron draw-engine, a normal draw engine, or something to attach non-voltron equipment onto.

Ever seen a player be blown out by a few damage? Sword of Feast and Famine making them discard a card, Sigil of Sleep bouncing their biggie into their hand, Sword of Body and Mind milling them ten, and Quietus Spike doesn't help matters on their end ;)

It isn't the best commander, no, however it brings a mono-blue aggro commander onto the field, and can play a great midgame and lategame need be. Like drawing cards? It has you covered, and with extra turn spells for more damage, stacking Tandem Lookout, Sword of Fire and Ice, Fireshrieker and Ophidian Eye or Curiosity, you are drawing some 8 cards a turn, probably drawing another extra turn spell in the process. Sounds like Narset, Enlightened Master some of the time!

Don't worry about the big aggro problems of not being able to deal with threats, you often don't need to tap out, holding up mana for a Swan Song, Counterspell or Into the Roil, sometimes even the overloaded Cyclonic Rift, while still progressing your board by dropping a one or two mana enchantment onto Lu Xun.

See my following three lists for budget reasons:

14 Dollar Super-Duper Budget Varient:

$14 Budget Lu Xun (Mono-Blue Voltron)

Mid Budget Varient:

Mid Budget Lu Xun (Mono-Blue Voltron)

High Budget Varient:

High Budget Lu Xun (Mono-Blue Voltron)

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