Slaughter Pact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Arena [BETA] Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Slaughter Pact

Instant

Slaughter Pact is black.

Destroy target nonblack creature.

At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.

Price & Acquistion Set Price Alerts

MMA

FUT

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Slaughter Pact Discussion

SynergyBuild on Why not play this card ...

2 weeks ago

The biggest resource depends on the state of the game. People have often skipped turns to slowly mill their opponents under a Stasis lock, while keeping their library nice and thick, having a serious advantage by not taking turns.

Life can occasionally be more important than a turn, if no matter what you do, you will lose on your next turn because they have some Avacyn, Angel of Hope or something in their deck, you are at a low life total and there is no out in your deck, you would rather have 100 life than a single turn.


Also, the question should be more tuned, as if you say counterspells aren't common in Commander, you haven't played against the well-tuned Thrasios/Tymna, Sidisi, Tasigur, Arcum, Jace, Teferi (either version), etc. lists in cEDH. The are some of your best interaction, from Mana Drain even gaining mana, to Pact of Negation, Force of Will, and Mental Misstep being the cheapest mana-wise interaction you can hope for, with minor exceptions being like Slaughter Pact.

If you mean casual EDH, then the issue it that extra turn spells take generally too much time, or break a social contract.

xyr0s on UR Nivmagus Instants

2 months ago

Since this is an aggressive deck, 6 counterspells mainboard are way too much. Just a couple of Spell Pierces should do. Or, a lot better actually, Remand - since you can cast a spell, remand it to your own hand, and cast it again (that's 3 triggers for Kiln Fiend + the resolved spell). Just in case your opponent doesn't play anything you want to remand. Young Pyromancer also likes some extra castings.

And to cast more spells in a short amount of time, you should consider spells that are free, cast more than once, or can be copied (like Gigadrowse) - although they still should be useful on their own. Distortion Strike, Artful Dodge, Slaughter Pact (and other pacts), and Manamorphose are good examples. Avoid cards like Magma Jet - too much mana for too little impact.

Lands could do with a bit of an upgrade. Sulfur Falls and Spirebluff Canal would both make your mana a lot more stable, and you could add a Wandering Fumarole for games that go long.

SynergyBuild on Sek'Kuar combo

2 months ago

Viscera Seer is incredible, but Phyrexian Altar and Carrion Feeder are also good sac outlets. Claws of Gix isn't that good, if it was free it would be OP, but you don't want to have to pay mana.

You seem to lack a bit of removal, I'd try to slot in Slaughter Pact, Dismember, and Abrade, maybe drop Natural State and Mox Opal, and Mox Amber. You normally don't need the ramp if you have your commander, and you don't run enough artifacts to support Metalcraft consistently without the talismans.

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

2 months ago

Ph0b1a:

I really hope you do!!!!! I will warn you though that we have some awful matchups, most notably infect, but if you do make the deck and ever need any advise feel free to ask me I would be more than happy to discuss!!!!!!

Flooremoji:

SynergyBuild covered some of the basics with what Slaughter Pact is good against. To be a bit more broad and specific, pact comes in against pretty much every aggro deck bar Hollow One and Vengevine and even then there is an argument for it just for tempo's sake. A key matchup for it is infect. Infect is already by far our worst matchup however the important thing to note about that deck is that it tends to go all out on one creature, Slaughter Pact is our quick, often painless with Angel's Grace, answer to this problem and has the potential to steal a game postboard, a feat that is nearly impossible for us against infect. Affinity, as mentioned previously has the potential to kill in one hit with Arcbound Ravager or the other notable option being Inkmoth Nexus, pact answers these. Personally I am a fan of bringing it in against humans for a couple reasons: first, it can wipe out a large Champion of the Parish. Some additional lines are very interesting, for example let's say our opponent has a Meddling Mage naming Ad Nauseam in play, we have 6 mana with Angel's Grace and Ad Nauseam in hand (or alternatively already have Phyrexian Unlife in play. On our opponents end step, or when they commit, we can Slaughter Pact the Meddling Mage unlocking the combo and win at instant speed. In other words, Slaughter Pact makes it so we don't need to fear the most disruptive parts of modern's most played deck. This same line of thinking can be applied with a Thalia, Guardian of Thraben in play though with this it should be noted that 7 mana if comboing with Angel's Grace and 6 if Phyrexian Unlife is in play is needed as Pact will cost 1. Other problem creatures it can deal with efficiently before we win are Eidolon of Rhetoric, Phyrexian Revoker, Gaddock Teeg, and Ethersworn Canonist. I hope that answers your question some. In many ways it is there for cheap removal, but its being free also has certain implications as outlined above.

Flooremoji on Procellam Legit [[Ad Nauseam]]

2 months ago

I'm curious, what do you sideboard Slaughter Pact in for?

hthomas88 on BR Storm Exists In cEDH And I'll Prove It [PRIMER]

2 months ago

great primer... Upvoted +1 btw it would be nice to see a turn by turn description of those 2 games in the event report.

Since one of the deck weakness are blue control deck why not add Boseiju, Who Shelters All, Ricochet Trap,Imp's Mischief, Burnout, Pyroblast, Red Elemental Blast or similar cards.

for the aggro decks you should try some cheap mass removal (for tokens and stuff like that) Pyroclasm Whipflare

Lightning Bolt seems like an odd choice in the deck, if its for removal i'll prefer Slaughter Pact for being cheap, Abrade for being able to destroy stack or combo pieces

elgosu1337 on Zombie Storm, Gisa&Geralf

3 months ago

You probably want more instant speed removal to deal with Voltron creatures, as well as non-targeted removal. You can try Curtains' Call, Dismember, Doom Blade, Geth's Verdict, Go for the Throat, Hero's Demise, Hero's Downfall, Malicious Affliction, Murderous Cut, Reckless Spite, Slaughter Pact, Snuff Out, Terror, Ultimate Price, Victim of Night, and Vona's Hunger. Attrition is also good if you have Zombies to sacrifice. Glaring Spotlight and Arcane Lighthouse are useful for dealing with hexproof and shroud.

JoeNathan37 on Loser (WIP)

3 months ago

kefisher2 Only one of the lose cards (Slaughter Pact) targets creatures, but yeah theoretically if I had Hive Mind out and cast Slaughter Pact when there aren’t any other creatures out it could give each of my opponents three copies of the spell to deal with, which would almost certainly guarantee death, but that requires a very specific set of circumstances that are unlikely to ever happen. Good thought but I don’t think it would really work for me.

Rushsilver Stifle and Disallow are perfect, thank you! Unfortunately Nimble Obstructionist can only target abilities I don’t control so I couldn’t use it to stop a lose trigger. Still could be worth running anyway, I’ll keep it in mind.

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