Faerie Macabre

Faerie Macabre

Creature — Faerie Rogue

Flying

Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.

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Printings View all

Set Rarity
Duel Decks Anthology (DD3) Common
Modern Masters (MMA) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Shadowmoor (SHM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Faerie Macabre occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Modern:

All decks: 0.03%

Legacy:

All decks: 0.01%

Faerie Macabre Discussion

dingusdingo on Fish Hulk might be a ...

2 weeks ago

Do you guys even play in competitive pods? Stax is a very easy match up for flash hulk players. Just hold removal before you combo if one of the 6 pieces that shuts you off is actually in play.

With the exception of stax pieces that shut off the flash hulk combo, almost every other stax piece actually helps the flash hulk player, because it lowers interaction from other players and allows them to combo in peace. Yes, the stax will hurt the flash hulk player, but its hurting the other players even more. You're creating an advantage for them by deficit, because the deficit is bigger for other players.

  • Rule of Law and variants don't hamper the finding or executing of flash hulk
  • Sphere of Resistance , Trinisphere , Winter Orb , Static Orb , and similar lower the amount of interaction other players are able to meaningfully hold against the flash hulk. Flash hulk must only assemble 2 mana to execute the combo, so even with tax or slow down pieces it doesn't take long for them to assemble the mana, even under Trinisphere
  • Creature wipes or other board wipes don't really slow the flash hulk game plan, unless your wipe is at instant speed. The new fish hulk allows players to hold priority and fully execute the library flip into GY and stack the trigger before passing priority, negating instant speed wipes as a method for interacting
  • Grave hate pieces are now irrelevant unless they stop the death trigger, as fish hulk can execute without reliance on GY
  • Artifact hate like Stony Silence hits back up lines or fast mana for flash hulk, but doesn't stop the actual hulk
  • Handstax are too slow unless you get a great play like Entomb into Reanimate on a Sire Of Insanity . Incremental handstax like Oppression or Necrogen Mists are certainly strong, but don't dump player hands fast enough to fully stop the flash hulk, but they do whittle away interaction from opponents trying to stop flash hulk

There's only a small handful of cards that stop the flash hulk combo outside of counterspells. We're looking at Pithing Needle Phyrexian Revoker or Sorcerous Spyglass naming Nomads en-Kor . There is also tutor hate with Aven Mindcensor or Stranglehold (and Leonin Arbiter , but thats just a delay, not a hard stop). Finally, you have big creature hate effects like Cursed Totem , Linvala, Keeper of Silence , or Suppression Field . Finally, you have creature hate that removes small dorks, like Plague Engineer , Elesh Norn, Grand Cenobite , or Night of Souls' Betrayal

Not all of those pieces are good enough to warrant slotting. Also slotting all of these pieces would lower your card quality significantly, which causes more losses against all decks that AREN'T running hulk (read: the two other players in the pod)

Part of the reason why its such a big slice of the meta and pretty much the deck to beat is because it is highly efficient, there is strong layering, it plays around stax, and the color identity gives it access to big draw engines, the most efficient tutors, and the most efficient removal.

So you land your Linvala against the T&T fishhulk player. All they have to do is continue to draw cards or tutor up a Path to Exile or any other piece of removal before jamming their combo.

So you land your Cursed Totem against T&T fishhulk. They just have to Chain of Vapor at EOT before theirs and they're golden to combo off.

Even if you decide to run Extract and pull the hulk from their deck, the deck isn't dead. You can Thrasios + infinite mana (dramatic scepter most likely) as a win-con. You get labman + consult as a wincon. The deck has very good layering. Even when you shut down the primary goal, it has still been advancing towards the second combo too. The Sylvan Library that was played turn 1 is now digging for consult pieces instead of hulk pieces. The tutors can be used to find those pieces instead. The best part, is that the stax pieces which shut off hulk combo don't shut off the other combos, which is why those combos in specific are layered underneath the hulk package.

I'm going to level with you Megalomania. You have told me you play flash hulk. Then you suggest the solution to fish hulk is to build a deck that makes it easier for fish hulk in pods. Then you say you have limited experience, but "just build the right archetype bro". So my question now is, are you just an extremely bad player who bought a $4000 deck, or are you an angle shooting dickhead trying to spread bad information to help avoid a ban for your $4000 deck?

Honestly, I kind of expect both sides out of flash hulk players. While I do suspect you're a competent dickhead spreading bad info, it wouldn't surprise me in the least if you're a dummy who looked up the most popular tier 1 deck and bought it. Either way, I really need you to stop spreading your garbage information by posting. There are already enough bad players on tappedout, we really don't need any more help in that department.

StopShot The effects from Faerie Macabre and Ghost-Lit Raider are activated abilities from a creature, and are thus turned off from Grand Abolisher . Similarly, Simian Spirit Guide is shut off as well. Similarly, Linvala and Cursed Totem also turn off all three of these creature abilities.

Besides that, you do state succinctly why hulk should be banned over flash in response to the article. I agree. Hulk being legal forces specific and jank deckbuilding requirements.

StopShot on Fish Hulk might be a ...

2 weeks ago

I read that post and I disagree with Flash being banned over Protean Hulk . And I get the reasoning for it - it would better if we didn’t have to ban deck archetypes outright and Flash makes everything too consistent and fast and easy to hold up counter magic.

