|Commander / EDH||Legal|
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Creature — Elemental Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.
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Kulrath Knight Discussion
1 week ago
ShreddedByCrows first of all wow. You left such a helpful and well thought out comment and for that I am extremely grateful. Your suggestions were really good and I feel it's necessary to follow up with my thoughts and changes.
Your suggestion about running a sacrifice strategy could work, but I feel it would reduce the overall deck synergy. You did provide some good recursion examples that I added to reduce the negative affect of board wipes I cast.
I removed all of the cards you recommended with the exception of one - Kulrath Knight. While it it's mana cost is a bit high and it's not the best attacker or blocker it can be extremely good in the late game. By using bounty counters every turn I can shut down the biggest creatures my opponents have.
Your replacements were all great, and I wish I could use them all but unfortunately commander decks can only have 100 cards. In the end, I couldn't find enough under performing cards to be replaced.
About the eldrazi, in the original list one of the ways to try and win was Planar Bridge. Usually though, by the time I could be summoning them I'm already in a great position. Kozilek, the Great Distortion did have the ability to counter but I think your assessment is correct and it's just not worth it.
Finally, good call with the lands. Unfortunately I'm not one to buy a fetch or shock but your budget suggestions were really great to use instead. Again, budget was an issue with not adding some of your other cards and if I had more money available to spend on Magic I'd love to follow your guidance.
You were an immense help in improving this deck and I really can't thank you enough. All of your ideas were amazing, fitting my political goals and my budget. You are an incredible person with elite deck building skills. Thanks one final time for all of your help. :D
1 week ago
Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.
The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.
An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.
Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.
Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.
There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.
A few suggestions :
Endless Whispers could be funny and fits very well the political theme!
Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.
Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.
Disrupt Decorum mad flavorful card for a mad Mathas dude.
Besmirch not the best card ever, but could be interesting there.
Mogg Infestation lul
Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.
Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))
Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.
Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.
I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)
1 month ago
Alright, cool, thanks! I've added some of your recommendations (I can't believe I forgot about Sheoldred, smh).
As for Hunter of Eyeblights, the reason is that it can target creatures with bounty-counters on them (similarly to Bounty Hunter and/or Kulrath Knight). It might be cut, because it's a bit cheeky, but I'm interested in seeing how it plays.
2 months ago
Sorry about the rather late reply, but here it goes!
@lukas96 I just want to point out that the Midnight Banshee + Kulrath Knight lock out combo is one of the win cons in this deck; assuming you're facing non-black decks. Also this deck is meant to be a foundation to build off of, you make the changes you believe are required for your playgroup; even if that means messing with the mana base!
@DemonicExecuter This question is always hard, and tends to be heavily affected by your playgroup. If your playgroup doesn't abuse flying creatures, you could probably get away with replacing 2-4x Plague Stinger for 2-4x Ichorclaw Myr; otherwise I wouldn't bother with Ichorclaw Myr. On the other side, replacing the 4x Septic Rats for 4x Phyrexian Crusader should be a safe bet in all situations (same CMC, same stats, better effects). Finding the proper card to replace with Skithiryx, the Blight Dragon is kind of tricky, but I'd say 1x Kulrath Knight. I honestly would say as awesome as it sounds, a 2BB Black Sun's Zenith would eliminate 14 out of the 22 creatures in this deck (if un-buffed by Hand of the Praetors); not to say it couldn't work, but you'd have to build with it in mind.
@ShadowFire1 this question really boils down to Contagion Engine vs Contagion Clasp - I'd say the clasp wins out simply because it's faster and doesn't have the potential of clogging your hand as much in the early stages; its a 2 mana Scar that will later be used to proliferate. The 4 extra mana on the engine changes the targeted -1/-1 to apply to all of a target player's creatures, which just feels more clunky than helpful imo.
3 months ago
There are a few interesting cards among those decks, I really like Crumbling Ashes. Kulrath Knight is pretty difficult. In my casual group, there are a lot of decks with no active removal, but I think against most serious decks, I would take him out.
3 months ago
I play a Negative Counters themed deck which is 95% based on GiantMonsterGames Negative Counters - Budget. Both are Golgari, but I have been thinking about how well fits in the deck. (The Scorpion God is such a good card). I even started brewing a Jund Negativity-Version. Maybee you will find some card inspiration there.
The added value of getting Tokens just makes "weaker" cards like Scar work in this kind of deck. And especially as you are playing Kulrath Knight it is vital to be able to put counters on enemy creatures.
I would be really interested in your general experience playing your deck. Is Kulrath Knight a working piece to lock your opponent out of the game, or does it get removed to easy? How do creatures like Ammit Eternal work out?
3 months ago
4 months ago
You may also loo into some of the hybrid mana creatures that came out of the Shadowmoor/Lorwyn block, such as Ashenmoor Liege, Kulrath Knight, and Stillmoon Cavalier. Ixalan also has some interesting adds that are nice with Board Wipes, such as Bloodcrazed Paladin. Another way to add to the knight strength is even using Metallic Mimic. However, most knight decks, including my own, use white for the access to Knight Exemplar, Kinsbaile Cavalier, and Mirran Crusader.