Creature — Goblin
Haste (This creature can attack and Tap as soon as it comes under your control.)
Other Goblin creatures you control get +1/+1 and have haste.
Price & Acquistion Set Price Alerts
|Have (9)||orzhov_is_relatively_okay819 , bradyofportdetroit , rockleemyhero , Faceless_Being , Swamy , Nemesis , pskinn01 , tragic_slip , kpral|
Goblin Chieftain Discussion
1 week ago
Between the deck itself, and the sheer number of cards currently in your maybeboard, the best advice I can give is to maybe narrow your focus a bit, on what you want the deck to do, and start pulling some cards out in order to add in additional copies of other cards that stay in, to increase your chances of drawing them when you need them.
To that end, with how many creatures you currently have that give the rest of your goblins haste, I do feel that Racecourse Fury is a bit redundant. Personally, I'd ditch it and Hellraiser Goblin, and add in second copies of Goblin Chieftain and Goblin Warchief.
You currently have Roar of the Crowd in the deck, and Mob Justice and Goblin War Strike in your maybeboard. All three are sorceries that do damage equal to the number of creatures this deck has in play. The only difference is in the mana cost. GWS does it for the least amount of mana. If you're going to use any of them, use that and ditch the others.
Finally, If you're running Krenko, Mob Boss, Impact Tremors will be your best friend. Trust me on this.
1 week ago
Hey there, Blackjack4652! I have a few cards in mind that may help you out!
Brightstone Ritual helps ramp really hard for 1 turn, and can be a really good turn 5 or 6 for you.
Goblin Ringleader pulls a bunch of goblins off your topdeck. Sure you may lose something, but with the deck currently being just under 30% goblins, your odds of getting at least 1 goblin is pretty good.
2 weeks ago
2 weeks ago
Love the idea : I did the same for my little brother! :)
My insights :
- 4 Goblin Chieftain, it's too good.
- 4 Goblin Piledriver because it gets huge quickly, in a casual environment it can steal wins easily.
- Any copy of Goblin Warchief for extra lord(ing)? Not a big fan but could be good.
- I have a tendency to play Drop-1 enchantments like Quest as a one of because they're terrible draws mid/late game.
- Lightning Bolt as a playset. No need to discuss this.
- Add some Legion Loyalist for extra aggression. Goes quickly nuts with Piledriver, too.
- Ever heard of Krenko, Mob Boss? If I were you, I'd put him 1 or 2 times. If you T3 chieftain, T4 Krenko, you can activate Krenko immediately and put 2/2 haste tokens. Too good to pass on :)
- I'm a personal fan of Reverberate in general, especially good with Goblin Grenade. 3 mana + 2 1/1 tokens = 10 damage? I'll sign up every day.
2 weeks ago
Happy drawing :)
2 weeks ago
Dropped two basic lands in favor of a few more answers. I am getting close to finding the perfect land count, and since I have a lot of fetch mechanics, it is just as consistent as before.
Gemstone Array out - Got some feedback that brought up a good point. If I am making a ton of mana between turns and I have literally no other places to put it, it is more of an indication of an underlying deck problem than it is a missing mana bank.
Gravity Sphere out - Going to be sideboarded for use with my regular playgroup, which is heavy on flyers with Angels, Dragons, Slivers, etc..
Mana Vault in. Gimme dem rocks! These really help to minimize the impact of saccing Mountains.
Urabrask the Hidden out for Goblin Chieftain - This is the original setup, and I think it's the better one. I prefer the lower CMC, and the change only hurts Moggcatcher and Chancellor of the Forge. I lose a mini-Stax effect, but it would be better to add a more potent one in anyway. In most situations I want to be blocked, the way this deck is built.
Strip Mine in because Strip Mine.
Chaos Warp in mostly for the enchantment removal, and a little for indestructible creature options.
Seismic Assault out - while great when Crucible of Worlds is out, when it isn't it is just a little too risky. It is rare to have more than one basic in hand, because all my extra land mechanics go directly to battlefield.
Still slowly adding more mana rocks, board wipes, and Stax effects to clean up the curve and make the deck more consistent. As it stands when the deck lines up it really, really goes off, but when it doesn't I tread water for quite a while.
2 weeks ago
Why have you put all cards in Other? A normal deck has usually 23 mana. Some decks like burn decks have 20. Beast deck can sometimes have more than 23. You have 30... Maybe start with one or two colors at first. Find cards with synergy. Like Goblin Chieftain boost other goblins. You should also have spells to protect yourself. If you make an red deck,you could use spells like Lightning Bolt to take out creatures or damage player. You should look at other deck's in here and see how people have built them. Some also explain how their deck work.
3 weeks ago
Thanks for he response!
I was running Sek'kuar largely for access to things like Beastmaster Ascension, Triumph of the Hordes, Fecundity, Bow of Nylea, and Descendants' Path- all things that pair nicely with a goblin tribal. Genesis Wave could be a beast especially if it hits Goblin Warchief/Goblin Chieftain. Goblins love to sac other goblins as well lol and buff each other. So Sek'kuar is largely a protection against boardwipes (how did I forget to add Mogg Infestation?) with the added bonus of adding to his own cannon fodder.