Slaughter Pact


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Slaughter Pact


Slaughter Pact is black.

Destroy target nonblack creature.

At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.

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Slaughter Pact Discussion

AlfrescoHotshot on Jund

2 days ago

So just for reference I currently play a mardu midrange deck that's similar to mardu pyromancer but dropped that package for stuff like Liliana of the Veil, Chandra, Torch of Defiance, and Kalitas, Traitor of Ghet. Ironically it's a "budget" midrange deck that's around $700 that has a favorable match up against both Jund and Abzan. I have the list on my profile if you'd like to take a look at it. The list looks fairly solid but I would definitely change a few cards. First off I would through Forked Bolt in the sideboard just because when it's good it's okay because it only deals with half of Lingering Souls and the only time it's truly useful is in match ups like affinity. I'd consider main boarding the Chandra, Torch of Defiance just because it's hard to deal with and can take over a game if left unchecked. For the other slot maybe put in another Kolaghan's Command or another removal spell. I don't really have an opinion on the rest of your mainboard, it looks fairly standard for modern Jund. A few things I would change with your sideboard are: Drop the Slaughter Pact, it does nothing against grixis death shadow, affinity and mardu pyromancer don't really care, Tron is unaffected, it's just not as good as it use to be. Not really sure how I feel about Golgari Charm but if it works for you, keep it. The last card I'd take out is Acidic Slime you can't really cheat it into play and five mana is just too slow for modern in a deck like this. If you were going to go in a different direction I'd always like to promote my own deck by going mardu but I think Abzan is definitely work considering. I'm just a little iffy about it because it's $1500 for what's now being called a tier two deck.

cdkime on i want the zombie apocalypse

6 days ago

In that case, welcome to Magic!

Regarding defensive cards, Black gives you access to a number of defensive cards which fit thematically with your deck.

Here are some staples of black removal:

Now, take the following with a grain of salt--I do not like playing aggressively so am sure others can provide more useful advice. With aggro, sometimes the best defense is a good offense--flooding the board with cheep-to-cast creatures, and hammering at your opponent. Destroy spells, and generating enough creatures each turn to have some blockers should be sufficient.

The most important thing to know is your playgroup. Focus on building the core of your deck first--something you will enjoy, and then adjust your defense later to match what your group requires.

APPLE01DOJ on Obliteration Rock

1 week ago

Im quite fond of the following removal package. 4x Lilly, Decay & Push, 2x Pulse, 1x Dismember and Go for the Throat with 2x Bile Blight and Damnation on the SB.

Victim of Night and Slaughter Pact are also worth single slots but neither hits Gurmag Angler (which in my experience is currently seeing far less play)

You could easily cut the Artifacts since your Delirium need is gone.

NarWolf on Destruction pact

2 weeks ago

Slaughter Pact and and Intervention Pact can both be good if they arent playing black or white respectively.

HashMasta on Infinite undead

2 weeks ago

I have a few suggestions if you are interested

Entomb - this is a must in reanimate edh decks.

Animate Dead - more reanimation

Attrition - is not needed but still good sac outlet if you needed

Phyrexian Altar and Ashnod's Altar - mana source for sac

Grimoire of the Dead - i found this rather fun for zombies when I played it

Chainer, Dementia Master - one of my favorite edh cards. very good for reanimation in not only your creatures but your opponents

Memory Jar - wouldn't hurt to try out

The Scarab God - great for zombies. but honestly im waiting until rotation for price to drop

Damnation - best black boardwipe

Fleshbag Marauder - fun sacs

No Mercy - if you wanted to have an offshoot Propaganda would try that to

Crypt Ghast - never fails with mana

Urborg, Tomb of Yawgmoth and Cabal Coffers - great mana

Necromancy - reanimation

Living Death - like to call it the chaos reanimation

Victimize - great reanimation

Necropotence - great great great card draw

Slaughter Pact - great removal

Black Market - great mana source

Exsanguinate - powerful card in multiplayer, can easily tip the odds to your favor in a heartbeat

Buried Alive - more graveyard tutor

Liliana Vess - why would you not

Cyclonic Rift - another powerful card in multiplayer. essentially ruining your opponents board presence and sealing the game in most situations

Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Jet Medallion, Sapphire Medallion - great mana rocks

Dictate of Erebos - grave pact #2

Toxic Deluge - great board wipe for tight situations

I understand this is a long list, but this is not you have to 100% acquire all of these. this is just what i know from experience in edh reanimator/zombies and decks in general. feel free to use any cards you want to. These are just cards to spice up your deck. Other than that, fun zombies tribal +1

SkullOfPoison on Life

3 weeks ago

Some cards like Gideon Jura, Worn Powerstone, Comeuppance, Disenchant, Slaughter Pact, Eldrazi Displacer, Skeletal Scrying and Akroma's Vengeance.

You want to focus on the life gain theme but there are better cards then Retreat to Hagra, Cathedral Sanctifier, Auriok Champion, and Pious Evangel  Flip.

CaptainBamboo on Thrasios/Tymna Breakfast Hulk

3 weeks ago


I mainly use Slaughter Pact just as free creature removal but it can also kill Protean Hulk to enable the combo. Green Sun's Zenith can search for a very early Hermit Druid which just wins the game if left unanswered.

TallinIsADog on Thrasios/Tymna Breakfast Hulk

4 weeks ago

Hey man, great deck, but I have a few questions if you don't mind answering, why do you play Slaughter Pact and what do you usually search with Green Sun's Zenith, Protean Hulk?

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