|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
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Creature — Faerie Rogue
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
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Faerie Macabre Discussion
2 days ago
I haven’t yet seen anyone in my playgroup make a discard theme work. And if you do, you gotta go all in on it.
Black discard decks in EDH usually try to abuse Waste Not. The problem with discard is that it usually is either 1: targeted at one player, not hindering the other player(s), or 2: simply being too weak for anyone to give a damn. Some decks even want to discard their key cards, so you might be helping them more than you are hurting them.
In short: I would prolly advise against building Discard. However if thats what you want to do, go ahead. Here’s how I would approach it:
Waste Not is crazy strong when it gets going. Sangromancer and Geth's Grimoire are your other payoffs, but they can’t turn into a win the way Waste Not does. You should also get all the black tutors you can afford to go find it.
The targeted discard spells are pretty sweet if there is a lot of combo in your local meta. Duress is the only good cheap one I can think of though.
Some decks are gonna try to abuse the fact that they can put their good cards from hand into their yard for juicy reanimation/recursion value. You want cards that deal with this as a result. Bojuka Bog + Relic of Progenitus + Faerie Macabre and so on.
Lastly, there have been some cruel and very strong discard spells over the years. Mind Twist is the best one I know for edh. However these are generally not very budget friendly. Maybe try Death Cloud
4 days ago
Divination seems worse than more Cryptic Commands in the majority of situations. Or, alternatively, could give Chart a Course a try! The downside is worth it, IMO. 3 for 2 is just too slow for modern.
I would probably cut Paragon of Gathering Mists altogether. It's slow and clunky, and losing a 4cmc creature to a 1cmc spell is tough for a draw-go deck. I would go up to 4 snappy-do.
Considering there's no big payoffs for big mana, either, I'd probably cut Nyxthos for two Mutavault. Lets you get Wizard's Retort online and is a nice, cheap, resilient beater. Alternatively, wedge in a couple of Walking Ballista as faux-removal.
Lastly, this deck definitely wants Jace, the Mind Sculptor and, to support it, probably 8-10 fetchlands. Since you're playing the slow, long game, brainstorming or bouncing things is incredibly helpful.
I'd definitely go up to 4x Opt to smooth draws, too. The instant speed is always nice, since you can leave up counters.
1 week ago
eyessky Faerie Macabre is great. I could split and put some in the sideboard and some in the mainboard. Also, Vapor Snag could be a sideboard card put in against decks with big creatures. Same could be said for Ghastly Demise. I need help building a sideboard also, I never know what cards to put in.
1 week ago
Idea for your side board: Faerie Macabre. (actually not bad for main board also)
4 weeks ago
Blistercoil Weird and Nivmagus Elemental are less traditional but fairly effective options in spell heavy lists- especially since you've only got access to U/G turn 1 rather than U/R. Steppe Lynx are worth looking at- but supporting white mana then fetch is less than perfect in your list.
I've been running grave hate against KCI and storm, just to slow them down. Be it Dryad Militant or Faerie Macabre, Scavenging Ooze or Skullsnatcher. (ninjitsu on bloodbraid is disynergy if you hit it, but synergy if its in hand. Its an interesting mix.) Either way, there are a lot of options out there depending on what you want to hit off braid and what you want in your hand. Heck, you can support Jund Charm in this list.
1 month ago
And yeah, the value of particular cards can really depend on how many people are running full cEDH lists or just strong pub-stomp decks. Toxic Deluge is played reasonably often in the cEDH meta, and most blue decks run Cyclonic Rift in case the game actually goes long, but other wraths are pretty scarce. I occasionally also see Fire Covenant pop up in some lists. It's hard to justify playing a 4+ cmc wrath spell in cEDH because most decks don't play a lot of creatures and cEDH decks can often threaten to just win the game on turn 4 instead of spending that mana on wrathing the board.
Have any cEDH focused groups like the Lab Maniacs or people on the cEDH Reddit written an article detailing how cEDH differs from a strong pub-stomp meta? That would be an interesting discussion to have because the cEDH meta really is a unique beast when it comes to EDH. The difference is kind of like the difference between the Modern and Vintage formats, and you can see it in how cards like Mental Misstep are actually a viable option to run in cEDH due to the low CMC cards that are usually run. Mental Misstep would be a complete waste of a card slot in less competitive metas because its range of possible targets would be too narrow. Faerie Macabre is another one of those cEDH meta cards that you aren't likely to see in other metas. There are enough degenerate graveyard interactions in cEDH that being able to get the faerie's free removal ability at instant speed from hand can make it a reasonable deck inclusion depending on the decks your group runs, but in other EDH metas the overall game impact that the card has probably wouldn't be enough for it to stay in a deck for very long. It would be really neat to read a comprehensive article that digs into the different deck-building philosophies that define cEDH.
1 month ago
If you're asking for tips on what you should buy, cards like Lantern of Insight can help you make sure you're not going to give that Rakdos, Lord of Riots player a free Emrakul. Lens of Clarity could guarantee a sexy 7 drop rather than lands, and maybe more artifact ramp just so you can hard cast some of those fatties if they end up in you hand: Mind Stone, Fellwar Stone, Star Compass, Gilded Lotus and Thran Dynamo are some sold budget options. Also: run more eldrazi! If you don't want to fork out your life's savings for an Ulamog, the Ceaseless Hunger, a Pathrazer of Ulamog or It That Betrays are some thicc boys.
1 month ago
Also..I think the counterspells can be reworked and the baral cut. This being an aggressive deck that wants creatures every turn and mana up to cast the big time walks and what not make the counterspells awkward. I feel you should run either 5-7 cheap or free counterspells or focus more on your creature count. Since you're lacking the green for the green pump spells like beastmasters, triumph and just the solid 1 cmc green creatures that edric has I feel more powerful threats are necessary to help with the ebb and flow. Black gives you access to better mass hate and recovery that green doesnt have.
I think Skullsnatcher has a good home here to help combat hulk type decks that use reanimation to help combo off as well as it being a ninja, as well as adding in Faerie Macabre for said same reasons. Redundancy yea. Also I think cards like Slip Through Space, Artful Dodge, and just more cheap evasive creatures will help powerthrough utilizing ninjitsu better since a good chunk of your creatures and your commander can abusive that mechanic.
Sensei's Divining Top is just good in this deck