Radha, Heir to Keld

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Radha, Heir to Keld

Legendary Creature — Elf Warrior

Whenever Radha, Heir to Keld attacks, you may add to your mana pool.

: Add to your mana pool.

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Radha, Heir to Keld Discussion

Grimpachi9918 on Radhical Dudette [Radha Budget Aggro]

3 days ago

I love the deck! One thing is you have a lot of random gruel foodstuffs, don't get me wrong I love them as well and have built good decks around goodstuffs but the problem I have found is that every card has to be worth it. Recursion is hard on a budget but, Skullwinder and Conqueror's Galleonare both great at budget recursion. Big mana to cast big spells is another good one Battle Hymn could help you have a great turn Beast Whisperer seems great if you attack and have a ton of creatures and can chain them. Radha, Heir to Keld is great. Tilonalli's Summonerwould be great, stack the triggers so you get say 8 mana from Radha and then pay 8 to get 7 more tokens and get through lethal damage.

WhatevWorks on Ur-Dragon's Draconic Apocalypse

1 week ago

So... this is coming from a hardcore blue mage who tries to abuse cards as much as possible.

I think you could have a pretty sweet chain reaction thing going on here. Ur-Dragon lets you get out permanents whenever a Dragon attacks, so maybe you could go for a weird aggro-y, storm-y, combo-y thing. I don't know. Just look at these cards and this game plan, tell me what you think.

Hellkite Charger

Savage Ventmaw

Scourge of the Throne

Spellbound Dragon

Vaevictis Asmadi, the Dire

Edric, Spymaster of Trest

Aggravated Assault

Radha, Heir to Keld

Breath of Fury

The game plan would be to durdle for the early game, play dragons mid game, then late game, come out of nowhere with a lethal-damage chain reaction: Play permanents that draw based on you attacking, and creatures that give mana based on attacking. You would proceed to attack, get draw triggers from things like Edric, Spymaster of Trest, mana triggers from things like Savage Ventmaw, and an Ur-Dragon trigger. Play a permanent that gives extra combat phases, activate it. Repeat from the part where you attack. This list would inevitably have a few ways to go infinite (Savage Ventmaw + Aggravated Assault = good game), but that wouldn't happen a lot. Mainly you would just be attacking 3 times a turn for lethal damage from your commander alone.

I don't know your budget or playstyle, but those are my thoughts. I'd love to hear what you think!

hydrothermia on My messy deck

1 month ago

Welcome to Tapped Out!

I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.

Arashin War Beast, Ghastly Conscription and Wildcall can be cut here, you really aren't relying on Morph cards for this.

You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.

This is just a start, more things need to be done, but I can put only so much on each comment.

TypicalTimmy on Card creation challenge

1 month ago

Was gonna comment on how I though her weapon of choice was the one and only Mage Slayer, but idk if it is seeing it side by side with Radha, Heir to Keld.

Oh well.

TypicalTimmy on How many dragons should I ...

1 month ago

So, Dragons cost a lot. They are very expensive. They also see a ton of removal if able. Because of this, in my experience, you want enough Dragons to sustain the brutal attacks that will be made against you. However, you also need a means to get them out onto the field.

You want to look for Dragons that act like Sorcery cards. That is to say, a Dragon that benefits you other then just being a 4/4 flyer.

Cards like Glorybringer and the new Demanding Dragon are beautiful examples. They force extra hurt for their cost. This means your resources aren't diminished for nothing. Even if your opponent kills the Dragon, you at least got something out of it for your effort.

Along with these, Scourge of Valkas is an amazing and brutal beast, especially when paired with Dragon Tempest. You need to pay attention to the wording because I've seen people miss this, myself included. EACH of your Dragons will be dealing X damage, where X is the TOTAL number of Dragons your control.

I've seen players think that since one Dragon entered, and they had three already out, then 4 total damage is being dealt. This is because ONE Dragon entered, and it deals damage equal to the number of Dragons you control. This is correct. But if you have two Dragons enter together, BOTH of those are going to be dealing X damage.

The Dragon that entered is the one dealing the damage, not Scourge and not Dragon Tempest. Be careful of that. It could win you a game without you realizing it.

Aside from those massive cannons, a really good Dragon is Utvara Hellkite, but it's a bit of a trap card. Only run 1 in a deck because it costs 8 to play and you won't benefit unless you have enough Dragons to make it worth while. Combo'd with Scourge / Tempest and you run a serious powerhouse.

