Faerie Macabre


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Shadowmoor (SHM) Common

Combos Browse all

Faerie Macabre

Creature — Faerie Rogue


Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

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Faerie Macabre Discussion

Xica on Dancing In My River of Blood...

6 days ago

If i had to guess he misses the amount of creatures run in traditional jund living end lists, which allowed fast combo, and near continual cycling.
You could add some, like Faerie Macabre instead of Leyline of the Void, or run some Nimble Obstructionist as stifles - maybe even take a look at evoke stuff like Mulldrifter

All in all the deck doesn't need to be as dense as jund lists, because it pack very good disruption spells - many of which becomes free with resolved As Foretold, and when Curator of Mysteries is on the field, cycling's Cerulean Wisps effect become Opt (and with 2 on the field, Serum Visions)

Mortiferus_Rosa on When a MTG player drops a mixtape

6 days ago

I am getting into legacy and also chose to run a burn list. My main questions is for sideboard graveyard hate. What are your thoughts on Faerie Macabre? Its obvious disadvantage is that you cant mass wipe the graveyard (which makes it weaker to dealing with dredge), but it is much harder for the opponent to play around or respond to and they cant always know for sure if you have it or not. So they sometimes fumble into it or try to play around it even though you might not have it yet.

Force_of_Willb on commander rogue

1 month ago

A lot of your Rogues have less than 3 power which means that sometimes you may may to hit with 2 or 3 creatures to trigger Sygg. How about Cloak and Dagger to increase their power, or it can protect sygg with shroud and occasionally doesnt cost anything to equip.

Door of Destinies / Metallic Mimic - additional "lord" type effects

Faerie Macabre, Nezumi Graverobber - graveyard hate since alot of EDH decks abuse the graveyard

Master Thief - steal artifacts since lots of decks have good artifacts to steal

Zulaport Cutthroat - Rogue blood artist

Oona, Queen of the Fae / Riptide Replicator / Bitterblossom - if no budget - additional Rogue token producers

Dire Undercurrents is the original Kindred Discovery it combos really well with Oona as you can potentially draw and make the opponent discard at instant speed

deadmanwaltzing on The Consul Will See You Now

1 month ago

Cards to add/consider:

Chains of Mephistopheles
Nether Void
Faerie Macabre
Static Orb
Rest in Peace / Helm of Obedience & Accompanying package (maybe)
Relic of Progenitus
Wrath of God // Damnation

Need to: Re-evaluate deck's win conditions.
Deck should look to play out like Keranos Blue Moon - examine Mindcrank combo w/ Bloodchief Ascension (?) Look for good blue/green hate too.

RyaNola on Food Chain Tazri

2 months ago

loving the deck so far, thougths on where you may slide in something like Faerie Macabre in a graveyard/hulk heavy meta?

redtwister on BR Land Destruction Control

2 months ago

Trying Faerie Macabre. Seems really good against Tron and graveyard decks. Kind of want more in the side. Trying to decide if the Duress ought to be +1 Pyroclasm and 2 of something else.

Strategy note for Mono-U Delver: I think you can't LD them effectively most of the time because 1) mono Islands and 2) Gush, which makes your LD miss. I think you just go heavy on removal and other control pieces and take out a lot of the land destruction except Rancid Earth.

I'm also not sure about the 4th Gurmag Angler. It actually feels like it is too much. I almost want some kind of board wipe instead. Maybe a 1-of Pestilence with the tweaked mana base.

Zaueski on 5 Color Living End

2 months ago

The answer to a Surgical Extraction on Living End is to discard Faerie Macabre or Violent Outburst in response. If it resolves then the game is indeed over.

Mandalorian on Junk/Abzan

2 months ago

I like it and think its a pretty place to start for the deck. I do think that you have some 2 ofs that should be 4 ofs. Goyf, Gnarlwood Dryad, and Traverse should probably all be 4 ofs.

Bloodghast is pretty sweet and is optimal in a build with fetches. If you don't have access to Verdant Catacombs, then Windswept Heath is probably still fine since it can fetch the Overgrown Tombs, and if that's still too expensive there is Evolving Wilds. This allows you to crack a fetch on your opponents end step to get the bloodghast back at instant speed. Fetches also enable fast delirium and turn Revolt on for Fatal Push.

A lot of Traverse decks play 2-4 Mishra's Bauble and Street Wraith to enable delirium as fast as turn 1 (fetch+bauble+cycle street wraith+discard spell). Making your turn 2 Flayers 4/4s right off the bat. Budget alternatives for those cards would be Nihil Spellbomb and Faerie Macabre.

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