|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Price & Acquistion Set Price Alerts
Goblin Sledder Discussion
4 months ago
Jimmy_Chinchila: Thanks Jimmy!
I will go through the suggestions one by one, but most of the answers are because of CMC.
Mutavault - I run very, very few non-basic lands because part of the deck is trying to punish the decks that run a lot of them. Even when I ran 20 nonbasic lands I ran into a lot of problems with not having enough mountains to sacrifice to Ib, which also makes it hard to cast a Price of Progress without killing myself, you get a lot of bad interactions with Blood Moon and Blood Sun, and I just can't capitalize on an extra 2/2, it just makes it a land that is easier to hit with spot removal.
Metallic Mimic - While it wouldn't be a bad card at all, I try really hard to keep my Goblins under 2/2 as much as possible, so that I can take advantage of Raid Bombardment and Shared Animosity at the same time. Also, the bigger the individual Goblins get, the closer they are to doing reduced damage when blocked if they are above a 4/4, or not being blocked at all which makes it harder for me to use a lot of the blocking tricks that I have. You also look like less of a threat (temporarily) when you only have a table full of 1/1's.
Stoneforge Masterwork - I had this in the deck at one point, but it has the same problem that Reckless One and Battle Squadron have, that they might be a 40/40, but if they are blocked when Ib is out they only do 4 damage. It is a pretty good form of protection to put on Ib himself, but I would rather give him hexproof or shroud instead. I can do a fair bit of toughness buffing with Goblin Sledder when needed.
Obelisk of Urd - Same as Mutavault, I don't really want to buff the individual Goblins up. The Convoke is a great selling point though, so this could be a meta choice for someone building the deck.
Door of Destinies - This card is great if two things happens: You get it down early, and you actually cast a lot of your creatures. I've never gotten this card down early in my other tribal decks, and it has no impact if you draw it late game. I would look more towards Coat of Arms and waiting as long as possible to play it, so that it has a profound effect the instant it gets played, instead of just speeding up the whole game if other tribal decks are at the table. Second, I don't cast more than two or three Goblins per game on average, so that would be a lot of work for a little buff. That's why I only have kind of a bare bones of either Goblin token generators, or utility Goblins, so no matter what I draw into I can build something out of it. It's why I don't have any Goblins that I actually attack with, outside of Goblin Lackey and Warren Instigator, the rest are mostly meant to sit there and provide a buff or a combat tweak. I have a few friends that play tribal decks with Door and have a lot of success with it, it's just never performed that well for me.
Caged Sun - I don't need the mana doubler for anything (I always have extra, it's cards in hand that I need), so I would be paying the 6 CMC only for the +1/+1. Definitely a tribal staple, but I have a hard time with anything over 4 mana when I am trying to keep the Average CMC of the deck as low as possible to help make rebuilding after a wipe a lot faster.
Swiftfoot Boots - I've actually been thinking about this for a little more targetted haste, and protection for Ib/Krenko/King/Warchief/Feldon etc...Adding this to the sideboard until I can find a spot for it.
Elixir of Immortality - While mono-red definitely suffers from lack of recursion, I haven't been able to get Elixir to work how I wanted. I generally spend all game trying to get all of my lands out of my library, so that I am only drawing into spells or creatures, but if I sacrifice a bunch of lands and then sac the Elixir, I'll be drawing a bunch of lands late game, which would be like starting the game over for me, but no one else at the table. I do want to see if I can play around it on purpose though (like how I use Surveyor's Scope to great effect now), and not just use it as an Emergency Button, in which case I would put it in place of Feldon of the Third Path because that is the job he is trying to do, but has a hard time with.
Thanks a lot for your suggestions!
4 months ago
5 months ago
And maybe exchange the Goblin Arsonist for one of the classic Goblin Tribal commons. Goblin Bushwhacker, Goblin Sledder or Sparksmith.As far as I know Sparksmith is an important removal card for Golbins and Goblin Sledder protects half your board against "1 damage to each creature"-spells.Goblin Bushwhacker should be played at least in the Sideboard if your opponent sideboards enchantment removal in.