I would however argue that this makes Hulk decks easier to stop if you are running a blue deck, but harder to stop if you are running a non-blue deck. My best answers to stop Hulk is Red Elemental Blast , Pyroblast and Nevermore and if Flash isn’t in the picture I’m going to need to board more niche answers possibly over the red counter spells I’d need for other blue decks just to impact hulk decks. Without Flash hulk players will only run a wider array of cards to get the combo going that can make the combo less interactive for non-blue decks. For example if the Hulk player wants to kill their Hulk with say Altar of Dementia that’s fine, I run enough Disenchant effects to stop it before it gets to that point, but if they sac the Hulk with say Diabolic Intent I’m boned. Having more ways to start the combo may be less consistent for Hulk decks, but its a major headache for people without all-purpose counter magic.

I’ve never liked Hulk decks for the longest time and if you had to ask me I would tell you they should have either banned Protean Hulk or at least ban Grand Abolisher , because I hate running cards like Faerie Macabre , Ghost-Lit Raider and Barbarian Ring just to interact around it. Now that Thassa's Oracle is out I don’t think there’s even much reason to use Grand Abolisher over how good the oracle makes the deck which terrifies me honestly. Removing Flash is a major setback I agree, but I can’t help but feel that there will be cards printed in the future which will make the Hulk easy to cheat into play yet again. Not as easy as Flash , but enough for it to be a concern in the meta like it is now. My argument is unless non-blue decks get better answers that aren’t incredibly niche I think Protean Hulk should get the ban hammer now. Whether Flash gets banned or not I’ve decided I’m not going to even address combating this deck archetype anymore when deck-building, because it just makes my deck useless against every other cEDH deck I’m up against if I have to run so many janky answers.

TCG-Player on Honorbru Meren (Finite Hulk)

3 weeks ago

Hello again,
I know we had a similar conversation a while ago, but my LGS is now hosting a Commander league and I think this deck might be a good fit. There are no real Tier 1 or 2 cEDH decks in my meta. Most decks are focused to optimized, but there are also some semi-competitive decks in there.

Cards that are too expensive:

Other cuts:
Cards I though about running (instead):
One thing I am also worried about is people starting to play lots of graveyard hate. What would you advice to combat that?
Cheers

Darth_Savage on Sultai Fadas

1 month ago

Modern has a lot of answers for Planeswalkers and your deck feels like it is very dependent on them. I'd say your list is threat light, "normally" a faeries list runs one of two options, 1) on tribe: Vendilion Clique / Brazen Borrower and 2) a surprise finisher like Fallen Shinobi to end the game quickly.

A 3/3 elk will die to an Anger of the Gods or vanish to Settle the Wreckage at the same time as a 1/1 faerie, so you can't necessarily rely on going wide via Bitterblossom. Gilded Goose is inefficient in a format with Birds of Paradise in Standard or Pioneer, sure, but Modern also has Noble Hierarch for ramp. I'm also surprised by the lack of Cryptic Command which is a mainstay.

Your sideboard seems to be weighted against Tron variants, which may be a meta call, but it is ignoring Blood Moon, which your deck will struggle with as it stands. With only two copies of Surgical Extraction as grave hate I'm not sure how well you can play against Dredge/CrabVine either, oddly Faerie Macabre may be a better choice...

Your mana-curve is good and your deck looks well colour balanced, it just seems to lack faeries, for a faerie deck. Still good luck and have fun with your brew and I hope the comments above are of some help.

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

2 months ago

Thanks for the suggestions!

I think I'm good on the card-draw department. If I were to add in another draw effect, it would probably be Hunter's Prowess , but even then, it won't be unnecessary.

I know what you're getting at with the Spellbook , because a lot of the time I'll be drawing more cards than can fit in my hand, but most of the time, I don't find myself needing more than seven cards. Also it's a bit risky, because if someone kills your discard outlet, then suddenly you don't have any more ways to discard anything to fuel Hogaak.

You mention a couple cards to make Living Death better, and you do have a point that I should run at least one piece of graveyard hate, like Bojuka Bog , or maybe Faerie Macabre , but I don't think I should necessarily spend a lot of time building around one card in my deck. If playing Living Death in a certain scenario will be bad, then I'm just not going to play it.

Blue_Flame on Suicidal All-Out Attack

3 months ago

I think you need a sideboard. Unless you don't intend on playing with one, I'll throw you some suggestions. Since you're on a budget, I'll consider that in my card choices too:

Discard Spells - Duress , Divest , Despise

Grave Hate - Bojuka Bog , Faerie Macabre

Creature Removal - Doom Blade , Diabolic Edict , Lightning Axe , Magmatic Sinkhole , Vicious Offering

Artifact Hate - Smash to Smithereens , Ingot Chewer

Megalomania on 隱者浩克 Thrasios/Tymna: The Hermit Hulk Combo

3 months ago

jaymc1130 So you're assessing the competitiveness level of his build based on cards that aren't even being widely used in the cEDH community? I get you're point about building too much around labman and I do agree with it for the most part. But he does have a Memory's Journey + Noxious Revival loop. I also don't think the cards you mentioned are as powerful as you make them out to be nor is this guy's deck as bad as you make it sound.

The cEDH community also isn't 'slow to catch up', they just understand that there are better options like Faerie Macabre which is harder to counter and can be cast at instant speed. The said card allows you to take out threats the moment become threats. Anyways, I wouldn't want to hijack the discussion of this list so i'll head over to yours. I hope you guys can take a quick look at my deck too. I always welcome constructive cr

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