Slaughter Pact

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters Rare
Future Sight Rare

Combos Browse all

Slaughter Pact

Instant

Slaughter Pact is black.

Destroy target nonblack creature.

At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -1%

0.75 TIX $1.32 Foil

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Slaughter Pact Discussion

Rhyno52 on Demon Discard

6 days ago

Someting you could do is playing ramp things. Crypt Ghast, Extraplanar Lens+Snow-Covered Swamp or Heartless Summoning to get your demons much faster. Also Sorin's Vengeance would be a good finisher then.

For killing their creatures, you can go for removal or also board wipes. Go for the Throat, Slaughter Pact, Damnation, Drown in Sorrow...

Card draw could be vital, some Sign in Blood could also kill your opponent or Phyrexian Arena for more long term card draw.

Also a cool Card to play with those much devotion would be Nykthos, Shrine to Nyx for even more ramp and Gray Merchant of Asphodel to totally fuck up everyone at the table.

Your discard plan is a little bit too far away from your plan to get out the deamons because you cant to both at the same time, discard is only good in early turns and in combination of early board presence from your side. You should keep things like Inquisition and Distress but not that much. You also need room to win the game. Maybe 4 Discard 4-6 removals/wipes the rest demons and ramp. But you have to test and look for yourself what you want to do with your deck.

i hope this helps.

tclaw12 on Selling at 80% TCG Mid

1 week ago

Hey guys, I'm selling out of paper because I only play online. I'll provide free shipping in a toploader/PWE or tracked bubble mailer for orders over $40, or add $3.

All cards are from the set listed and are NM unless listed otherwise. These cards can also be found in my binder. Pics available upon request.

I will also be willing to lower the price further for buying whole playsets/multiple cards, so make an offer! Paypal only.

Anyways, here is what I have -

LANDS

1x Boseiju, Who Shelters All - $14

4x Flooded Strand - $21.25ea

5x Flooded Strand - $12.25ea

4x Polluted Delta - $27ea

2x Polluted Delta - 15.75ea

5x Wooded Foothills $14.5ea

4x Windswept Heath $10.5ea

2x Marsh Flats $26.25ea

3x Hallowed Fountain $12ea

3x Watery Grave - $12ea

1x Steam Vents - $13

2x Steam Vents LP - 11.5ea

2x Temple Garden - $11ea

2x Sacred Foundry LP - $11.5ea

2x Overgrown Tomb $10.75ea

1x Blood Crypt - $10.75

1x Breeding Pool - $15

1x Godless Shrine $10.75

1x Stomping Ground - $14.25

4x Gemstone Mine - $5.75ea

4x Darkslick Shores $9.25ea

1x Mystic Gate - $16.5

1x Sunken Ruins - $13.75

1x Twilight Mire - $27.5

1x Urborg, Tomb of Yawgmoth - $12

4x Tectonic Edge - $4/playset

0-1 CMC

8x Serum Visions - $8/playset

4x Ancestral Vision - $46.5ea

4x Path to Exile - $7.5ea

4x Angel's Grace - $5.75ea

4x Preordain - $5/playset

4x Sleight of Hand - $6.5ea

4x Spell Snare - $6ea

4x Inquisition of Kozilek - $5.25ea

4x Fatal Push - $7.25ea

4x Lightning Bolt - $7.75/playset

1x Surgical Extraction - $17.5ea

3x Spoils of the Vault - $10/set

2x Slaughter Pact - $6ea

1x Slaughter Pact LP - $5

2-3 CMC

4x Stoneforge Mystic $13ea

4x Wall of Omens - $5/playset

4x Snapcaster Mage - $38ea

2x Rest in Peace - $6ea

2x Stony Silence - $5ea

1x Life from the Loam - $16

1x Spellskite - $14.75

4x Phyrexian Unlife 7/playset

4x Simian Spirit Guide - $6.5ea

2x Vendilion Clique - $24.5ea

1x Crucible of Worlds - $52

4+ CMC

4x Supreme Verdict 4.75ea

4x Cryptic Command - $26.5ea

2x Jace, Architect of Thought - $4/set

1x Damnation - $30

1x Damnation LP - $28

1x Kalitas, Traitor of Ghet - $12.5

1x Huntmaster of the Fells - $8

2x Baneslayer Angel - $6ea

1x Teferi, Mage of Zhalfir - $10.5

1x Tooth and Nail - $14.75

cplvela0811 on Sultai Good-Stuff.

3 weeks ago

mattsprestige:

This will sound so weird, but the TheDuggernaught is spot on with his analysis and explanation. It also stops Affinity and if Iron-Works gets any better ~ it will stop that too.

Stubborn Denial on the other hand is just better as the game goes on. With cheap creatures such as Tasigur, the Golden Fang & Tarmogoyf ~ there are hardly any problems for the Ferocious activation. The best way to explain, for me is as such:

Spell Pierce = weaker Mana Leak

Stubborn Denial = Greater Negate

The deck caters to itself and paired with Snapcaster Mage makes for some insane 3 mana cmc versatility ~ Fatal Push, Serum Visions, Thought Scour, Thoughtseize, Slaughter Pact, and so on.

ibstudent2200 on SAME TEAM!

