Faerie Macabre

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Shadowmoor (SHM) Common

Combos Browse all

Faerie Macabre

Creature — Faerie Rogue

Flying

Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

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SHM

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Faerie Macabre Discussion

Xica on Dickhead Returns! - Modern Turbo Xerox

3 weeks ago

Faerie Macabre is a "free" discard outlet, that doubles up as graveyard hate AND doesn't cost me life.

The former is obviously relevant in any graveyard base matcup, and has incidental value against a LOT of stuff from preventing Path to Exile - Snapcaster Mage - Path to Exile, shrinking Tarmogoyf got a favorable trade, to preveneting Kitchen Finks from coming back from the yard. Or simply wrecking living end decks very hard.

The latter case can be relevant in every case where i need to race deck that don't deal infinite damage, as in my experience at least, drawing a lot of Street Wraith can cost you games - and due to my cmcs i can't afford the cost of cycling Edge of Autumn.

generalrenard on T.N.T Dynamite

4 weeks ago

Couple things: Can you explain your buried alive lines? I don’t see how you win with that.

Also: creature tap effects don’t seem to do much in cEDH, as the density of creatures seems low and talking mana dorks won’t really do anything that summoning sickness wouldn’t do.

Personally, as a death and taxes player in modern, I would add in Leonin Arbiter just to shut off tutors while you grind for value with Tara and Tymna. For that matter, add in Faerie Macabre as I’ve seen it just screw decks over by removing their win conditions from the game.

Finally, add in some ramp. Specifically, I’m thinking about Carpet of Flowers and Bloom Tender. This should add a little more consistency to your deck.

Grubbernaut on Behold blessed perfection - Dimir Control

1 month ago

If you want to reliably t1 discard spell, I'd add 2-3x Thoughtseize.

Maindeck Cremate seems absolutely terrible. You could play more cantrips instead, or even Faerie Macabre can at least be a beater -- but I'd still put the GY hate in the SB, personally.

Supernatural Stamina seems bad with how much Path is in the meta. One thing you could do is play Mulldrifter to get some value out of it.

No counterspells that work for creatures? I'd consider Mana Leak and Logic Knot. One thing you need FOR SURE, though, is Cryptic Command.

4x Dismember is a lot, as well. You might consider some Go for the Throat to ensure you lose less life.

Control decks can't survive in modern without planeswalkers. Jace is your best bet, but Liliana, the Last Hope is also great.

Finally, 11 swamps in a deck like this is just crazy. Add in 8-10 fetchlands, especially with 4 [!] Obliterators. You also want basic islands in the event you get path'd. I'd cut 1-2 Obliterators if you want to keep them in, and 1-2 Gearhulks for some alternatives like Gifted Aetherborn, Gatekeeper of Malakir, etc

I'm also brewing a dimir control deck for modern. Glad to see the idea getting fleshed out. Cheers!

Skinken on

2 months ago

I haven’t yet seen anyone in my playgroup make a discard theme work. And if you do, you gotta go all in on it.

Black discard decks in EDH usually try to abuse Waste Not. The problem with discard is that it usually is either 1: targeted at one player, not hindering the other player(s), or 2: simply being too weak for anyone to give a damn. Some decks even want to discard their key cards, so you might be helping them more than you are hurting them.

In short: I would prolly advise against building Discard. However if thats what you want to do, go ahead. Here’s how I would approach it:

Waste Not is crazy strong when it gets going. Sangromancer and Geth's Grimoire are your other payoffs, but they can’t turn into a win the way Waste Not does. You should also get all the black tutors you can afford to go find it.

The targeted discard spells are pretty sweet if there is a lot of combo in your local meta. Duress is the only good cheap one I can think of though.

You want to include some reanimation that can take the big creatures your opponents discard. Animate Dead + Dance of the Dead should get the job done.

Some decks are gonna try to abuse the fact that they can put their good cards from hand into their yard for juicy reanimation/recursion value. You want cards that deal with this as a result. Bojuka Bog + Relic of Progenitus + Faerie Macabre and so on.

Lastly, there have been some cruel and very strong discard spells over the years. Mind Twist is the best one I know for edh. However these are generally not very budget friendly. Maybe try Death Cloud

Grubbernaut on Blue Wizard-Control

2 months ago

Divination seems worse than more Cryptic Commands in the majority of situations. Or, alternatively, could give Chart a Course a try! The downside is worth it, IMO. 3 for 2 is just too slow for modern.

I would probably cut Paragon of Gathering Mists altogether. It's slow and clunky, and losing a 4cmc creature to a 1cmc spell is tough for a draw-go deck. I would go up to 4 snappy-do.

Considering there's no big payoffs for big mana, either, I'd probably cut Nyxthos for two Mutavault. Lets you get Wizard's Retort online and is a nice, cheap, resilient beater. Alternatively, wedge in a couple of Walking Ballista as faux-removal.

Speaking of removal, you should grab some Vapor Snag; sb, some Echoing Truth for planeswalkers, tokens, or Ensnaring Bridge.

Grafdigger's Cage is a nonbo with Snap; you could consider Relic of Progenitus, Tormod's Crypt or Faerie Macabre as alternatives.

Lastly, this deck definitely wants Jace, the Mind Sculptor and, to support it, probably 8-10 fetchlands. Since you're playing the slow, long game, brainstorming or bouncing things is incredibly helpful.

I'd definitely go up to 4x Opt to smooth draws, too. The instant speed is always nice, since you can leave up counters.

Daarkest on The Proper Way to Exhume

2 months ago

eyes2sky Faerie Macabre is great. I could split and put some in the sideboard and some in the mainboard. Also, Vapor Snag could be a sideboard card put in against decks with big creatures. Same could be said for Ghastly Demise. I need help building a sideboard also, I never know what cards to put in.

eyes2sky on The Proper Way to Exhume

2 months ago

Idea for your side board: Faerie Macabre. (actually not bad for main board also)

lagotripha on WURG Delver

2 months ago

Why not Experiment One or Cloudfin Raptor? They do need other creatures to turn on, but they can pretty consistantly hit that 3 power boundary- I've seen them in similar zoo lists.

Blistercoil Weird and Nivmagus Elemental are less traditional but fairly effective options in spell heavy lists- especially since you've only got access to U/G turn 1 rather than U/R. Steppe Lynx are worth looking at- but supporting white mana then fetch is less than perfect in your list.

I've been running grave hate against KCI and storm, just to slow them down. Be it Dryad Militant or Faerie Macabre, Scavenging Ooze or Skullsnatcher. (ninjitsu on bloodbraid is disynergy if you hit it, but synergy if its in hand. Its an interesting mix.) Either way, there are a lot of options out there depending on what you want to hit off braid and what you want in your hand. Heck, you can support Jund Charm in this list.

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