|Commander / EDH||Legal|
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|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
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Creature — Goblin
Haste (This creature can attack and Tap as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
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Goblin Chieftain Discussion
1 day ago
Lightmine Field would also damage my creatures attacking as well though, correct?
and yea I believe he runs x4 Goblin Chieftain,
Ive done several text plays on this website my Test Deck vs his Krenko Deck that I made and So far unless he gets his good cards out right away I can almost take him out everytime.
1 day ago
When building a deck, your biggest concern should be having the card you need when you need it. In order to improve consistency, you should run more than one of your most important cards.
For example, you are running 1 copy of Lightning Helix. Your odds of having Lightning Helix in your hand on turn 2 are about 13%. Pretty insignificant, and unreliable. Lightning Helix provides sufficient power to kill Krenko. The longer Krenko is in play, the more dangerous he is--you want to make sure you have that kill spell in your hand as quickly as possible. 4 copies of Lightning Helix would give you a 45% chance of having one by turn 2.
A bunch of the cards you have are completely worthless to you. Goblins are fast and deadly, and a mediocre goblin deck can easily steamroll an opponent by turn 5. You, frankly, have too many big, flashy spells with high mana costs--your entire deck should not be bombs. Currently, you have 7 cards with a converted mana cost of 6 or more. That is over a tenth of your deck. You had mentioned you were afraid of playing Elesh Norn, Grand Cenobite because of its 7-mana cost, yet still run the comparatively worthless Zetalpa, Primal Dawn, at 8 mana. (Further, you have some very slow cards, such as Dragonmaster Outcast).
Ultimately, you need to decide how you want the deck to play out. Against goblins, cards like Lightmine Field and Ghostly Prison are invaluable. Norn's Annex is another good card, which had not been previously suggested. Goblins do not tend to run white, so they will have to ping themselves in order to attack. You will generally want to cast this card for + paying 4 life, to get it onto the field as soon as possible.
Finally, contrary to what others have said, you should focus on wraths which outright destroy your enemy's creatures. Scouring Sands is not necessarily a good card against goblins. While it looks nice, since it can massacre a bunch of 1/1 tokens for a low mana cost, if your friend is smart, they will have a couple Goblin Chieftains up their sleeves. Suddenly, your two mana-pseudo wrath has become a 2 mana scry.
1 week ago
Krenko is to slow because he can actually do something on T5 if he doesnt get haste.
You should play 4 Goblin Chieftain it gives you everything you want. And you cut cut hysteria and obelisk
Have you rhought about Metallic Mimic?
1 week ago
Goblin Warchief isn't legal in modern unfortunately. I would recommend Goblin Chieftain instead, he's the same cost and still gives goblins haste but with the added bonus of giving your dudes +1/+1. Hope this helps! GOBLINS BEST TRIBE!!
1 week ago
I dont think that the Zada, Hedron Grinder + Titan's Strenght combo is worth it because the cards on their own are pretty weak so id cut those and replace them by Lightning Bolts! and an additional Goblin Rabblemaster and Goblin Chieftain
2 weeks ago
Raging Goblin is just 1/1 that can attack immediately - I've got better creatures that do this and much more like Legion Loyalist, which is strictly better or Goblin Arsonist for early damage when needed, whenever it blocks or is blown by Goblin Grenade
This deck mainly caps at 2 mana, with very few cards with 3 CMC and Goblin Chariot is just inferior (and selfish xD) Goblin Chieftain - same cost, same body, however Chieftain buffs rest of the crew so I don't need to focus on creatures that have Haste themselves
2 weeks ago
Not much of a modern player, Flooremoji? Vial Smasher the Fierce isn't modern legal, and Fodder Launch... well... you can get a Goblin Grenade at a much better mana cost. Mad Auntie might be ok, but she's missing a rather important keyword that Goblin Chieftain has: haste.
2 weeks ago
so......a goblin flamethrower huh? can't say i've seen that before. and that saying something since i am a pro goblin commander player. now....onto business.
if this deck is meant to be a flamethrower then toss out a good chunk of the cards including.....
however, if this deck is suppose to have a dual function (like burn and swarm) then i can understand why allot of those cards are in there. but even so having Goblin Rabblemaster and Hellraiser Goblin is a no go for goblin swarming. swarming takes time and tactics. those two are like "nope. you attack whether you want to or not" so get those out. i have yet to find a good tactic involving those two. but if you use X based spells then Volcanic Geyser and Rolling Thunder are both good choices.