|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.
Slaughter Pact Discussion
2 weeks ago
Lhurgyof: Thank you for your comment! I think Slaughter Pact is typically a good card in the Side Board, because it is too conditional (can not kill black creatures). There are some other cheap instants in the deck which can destroy a single creature like Go for the Throat and Defile , but normally I meet black creatures more frequently than artifact creatures in my play group. Anyway, thank you for checking the deck and thinking about suggestion!
2 weeks ago
Slaughter Pact , maybe? I like the off beat Commander, +1.
2 weeks ago
Heya, I like the list alot, just have a few suggestions and thoughts
I don't hate Overmaster , I think it's a perfectly valid addition to the deck since were all in on doomsday, and this forces your opponent's hand without giving up your doomsday.
You should mention the piles with Soldevi Adnate , I know they'r off plan but its good to give some direction for when things go wrong and how to assess your outs.
Example being a pile requiring 4 generic to work, and consisting of
Similar to the non conscripts pile except we make a copy of Adante to make 5 mana off of Kiki-Jiki to power into redcap combo.
Mogg Salvage and/or Slaughter Pact should make it's way into the list, probably in the sideboard as meta dependant. They give you outs to things like Torpor Orb and Containment Priest . I like Mogg Salvage over Shattering Spree but its more of a meta decision, I just play against alot of blue and stax decks in my meta.
Other than that, deck looks really solid, well done!
2 weeks ago
In my grenzo im using or tested before some of these cards. ill put here like a brainstorm to us, to try to be figuring out the best competitive and fun: Temple of Malice Dragonskull Summit Skirk Prospector Blood Moon Scroll Rack Chaos Warp Rakdos Charm Slaughter Pact Fire Covenant Stranglehold Vandalblast Treasonous Ogre
2 months ago
Entomb Dark Ritual Reanimate and Slaughter Pact . Play a Swamp, cast Ritual, then Entomb Protean Hulk. Reanimate Hulk, then Pact it. With the death trigger, grab Body Double and Viscera Seer. Hulk combo out a Karmic Guide and a Reveillark, and then loop them with functionally Infinite Tattered Mummy triggers.
2 months ago
Nice deck! though, were you going for simple? because that could change some of my suggestions...
Gonna take a break for now though. Let me know your thoughts and I'll continue looking at this later
maybe Pact of Negation
maaaaybe Necrotic Plague
potential card cut
remember, some things HAVE to go
Lingering Death and Rend Flesh and Chill to the Bone -- there are more refined solutions, such as Doom Blade and Go for the Throat Faster than lingering death and cheaper than rend flesh and chill to the bone. Slaughter Pact also could do the trick
Delirium -- if we're going for simple, this card misses the mark.
Red Elemental Blast -- cheap, and most often it is a blue spell that is the target. But this takes a counterspell slot and is pretty restricted.
3 months ago
Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.
As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.
I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .
I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.
I will make an update to the decklist shortly.
3 months ago
I also tested abusing more black cards ( Slaughter Pact , Dismember , Yahenni's Expertise , etc.) to use Force of Despair , but it was a mediocre card even with that. I did learn that new Ashiok is pretty good against combo, and Mnemonic Betrayal is really bad against Gitrog, but isn't that bad of a card.
Slaughter Pact occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%