Faerie Macabre

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Shadowmoor (SHM) Common

Combos Browse all

Faerie Macabre

Creature — Faerie Rogue

Flying

Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

Faerie Macabre Discussion

Funkydiscogod on Shared Fate theme deck

1 week ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

StopShot on THE RED ANGEL'S LAUGHING |[PRIMER]|[EDH]| TARIEL

1 week ago

"When you sac Mirror of Fate , which is part of the activation cost, it goes to the grave. You can then hold up priority and use Faerie Macabre , discard her (which is also a cost) to remove her and the Mirror from the grave and put the Mirror and faerie on top of your new library."

The following interaction you just described is illegal according to rule 601.2. Whenever you cast a spell or activate an ability if that spell or ability would target an object, the object(s) you intend to target must be a legal target before costs are paid. This is because all spells and abilities and their corresponding targets are always announced before costs are calculated and paid for.

Given the scenario you just described you would be able to exile the mirror with Faerie Macabre 's activated ability, however; you would be unable to exile the Faerie Macabre to itself. Do note this only happens if a spell or ability targets. The exiled cards you choose to put on top of your library with Mirror of Fate don't have to be legal choices before it's ability is activated - they just have to be legal upon the moment it resolves which means you can put the Mirror in your new library if you are able to exile it before it's ability resolves. If Faerie Macabre instead read as: "Discard Faerie Macabre: Choose up to two cards in graveyards. Exile those cards." then the scenario you listed would be able to work as you described.

That said, there are still ways to cycle Mirror of Fate without the Faerie Macabre . These cards with the Mirror will still generate the same effect: Tormod's Crypt , Nihil Spellbomb , Sentinel Totem , Purify the Grave , Remorseful Cleric . If you want a repeatable exile effect that doesn't need to be exiled to work I'd recommend cards like: Withered Wretch , Grim Lavamancer , Sarcatog , Scrabbling Claws , Relic of Progenitus - These cards can stay on the battlefield while reliably being able to exile your Mirror at instant speed.

I thought this interaction was really cool, which is why I went out of my way to find alternative card options in case I ever decide to run something like this in my own deck. +1 for the potential card synergy and creativity.

Blue_Flame on Tricky Faeries

2 weeks ago

Given that your main format is Commander, I'd say you did a really good job! You might want some other form of graveyard hate other than Faerie Macabre , especially since you can't recur it over and over again. Bojuka Bog would be a really solid option in your deck, or the newly legal Tormod's Crypt . Also, you can't go wrong with Relic of Progenitus .

Abzkaban on Aghave, tequila token party

1 month ago

Hey! Saw your deck posted before FLATSO99's and thought I'd comment since I also play Ghave.

First off I assume your goal with this deck is to play "fair" with a go-wide tokens and counters strategy with some options to win with a combo, but I'd like to offer my primer for you to take a look at and borrow anything you like. I go into detail the different combos you can get from Ghave and how they work as well as a list of combos found in my list.


Ghave That Bitch an Infinite Combo [Primer]

Commander / EDH Abzkaban

SCORE: 230 | 145 COMMENTS | 24346 VIEWS | IN 97 FOLDERS


That being said, I have a few suggestions for how you can strengthen the deck even if you're not looking to combo off as soon as you can.

Your mana curve is a bit high, and I think you can cut some of the more mana-heavy cards to trim the deck and let it play more smoothly. For instance I see Butcher of Malakir but no Dictate of Erebos or Grave Pact . I understand if it's a budget problem, but I personally run Grave Pact thanks to it's lower cmc. Yes, Martyr's Bond does the same thing and even extends to permanents other than creatures, but I find it's not worth the mana cost. You could probably cut that one, too.

I know you mentioned Walking Ballista , and I eventually cut Triskelion in my own deck for it. It only needs an extra card (either a sac outlet or Blood Artist effect) to combo with Mikaeus, the Unhallowed which will still often be cheaper on the mana to cast than just Triskelion .

Cryptolith Rite is strictly better than Citanul Hierophants . I'd swap that in for it.

Unless you're building the deck around it, I'd cut anything with Landfall. It's almost never worth it if you're not making it a big theme in your deck.

I'm not a fan of Faerie Macabre . There are better cards for graveyard hate. Bojuka Bog comes to mind which you should run if you really need the grave hate. If you're insistent on having a spell fill that slot, Shred Memory is better as it also acts as a tutor for a 2 cmc card.

Pack Rat is unnecessary. I'd focus on the saproling tokens. You'll have better synergy in the deck that way.

I also don't think you're running enough elves to get the most out of Elvish Archdruid . I'd cut that in favor of other ramp. The ramp you have in the deck already is pretty good without him.

I notice you have Kitchen Finks which is an excellent combo piece, but have you considered running any undying creatures (besides the effect of Mikaeus, the Unhallowed )? I highly recommend Young Wolf as he's an easy route to getting as many tokens as you want. Strangleroot Geist or Butcher Ghoul can also be good. You could run more persist creatures if you like as well. I've liked having Puppeteer Clique and Woodfall Primus in my deck since if you can recur them over and over, you get some awesome effects. If you want cheap ones to play, Safehold Elite is a possibility, and Modern Masters now has Putrid Goblin which is basically Butcher Ghoul but with persist instead of undying.

