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At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
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Baneful Omen Discussion
3 weeks ago
Extra turns as you know. I run a few creatures just because it speeds up the clock immensely. I try to keep my stuff within castable range so if Yennett is dealt with, I can keep going. It adds more resiliency. THis is also not tuned to the max just cuz I'm playing against mid to high tier decks with this list.
Again, creatures help, but if you want ways to kill people, steal their stuff or maybe consider Baneful Omen or other similar effects that gain value over time since you're going to be taking turns. Alternatively just blow people's stuff up with Balancing Act type cards with yennett out. People will hate you even more than before tho.
1 month ago
2 months ago
How about Baneful Omen? It's odd, and can really rack up the damage with this deck.
Hidden Retreat can help you toss stuff on top of your deck.
Scroll Rack is a super useful card for manipulating topdeck with this build. You might want to consider it.
2 months ago
So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.
As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.
With that in mind the following cards I think are too weak for this deck, and should be cut:
- Bringer of the Red Dawn
- Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
- Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
- Frost Titan: Just not enough value.
- Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
- Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
- Ramunap Excavator
- Ob Nixilis
- Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
- Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
- Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
- Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
- Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.
Cards I would suggest for this deck:
- Najeela, the Blade-Blossom
- Nexus of Fate
- Baneful Omen
- Leyline of Anticipation
- Zendikar Resurgent
- Shalai, Voice of Plenty
- Zacama, Primal Calamity
- Demonlord Belzenlok
- Gisela, Blade of Goldnight
- Storm Herd
- Plague Wind
- Rise of the Dark Realms
- In Garruk's Wake
- Blatant Thievery
- Nicol Bolas, God-Pharaoh
- Karn Liberated
- Jin-Gitaxias, Core Augur
If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.
Commander / EDH*
SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER
2 months ago
Rzepkanut agreed, this is way better than tribal sets and has some strange aspects. Well besides the deck, thats pretty straight forward.
+1: Draw a card, then put a card from your hand on top of your library.
-1: Exile another target permanent you own, then return it to the battlefield under your control.
-6: Choose left or right. Each player gains control of all nonland permanents other than Animatou, the Fateshifter controlled by the next player in the chosen direction.
So this is clearly a top decking PW. Question is, do you go with something like Baneful Omen or Dark Confidant to win? Damage opponents with your own cards or damage with there cards? Im mostly concerned about how best to utilize all of the card including the ult.
4 months ago
In a gist, less removal, more ramp, creatures and lands.
This is a solid deck. It really has some power in some places. The trick is getting it to be cohesive. Right now there doesn't seem to be a real solid theme or focus which makes the deck unwieldy during play. It wouldn't take much to fix this, though. I think it would be a good idea to focus on getting Athreos out and then playing value creatures and forcing opponents to make the decision on whether or not you get to play those creatures an additional time.
Cards to pull: Removal - You have more than enough in here so you can cut some of the less effective (more restrictive) cards like Divine Verdict, Pillar of Light, Ghostly Possession, Reprisal, Murderous Cut, Arrest, Suppression Bonds, Doom Blade or Armament of Nyx. (I put the cards in order of what I would think is best to pull to worst to pull). I would generally stay away from creature based removal here because you want to increase the number of creatures you have in the deck.
Other - These are cards that kinda just take up a slot. They're generally not bad, but they kinda pull this deck in directions that don't help the deck win like it should. These include Raise Dead, Baneful Omen, Edge of the Divinity, Cutthroat Maneuver, Erebos's Titan, Nighthowler, Pontiff of Blight, and Hopeful Eidolon. I hesitate to put the creatures on here cuz I think it would be best to have more creatures than fewer but these ones are good things to cut if you're looking to make more room.
