Kulrath Knight

Kulrath Knight

Creature — Elemental Knight


Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can't attack or block.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Shadowmoor (SHM) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kulrath Knight occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Kulrath Knight Discussion

Bobs_Army on Bad Medicine

1 month ago

What if you added Kulrath Knight. It would render everyone useless

burferking on Mathas, Bitter Hugs

4 months ago

Oh, with Mathas, you "automatically" need Bounty Hunter . Consider also Kulrath Knight and Tetzimoc, Primal Death .

PhthisisClock on Negative Creep Modern

8 months ago

MagicMarc, frousseau... thanks for checking out the deck!! The description isn't updated, but my list is current...

I've considered Kulrath Knight in the past, but generally I want to either chain-kill opponents' tokens with Blowfly Infestation or steal non-tokens with Necroskitter . Kulrath Knight would be a bonus with Necroskitter, but I really like the overall balance of the build currently. I'm not sure there is room for Kulrath Knight.

Yawgmoth, Thran Physician is one I am curious about. I plan to proxy test it and see how it works out.


MagicMarc on Negative Creep Modern

9 months ago

Hello, nice deck!

I did not see anyone mention this card yet and wondered if you might like it as a good anti-creature tool. Kulrath Knight has potential to totally destroy any opposing creature-based strategy and can with an evasive-wither body can be it's own win condition. It may not be appropriate to your meta but wanted to share it as another possible tool for the deck.

Bababad on Meren Pod -1/-1 counters

1 year ago

Kulrath Knight and Everlasting Torment can't be run in here because they have a rakdos color identity

Would recommend a few land dorks to recur to get you to midgame quicker. Sakura-Tribe Elder , Wood Elves and Nissa, Vastwood Seer  Flip get a lot of traction in every meren variant.

otherwise a fun build :P

bioboygamer on Mathas Curse

1 year ago

The_Fallen_Duke, thanks for the advice! Curses are the primary focus, although the deck is less about politics and more about bleeding out opponents while preventing them from hurting me. Effects like Ghostly Prison neutralize go-wide and token strategies, while the more Stax-y sacrifice effects take out large, individual creatures.

Assemble the Legion gets much, much stronger as the game goes on, and this deck very much wants to drag the game out. Mogis, God of Slaughter fills the role of a big, dumb creature that drains my opponents' life and denies them creatures. Bounty Hunter actually combos with Hunter of Eyeblights , Kulrath Knight , and Mathas, Fiend Seeker himself, who uses the same kind of counter. There's also some other cards that fit into this sub-theme, like Orzhov Advokist and Curse of Stalked Prey . Since the deck is focused on draining life from my opponents, any form of repeatable lifegain puts me at a disadvantage. Tainted Remedy pretty conclusively deals with that.

Of course, even if those are my reasons for putting these cards in, there's no guarantee that doing so actually works in the long run. I'll definitely look at cutting out some of the less useful removal.

biofreak on Hapatra, Vizier of Poisons - JLK | Game Knights #6

1 year ago

How about Kulrath Knight and Everlasting Torment ? Shadowmoor was great set for counters

BlackoutX on BG -1/-1 Counters

1 year ago

id suggest dropping 2 Fume Spitter and add 2 Glistener Elf instead. Fume Spitter is good for getting rid of pesky 1/1 creatures and making things kill able so id keep at least 2 for combos as well. Id also drop both of the Carnifex Demon but if you want to run 1 it wouldn't ruin the deck just hard to get out and affects your creatures as well as enemies. Id keep the Kulrath Knight since its ability is pretty good maybe drop 1 though. Also you should ask yourself how budget you want to keep the deck.

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