As for protection, Destructor Dragon is great. As a 4/4 Flyer, in my experience, if an opponent does not have removal it acts as a deterrent similarly to Phyrexian Obliterator. That is to say, if they attack and they kill it, you punish them. Note that it does say noncreature, which a lot of people look at and think it sucks. But the real hidden power here is that by saying nonCREATURE, LANDS can be targeted instead.

Ryusei, the Falling Star also acts as a powerful deterrent. If they kill it, they can potentially wipe themselves out.

Another beautiful Dragon that'll piss off anyone is Dragon Broodmother. I'll get more into her in a moment.

Honorable mentions are also Flameblast Dragon and Steel Hellkite.

But all of this means nothing if you can't get any of them into play. That's where the beauty of the Gruul Dragon decks comes in.

Gruul Dragons wants to, ultimately, do three things. Ramp, burn, and swing. But you only have so many cards to do it with? So how do you balance these?

Here's how: Dragons that act like Sorceries.

You're going to want a playset of the following:

Birds will give you access to either color immediately. GS will give you and if spent on a creature, that creature gains Haste. and DLS reduces costs by .

Now, here's the REALLY fun part! Generator Servant's mana can be spent on TWO different creatures! You can do and , and BOTH of them gain Haste! :D

If you have a GS out on the field and two in your hand with in mana you can use, you could literally sac GS, gain , tap , and pay out as and and sac those two immediately for .

Let me explain to you just how insanely fast this design can ramp. I do it all the time. Gruul Dragons is my favorite deck of all.

  • T1: Forest, Birds
  • T2: Mountain, GS
  • T3: Land, tap all 3 lands, tap Birds, sac GS, play Savage Ventmaw, swing for 4, add , play Xenagos, the Reveler for , +1, add for Birds & Ventmaw, float the additional left over from Ventmaw's cost, cast something else like, say oh I don't know, Dragon Egg, target with Infernal Plunge, kill Egg, get a 2/2 Token, add , play something else.

Gruul Dragon's is an insanely complex combo ramp & burn deck that catches everyone off guard. But you need to balance what cards do with how they interact.

Glorybringer and Demanding Dragon are cards you'll only want 2x of each, with 1x of each in your sideboard so you can flex as needed. This'll protect you against things like Meddling Mage and, God forbid, Surgical Extraction.

Then you'll want one of your two punishments. Ryusei, the Falling Star for weenie decks, Destructor Dragon + Blood Moon for more of a control-ly aspect. Sideboard whatever you're not playing.

Stay away from Dragonlord Atarka. 7 CMC for 5 damage is a terrible payout. Stick to Atarka, World Render as she gives all Dragons you control Double Strike. That's a hell of a lot more than 5 damage.

Hellkite Charger nets you additional combat phases, which is sweet. A single Birds of Paradise + Savage Ventmaw = extra combat phase. There's other combos for INFINITE COMBAT PHASES, such as 2x Savage Ventmaws or even a Savage Ventmaw + Grand Warlord Radha. Don't use Radha, Heir to Keld as she must attack to get the mana and if she is blocked and killed, your combo ends.

Bleh. This is a lot. Wow.

SO MOVING ON... Dragon Broodmother, she combos with Xenagos, the Reveler and Utvara Hellkite. I'll let you figure out why ;)

So all of this mana and what can you spend it on??

Flameblast Dragon's ability, Steel Hellkite's ability, or even go big with Ugin, the Spirit Dragon and use HIS -X ability!

Let your Dragon's carry you. Don't add things in like Lightning Bolt or Fog or anything like that. You don't need Atarka's Command, Savage Twister, Rolling Thunder, Gruul Charm.

You're up in the air. Just go over everything and hit for tons of damage, then replenish your resources with the mana you've acquired each turn.

You'll want to play hyper aggressively. Swing, even if you don't want to. Force your opponent to block. Clear their board because you'll always be able to rebuild yours. Explore, Explosive Vegetation, and Khalni Heart Expedition and what your filler cards will be. Things of those natures.

Lastly, a beautiful card for this type of deck is Shaman of the Great Hunt and Elemental Bond. That's your draw engine for this type of deck.

There's other tricks like how to get insane amounts of life, as well. But I think this is enough to set you off on the right path :)

Good luck! Seriously, Gruul Dragons is my #1 favorite deck of all time. <3

SynergyBuild on "Aggro can't win multiplayer games."

2 months ago

Radha, Heir to Keld's attack mana goes away before main phase two... sorry.

lornlynx on Mighty Morphing Power Rangers

5 months ago

removed Frontier Siege with Radha, Heir to Keld: Kinda did a wrongie with the battle phases, Radha does what I wanted

CommanderAdventures on Kalaran Deck 1

5 months ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:

Laender:

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