|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.
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|Have (9)||jrschnoebelen , Mousemke , PhotogenicParasympathetic , Duct-Tape-Guardian , saj0219 , MoJoMiXuP , Antiat , Char-You , TehDelta|
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Slaughter Pact Discussion
1 week ago
xLouDx for a "no hate" comment it sure sounds condescending. sure, its multi-target and its sac effect, but its also untargeted, and will more often than not miss your intended target
Coinman1863 fair point that Murderous Cut cmc makes it a painful flip to bob effects. but still there are cards like Go for the Throat, Slaughter Pact, Putrefy, etc that is low cmc yet deliver that surgical removal.
I'm also curious about your chord of calling target. what do you usually tutor out? how is chord performing for you?
1 week ago
IzzetFanatic. I do understand that Platinum Angel serves a purpose that Platinum Emperion cannot fill. For the few decks that still try to run the Hive Mind and Pact combo (Slaughter Pact, Pact of Negation, and Summoner's Pact) Platinum Angel can stop those decks. However, 99% of the time, we are using it to stay alive through some sort of damage or life loss, which Platinum Emperion literately stops their deck entirely. This may be a personal preference, but it is definitely the route I have decided to go.
As for the Supreme Will argument, I disagree that the first ability isn't relevant. Mana Leak is a staple counterspell in modern for a reason. Granted, two mana vs three absolutely is something that changes the value of the card, but we can still consider it a hard counter in modern. Then, if it is something we feel we don't need (losing and trying to desperately find something, we have a lot of other counters in hand, or counters just don't seem to matter against the deck) we can filter. It has the same CMC of Thirst for Knowledge so holding up the same amount of mana to counter something we don't like or couldn't deal with, or Anticipate for four cards is great utility. I haven't done the split as I am trying the deck without the Talisman of Dominance, but I haven't been able to playtest the Supreme Wills enough to guarantee the slot. I feel optimistic based on how it has played thus far though.
Spellskites have been a huge improvement to the deck. I have stalled many an aggressive deck until I got what I needed. I would highly recommend this in the meta that we are in right now. Granted, somewhat better with Thirst for Knowledge as it can be pitched if not needed in the deck, but still relevant. My favorite interaction with it so far was equipping a Batterskull onto it against a burn matchup. I looked at him and said, "Do you really want to continue?" He tried, but after the second attack he couldn't get anywhere haha.
So I did try Epiphany at the Drownyard, and just didn't care for it. Maybe it is the way I built the deck, but I hated to see it, rarely gave me what I needed, and I usually had to choose between holding up mana to cast it, or one of my big things. In most cases, the big things won due to the situation. If you've had success, I may try it again.
As for Trickbind over Squelch I took it because of the triggered ability part, and the fact of my opponent not being able to play anything else. Not sure you know about the Vizier of Remedies and Devoted Druid combo yet (forgot to mention it above), but they make infinite mana, filter their deck with Duskwatch Recruiter, then cast an infinite Walking Ballista to ping you to death. Trickbind can stop any piece of that combo. It also does stop the storm mechanic. Your opponent will get the original cast, but not any of the copys. Not to mention, split second seriously comes in handy. I would recommend you playtesting it over Squelch. I do not play on making the switch anytime soon, or at all most likely. I'm even looking to add a third copy into my deck because of the success I've had with it.
You seem to like Epiphany at the Drownyard, but looking at your list that would be the card to look at replacing for Endbringer if that is something you really wanted to try. Endbringer helps you draw which Epiphany at the Drownyard essentially does as well. Obviously creatures are easier to get rid of, but if it was something you truly wanted to playtest I'd say try that. As for Spellskite, maybe try replacing Spatial Contortion. I took them out of my version as it seemed that I was constantly holding them. Occasionally, I would use it on a Wurmcoil Engine to gain some extra life, but that is nothing more than a cute interaction. Also, have you seen Filigree Familiar? Is the draw more worth only gaining one life less than Bottle Gnomes? Being Bottle Gnomes is your interaction against burn, I thought I'd bring this to your attention.
1 week ago
Card_Distiller First of all thank you for pointing out the legality of Stifle. I believe Trickbind will be good for what I want: as you point out it really can't be interacted with. I am considering more control since I have seen other combos such as Saheeli work effectively that way.
However, there are some points I can not disagree with you more. There are many spells that remove my walls, but have you ever been an aggro deck verses a Fog Bank. These creatures have on average netted me a turn; the deck just wants to stall until I dump my hand and this does it.
Running a second combo in Platinum Angel and Madcap Experiment feels like a poor choice as well. Ideally like you said I can use more pacts (most notably Slaughter Pact and Intervention Pact) with no worries. I am simply worried that even if it works and I have a 4/4 flyer out: it will be Path to Exiled in response to my trigger. Other times I will draw Platinum Angel and then I may as well not drawn a card.
Functionally scrying and drawing has proven not enough to get Hivemind, I like the Ushers because they thin the deck, and get me exactly what I want (I believe that is worth 3 mana).
2 weeks ago
4x Glorious End
4x Sol Ring
4x Dark Ritual
3 weeks ago
The Khalni Garden gives Slaughter Pact another turn 1 out. It can also tap for mana in the rare chance that the deck blanks the opening 7 except for mana producers and Glorious End. I added a longer explanation to the deck description. :-)
1 month ago
You have one too many card in your sideboard, but that's separate...
Anyways, I would honestly run Secluded Glen with the number of Faeries you're playing. It's a dual land that doesn't (normally) come into play tapped, and that's quite useful in faster match-ups (where you WANT Bitterblossom to drop as soon as possible).
I also like Scion of Oona, as it's extra protection for your Bitterblossom. You may not need four of them (though I run four), but it really does help. Similarly, I might also run Cavern of Souls to make your Faeries and/or Wizards uncounterable. (Which is useful.)
I'm also not a big fan of Ancestral Vision, as it's REALLY slow for you. (Four turns later, they can quite easily counter it or win by then; to me, your turn 1 play should be a bit more impactful.) For extra card draw, I run Opt.
I do also run a mix of Dismember and Slaughter Pact in Sideboard in addition to Fatal Push, as both of those hit other things that the others don't. Likewise, to deal with other problematic decks, I have Mindbreak Trap, Hurkyl's Recall, and Nimble Obstructionist in sideboard to be able to handle some other decks a bit more easily.
Also, I'm a fan of Mistbind Clique, as it's a nice out if your Bitterblossom's getting ready to kill you. It also slows down your opponent, which is an additional plus, and a 4/4 flyer for 4 isn't anything to sneeze at.
1 month ago
1 month ago
pizzagod13 let me fix that for you.
The immortal sun
Search each player's deck, hand, graveyard, battlefield for all planeswalker cards, then exile them. Draw a card for each planeswalker exiled this way.
back to what we were doing.
choose an opponent as ~ enters the battlefield.~ gets -1/-1 for each land the chosen player controls.
I want to see a creative pact card (the kind that has no cost but you lose the game if you don't pay its final clause, like Slaughter Pact