4 weeks ago

You definitely want some spot removal. However, it needs to be efficient, otherwise you'll end up wasting mana if you need to hold up lands in order to cast your removal during an opponent's turn. If you aggressively tutor for Murasa Pyromancer, then your blink effects can act as removal, but that still requires at least 6 mana to get the creature onboard.

Here's a list of removal spells that I like:

  • Snuff Out: You never need to hardcast this. Being able to tap out and still kill a threat is awesome.
  • Slaughter Pact: Kill a creature now, pay mana later? Sign me up!
  • Swords to Plowshares: one of the best removal spells ever printed.
  • Path to Exile: a worse version of Swords to Plowshares is still insanely good.
  • Vendetta: It's Doom Blade, except you pay 1-7 life instead of an extra .
  • Condemn: It's worse than Swords to Plowshares, but being able to remove a creature without letting it go to your opponent's graveyard (aka, their second hand) can be crucial.
  • Prey Upon: This is pretty conditional, but if you consistently have big creatures onboard, then it's pretty mana-efficient.
  • Pongify/Rapid Hybridization: Giving your opponent a 3/3 isn't really a big deal. Creatures get way too big in this format, and is way less than you should probably be paying for this effect.
  • Go for the Throat: Kills more relevant creatures than Doom Blade, for the same price.
  • Doom Blade: Kills things dead. Not hitting black creatures is a fairly large drawback, but as long as you're careful about how many "nonblack" removal spells you play, having a couple isn't an issue.
  • Victim of Night: Vampires and Werewolves are basically non-entities in this format, so you basically only need to know that this card can't hit zombies. Given that 99.99% of zombies played in EDH are black, that means Victim of Night kills more relevant creatures than Doom Blade.
  • Malicious Affliction: Doom Blade, except it can kill two creatures if you time it properly.
  • Terminate: It's difficult to find a better removal spell than Terminate.
  • Reprisal: I don't like this card, but it is cheap to acquire, so if you're operating more on a budget, Reprisal a reasonable choice.
  • Dromoka's Command: Requires you to have a reasonable creature, but it's incredibly flexible.
  • Reality Shift: Given how useless a single 2/2 is in EDH, Reality Shift basically reads "Exile target creature. Its controller draws a card about 20-50% of the time".
  • Seal of Doom: This card requires some explanation. While it doesn't provide card advantage and it isn't as mana-efficient as Doom Blade, being able to pay for the card in advance is a reasonable tradeoff. However, the main reason I like this card is that it often discourages people from playing good targets for this spell (namely, dangerous creatures that threaten to take over the game).
  • Beast Within: As with Rapid Hybridization and Pongify, a 3/3 isn't worth much in EDH. Being able to destroy any permanent is well worth the 3 mana spent on it.
  • Crosis's Charm: Not the most efficient, but it is incredibly flexible.
  • Sultai Charm: See above.
  • Mortify: 3 mana is more than I want to spend when killing a creature, but being able to hit enchantments makes this card much more appealing.
  • Putrefy: See above, but replace "enchantment" with "artifact".
  • Anguished Unmaking: Nuke a permanent for almost no downside. What's not to love?
  • Reckless Spite: Kills 2 creatures.
  • Unmake: It's a little on the expensive side, but sometimes exiling is important.
  • Silence the Believers: Having the option to Strive to hit multiple targets makes this card much more palatable. Silence the Believers isn't great, but it's useful.

Some of these cards might not be the easiest to acquire, especially if you're on a budget, but even the less expensive options are good cards.

McKnuty on Modern Sultai Control

1 month ago

Phyrexian Crusader just overperformed in testing. Together with Jace, Architect of Thought held off two Eternal Scourge getting looped with Relic of Progenitus from a skred deck then Jace ultimate FTW. Fends off Raging Ravine, Nahiri, the Harbinger, cuts through Lingering Souls tokens. Aside from Lightning Bolt & Path to Exile , dodges Terminate, Slaughter Pact, Doom Blade Victim of Night, Anger of the Gods... Gives you an out if opponent gets infinite life. Play 2 copies main or 4 sideboard. Not trying to win fast just buying time. My list: Modern VlaDimir Control

mahbucket on It's just a 1/1, Don't worry about it...

1 month ago

After some play testing, I removed Aetherflux Reservoir & Gutless Ghoul because they felt slightly off theme, and too much of a closed combo. In their place I added Temporal Extortion, Slaughter Pact. As well as putting Spawning Pit back in for more free sac outlets, as well as instant speed blockers, and Thief of Blood makes its way to back into the main board as an alternate win condition.

MagicalHacker on Card creation challenge

1 month ago

I'm not sure how you mean it, so I'm gonna take it both ways:


Misrey, Pact Maker

Legendary Creature - Spirit Advisor

~ has flying unless you control an untapped land.

: Search your library or graveyard for a card named Intervention Pact, Pact of Negation, Slaughter Pact, Pact of the Titan, or Summoner's Pact and put it into your hand. If you search your library this way, shuffle it.

You skip your upkeep step.

1/7


Anim the Perceiver

Legendary Enchantment Creature - Illusion Rogue

Skulk

Players play with the top of their libraries and their hands revealed.

At the beginning of each player's upkeep, you may put the top card of that player's library into that player's graveyard. You may U/B (Dimir). If you do, repeat this process.

1/1


Up next, make a sorcery based off of hypnotism.

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