Skirk Fire Marshal

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Rare
Onslaught (ONS) Rare

Combos Browse all

Skirk Fire Marshal

Creature — Goblin

Protection from red

Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

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Skirk Fire Marshal Discussion

TheVectornaut on Summoning Sickness and Captivating Vampire's ...

1 day ago

This is true. It is common for players to describe summoning sickness as the inability to attack with or tap a creature the turn it is played. However, this description neglects key details from the actual rules. Here's the more accurate definition of summoning sickness:

"Informal term for a players inability to attack with a creature or to activate its abilities that include the tap symbol or the untap symbol unless the creature has been under that players control since the beginning of that players most recent turn."

Note that it does not mention tapping creatures by any other means such as in payment of the cost of an activated ability like Captivating Vampire's, Benthicore's, or Skirk Fire Marshal's. It's not really circumventing the rules if they were written in such a way to allow this interaction.

BlueScope on elesh norn, grand cenobite vs ...

1 month ago

Please link all cards relevant to your question - using the card: syntax will make sure you don't accidentally link decks or users with the same name: Skirk Fire Marshal

Elesh Norn's ability is a static ability and doesn't use the stack. Because of this, no player may respond until SBAs (state-based actions) have been checked. Those will see a lot of Goblins at 0/0 and put them in the graveyard.

Your opponent's last chance of activating the ability is with Elesh Norn still on the stack, which will deal the damage, but not destroy Elesh Norn.

A creature the suggested play would work with would be Massacre Wurm, which has a triggered ability that can be responded to.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

2 months ago

Thanks for the comment, rkjunior! And a lot of these cards have been in and out or have been considered, haha. Great minds think alike, right? I (not too long ago) took out Goblin Offensive and Goblin Rally because of their costs and because ETB generation has more synergy with Panharmonicon.

Goblin Wizard was another sad one I had to give up...as much as I loved that goofy sucker, he just wasn't efficient enough for me. Skirk Fire Marshal and Arms Dealer being similar cases in the sense that they were too self-destructive.

Valakut, the Molten Pinnacle and Forgotten Cave were both here at one point, but I could not afford any lands to enter tapped, so they got kicked.

The remaining cards were all considered on and off as well, but just didn't fit as tightly as I would like. Trust me though, I have considered them all at one point! Always good to hear from another Purph player, and thanks again for your comment, friend. Praise be to Purphoros! ;D

rkjunior on Purphoros, Forger of Goblins [[Primer]]

2 months ago

Love the deck. I built a budget Purphoros deck during a friends $100 challenge but I'm looking to upgrade it, and this is exactly what I was looking for. While a lot of your synergies were the same as mine, there's a handful of cards I ran and wanted to hear what you thought.

Arms Dealer, Dictate of the Twin Gods, Forgotten Cave, Furnace of Rath, Goblin Lookout, Goblin Offensive, Goblin Rally, Goblin Wizard, Norin the Wary, Skirk Fire Marshal, Smoldering Crater, Valakut, the Molten Pinnacle, Fanatic of Mogis

rhystictutor on Gobrins!

3 months ago

I know, but with lifelink on Skirk Fire Marshal I would survive his ability while Repercussion was out. This is what I was talking about, heh. I'll take a look at your Krenko build. Thanks for the input!

rhystictutor on Gobrins!

3 months ago

You're right. Wake is more of a sideboard card.

As far as Goblin Offensive and Goblin Warrens, I have 3 mana doublers, resolving Offensive under the right conditions (ie: Purphoros, Goblin War Strike, haste, Mob Justice etc etc) can win the game out of no where and even if it doesn't it is a nice surprise attack. Skullclamp, I try to have a couple sac outlets when I play this.

I was thinking,

look at Zo-Zu the Punisher, Skirk Fire Marshal, Siege-Gang Commander, and Goblin Sharpshooter and then look at Basilisk Collar, particularly the lifelink. Maybe there is a smarter way to abuse such an interaction. Do you think it would be safe to run Repercussion? More artifacts like Loxodon Warhammer perhaps? The Warhammer plays two roles in this case, gaining life with the Fire Marshal and getting guys Warren Instigator through.

SteelSentry on Goblin Prison Barge

4 months ago

I would consider Zulaport Cutthroat, since you have Blood Artist. If you plan on doing a sacrifice/Aristocrats subtheme, definitely throw in Dictate of Erebos/Grave Pact, as well as some of the classic sac outlets(Vampiric Rites, Goblin Bombardment, etc.)

Since you plan on cheating mana cost, Siege-Gang Commander is strictly better than Beetleback Chief. Marsh Flitter is also an option.

It looks like Grenzo is usually going to be cast for 3, so Wort, Boggart Auntie could get you some extra graveyard value. Depending on how many goblins you usually have out, Skirk Fire Marshal could be a decent big red button.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 months ago

CHANGELOG 08/05/17

Additions:

Cuts:

Potential cuts (not removed, waiting your feedback):

Notes:

Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.

/N

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