Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Printings View all
|Duel Decks Anthology (DD3)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Goblin Sledder Discussion
8 months ago
11 months ago
Skullclamp is an must-have Card for Token Decks. Carddraw if you equip on your 1/1 Token.
Maybe you find more Stuff in my List. But its build around Boss Mob :). [Commander/EDH] KRENKO, Boss Mob
1 year ago
Card swaps (Out - In)
1 year ago
1 year ago
Great looking deck you have here!
I really like the idea of Goblin Wizard because he helps to dodge counterspells for clutch creatures like the lords or Krenko, but he can also save a lot of mana on things like Goblin Goliath since rather than cast him you can put him into play and have mana left over for using his damage doubler. I think to really make the Wizard work best is to get Goblin Lackey and/or Warren Instigator for some redundancy of the freecast effect, but you can also chain T1 Lackey into a T2 Wizard into a T3 Goblins (x2) just for the original cost of the Lackey. I think I'm going to add the Wizard now...
Speaking of Goblin Goliath as you probably already know he has bugged Legality which is why your deck is showing as not legal for the format. What I discovered is that decks that are flagged like that also don't show up in deck searches for that format. To get your deck more visibility I would suggest moving it to the Maybeboard and using an equally costed placeholder for him so your deck shows up again. I had Goliath in for months before I realized my deck wasn't showing up anymore :/
I think the only vital Ib-related card you are missing is Soul-Scar Mage . Its only non-bo is Repercussion (creatures wouldn't be dealt damage anymore, so nothing to carry over to the player), but otherwise it makes every exploded Goblin much better. It also improves the potential of Blasphemous Act so it can permanently maim say an Emrakul, but it can also kill Indestructible creatures. The number of counters can also be doubled with the damage doublers in the deck, as you can choose to have the doubling resolve before the replacement effect does.
Your landbase looks good, and I like the inclusion of Path of Ancestry . I miss having fetches and have started to add them back in, because they also help a lot with Scroll Rack / Sensei's Divining Top , Experimental Frenzy , and the Surveyor's Scope .
I've been considering adding Goblin War Drums for a while now, and after reading your list last night and walking through a bunch of combat ideas, I am definitely going to make some space for it. Not so much for the free shots at players where the Goblin doesn't die (why Blood Moon + Goblin King is so good), but also the idea of having a very tiny Nemesis Mask effect spreading blocked damage (and Repercussion damage) to at least 2 creatures. I think it even makes Goblin Sledder better by proxy just because you get more Goblins through unblocked sometimes.
I really like the effect of Vicious Shadows but the CMC always turned me off. I've never actually ran it though, so it may be better than I think just because I see how leery people would be of boardwiping, and that's half the struggling in my meta anyway, rebuilding after wipes. Boggart Shenanigans would be the budget CMC version, but it also has the more budget effect.
You'll have to let me know how you like Ashnod's Altar in place of Phyrexian Altar . I don't think either one is the only choice, I just think it depends on your high end spells. Now that I am thinking about it, I don't need the red mana out of Phyrexian all that often (it does allow me to sac all my lands with relative comfort), but Ashnod's would make it easier to get out the larger creatures, the Vicious Shadows, get a Chancellor of the Forge or a Kindred Charge back in, etc...
So I'm not kidding when I say I didn't even realize Massive Raid was an Instant until I read this, haha. I just knew I wanted another Goblin War Strike and Massive Raid is the next best one. Looks like it is even better than I thought! Saccing mountains and killing, blocking attacks, and then killing someone with Raid all on their turn just sounds awesome.
That's all I can think of right now. I still am really happy that you've built out the deck! 2 years ago when I started working on it and no one thought Ib could command anything but a chaos deck I never thought it would get to this point.
If you have any other questions or ideas, let me know!
1 year ago
Prolly not Predict. I remember the predict combo tho:
It is pretty simple.
The line is draw+cast+activate Grenzo, then flip priest, get 3, use 2 for activation, hit Kiki, copy, priest, have 4, activate again, hit sledder, then sacrifice sledder to itself targeting Grenzo, so it is a 3/3, activate again, hit Conscripts, untap Kiki, go infinite, swing, win.
1 year ago
Sweet deck! I would strongly suggest Goblin Sledder and its functional reprint Mogg Raider . Not only do they make blocking your goblins incredibly difficult, but they are critical free sac outlets for your Wort and Grave Pact synergies. Moggcatcher is a bit slow, but could be very useful if you're building combos around Krenko, KikiJiki, or the most powerful goblin ever printed, Skirk Prospector ;)
1 year ago
RecklessN7: That is awesome!
The Price of Progress / Acidic Soil wins are some of my favorite, just because they are so unlike traditional wincons. They also punish green or other landramp decks so much more than anyone else that it really helps to balance out the disparity between the colors. If I could get more of these effects, or get to them more easily, I definitely would cut a bunch of cute cards to do that.
Your favorite game was such a fun line, congrats! I've had a similar thing happen (I Mogg Infestation myself way more often than I target anyone else), where it snowballs from 1 or 2, to 5, to 10, to a dead table. Finally deciding to run Fork and Reverberate was a big deal because it's dedicating two slots to things that rely so much on your or someone else's draws, but once you get to copy a huge draw spell, or a Goblin War Strike like that, it's takes all those apprehensions away. Also being able to use Goblin Sledder to pump up Ib one of the very few times I've attacked with him, and getting in a lethal commander damage swing from a 3/2 out of nowhere is great to always keep people on their toes. The more they have to guess the route we are going to take, the easier it is to keep tricking them.
After a few game winning War Strikes lately, I've been working to get its closest equivalent, Massive Raid , a spot in the deck as well. It really helps cut down the number of turn it takes to kill a table.
My group has gotten to the point where they never assume I am out of the game, which was originally really annoying to get focused a little bit no matter what, but then I realized that I should take it as a compliment because, like you said, I made a deck that has a number of avenues to win, most of which don't rely on much of a boardstate at all, so can I blame them?
I'm happy you are having fun, and success, with the deck. It is something I am very proud of, and I think it is so awesome that other people get to enjoy it too!