Baneful Omen

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Rare

Combos Browse all

Baneful Omen

Enchantment

At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

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Baneful Omen Discussion

KongMing on God damit

2 weeks ago

How about Baneful Omen? It's odd, and can really rack up the damage with this deck.

Hidden Retreat can help you toss stuff on top of your deck.

How about casting some extra turns for free, too? Consider Nexus of Fate, Temporal Trespass, and Time Warp.

Scroll Rack is a super useful card for manipulating topdeck with this build. You might want to consider it.

DrkNinja on Music of the Spheres

3 weeks ago

So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.

As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.

With that in mind the following cards I think are too weak for this deck, and should be cut:

  • Bringer of the Red Dawn
  • Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
  • Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
  • Frost Titan: Just not enough value.
  • Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
  • Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
  • Ramunap Excavator
  • Omnath
  • Ob Nixilis
  • Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
  • Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
  • Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
  • Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
  • Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.

Cards I would suggest for this deck:

If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.


Jodah's Fire Sale!

Commander / EDH* DrkNinja

SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER


Zimmers_0 on The Deckwatch [Home Base]

3 weeks ago

Rzepkanut agreed, this is way better than tribal sets and has some strange aspects. Well besides the deck, thats pretty straight forward.

Cost:

+1: Draw a card, then put a card from your hand on top of your library.

-1: Exile another target permanent you own, then return it to the battlefield under your control.

-6: Choose left or right. Each player gains control of all nonland permanents other than Animatou, the Fateshifter controlled by the next player in the chosen direction.

3 loyalty

So this is clearly a top decking PW. Question is, do you go with something like Baneful Omen or Dark Confidant to win? Damage opponents with your own cards or damage with there cards? Im mostly concerned about how best to utilize all of the card including the ult.

jakeelephant006 on Athreos

2 months ago

In a gist, less removal, more ramp, creatures and lands.

This is a solid deck. It really has some power in some places. The trick is getting it to be cohesive. Right now there doesn't seem to be a real solid theme or focus which makes the deck unwieldy during play. It wouldn't take much to fix this, though. I think it would be a good idea to focus on getting Athreos out and then playing value creatures and forcing opponents to make the decision on whether or not you get to play those creatures an additional time.

Cards to pull: Removal - You have more than enough in here so you can cut some of the less effective (more restrictive) cards like Divine Verdict, Pillar of Light, Ghostly Possession, Reprisal, Murderous Cut, Arrest, Suppression Bonds, Doom Blade or Armament of Nyx. (I put the cards in order of what I would think is best to pull to worst to pull). I would generally stay away from creature based removal here because you want to increase the number of creatures you have in the deck.

Other - These are cards that kinda just take up a slot. They're generally not bad, but they kinda pull this deck in directions that don't help the deck win like it should. These include Raise Dead, Baneful Omen, Edge of the Divinity, Cutthroat Maneuver, Erebos's Titan, Nighthowler, Pontiff of Blight, and Hopeful Eidolon. I hesitate to put the creatures on here cuz I think it would be best to have more creatures than fewer but these ones are good things to cut if you're looking to make more room.

Cards to add: Generally, I'd try to slot in some more ramp cards like Sol Ring, Orazca Relic, Orzhov Signet, Commander's Sphere, Solemn Simulacrum and the like. Also you could do with more card draw. For instance Dusk Legion Zealot, Ambition's Cost, Read the Bones, Hedron Archive, etc. And then put in some more quality creatures. Maybe they should have etb or death effects like Merciless Executioner, Fleshbag Marauder, Demon of Dark Schemes, Elenda, the Dusk Rose, Blood Artist, and more. Or maybe they're just solid creatures like Bontu the Glorified, Cataclysmic Gearhulk, Crested Sunmare, Urgoros, the Empty One, or Vona, Butcher of Magan. Maybe even a couple more board clearers like Crux of Fate, Bontu's Last Reckoning, Fumigate, or Hour of Revelation

Essentially, this deck has the structure to be real strong. It just needs some focus and a few upgrades to really get where it wants to go. Hope this helps.

Pieguy396 on What's Your Inner Demons?

3 months ago

I definitely agree with more Apostles, and would also recommend considering Harvester of Souls, Dictate of Erebos, Grave Pact, Merciless Eviction, and Mortify. If you're looking for cuts, I'd start with Ancestral Vengeance, Aspect of Gorgon, Baneful Omen, Shadows of the Past, Torment of Scarabs, AEther Snap, Asphyxiate, Assassin's Blade, and Fated Return.

NotEaster on Oops! All Bombs

4 months ago

Thanks for the feedback! You've made several suggestions I agree with entirely, some I think are on point but need a few tweaks, and some I disagree with. I'll break it down card by card:

First, you're totally right about Army of the Damned, it's not as good in this deck as it is elsewhere. I've found it generally underwhelming every time I've drawn it, and I've never grabbed it off a tutor. Deploy to the Front is an excellent suggestion. Not only does it generally produce more value, but it helps me stabilize if I have a rough early game, something army is notoriously bad for. I'll put it on the acquireboard tonight. Ezuri's Predation and Horncaller's Chant seem a little low impact however. As for Divergent Transformations, that's a hilarious card I've never seen before. Chaos warping two things can be great, but I feel like my current draw, cheating, and removal effects are so much better that they outweigh the utility value of the card. I'll have to think about it more, however.

