Creature — Elemental Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
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Kulrath Knight Discussion
1 day ago
Cultbrand Cinder, Kulrath Knight, Pyrrhic Revival, Everlasting Torment, Growing Ranks, Safehold Elite, Gravelgill Axeshark, Grief Tyrant, Heartmender, Fate Transfer, Reknit, Scar, and Scuzzback Scrapper aren't legal with Hapatra as your commander. Hybrid mana counts as both colors for the purposes of color identity. Maybe it shouldn't, but it currently does.
1 week ago
What's your plan? There's a lot going on here, and I have no idea what your goal is.
Are you trying to Combo out with Niv-Mizzet and Curiosity? Then you need more tutors and more draw-spells. (You also need tutors that are better than Rhystic Tutor - that card is terrible, and will pretty much never work in a commander game)
I see seven Walkers and several Oaths. Do you want this to be superfriends? If so, you need more walkers and more oaths. And a lot more board control (e.g., Life's Finale, Phyrexian Rebirth, Final Judgment, etc.)
Some cards just don't make any sense. Wall of Swords? This makes sense in a wall-tribal deck, but that doesn't seem to be your plan. Kulrath Knight makes sense in a counters deck, but that also doesn't seem to be your plan.
Even the mana-base is kind of.... scattered. You've got a couple signets and a talisman. In 5-color, you need to be focusing on mana-rocks that do 5-color fixing: Chromatic Lantern, Coalition Relic, even Manalith are excellent 3-drops. For 2-drops, look at Coldsteel Heart, Fellwar Stone, Star Compass. If you want Cryptolith Rite to do work for you, you need a lot more cheap, expendable creatures. Or some token-generation. Better to cut it entirely than to try to redesign the creature-base around it.
The rest just looks like a fairly random amalgamation of good-ish cards with no coherent end-goal or strategy. Figure out what you want the deck to do - how do you want it to interact with the board? How do you want it to win? Then work towards that goal.
4 weeks ago
I love the idea, but I don't see a wincon here,
infect ? but seems borderline possible.
Stealing your opponent creatures? with only 2x Kulrath Knight in here you might never draw it.
I would consider playing Phyrexian Obliterator Now it could pack some punch.
Also, you are running 62 cards. 60 is best for maximum consistency.
Goodluck man, I love the deck.
1 month ago
@GreenisGod, as mentioned previously, the creatures with wither are used more for defence and their abilities, rather than to deal damage. i.e. Kulrath Knight has some serious control potential, if your opponent isn't careful and Midnight Banshee can act as a slow, but effective board clearer, to make up for the lack of such.
2 months ago
I play Infect in Modern, and I have to say this is a very different idea than most Infect decks go by. I'm not saying it's unworkable but I will say that it loses to a lot, and I mean a LOT of decks in the format simply because you don't cast any spells until turn 3, and even then dropping 1 creature from 3 turns behind isn't enough to save the game. In order for this to work, you need to be able to interact with what your opponent is doing and survive long enough to get your combo out. I suggest:
-Hand disruption (4x Thoughtseize, 4x Inquisition of Kozilek mainboard)-Removal (Abrupt Decay, Maelstrom Pulse, Fatal Push, Dismember.) Stab Wound is too costly and doesn't even kill many creatures, also it doesn't put -1/-1 counters on the creature so you can't steal anything with it, Murder and Hero's Downfall are costly, and usually not very needed in the format. If you want to sideboard Hero's Downfall against planeswalker decks that might be a better option, but in that case I'd just use Vampire Hexmage instead.-Reduce your mana curve significantly, you want 1 and 2-drop creatures!-Take out Mikaeus, the Unhallowed and Kulrath Knight, just too costly and don't do much for your strategy.-Crumbling Ashes only kills off the creatures you want to steal! Better to use a removal spell to kill something that you can't steal, and leave the creatures with -1/-1 counters alive if possible.-Gift of Orzhova is kind of a dead card here I think, you have better 3-drops for gaining life that also put a body on the field, like Vampire Nighthawk who does a ton of work.-I'd also say to group your cards by type, not what they do... It makes it so much easier to see what needs tweaking if all the creatures, all the lands, etc. are where they're supposed to be.
