Faerie Macabre


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Shadowmoor (SHM) Common

Combos Browse all

Faerie Macabre

Creature — Faerie Rogue


Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

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Faerie Macabre Discussion

RyaNola on Food Chain Tazri

6 days ago

loving the deck so far, thougths on where you may slide in something like Faerie Macabre in a graveyard/hulk heavy meta?

redtwister on BR Land Destruction Control

1 week ago

Trying Faerie Macabre. Seems really good against Tron and graveyard decks. Kind of want more in the side. Trying to decide if the Duress ought to be +1 Pyroclasm and 2 of something else.

Strategy note for Mono-U Delver: I think you can't LD them effectively most of the time because 1) mono Islands and 2) Gush, which makes your LD miss. I think you just go heavy on removal and other control pieces and take out a lot of the land destruction except Rancid Earth.

I'm also not sure about the 4th Gurmag Angler. It actually feels like it is too much. I almost want some kind of board wipe instead. Maybe a 1-of Pestilence with the tweaked mana base.

Zaueski on 5 Color Living End

1 week ago

The answer to a Surgical Extraction on Living End is to discard Faerie Macabre or Violent Outburst in response. If it resolves then the game is indeed over.

Mandalorian on Black-Green Delirium

2 weeks ago

I like it and think its a pretty place to start for the deck. I do think that you have some 2 ofs that should be 4 ofs. Goyf, Gnarlwood Dryad, and Traverse should probably all be 4 ofs.

Bloodghast is pretty sweet and is optimal in a build with fetches. If you don't have access to Verdant Catacombs, then Windswept Heath is probably still fine since it can fetch the Overgrown Tombs, and if that's still too expensive there is Evolving Wilds. This allows you to crack a fetch on your opponents end step to get the bloodghast back at instant speed. Fetches also enable fast delirium and turn Revolt on for Fatal Push.

A lot of Traverse decks play 2-4 Mishra's Bauble and Street Wraith to enable delirium as fast as turn 1 (fetch+bauble+cycle street wraith+discard spell). Making your turn 2 Flayers 4/4s right off the bat. Budget alternatives for those cards would be Nihil Spellbomb and Faerie Macabre.

abby315 on Big Fat Green Wincon

1 month ago

Cyclonic Rift will do it, but it's good to have redundancy. And I guess it depends on what playgroup you're with-- Winds of Rebuke is just fantastic for breaking up a combo turn about to happen if they're playing with top-of-deck tutors like the Vampiric Tutor cycle. Bounce the Hermit Druid/ Devoted Druid/ Paradox Engine or whatever and mill the piece they tutored for.

Decay and claim are also meta dependent, but it's just good to have versatile answers and protection--they can either remove a hate piece or remove a combo piece. Decay especially if you're against very competitive groups who go off with counterspell protection, but it's poor against combos that can go off in response (Aluren comes to mind, but it works against Druid and Lab Man and Cephalid Breakfast).

I'm sorry I can't look at your list while commenting, pitfalls of mobile, but some good interactive cards: Swan Song, Arcane Denial, decay and claim, Pact of Negation, Countersquall, Extirpate or surgical or Faerie Macabre.

Some good hate pieces in sultai, if you want to be a controlly combo deck: Deathrite Shaman, Trygon Predator, Toxic Deluge, Pithing Needle, I think some other blue cards are worth a thought like Invoke Prejudice or Stasis to stall while you set up.

Otherwise the best way to make your deck faster is to just include better mana ramp and more tutors, usually :P sorry I can't make specific suggestions rn but i hope it helps!

My 4c aluren deck tries to go off t3/4 while also interacting with faster combos, and it's as competitive as it can be (I think) without spending like $4000 on fast mana and imperial seal, and it's all 3 of your colors plus white. feel free to check it out: do you like FREE STUFF? (2 CMC avg Aluren combo)

Enral on Kess the Meteorologist

2 months ago

The only GY hate I frequently see in cEDH is Faerie Macabre.

VegaBoralis257 on Hollow one modern

2 months ago

This is definitely a reckless deck! Burning Inquiry lets you cast Hollow One for free, but you might discard it! Ah, I'm not sure I could deal with that. This looks like a ton of fun, though.

Might wanna go up to the full four Street Wraith, though. I love seeing Sedraxis Specter here. Faerie Macabre is an excellent choice because I don't think most people anticipate maindeck graveyard removal.

Zauberer on Legacy G/b Elves

2 months ago

I can give you a couple thoughts at least.

-Quirion Ranger is very weak in this list- you've only got 4 Forests and Dryad Arbor. What this means is that most of the time, it's going to be a Willow Elf with occasional Maze of Ith effects.

-Natural Order is definitely where you want to be these days. Chaos Elves existed mostly to fight Miracles- a matchup that has dramatically improved since the Top ban.

-You've got 4 Crop Rotations, but really only 1 or 2 lands you'd want to fetch with it.

-Deathrite Shaman is definitely the best mana dork, but with 0 fetchlands to feed him with, he won't be more than a Norwood Ranger most of the time. Better to stick with old reliable for now.

-Your graveyard hate is way too slow in a format where BR Reanimator can go off turn 1 on the play.

-Abrupt Decay, while still a very, very good card, is less necessary in today's meta, and probably isn't needed as a 4-of anymore.

Keeping budget in mind, I'd make the following changes to your list.

-2 Quirion Ranger, -1 Crop Rotation, +3 Natural Order

(You definitely want Natural Order these days, and these cards are the weakest links in your current build)

-3 Deathrite Shaman, +3 Llanowar Elves

(will more reliably produce mana, at least until you've got fetchlands)

-2 Abrupt Decay, +2 Faerie Macabre

(uncounterable grave hate, usable when you're on the draw)

-1 Scavenging Ooze, +1 Bojuka Bog

(fetchable, instant speed grave hate, with Crop Rotation)

-2 Inquisition of Kozilek, +2 Duress

(diversifying gives your discard a bit more reach)

-1 Ramunap Excavator , +1 Progenitus

(the first snake dude wants a different kind of deck than this one, the other puts in a lot of work in the rougher matchups)

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