Radha, Heir to Keld

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs Might Rare
Planar Chaos Rare

Combos Browse all

Radha, Heir to Keld

Legendary Creature — Elf Warrior

Whenever Radha, Heir to Keld attacks, you may add to your mana pool.

: Add to your mana pool.

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Radha, Heir to Keld Discussion

Perpetual on Selvala's Eldrazi RAMPage!

6 days ago

Some cards that come to mind:

Magus of the Library Can alternate between ramp and card draw.

Gyre Sage Escalating ramp.

Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.

Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.

Triumph of Ferocity More card draw.

Creeping Renaissance Recursion

Bow of Nylea For the utility.

Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.

Soul of the Harvest More card draw.

Archetype of Endurance More protection, and more importantly it is blanket protection.

Shamanic Revelation With this deck there is a very good chance this is better than Harmonize even if it is 1 more mana.

Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.

Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.

Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.

Seasons Past Recursion

As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.

That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.

Errast on Samut, The Warrior Queen!

2 weeks ago

So to ensure this post isn't 2 pages long, I'll only spend tiome explaining some of my stranger picks, such as any non-warriors/crappy looking warriors.

A couple of these cards I'll throw in together, like Anthems, Vampires, etc.

Anthems/Overruns: These guys are great because your creatures aren't very big, and these cards help solve this issue. With a Collective Blessing on the table, your small creatures go from being a joke, to a real threat.

Vampires/Level up Creatures: I recommend these for the same reason as the anthems. 3 opponents mean 120 life to punch through, which 2/1's and 3/2's aren't going to break through. However, scaling threats like the Vampires and Dragonlord will make it a lot easier to hit 120 damage.

Whisperwood Elemental: I was thinking of throwing Soul of New Phyrexia in this list too, because you need ways to survive boardwipes. Warrior or not, Whisperwood is your best friend when a Wrath of God hits the table. It's even technically card draw when you manifest one of your 38 creatures.

Mentor of the Meek: The most iffy inclusion. Without any of the changes I've listed included, I count 20 targets for Mentor's abilities. I'd completely understand if you just skipped this guy, but I'd consider him at the very least, as he can occasionally shore up your biggest weakness, a lack of card draw. Soul of the Harvest/Primordial Sage could probably fit better here though.

Anyways, I wish you the best with you deck, and I hope these suggestions could be of some help to you.

NV_1980 on Warrior at heart

1 month ago

I hear what you're saying about the three white mana. Maybe Chromatic Lantern or Prismatic Omen could help in getting enough of each mana colour (though these cards are a bit pricey). Maybe you could add Radha, Heir to Keld as well; might be nice for some extra mana to be used during/after your attack.

oconnelljd1 on Gruul Agro-Burn

2 months ago

I love decks like this, and I made one as my first deck as well. I still use it, and it consistently wins in 1v1 casual matches.

My style went a different direction, one that could be summed up as "Haste, or it's a waste!" So my advice is:

Kird Ape is great, but Monastery Swiftspear is better. Turn 3 you should be casting your non-creature spells, and this will give M.S value over K.A.

Rancor is great as well, but it provokes removal like nothing else while it's on the stack. People will trade 1 removal spell for a creature and a persistent enchantment any day.

You should be attacking with your whole team almost every turn, meaning that Zhur-Taa Druid should not be tapped for mana. Meaning that he serves no purpose except as an attacker, which there are better. Rip-Clan Crasher or Jund Hackblade for instance.

Radha, Heir to Keld offers great support with the mana you get while attacking, but the only thing you'll be able to cast without extra mana is Lightning Bolt. I would consider more mono red spells, maybe Brute Force.

You also have some great cards in your deck, Burning-Tree Emissary is a free 2/2. Works fantastic with Reckless Bushwhacker. Ghor-Clan Rampager is fantastic in both early and late game. Never get rid of Lightning Bolt. Vexing Devil is a highly regarded card, but I am not sure how it will survive in the current meta.

A problem that any deck similar to your own is the sheer amount of removal in the modern format. Path to Exile, Lightning Bolt and Fatal Push are your worst enemies, and you will face them time and time again.

I hope you find this helpful, and I say none it all in a positive manner (I hope it comes off that way too).

