|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Goblins (EVG)||Rare|
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Skirk Fire Marshal
Creature — Goblin
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
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Skirk Fire Marshal Discussion
4 weeks ago
Goblin Cratermaker is not EDH legal. Might need to find something else for that.
5 months ago
Sol Ring is not legal in 1v1 but is a must in multiplayer (the general commander format is 4-player free-for-all). Tappedout may tell you some of the following are illegal, but they're not
- Goblin Chainwhirler ,
- Lightning Bolt,
- Chain Reaction,
- Solemn Simulacrum,
- Blood Moon ,
- Braid of Fire ,
- Burn from Within ,
- Hour of Devastation,
- Vance's Blasting Cannons Flip,
- The First Eruption (also legal),
- Metallic Mimic,
- Adaptive Automaton
- Herald's Horn,
- Kindred Charge,
- Etali, Primal Storm (honorary goblin),
- Roar of the Crowd,
- Vanquisher's Banner,
- Commander's Sphere,
- Caterwauling Boggart,
- Gempalm Incinerator,
- Reckless One,
- Skirk Fire Marshal,
- Voracious Dragon (om nom nom),
5 months ago
Goblin Chainwhirler, Lightning Bolt, Chain Reaction, Solemn Simulacrum, Blood Moon, Braid of Fire, Burn from Within, Hour of Devastation, Vance's Blasting Cannons Flip, The First Eruption, Metallic Mimic, Adaptive AutomatonHerald's Horn, Sol Ring, Kindred Charge, Etali, Primal Storm (honorary goblin), Roar of the Crowd, Vanquisher's Banner, Commander's Sphere, Caterwauling Boggart, Gempalm Incinerator, Reckless One, Skirk Fire Marshal, Sparksmith, Voracious Dragon (om nom nom),
7 months ago
The big changes recently...
Wheel of Fortune out for Memory Jar: I've been going back and forth on this for a long time, and I finally decided to do it after a string of bad luck with Wheel. Wheel is amazing normally, and I don't know if it is just the deck or my meta, but 9 out of 10 times I play it it ends up going worse for me. Worse yet, I found myself holding onto it and not casting it. Memory Jar allows me to get the effect, I don't have to pitch my original hand if I have a good one, and any benefit to opponents is short lived. Being able to recur it is a huge plus also.
Kindred Charge out for Chancellor of the Forge: This change may not stick, or I may just bring Charge back in in addition to the Chancellor, but I tend to have better luck with this effect as a creature than I do with a sorcery. Not losing the new tokens at the end of turn is great too.
Aggravated Assault out: I originally added this because the deck felt one turn away from winning very often at the end of a game someone else won. I figured getting more combats in, or the...14 card infinite with Krenko, Mob Boss and Skirk Prospector was fun if I ever managed to get it off. Ultimately, drawing deeper into my deck more results in a lot more consistent wins.
Basilisk Collar out: I think this was just me trying to be too cute. Fun, but not consistent or impactful enough.
Invasion Plans out: See above. Nemesis Mask does this way, way better. Playing Invasion Plans was always a huge risk, and there are better finishers.
Skirk Fire Marshal out: While great with Basilisk Collar, most of the time it's just a really hard to play around effect, as strong as it is. I would rather have Goblin Assassin back in eventually.
Great Furnace in: Added to up the artifact count for the new manarock.
Mox Opal in: Now that I've raised the artifact count a bit, including this is easier than before. Also helps a bit to offload mana generation away from the lands a bit, in cases where I want to sac them all but not be stranded after.
Imperial Recruiter in: Hell yeah! This finally got reprinted, which dropped the price from $150+ to probably around $50. Can grab so, so many good creatures.
Fervor in: I've wanted one more haste enabler for a long time. This might eventually change to Mass Hysteria.
Font of Mythos in: In an effort to drastically increasing my draw, I'm trying symmetrical draw effects for the first time. The hope is to take advantage of it faster than my opponents. We'll see how that goes!
Horn of Greed in: As the deck gets better, getting multiple land drops in a turn becomes more consistent, and I rarely miss a land drop anymore. I would only be worried about this against one green deck in my meta, but even then it is always a race anyway, at least this time it will be more fun.
Scour from Existence in: Rather than just running either this or Spine of Ish Sah, I am going to run both. The deck plays so much better the more interactive it becomes.
That's the biggest number of changes I made since the deck's first revision more than a year ago! I'm confident I will be happy with most of the changes, but as always, this deck will constantly change to be the most powerful and most fun I can make it.
7 months ago
8 months ago
While doing research for a Modern deck I came across Soul-Scar Mage, and it looks like a wonderful addition to Ib!
All of the damage dealt by Goblins that are explo-sacrificed to Ib is noncombat damage, so having a passive way to add removal for Indestructible creatures is amazing, and at just 1 CMC too!
It is unfortunately a non-bo with Repercussion, but the Mage is easy enough to kill when I don't want it out anymore. It does, however, have the added benefit of making the following things more versatile:
Not bad at all for R.
9 months ago
9 months ago