|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Goblins (EVG)||Common|
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Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
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Goblin Sledder Discussion
1 week ago
The piles are flexible.
Priest of Gix or Priest of Urabrask or Overeager Apprentice + Kiki-Jiki, Mirror Breaker (tap to make a copy of the priest) + Goblin Sledder or Mogg Raider (sac to itself to give Grenzo +1/+1 until the end of turn) + Zealous Conscripts (untap Kiki and make infinite Conscripts)
Priest of Gix or Priest of Urabrask or Overeager Apprentice + Kiki-Jiki, Mirror Breaker (tap to make a copy of the priest) + Skirk Prospector + Murderous Redcap (sac Redcap and Kiki to Prospector and with Redcap's Persist trigger on the stack use Grenzo's ability again) + Metallic Mimic (the +1/+1 from Mimic will cancel out -1/-1 from redcap's persist for infinite direct damage when sacrificed to Prospector).
1 week ago
Doomsday has the most amazing synergy with Grenzo's ability. Cast Doomsday and build the pile from the bottom up starting with Priest of Gix or Priest of Urabrask, Kiki-Jiki, Mirror Breaker, (tap Kiki to make a copy of the priest), Mogg Raider or Goblin Sledder (sacrificed to itself to give Grenzo +1/+1 until end of turn) and then Zealous Conscripts (targeting and untapping Kiki starting the Kiki/Conscripts infinite). You can also use a similar Doomsday pile with Metallic Mimic, Murderous Redcap and Skirk Prospector.
2 months ago
Wow! This is pretty darn good for a first attempt. There's a whole lot of Goblin tribal cards out there, it'd take forever to list them all out so here are a "few" suggestions: - Path of Ancestry - Goblin King - Goblin Grenade - Goblin Chieftain - Dragon Fodder - Skirk Prospector - Goblin Bombardment - Throne of the God-Pharaoh - Mogg War Marshal - Goblin Chirurgeon - Last-Ditch Effort - Goblin Wardriver - Goblin Bushwhacker - Skirk Fire Marshal - Goblin Rabblemaster - Shared Animosity - Goblin War Strike - Goblin Piledriver - Goblin Sledder - Legion Loyalist - Grenzo, Havoc Raiser - Goblin Rally - Metallic Mimic - Adaptive Automaton - Goblin Trashmaster - Quest for the Goblin Lord - Eldrazi Monument - Hordeling Outburst - Goblin Offensive ... and a whole lot more that I didn't add because I'm pretty sure this is way more than enough. Take your pick. Good luck with your deck!
3 months ago
Goblin Matron, Goblin Sledder, Reckless One and skirk fire marshall aren't modern legal, Blood Moon + Goblin King is a VERY good interaction, but not quite budget. you really need Lightning Bolt instead of Lightning Strike,Quest for the Goblin Lord is good too. for midrange budget i would go for b/r goblins because they have Frogtosser Banneret and Mad Auntie also play Goblin Grenade, you coeld play Boggart Mob and Goblin Bushwhacker for mana base, use Auntie's Hovel
5 months ago
5 months ago
I use the above combo (minus the phyrexian altar, a creature sac outlet is what I use) as well as Kiki-Jiki, Mirror Breaker + Zealous Conscripts, you can easily do this with Doomsday and Grenzo's ability. This gives you infinite combat damage. You need something like Goblin Sledder to make Grenzo a 3/3 but you can also cast these from hand.
11 months ago
Jimmy_Chinchila: Thanks Jimmy!
I will go through the suggestions one by one, but most of the answers are because of CMC.
Mutavault - I run very, very few non-basic lands because part of the deck is trying to punish the decks that run a lot of them. Even when I ran 20 nonbasic lands I ran into a lot of problems with not having enough mountains to sacrifice to Ib, which also makes it hard to cast a Price of Progress without killing myself, you get a lot of bad interactions with Blood Moon and Blood Sun, and I just can't capitalize on an extra 2/2, it just makes it a land that is easier to hit with spot removal.
Metallic Mimic - While it wouldn't be a bad card at all, I try really hard to keep my Goblins under 2/2 as much as possible, so that I can take advantage of Raid Bombardment and Shared Animosity at the same time. Also, the bigger the individual Goblins get, the closer they are to doing reduced damage when blocked if they are above a 4/4, or not being blocked at all which makes it harder for me to use a lot of the blocking tricks that I have. You also look like less of a threat (temporarily) when you only have a table full of 1/1's.
Stoneforge Masterwork - I had this in the deck at one point, but it has the same problem that Reckless One and Battle Squadron have, that they might be a 40/40, but if they are blocked when Ib is out they only do 4 damage. It is a pretty good form of protection to put on Ib himself, but I would rather give him hexproof or shroud instead. I can do a fair bit of toughness buffing with Goblin Sledder when needed.
Obelisk of Urd - Same as Mutavault, I don't really want to buff the individual Goblins up. The Convoke is a great selling point though, so this could be a meta choice for someone building the deck.
Door of Destinies - This card is great if two things happens: You get it down early, and you actually cast a lot of your creatures. I've never gotten this card down early in my other tribal decks, and it has no impact if you draw it late game. I would look more towards Coat of Arms and waiting as long as possible to play it, so that it has a profound effect the instant it gets played, instead of just speeding up the whole game if other tribal decks are at the table. Second, I don't cast more than two or three Goblins per game on average, so that would be a lot of work for a little buff. That's why I only have kind of a bare bones of either Goblin token generators, or utility Goblins, so no matter what I draw into I can build something out of it. It's why I don't have any Goblins that I actually attack with, outside of Goblin Lackey and Warren Instigator, the rest are mostly meant to sit there and provide a buff or a combat tweak. I have a few friends that play tribal decks with Door and have a lot of success with it, it's just never performed that well for me.
Caged Sun - I don't need the mana doubler for anything (I always have extra, it's cards in hand that I need), so I would be paying the 6 CMC only for the +1/+1. Definitely a tribal staple, but I have a hard time with anything over 4 mana when I am trying to keep the Average CMC of the deck as low as possible to help make rebuilding after a wipe a lot faster.
Swiftfoot Boots - I've actually been thinking about this for a little more targetted haste, and protection for Ib/Krenko/King/Warchief/Feldon etc...Adding this to the sideboard until I can find a spot for it.
Elixir of Immortality - While mono-red definitely suffers from lack of recursion, I haven't been able to get Elixir to work how I wanted. I generally spend all game trying to get all of my lands out of my library, so that I am only drawing into spells or creatures, but if I sacrifice a bunch of lands and then sac the Elixir, I'll be drawing a bunch of lands late game, which would be like starting the game over for me, but no one else at the table. I do want to see if I can play around it on purpose though (like how I use Surveyor's Scope to great effect now), and not just use it as an Emergency Button, in which case I would put it in place of Feldon of the Third Path because that is the job he is trying to do, but has a hard time with.
Thanks a lot for your suggestions!