Creature — Elemental Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
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Kulrath Knight Discussion
1 month ago
Was going to leave this in the other comment, but it timed out...
About being split between infect and regular damage, i don't think it is much of a problem if piloted correctly. The wither creatures aren't meant to go on the offense, rather they hang back and support the mechanics of the rest of the deck. Midnight Banshee weakens all non-black creatures every turn with -1/-1 counters, Kulrath Knight takes advantage of all the -1/-1 producers in the deck to lock the enemies down for infect creatures to break through, Necroskitter recruits your enemies that die with -1/-1 counters; see where this is going?
This deck isn't designed to have a fast clock like most "traditional" decks that win via poison counters. The odd time you might win via normal damage, but that's likely because they got locked out :)
2 months ago
Kulrath Knight can apparently be quite gross. When our play group "went through that phase" of somebody wanting to play pEDH we all gave it a crack. As far as Commanders go, either Paragon of the Amesha or Dragonsoul Knight are both really good. Not only do they open you up to all 5 colours, but they both come with a really solid mana sink that provides evasion.
If you wanted to play G/R though, Bloodbraid Elf is the way to go.
2 months ago
Hey all. I am thinking about making a Pauper EDH deck and am looking for any tips on deckbuilding, manabases, any advice on the subject in general, or recollections of experiences while playing Pauper EDH.
So I know that in Pauper EDH you use an Uncommon Creature as the "commander" with the rest of the deck following color identity and I think my friend said something about 30 starting life rather than 40. I apologize for my ignorance on the topic, I just decided off an impulse to try it out..
Shaman of the Pack: It should be a simple concept. Flood out as many Elf creatures then drop Shaman to chip off some decent life from an opponent.
Dryad Militant: I dont know if GY hate needs to be (or is) a thing in pEDH but using the Miltant sure hates on Instants and Sorcery slinger decks.
Diregraf Captain: Obviously the deck would become a Tribal Zombie deck, boarding up as many possible Zombies to apply pressure. The added bonus of life loss when his fellow Zombies die under his reign is a-oh-kay by me.
Inkfathom Witch: As much as I hate to see the (2UB: unblocked creatures become base P/T 4/1) on a Dimir colored card I will admit it has me wanting to try it even more. It would be tricky but its time to live the dream folks.
Izzet Guildmage: I think I am going to love this guy leading a Countermagic/Burn deck. It would definitely add some much needed diversity to the line up of decks I am going to build.
Spellheart Chimera: This would be a more proactive approach to the line ups Izzet deck, playing marginally more interactive games than Guildmage would. I like this route but as I have said before I can make both lists and try them out.
Ascended Lawmage: Upon doing research for pEDH info multiple forums constantly referenced to the Lawmage due to her Flying/Hexproof body. This type of "commander" is very well placed to lead a Voltron strategy, doling out mass amounts of pain with either a menagerie of Aura buffs or attached Equipment.
Kulrath Knight: I saw this guy and an avalanche of dirty tricks ran through my mind. Playing this guy leading a -1/-1 centric, Aggro style deck would be fun in my opinion. That and I am curious to see how he would interact with other decks that try to power through with creatures.
Tattermunge Maniac: The main attraction I had to this guy as the Gruul "commander" was he is a T1 play that must attack each turn. An obvious Aggro "commander", I would love to hear any opinions of other possible Gruul Uncommons to lead the deck as well.
Sludge Strider: This would basically end up as an Artifact filled Drain 'n Gain deck in one of my favorite color combinations. I find myself slightly excited to see what could happen with this build.
Fusion Elemental: Goodstuff with a splash of beautiful 8/8, nuff said..
These are all just first thoughts, still missing some color combinations. I DO NOT want to delve into mono colored "commanders" for pEDH unless the Uncommon creature is worth the loss of color options. Thanks in advance for any help
Edit: If anyone would like to collaborate on one or some of these decklists, we can get in touch over Facebook or over PM here on T/O
5 months ago
5 months ago
Ok so i have gideon in play. My opponent has Kulrath Knight in play, if i animate gideon will he still have his loyalty counters on him? If so he cannot attack due to kulrath. Just curious on this.
6 months ago
Awesome! Thank you. I forgot about undying combos, and Kulrath Knight looks perfect.
6 months ago
Kulrath Knight protects you from creatures that are too big to be easily taken out with -1/-1 counters. Undying creatures like Geralf's Messenger have some nice synergy when you can remove their counter with a -1/-1 counter so they keep coming back. Undying Evil and Mikaeus, the Unhallowed likewise share this with your other creatures.
You might find some inspiration here: Counter Countdown
7 months ago
Remember to link all cards in your question with double square brackets.
Damage marked does not affect the toughness of a creature unless the source of the damage has wither (Kulrath Knight) or Infect (Glistener Elf). You can still use -X/-X effects to kill indestructible creatures, but damage won't weaken them in the slightest. It's also worth noting that all Gideons, when animated, have all damage dealt to them prevented so they can never have damage marked on them in the first place. Sarkhan, the Dragonspeaker, however, is just indestructible and can still be dealt damage.
This can become relevant if a source of damage has an extra part to it like Annihilating Fire. If you were to cast that targeting an animated Sarkhan, the Dragonspeaker and then killed him later that turn with, say, Toxic Deluge, then he'd be exiled since he was dealt damage by Annihilating Fire.