|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.
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|Have (10)||jrschnoebelen , Mousemke , Duct-Tape-Guardian , wackozacko , Sparky41 , saj0219 , MoJoMiXuP , Antiat , Char-You , TehDelta|
|Want (3)||Dadaman11 , Ariumlegion , mafmatician|
Slaughter Pact Discussion
2 days ago
So just for reference I currently play a mardu midrange deck that's similar to mardu pyromancer but dropped that package for stuff like Liliana of the Veil, Chandra, Torch of Defiance, and Kalitas, Traitor of Ghet. Ironically it's a "budget" midrange deck that's around $700 that has a favorable match up against both Jund and Abzan. I have the list on my profile if you'd like to take a look at it. The list looks fairly solid but I would definitely change a few cards. First off I would through Forked Bolt in the sideboard just because when it's good it's okay because it only deals with half of Lingering Souls and the only time it's truly useful is in match ups like affinity. I'd consider main boarding the Chandra, Torch of Defiance just because it's hard to deal with and can take over a game if left unchecked. For the other slot maybe put in another Kolaghan's Command or another removal spell. I don't really have an opinion on the rest of your mainboard, it looks fairly standard for modern Jund. A few things I would change with your sideboard are: Drop the Slaughter Pact, it does nothing against grixis death shadow, affinity and mardu pyromancer don't really care, Tron is unaffected, it's just not as good as it use to be. Not really sure how I feel about Golgari Charm but if it works for you, keep it. The last card I'd take out is Acidic Slime you can't really cheat it into play and five mana is just too slow for modern in a deck like this. If you were going to go in a different direction I'd always like to promote my own deck by going mardu but I think Abzan is definitely work considering. I'm just a little iffy about it because it's $1500 for what's now being called a tier two deck.
6 days ago
In that case, welcome to Magic!
Regarding defensive cards, Black gives you access to a number of defensive cards which fit thematically with your deck.
Here are some staples of black removal:
Slaughter Pact can be used in a pinch, saving your life even if you have no mana open.
Fatal Push hits a number of useful targets.
Dismember will also kill many creatures, and can be cast for 1 mana in a pinch.
Victim of Night is a thematically appropriate card, and its limitations are fairly negligible.
Collective Brutality provides a considerable amount of utility for 2 mana.
Now, take the following with a grain of salt--I do not like playing aggressively so am sure others can provide more useful advice. With aggro, sometimes the best defense is a good offense--flooding the board with cheep-to-cast creatures, and hammering at your opponent. Destroy spells, and generating enough creatures each turn to have some blockers should be sufficient.
The most important thing to know is your playgroup. Focus on building the core of your deck first--something you will enjoy, and then adjust your defense later to match what your group requires.
1 week ago
You could easily cut the Artifacts since your Delirium need is gone.
2 weeks ago
2 weeks ago
I have a few suggestions if you are interested
Entomb - this is a must in reanimate edh decks.
Animate Dead - more reanimation
Attrition - is not needed but still good sac outlet if you needed
Grimoire of the Dead - i found this rather fun for zombies when I played it
Chainer, Dementia Master - one of my favorite edh cards. very good for reanimation in not only your creatures but your opponents
Memory Jar - wouldn't hurt to try out
The Scarab God - great for zombies. but honestly im waiting until rotation for price to drop
Damnation - best black boardwipe
Fleshbag Marauder - fun sacs
Crypt Ghast - never fails with mana
Necromancy - reanimation
Living Death - like to call it the chaos reanimation
Victimize - great reanimation
Necropotence - great great great card draw
Slaughter Pact - great removal
Black Market - great mana source
Exsanguinate - powerful card in multiplayer, can easily tip the odds to your favor in a heartbeat
Buried Alive - more graveyard tutor
Liliana Vess - why would you not
Cyclonic Rift - another powerful card in multiplayer. essentially ruining your opponents board presence and sealing the game in most situations
Dictate of Erebos - grave pact #2
Toxic Deluge - great board wipe for tight situations
I understand this is a long list, but this is not you have to 100% acquire all of these. this is just what i know from experience in edh reanimator/zombies and decks in general. feel free to use any cards you want to. These are just cards to spice up your deck. Other than that, fun zombies tribal +1
3 weeks ago
3 weeks ago
I mainly use Slaughter Pact just as free creature removal but it can also kill Protean Hulk to enable the combo. Green Sun's Zenith can search for a very early Hermit Druid which just wins the game if left unanswered.