Goblin Chieftain


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2012 Core Set Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Goblin Chieftain

Creature — Goblin

Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 25%

0.45 TIX $0.84 Foil


Goblin Chieftain Discussion

pinecone2k3 on S4M's Goblin-A-Go-Go

1 week ago

Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.

GoldenDiggle on Goblin Mob

1 week ago

Hey there, Blackjack4652! I have a few cards in mind that may help you out!

Brightstone Ritual helps ramp really hard for 1 turn, and can be a really good turn 5 or 6 for you.

Goblin Chieftain, Goblin King, and Metallic Mimic all buff really well, and for cheap.

Goblin Ringleader pulls a bunch of goblins off your topdeck. Sure you may lose something, but with the deck currently being just under 30% goblins, your odds of getting at least 1 goblin is pretty good.

A Goblin Bushwhacker acts like a mini Ogre Battledriver for a turn.

Battle Squadron and Horde of Boggarts both are as large as the amount of goblins you have and come with their own evasion. It may be worth looking into them.

That1guy69 on Don't feed them at night... wait that gremlins.

2 weeks ago

The_Real_Rinkashime Lightning Bolt Is definitely gonna get in. I was thinking of just taking out the Impact Tremors completely. I also want to try and fit in Goblin Chieftain.

frusciante7 on Mono-Red Goblins

2 weeks ago

Love the idea : I did the same for my little brother! :)

My insights :

  • 4 Goblin Chieftain, it's too good.
  • 4 Goblin Piledriver because it gets huge quickly, in a casual environment it can steal wins easily.
  • Any copy of Goblin Warchief for extra lord(ing)? Not a big fan but could be good.
  • I have a tendency to play Drop-1 enchantments like Quest as a one of because they're terrible draws mid/late game.
  • Lightning Bolt as a playset. No need to discuss this.
  • Add some Legion Loyalist for extra aggression. Goes quickly nuts with Piledriver, too.
  • Ever heard of Krenko, Mob Boss? If I were you, I'd put him 1 or 2 times. If you T3 chieftain, T4 Krenko, you can activate Krenko immediately and put 2/2 haste tokens. Too good to pass on :)
  • I'm a personal fan of Reverberate in general, especially good with Goblin Grenade. 3 mana + 2 1/1 tokens = 10 damage? I'll sign up every day.

Indexxical on Don't feed them at night... wait that gremlins.

2 weeks ago

I recommend Goblin Chieftain since you'd be able to get haste for all of your creatures in one go with him on the field. That means Hordeling Outburst gets much scarier when you lay it down!

Happy drawing :)

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago


Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.

Explorer's Scope out for Wayfarer's Bauble - This is for consistency's sake, after quite a few playtests where the Scope did nothing but cost me mana. Having to swing didn't help either.

Sensation Gorger out for Wheel of Fortune - With so few castable Goblins, opportunities to use the mini-wheel effect were few and far between.

Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.

Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..

Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.

Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.

Strip Mine in because Strip Mine.

Gamble in so I can tutor for a boardwipe or Crucible of Worlds. I would really like another one or two tutors if possible.

Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.

Goblin King in to abuse Blood Moon being out. Mostly likely only used as a finisher, or when Coat of Arms is out and I don't want token damage to be downgraded to 4.

Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.

Vandalblast in - Needed a few more answers to artifacts. Now that I'm not running Mycosynth Lattice and Nevinyrral's Disk, I need more one-sided wipes.

Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.

Exaggeration on blue green red

2 weeks ago

Why have you put all cards in Other? A normal deck has usually 23 mana. Some decks like burn decks have 20. Beast deck can sometimes have more than 23. You have 30... Maybe start with one or two colors at first. Find cards with synergy. Like Goblin Chieftain boost other goblins. You should also have spells to protect yourself. If you make an red deck,you could use spells like Lightning Bolt to take out creatures or damage player. You should look at other deck's in here and see how people have built them. Some also explain how their deck work.

Flagellum on Choosing a General

3 weeks ago

Thanks for he response!

I was running Sek'kuar largely for access to things like Beastmaster Ascension, Triumph of the Hordes, Fecundity, Bow of Nylea, and Descendants' Path- all things that pair nicely with a goblin tribal. Genesis Wave could be a beast especially if it hits Goblin Warchief/Goblin Chieftain. Goblins love to sac other goblins as well lol and buff each other. So Sek'kuar is largely a protection against boardwipes (how did I forget to add Mogg Infestation?) with the added bonus of adding to his own cannon fodder.

Parallel Lives has been on my list for a while. Should get it before it jumps up like Doubling Season.

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