|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
Combos Browse all
Creature — Faerie Rogue
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
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Faerie Macabre Discussion
6 days ago
loving the deck so far, thougths on where you may slide in something like Faerie Macabre in a graveyard/hulk heavy meta?
1 week ago
Strategy note for Mono-U Delver: I think you can't LD them effectively most of the time because 1) mono Islands and 2) Gush, which makes your LD miss. I think you just go heavy on removal and other control pieces and take out a lot of the land destruction except Rancid Earth.
1 week ago
2 weeks ago
I like it and think its a pretty place to start for the deck. I do think that you have some 2 ofs that should be 4 ofs. Goyf, Gnarlwood Dryad, and Traverse should probably all be 4 ofs.
Bloodghast is pretty sweet and is optimal in a build with fetches. If you don't have access to Verdant Catacombs, then Windswept Heath is probably still fine since it can fetch the Overgrown Tombs, and if that's still too expensive there is Evolving Wilds. This allows you to crack a fetch on your opponents end step to get the bloodghast back at instant speed. Fetches also enable fast delirium and turn Revolt on for Fatal Push.
A lot of Traverse decks play 2-4 Mishra's Bauble and Street Wraith to enable delirium as fast as turn 1 (fetch+bauble+cycle street wraith+discard spell). Making your turn 2 Flayers 4/4s right off the bat. Budget alternatives for those cards would be Nihil Spellbomb and Faerie Macabre.
1 month ago
Cyclonic Rift will do it, but it's good to have redundancy. And I guess it depends on what playgroup you're with-- Winds of Rebuke is just fantastic for breaking up a combo turn about to happen if they're playing with top-of-deck tutors like the Vampiric Tutor cycle. Bounce the Hermit Druid/ Devoted Druid/ Paradox Engine or whatever and mill the piece they tutored for.
Decay and claim are also meta dependent, but it's just good to have versatile answers and protection--they can either remove a hate piece or remove a combo piece. Decay especially if you're against very competitive groups who go off with counterspell protection, but it's poor against combos that can go off in response (Aluren comes to mind, but it works against Druid and Lab Man and Cephalid Breakfast).
I'm sorry I can't look at your list while commenting, pitfalls of mobile, but some good interactive cards: Swan Song, Arcane Denial, decay and claim, Pact of Negation, Countersquall, Extirpate or surgical or Faerie Macabre.
Some good hate pieces in sultai, if you want to be a controlly combo deck: Deathrite Shaman, Trygon Predator, Toxic Deluge, Pithing Needle, I think some other blue cards are worth a thought like Invoke Prejudice or Stasis to stall while you set up.
Otherwise the best way to make your deck faster is to just include better mana ramp and more tutors, usually :P sorry I can't make specific suggestions rn but i hope it helps!
My 4c aluren deck tries to go off t3/4 while also interacting with faster combos, and it's as competitive as it can be (I think) without spending like $4000 on fast mana and imperial seal, and it's all 3 of your colors plus white. feel free to check it out: do you like FREE STUFF? (2 CMC avg Aluren combo)
2 months ago
This is definitely a reckless deck! Burning Inquiry lets you cast Hollow One for free, but you might discard it! Ah, I'm not sure I could deal with that. This looks like a ton of fun, though.
Might wanna go up to the full four Street Wraith, though. I love seeing Sedraxis Specter here. Faerie Macabre is an excellent choice because I don't think most people anticipate maindeck graveyard removal.
2 months ago
I can give you a couple thoughts at least.
-You've got 4 Crop Rotations, but really only 1 or 2 lands you'd want to fetch with it.
-Your graveyard hate is way too slow in a format where BR Reanimator can go off turn 1 on the play.
-Abrupt Decay, while still a very, very good card, is less necessary in today's meta, and probably isn't needed as a 4-of anymore.
Keeping budget in mind, I'd make the following changes to your list.
(You definitely want Natural Order these days, and these cards are the weakest links in your current build)
(will more reliably produce mana, at least until you've got fetchlands)
(uncounterable grave hate, usable when you're on the draw)
(fetchable, instant speed grave hate, with Crop Rotation)
(diversifying gives your discard a bit more reach)
-1 Ramunap Excavator , +1 Progenitus
(the first snake dude wants a different kind of deck than this one, the other puts in a lot of work in the rougher matchups)