4 months ago
Was going to leave this in the other comment, but it timed out...
About being split between infect and regular damage, i don't think it is much of a problem if piloted correctly. The wither creatures aren't meant to go on the offense, rather they hang back and support the mechanics of the rest of the deck. Midnight Banshee weakens all non-black creatures every turn with -1/-1 counters, Kulrath Knight takes advantage of all the -1/-1 producers in the deck to lock the enemies down for infect creatures to break through, Necroskitter recruits your enemies that die with -1/-1 counters; see where this is going?
This deck isn't designed to have a fast clock like most "traditional" decks that win via poison counters. The odd time you might win via normal damage, but that's likely because they got locked out :)
5 months ago
Kulrath Knight can apparently be quite gross. When our play group "went through that phase" of somebody wanting to play pEDH we all gave it a crack. As far as Commanders go, either Paragon of the Amesha or Dragonsoul Knight are both really good. Not only do they open you up to all 5 colours, but they both come with a really solid mana sink that provides evasion.
If you wanted to play G/R though, Bloodbraid Elf is the way to go.
5 months ago
Hey all. I am thinking about making a Pauper EDH deck and am looking for any tips on deckbuilding, manabases, any advice on the subject in general, or recollections of experiences while playing Pauper EDH.
So I know that in Pauper EDH you use an Uncommon Creature as the "commander" with the rest of the deck following color identity and I think my friend said something about 30 starting life rather than 40. I apologize for my ignorance on the topic, I just decided off an impulse to try it out..
Shaman of the Pack: It should be a simple concept. Flood out as many Elf creatures then drop Shaman to chip off some decent life from an opponent.
Dryad Militant: I dont know if GY hate needs to be (or is) a thing in pEDH but using the Miltant sure hates on Instants and Sorcery slinger decks.
Diregraf Captain: Obviously the deck would become a Tribal Zombie deck, boarding up as many possible Zombies to apply pressure. The added bonus of life loss when his fellow Zombies die under his reign is a-oh-kay by me.
Inkfathom Witch: As much as I hate to see the (2UB: unblocked creatures become base P/T 4/1) on a Dimir colored card I will admit it has me wanting to try it even more. It would be tricky but its time to live the dream folks.
Izzet Guildmage: I think I am going to love this guy leading a Countermagic/Burn deck. It would definitely add some much needed diversity to the line up of decks I am going to build.
Spellheart Chimera: This would be a more proactive approach to the line ups Izzet deck, playing marginally more interactive games than Guildmage would. I like this route but as I have said before I can make both lists and try them out.
Ascended Lawmage: Upon doing research for pEDH info multiple forums constantly referenced to the Lawmage due to her Flying/Hexproof body. This type of "commander" is very well placed to lead a Voltron strategy, doling out mass amounts of pain with either a menagerie of Aura buffs or attached Equipment.
Kulrath Knight: I saw this guy and an avalanche of dirty tricks ran through my mind. Playing this guy leading a -1/-1 centric, Aggro style deck would be fun in my opinion. That and I am curious to see how he would interact with other decks that try to power through with creatures.
Tattermunge Maniac: The main attraction I had to this guy as the Gruul "commander" was he is a T1 play that must attack each turn. An obvious Aggro "commander", I would love to hear any opinions of other possible Gruul Uncommons to lead the deck as well.
Sludge Strider: This would basically end up as an Artifact filled Drain 'n Gain deck in one of my favorite color combinations. I find myself slightly excited to see what could happen with this build.
Fusion Elemental: Goodstuff with a splash of beautiful 8/8, nuff said..
These are all just first thoughts, still missing some color combinations. I DO NOT want to delve into mono colored "commanders" for pEDH unless the Uncommon creature is worth the loss of color options. Thanks in advance for any help
Edit: If anyone would like to collaborate on one or some of these decklists, we can get in touch over Facebook or over PM here on T/O