TheSpiritombEnthusiast on Gruul Agro-Burn

2 months ago

Some good ramp cards I think can be subbed in are Zhur-Taa Druid and Radha, Heir to Keld. They'd help make this deck a little faster.

djewell on Naya EDH Deck

2 months ago

Hey!

Commander is certainly my favorite format!! I would be happy to give ya a few pointers for what it's worth!

One thing that I noticed off the bat is that you have lots of tapped lands! I think you will find that very annoying to you and even that you don't need quite so many dual lands in the deck. I would take out Inspiring Vantage and in stead put in Clifftop Retreat. As well, I think Hanweir Battlements does nothing for you but slow you down since your commander already gives haste. However, if you run Hanweir Garrison (which I think you should) then it might be worth leaving in!

Myriad Landscape, Needle Spires, Rugged Highlands, Scattered Groves, Sheltered Thicket, Blossoming Sands, Sunscorched Desert, Teetering Peaks and Wind-Scarred Crag could be taken out, I would throw in some more basic lands unless you feel like dropping a lot of money on a deck and get some expensive but good dual lands which don't enter tapped... but I don't think you will need those honestly.

I feel like currently the deck is all over the place! It needs a little focusing to where you want to go with this. Commander is much more fun when you focus on getting out fun combos or cards that pair well together!

I think what i'll do is tell you about some cards you don't need in here and then some cards that you should absolutely put in here, and then some directions you might want to go towards with the deck!

Ruric Thar, the Unbowed is a good card, but you are running too many non creature cards! He will hurt ya! (i built a commander deck with this guy as the commander. If you want to use him still, you can check out that deck for inspiration). Stop Hitting Yourself!

Zendikar Incarnate , Omnath, Locus of Rage and Mina and Denn, Wildborn are better for landfall decks, and won't be as much use outside of it. By the time you have 4 mana, you typically won't have more than one land card in hand at a time anyways, and if you just want the trample ability, there are much better cards out there for ya!

You can find better cards than Sylvan Reclamation for removal, depending on what you decide to do with the deck!

Wilderness Elemental is not particularly great.

Radha, Heir to Keld is not bad, but the two red mana empties from your mana pool after your combat phase ends. if you want to go for mana ramp and something similar, might i suggest Savage Ventmaw or Skyshroud Elf? Those two are similar but in different ways. The nice thing about skyshroud is that he can tap for green, red or white (since he taps for green and the second ability would allow you to use that green mana to turn it either red or white) and you can use it to filter your mana to the color you want (besides green). the mana produced by Savage Ventmaw doesn't deplete between phases.

Oversoul of Dusk while hybrid mana, is harder to cast in your 3 color deck and the card itself isn't necessarily that great. Green and white are very common colors in commander.Now Rubblebelt Raiders on the other hand.. might be worth it, and less mana intensive!

Thelonite Hermit is not super great since you're not creating tons of saproling tokens. I don't even really run it in my Tana, the Bloodsower commander deck.

Odric, Lunarch Marshal gives all your creatures double strike and vigilance when you have your commander out.

Bastion Protector aslo pairs well with Odric.. all creatures you control get indestructible.

Odric, Master Tactician is also good for you no matter what direction you decide to go with the deck!Content goes here

I see this really going anywhere. Your commander is quite flexible!

  1. You could find some way to play with your commander's untap ability (with things like Intrepid Hero or Heartless Hidetsugu and other cool creature tap abilities). you could use Illusionist's Bracers to copy the untap effect when you pay the mana cost. Heck, you could untap her with that free untap. Creatures with tap abilities can tap the same turn they come out as long as you control your commander!
  2. You could build a token deck featuring things with "devour" creatures, Anointed Procession and Parallel Lives.
  3. you could focus on large creatures that you can cast to smash into opponents the same turn they come out.

That's about all I have for now.. decide what you want to do to focus the deck and I will be looking to give you ideas wherever you decide to go with this!

wilke873 on Gruul Smash!

2 months ago

TheSpiritombEnthusiast I feel like Savage Ventmaw is a bit slow, but Radha, Heir to Keld might be alright. Thanks for the suggestion!

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