Cards to add: Generally, I'd try to slot in some more ramp cards like Sol Ring, Orazca Relic, Orzhov Signet, Commander's Sphere, Solemn Simulacrum and the like. Also you could do with more card draw. For instance Dusk Legion Zealot, Ambition's Cost, Read the Bones, Hedron Archive, etc. And then put in some more quality creatures. Maybe they should have etb or death effects like Merciless Executioner, Fleshbag Marauder, Demon of Dark Schemes, Elenda, the Dusk Rose, Blood Artist, and more. Or maybe they're just solid creatures like Bontu the Glorified, Cataclysmic Gearhulk, Crested Sunmare, Urgoros, the Empty One, or Vona, Butcher of Magan. Maybe even a couple more board clearers like Crux of Fate, Bontu's Last Reckoning, Fumigate, or Hour of Revelation
Essentially, this deck has the structure to be real strong. It just needs some focus and a few upgrades to really get where it wants to go. Hope this helps.
5 months ago
I definitely agree with more Apostles, and would also recommend considering Harvester of Souls, Dictate of Erebos, Grave Pact, Merciless Eviction, and Mortify. If you're looking for cuts, I'd start with Ancestral Vengeance, Aspect of Gorgon, Baneful Omen, Shadows of the Past, Torment of Scarabs, AEther Snap, Asphyxiate, Assassin's Blade, and Fated Return.
6 months ago
Thanks for the feedback! You've made several suggestions I agree with entirely, some I think are on point but need a few tweaks, and some I disagree with. I'll break it down card by card:
First, you're totally right about Army of the Damned, it's not as good in this deck as it is elsewhere. I've found it generally underwhelming every time I've drawn it, and I've never grabbed it off a tutor. Deploy to the Front is an excellent suggestion. Not only does it generally produce more value, but it helps me stabilize if I have a rough early game, something army is notoriously bad for. I'll put it on the acquireboard tonight. Ezuri's Predation and Horncaller's Chant seem a little low impact however. As for Divergent Transformations, that's a hilarious card I've never seen before. Chaos warping two things can be great, but I feel like my current draw, cheating, and removal effects are so much better that they outweigh the utility value of the card. I'll have to think about it more, however.
Spawning Grounds is card I saw when doing research for my deck and decided was too cute. It's painfully slow, as you mentioned, and I'd rather just be drawing cards in the lategame when I have the mana to cast whatever I want, since my cards almost always beat 5/5s.
I think you're underestimating the disgusting value I can get with Myojin of Seeing Winds. It draws me a card for EVERY PERMANENT I CONTROL. Even lands. It has yet to draw me less than 15 cards. The 3/3 sucks but I'd never play it for the body. Honestly the only reason I might drop it is I'd have a couple games where I couldn't use it because it'd deck me, but when my board's that developed it's a win-more situation anyway. While you're right that Jin-Gitaxias, Core Augur is easy to remove and gives advance warning, it also draws me 7 cards, which is major gas. That's why I generally play it on my turn rather than abuse the flash ability. The discard on my opponents is just icing on the cake if I can make it happen. I also consider discard a form of resource denial, and I'm concerned going all in on making my friends dump their hands will lose me said friends.
Now on to All Suns' Dawn. Ooh boy. I think you underestimate the ability of the card to recur things besides my creatures (bring back Conflux for maximum degeneracy points), but I also have yet to use it for the amazing value it theoretically provides. Being unable to grab colorless cards is a bigger downside in this deck than it should be in 5 colors, but it is what it is. I may be cutting it. Debtors' Knell is another card I've never seen before, and I think I need more time to evaluate it. Theoretically, the payoff is insane, but I fear it may suffer the same issues as Dawn currently does. It definitely merits testing.
Baneful Omen is great synergy, but I feel it's a bit slow and not all that impactful, even when I hit cards like Progenitus. It's also outclassed (in my opinion) by similar cards: I'd sooner run my Twilight Prophet for the added lifegain and draw. I'll have to consider more if effects like that are strong enough for the slots they'd occupy. Definitely an interesting suggestion.
You're right, Grozoth isn't a huge play, especially since I've been cutting Grozoth targets left and right. It may be out of the deck soon, despite the wonderful "That's a card?" reactions I get with it. However, consider it's a 9/9 blocker too, and that I can get Myojin of Life's Web with it to vomit cards from my hand right after the draw.
I LOVE Cruel Entertainment, but for some reason it never occurred to me to add it to this deck. It'll probably go in with the next edit. Great suggestion!
That's where I am right now, but you've given me a lot to think about, and I might develop new opinions about a lot of your points as I consider them. Definitely appreciate the feedback!