Protean Hulk has been the center of most of my wins. Pattern of Rebirth is a quick way to cheat him out, but you should consider Natural Order as well since it gets the hulk out just as quickly. I see Karmic Guide , but I don't see Reveillark or Saffi Eriksdotter . I would highly recommend running at least one if not both of them. They create an endless recursion combo that lets you get everything back from your graveyard or trigger a Blood Artist effect to kill the table. Now I assume you use Leonin Relic-Warder with Karmic to go infinite. That's good, but I still say having the recursion availability to access your graveyard is a big advantage.

I don't know what your meta is like, but adding a bit more removal might help as well. At the very least Anguished Unmaking is better than Utter End and worth the switch.

Anyway sorry for the super long comment. I just really like Ghave and wanted to leave some constructive criticism to help you with your deck. I generally prefer that kind of feedback myself. Hopefully this helps.

Cheers!

Bchong on Muldrotha gravefun

2 months ago

Hey here are a few cards to consider:

Lotus Petal Carpet of Flowers Dream Halls Elephant Grass Mystic Remora Zur's Weirding Mulldrifter Bojuka Bog Carrion Feeder Blood Pet Blood Artist Sakura-Tribe Elder Tormod's Crypt Faerie Macabre

These cards are great but rely on you having muldrotha out to get a lot more value out of them. Also Dream Halls is basically a must include in a muldrotha deck because you can use this to cast muldrotha out of command zone and then cast cards from your graveyard for free it is absolutely ridiculous.

Daedalus19876 on Gitrog cEDH v.1

2 months ago

Looks fine overall. With that in mind, I'd cut Ebony Charm for Faerie Macabre or Shred Memory (the former is more unexpected, and the latter has alternate utility). I'll be honest that I'm not a huge fan of Mausoleum Secrets here, since it's very situational in what it can grab (and under most circumstances it's not worth trying to tutor for Slaughter Pact in my experience). I'd also try Utopia Sprawl since you'll almost always have a Forest to put it on.

The biggest two improvements I'd make here are first to fix your mana rocks (this deck really NEEDS a Mana Crypt and a Mox Diamond to function correctly). Second, I'd try to remove all of your lands that come in tapped (apart from Dakmor Salvage obv), they're really not worth it for a cEDH deck.

AKBZ on Rashmi Draw-Go Control

3 months ago

Start with Snapcaster Mage vs Mission Briefing . Snapcaster Mage forces a target to be picked for flashback, so that means your opponent can respond. The big responses would be Deathrite Shaman , Faerie Macabre , and Noxious Revival . Mission Briefing Targets all upon resolution, which means your opponent can’t respond to get rid of your card. Mission Briefing also allows alternate costs to be cast on cards such as Mindbreak Trap , Noxious Revival , Cyclonic Rift , etc. Snapcaster Mage does not allow that, because flashback is an alternate cost. Mission Briefing also does not suffer from Torpor Orb effects from stax decks. The downside to Mission Briefing is that it is one blue mana more, and not a creature to block. The blue mana is a valid argument, the creature aspect is less so. If you are playing in a creature meta, yeah it is relevant. However, if you are playing in a Food Chain meta, or a Flash Protean Hulk meta, or a Doomsday meta, or a reanimator meta, or a storm meta, or a The Gitrog Monster meta, it does not matter. The two commanders I can think of that you can blowout with a Snapcaster Mage body are Najeela, the Blade-Blossom , and Tymna the Weaver . They aren’t popular in my meta, all the other decks are, so I will suffer paying that additional blue mana. Rhystic Study has always been lackluster. People are always willing to pay the cost, and all it ever does is put a target on my head. “Are you going to pay” gets old, and it forces me to keep track and announce my trigger, which gets old. You don’t want to be a target, you want to stay under the radar. I will gladly play Search for Azcanta  Flip, or Verity Circle , or even Compost . It allows me to get card advantage without annoying the table. The Nexus of Fate is in response to my meta eagerly playing Praetor's Grasp . They will gladly target me, exile Isochron Scepter or Dramatic Reversal and then either use it, or never use it. Either way, I’m in a bind, because I now can’t generate infinite mana for myself to win. This allows at least some form of out. In any case, it is still in test phase. Enter the Infinite is still the way I want to go, and it works. Like you said, you can loop it with Mystical Tutor Seasons Past and Nexus of Fate and fourteen mana. When I get grasped, I haven’t had a chance to try to win this way. So, I don’t know if this is the way to go yet, but it something I have been looking into. A hot take would be cutting Chrome Mox . I have found that I don’t like exiling a spell for the artifact. Have been trying Exploration in place of it to see if it can work.

AKBZ on Rashmi Draw-Go Control

3 months ago

Couple of changes I made to rashmi. I cut Snapcaster Mage for Mission Briefing , added Search for Azcanta  Flip, and started playing Nexus of Fate . I like the change of snap to mission because we have Faerie Macabre hate for Flash Protean Hulk and reanimator decks. Haven’t looked back. Search for Azcanta  Flip has been amazing. Easy to flip, and almost never feels dead, unlike Rhystic Study . As for Nexus of Fate still have not been able to create the loop with Isochron Scepter and Mystical Tutor yet, so I don’t know if has its place yet. I also have been trying Exploration , and I am not certain about that one either.

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Faerie Macabre occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Modern:

All decks: 0.03%

Legacy:

All decks: 0.01%