|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir (KTK)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Narset, Enlightened Master
Legendary Creature — Human Monk
First strike, hexproof.
Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.
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Narset, Enlightened Master Discussion
3 days ago
Shane.Allen: I win about 60% of the games I play.
Deck's I play against regularly:
Kess, dissident mage storm
Arcum Dagsson combo
Skithiryx, the Blight Dragon infect Voltron
Narset, Enlightened Master voltron
Niv-Mizzet, the Firemind wheel and deal.
So I'm always on my toes trying to stay competitive.
1 week ago
I never considered running a third color solely as a way to have an izzet commander. If that is something you would consider my money is on Narset, Enlightened Master. If the rest of your deck is solely non creature spells you can get a ton of free casts off. Not to mention coming with hexproof means that it is that little bit harder to remove.
1 week ago
It's my understanding that they're still working on the algorithm for the competitive bar. Even then, it's kinda a hard thing to quantify in a percentage and will never be perfectly accurate. Ignore it for now :)
I second pskinn, swap in Ramos, Dragon Engine for the commander.
Also Narset, Enlightened Master is a favorite of mine, great way to cheat out 'walkers.
P.S. I like any deck with Elspeth, Sun's Champion! Good stuff!
2 weeks ago
They both love Sensei's Divining Top let's just start with that ;D
I'm thinking if your goal is to achieve infinite mana; The Locust God is better with its dig-for-a-wincon loot ability. The fact that it comes back to hand after death makes The Locust God resilient, but works in bursts
Keranos, God of Storms can chug into the late game with a more consistent engine. He does need to be removed via sac, exile or -1/-1. Don't think I ever had to recast em a second time. You either won or you lost w him on the 'field lol
Haven't played izzet in a while; but ended up trading for The Locust God plus a lot of the key parts at once. I'm focusing on the tokens mostly, not really infinite mana via Deadeye Navigator Palinchron Isochron Scepter Paradox Engine. I took apart Narset, Enlightened Master for it (also linear)
It's all fun. Just build what you think will be fun and win!
2 weeks ago
Looks like a very solid foundation. As for certain cards to remove, I'm seeing some weakness in cards like Elixir of Immortality, Berserkers' Onslaught, Stranglehold and Reverberate for the following reasons: In commander, Elixir of Immortality isn't going to do all that much. 5 life isn't a lot at all, and although shuffling your graveyard into your library is nice, I think you'd be better off with something that buffed your creatures or mana ramped even more. As for Berserkers' Onslaught, although it is a good card, I think you'd be better off with something that helps you against evasion, like Spidersilk Armor or Chaosphere. Stranglehold is entirely about your meta and how your playgroup plays, but if you're not getting that much use out of it then I think it is worth taking it out. I say that because in my playgroup we search our libraries infrequently and for basic lands, and we rarely ever take extra turns. Now for Reverberate, although it is good for control, I don't see it being super helpful. That is, unless it was just a way to cheat a tutor not in your colors (like Demonic Tutor), or something of the like. I rarely ever see people play cards like Reverberate unless they're playing a Narset, Enlightened Master deck, but maybe that's just my playgroup.
A general rule of thumb I go by is a simple template created by the guys at The CommandZone Podcast, where they say to include 10 draw cards, 10 ramp cards, 5 single target removal cards, and 5 board wipes. I notice there isn't a lot of draw, so you might want to consider cards like Rishkar's Expertise, Mind's Eye, or Elemental Bond. For ramp, there's always the signets as well as Kodama's Reach, Darksteel Ingot, Burgeoning, etc. I know you wanted to have a small focus on removal, but it is hard to do that in a deck that loves creatures. I usually find that 5 single target removal cards works well for me (that is, various cards like Swords to Plowshares, Oblivion Ring, etc.). Since this is a creature heavy deck, 5 board wipes is probably a bit much, but 2 or 3 is fine. You could even combo with a Blasphemous Act + Heroic Intervention if you wanted. Just a thought.
I know this is a long comment but I hope it helped. Looks great, good luck!
2 weeks ago
Yidris, Maelstrom Wielder lacks White and Narset, Enlightened Master lacks Black and Green, all of which are really important colors for superfriends, even if you think Red isn't. Tamiyo, Field Researcher, Ajani Steadfast, Ajani, Mentor of Heroes, Liliana Vess, Sorin Markov, etc. Not to mention mana fixing cards like Oath of Nissa and protective cards like Sphere of Safety.
2 weeks ago
Eh I think honestly Atraxa and Ramos are hella borrrring and vanilla. Narset, Enlightened Master is my preference but Yidris, Maelstrom Wielder is pretty fun too. Always nice to have something to do on your turn rather than loyalty counters, pass.
2 weeks ago
My opinion is Atraxa, Praetors' Voice, as Proliferate is a very good mechanic for any and all Planeswalkers. The rest are just a little underwhelming. Of course I play more group EDH than I play 1-1, so if you play more of that variety, maybe Narset, Enlightened Master is better for that type of play. I will tell you though, if you get into a group game, Narset is really difficult to adapt to more than one player.