5 months ago
Phantom Tiger should be better than Harbinger of Spring because it survives more removals and battles and if you manage to give it +1/+1 (with an equipment or aura card) you make it to a creature that can only be killed with destory or exil effects.Harbinger of Spring just cost to much to cast (damm that soulshift Tax).
6 CMC Creatures are too hard to play without reanimation so you should forgett about Moss Kami
Dripping-Tongue Zubera is a worse Doomed traveler for Spirit Tribal but still replaces itself.
Traproot Kami won't work against that many decks because it is just a wall. It belong more in the Sideboard than the main Deck. It dodges a lot of Lightning Bolt and similar stuff (but only in late game) and might block Delver of Secrets Flip butit's still quite slow.
Your sideboard missing interactions with artifacts and enchantments, Wear Away could work if you want to play on the Splice Ability a bit and Rending Vines could also remove a lot of cards (especially with the low curve of pauper) and it draws a card.
Uproot is quite expensive to take your opponent one turn back regarding lands. You mostly sacrifice your own turn to use it and many blue decks jsut respond with Gush to refill their hand. it might work against Bogle decks that enchant their land (Utopia Sprawl/Abundant Growth to ramp or fix mana (play about 18 lands) but they won't make the mistake of enchanting the same land with all enchantment more than once unless they draw nothing but one land. Still that would be a one trick pony that mostly comes to late into play.
As far as I can tell you rather want to interact during combat and battle tricks, which makes Kodama's Might (because of Splice) quite appealing just like Roar of Jukai which is easy to splice and is able to interact with Shinen of Life's Roar
But I have to say you've choosen a theme which is pretty hard to build in pauper (competetive).
6 months ago
Aetherion99 Super late response and it isn't even my deck, but the main doomsday pile is from top to bottom: Dark Ritual, Zealous Conscripts, Goblin Sledder or Mogg Raider, Kiki-Jiki, Mirror Breaker, Priest of Gix. When you cast Doomsday you need two mana floating to activate Grenzo, Dungeon Warden the first time. Once Doomsday resolves use your two mana to activate Grenzo, Dungeon Warden and put the Priest of Gix from the bottom of your library into play. Now you have three black floating. Use two of it to activate Grenzo, Dungeon Warden and put Kiki-Jiki, Mirror Breaker from the bottom of your library into play. Activate him and copy the Priest of Gix, which triggers making three more black. You now have four black floating. Activate Grenzo, Dungeon Warden once more paying two more black (now floating two black) and put Goblin Sledder into play. Use his ability and sacrifice himself to give Grenzo, Dungeon Warden +1/+1 until end of turn. This gives Grenzo a power of three and thus you can spend your last two black to activate Grenzo, Dungeon Warden one last time and put Zealous Conscripts into play. Gain control of your own Kiki-Jiki, Mirror Breaker and untap him. Then use his ability to copy the conscripts, gain control of Kiki again and untapped him, and so on and so forth. Then attack your opponents for copious amounts of damage with some absurd amount of Zealous Conscripts. The dark ritual is there as a fail safe if your combo gets disrupted. There are other piles without Kiki that use Metallic Mimic naming goblin along with Murderous Redcap and Skirk Prospector, with the Priest of Gix and Priest of Urabrask making the mana. The Redcap can be sacrificed any number of times to the prospector as it returns with persist and the +1/+1 counter from the mimic counteracts the -1/-1 counter from persist. The damage trigger on Murderous Redcap is used to kill your opponents. If you don't have conscripts you do the same pile as the previous example but you can use kiki in place of the Priest of Urabrask.
6 months ago
This all looks great except Goblin Grenade according to .
6 months ago
also realllly like at least 1 Goblin Sledder because you can pull so many combat shenanigans