Spawning Grounds is card I saw when doing research for my deck and decided was too cute. It's painfully slow, as you mentioned, and I'd rather just be drawing cards in the lategame when I have the mana to cast whatever I want, since my cards almost always beat 5/5s.

I think you're underestimating the disgusting value I can get with Myojin of Seeing Winds. It draws me a card for EVERY PERMANENT I CONTROL. Even lands. It has yet to draw me less than 15 cards. The 3/3 sucks but I'd never play it for the body. Honestly the only reason I might drop it is I'd have a couple games where I couldn't use it because it'd deck me, but when my board's that developed it's a win-more situation anyway. While you're right that Jin-Gitaxias, Core Augur is easy to remove and gives advance warning, it also draws me 7 cards, which is major gas. That's why I generally play it on my turn rather than abuse the flash ability. The discard on my opponents is just icing on the cake if I can make it happen. I also consider discard a form of resource denial, and I'm concerned going all in on making my friends dump their hands will lose me said friends.

Now on to All Suns' Dawn. Ooh boy. I think you underestimate the ability of the card to recur things besides my creatures (bring back Conflux for maximum degeneracy points), but I also have yet to use it for the amazing value it theoretically provides. Being unable to grab colorless cards is a bigger downside in this deck than it should be in 5 colors, but it is what it is. I may be cutting it. Debtors' Knell is another card I've never seen before, and I think I need more time to evaluate it. Theoretically, the payoff is insane, but I fear it may suffer the same issues as Dawn currently does. It definitely merits testing.

Baneful Omen is great synergy, but I feel it's a bit slow and not all that impactful, even when I hit cards like Progenitus. It's also outclassed (in my opinion) by similar cards: I'd sooner run my Twilight Prophet for the added lifegain and draw. I'll have to consider more if effects like that are strong enough for the slots they'd occupy. Definitely an interesting suggestion.

You're right, Grozoth isn't a huge play, especially since I've been cutting Grozoth targets left and right. It may be out of the deck soon, despite the wonderful "That's a card?" reactions I get with it. However, consider it's a 9/9 blocker too, and that I can get Myojin of Life's Web with it to vomit cards from my hand right after the draw.

I LOVE Cruel Entertainment, but for some reason it never occurred to me to add it to this deck. It'll probably go in with the next edit. Great suggestion!

That's where I am right now, but you've given me a lot to think about, and I might develop new opinions about a lot of your points as I consider them. Definitely appreciate the feedback!

BestFriendTabitha on Oops! All Bombs

4 months ago

As a brief forward, do take this advice with a grain of salt. It is purely my own musings on what is already a beautiful deck. That being said...

I think that Army of the Damned is honestly pretty weak. In terms of token generation, 13 is rather small, and even though they are 2/2s, 26 damage isn't killing anyone. While they could be used as chump blockers, you can honestly just use a bigger threat. I think that in terms of rivaling an actual token generation strategy Deploy to the Front is a better choice. You get chump blockers in a quantity that can compete with Assemble the Legion in late game or even Krenko, Mob Boss for a turn. Alternatively, Ezuri's Predation is a solid choice in dealing with token generators and in the right circumstances, counts as a one sided board wipe. Yeah, it forces you to attack things you might not want to, but it also forces your opponents to block with key pieces that are sure to die, I am thinking commanders and creatures with tap effects. Whichever way you go, Horncaller's Chant is a great follow up, and has value even if you dont have tokens, though admitedly not ton. If 40 Pegasi aren't enough to win a game, I am sure that 80 will be. In your deck, pairing any token generation with Divergent Transformations, is bound to be strong, and unpredictable in a fun way.

After you have ramped into more mana than you know what to do with, Spawning Grounds might be a way to go. It is slow, but it allows for full utility of unused lands.

Looking at your card draw, I find Myojin of Seeing Winds an odd choice. Its pretty answerable even with the indestructible keyword. Biomantic Mastery is more value and on the same turn it is played (and a sweet flavor win with Momir Vig). Any kind of card draw plus Cabal Conditioning gets the Jin-Gitaxias, Core Augur effect without everybody gunning for you. When Jin-Gitaxias is played, everybody is given an opportunity to focus it down, but Cabal Conditioning limits their answers to instants and if not answered, sets you up for at least one full turn of unanswered plays.

The direct and continuous recursion of Debtors' Knell is probably better than All Suns' Dawn, even though you wont be getting cast triggers off of your Eldrazi, cheating your bigger things into play is usually better than getting them in hand

In this deck a card like Baneful Omen does a lot of work. Yeah it gives away a ton of information, but it is a nuisance that affects all opponents that thrives on your high cmc cards.

Also, Grozoth can only ever draw you a maximum of 6 cards, and while all of those have value, it always tutors for the same stuff, perhaps leading to stale gameplay.

I am also going to suggest Cruel Entertainment, because that card is a boat load of fun that normally costs way too much and it is a fun counterpart to Worst Fears

Even if this hasn't been helpful, I hope it was at least a little bit thought provoking

Wiggyman on This deck plays all the EPIC spells.

5 months ago

Also, Day of the Dragons, Price of Knowledge, Spawning Grounds, Baneful Omen, and maybe Cruel Reality are great cards once you establish the 'counter every spell your opponents cast' combo. They all are very beneficial, cheap, and easy to cheat onto the battlefield with Enduring Ideal.

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