|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Slaughter Pact is black.
Destroy target nonblack creature.
At the beginning of your next upkeep, pay (2)(Black). If you don't, you lose the game.
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Slaughter Pact Discussion
1 month ago
You have Urza's Incubator in here but a card that may be a better choice for this deck is Herald's Horn. Many vampires are color intensive and wouldn’t get the full bonus from the incubator, but perhaps more importantly the Horn gives you a form of pseudo-card draw, which is incredibly important for decks like this.
Speaking of card draw, decks like this often lack much of it. You’ve got Phyrexian Arena, Twilight Prophet, and a few others, which is good, but you may want to also consider Necropotence and Champion of Dusk for even more card draw.
A potential problem with your deck is the creature/vampire count. The deck is meant to be a vampire tribal creature based deck and yet you only have 22 creatures / 20 vampires. This seems pretty low for a deck like this, I would add more vampires (there are plenty of good ones to add out there).
As for things to cut to make room, Crystal Chimes seems like it wouldn’t be ideal for this deck. You don’t have enough enchantments for this to really be optimal, and it seems to me that it could be replaced with a vampire.
Also, while Elspeth, Sun's Champion is an incredible planeswalker, she doesn’t really fit here either. Her ult can definitely win you games, but it’s not worth running her for only that ability since odds are she’ll be killed before she gets there. Her other abilities are good as well but they aren’t vampires and you need more of those.
Also, you may want to consider upgrading your single target removal. You’re in Mardu colors so you have access to pretty much the best single target removal in the game in cards like Anguished Unmaking, Utter End, Terminate, Path to Exile, Dreadbore, Chaos Warp, and more. It wouldn’t be best to run all of those, that would be excessive, but they are all better than Slaughter Pact (you’d be surprised how much that non-black clause matters).
You also may want Boros Charm for more boardwipe protection.
1 month ago
I completely overlooked spot removal and yes I would personally up the number of spot removal I'd play. Here's a short list of spot removal I'd consider for kresh:
Doom Blade, Go for the Throat, Ultimate Price, Innocent Blood, Vendetta, Slaughter Pact, Chaos Warp, Dismember, Ashes to Ashes, Snuff Out, Terminate, Putrefy, Devour Flesh, Diabolic Edict, and Oblivion Strike ( I suggest this only if your avacyn player plays Iona, Shield of Emeria.). Hopefully some of these will prove to be helpful
2 months ago
3 months ago
Aether Vial allows a turn 3 kill with Gut Shot or Slaughter Pact. Thoughtscour is your go-to cantrip as it can spark the combo as well. Ghost Quarter is another great way to start it up. Spellskite, Academy Ruins and Muddle the Mixture are also cards to consider. Definitely get more thoughtseize.
3 months ago
your logic is reasonable for almost all of those points, ill try to elaborate on notion thief
the thing about notion thief that is easy to miss, because yes he does technically undermine your whole strategy, is the card advantage
so yes, your opponents cant and wont draw any cards outside of draw step with notion thief in play, and yes, you drawing all of the cards instead means that they arent taking nekusar/draw damage, but the idea is thusly,
say i cast Wheel of Fortune and flash in thief, everyone discards their hand, and you draw 7 cards PLUS an additional 7 for each opponent effected by wheel. this means that wheeling with notion thief out nukes everyones hands and draws you 14-28 cards in 2-4 player games, and although no damage was dealt in the process, the usual outcome is that drawing 28 cards will just win you the game. all that you need to do after wheeling with notion thief out is play as many cards as you can,such as mana rocks, tutors, extra turns and pain spells, then kill your own notion thief with removal, bounce or board wipes and proceed to use the massive hand you now have to win the game via the usual wheels + pain strategy while your opponents have nothing in hand to stop you
its a bit clunky, but essentially he leaves your opponents handless and allows you to draw enough cards to win on the spot after a single wheel.
i hope that helps provide some insight into how broken he is in a wheel deck
also in the past ive found that Hive Mind is absolutely hilarious in nekusar, in 4 player with hive mind out every wheel you cast is x4 LOL so it triples or quadruples wheel value, and casting a Pact of Negation or Slaughter Pact with hive mind out can be hilarious because if your opponents cant pay the upkeep cost of their copy they just lose
but this list looks very similar to my original list shortly after the precon was released, so you're off to a good start! best of luck wheeling
3 months ago
Depending on your Meta, don't use some of these spells (like spot removal that says "nonblack," if a ton of people play black itd be stupid to play it)
3 months ago
This is gonna be a long post, so just bear with me but I can pretty much tell you what this deck needs.
Taking Out for 100
Carrion Crow, Fog Bank, Dread Slayer, Deathbringer Thoctar, Geralf's Masterpiece, Gnawing Zombie, Consuming Abberation, Hunted Phantasm, Invisible Stalker, King macar, The Gold-Cursed, Lich Lord of Unx, Master of the Feast, Mogis, God of Slaughter, Plague Belcher, Rockslide Elemental, Sepulchral Primordial, Siren of the Silent Song, Thassa, God of the Sea, Torrent Elemental (Not Legal for your deck cause of green btw), Murder, Unlicensed Disintegration, Unsytche, Killer of Kings, Bontu's Monument, Waste Not, Quest for the Gravelord, Intruder Alarm, Honden of Night's Reach, Honden of Infinite Rage, Feast on the Fallen, Argivian Restoration, Barter in blood, Banefire
These are not 100% drop all your cards and throw these in here, these are just what I think you could benefit from if you were wanting an improvement or 2. If you don't like them then don't get them.
Attrition - is a good card if you were looking for a sac outlet and removal
Slaughter Pact - I know what I said about spot removal, but a 0 mana kill spell is a great card for stopping things such as combos and instant speed threats
Gray Merchant of Asphodel is a must in a zombie deck. In a 4 player game, this is gonna be a huge problem with opponents.
Victimize, Reanimate, Animate Dead, Necromancy, Living Death, and Dread Return are gonna be your solid Reanimation. Would also try and get hands on The Scarab God but I wouldn't until it rotates out of standard for price reasons
Geth, Lord of the Vault is an absolute beast in reanimator decks and can sometimes win the game alone depending on targets. Also brings back artifacts that get destroyed.
Raving Dead is a bomb for combat.
Urabrask the Hidden is pretty useful espicially against aggro decks so you can slow them down a bit.
Chaos Warp solid removal
I know this was a lot, but I just kinda made a list of cards and I love zombie decks (considering it was my first edh deck.) thanks for viewing it
4 months ago
As an additional cost to cast Rapid Oxidation, discard a card with converted mana cost . Destroy target enchantment with converted mana cost . You lose life.
Create a colorless "Pact" to add to the Futursight cycle:
Pact of Negation
Pact of the Titan