Skirk Fire Marshal
Creature — Goblin
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.
Printings View all
|Duel Decks Anthology (DD3)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Skirk Fire Marshal Discussion
1 month ago
It seems your deck is missing some card draw so it doesn't run out of steam too fast. Now mono-red is a tough nut to crack regarding card draw - atleast I don't have much experience with it. But I would definetly cut Wily Goblin. You should look into cards like Magus of the Wheel and Skullclamp - with all your small creatures, a card like Mind's Eye might fit in.
Depending on your playgroup, you should look into some boardwipes/Removal like Mizzium Mortars.
I also see you have a lot of small pingers that deal small damage - maybe look into some equipment that gives deathtouch.
2 months ago
I just ordered 2 Tawnos's Coffin because it was way below market value, but I'm wondering if it might go well in here. It would syngergize well with Dockside Extortionist, Imperial Recruiter, Muxus, Goblin Grandee, Purphoros, God of the Forge, Goblin Recruiter, etc... you could even "exile" one of your creatures then Skirk Fire Marshal the world.
2 months ago
Hello everyone! It's been a long time since my last real update, but I wanted to get in here and at least update the list. Primer update to come later!
Conspicuous Snoop: Pretty self explanatory, just a solid card for digging and comboing off.
Muxus, Goblin Grandee: Such a strong card that I focused on adding more goblins just so I could take advantage of this and Snoop more often. Combos especially well with Goblin Recruiter. The CMC is high, but we have a lot of ways to freecast it, especially with the recent re-addition of Goblin Wizard.
Skirk Fire Marshal: This is a card I feel like was in my first list, and I took it out really early on because I was new to Magic and getting my ass kicked all the time, so losing 10 life was a death sentence. Now with all the damage doublers (and a new tripler!), as well as having several years with the deck under my belt, I think I can take advantage of this again.
Fiery Emancipation: For 1 colorless more than Gratuitous Violence you get triple the damage and it effects all sources too, not just creatures. The thought of Ibsplosions for 12, or a Goblin War Strike easily breaking 100 damage is just exciting. Time will tell if the CMC is just too high. I think this is strong enough that I would probably add more ramp before I cut this due to cost. Maybe this will bring about the return of Mana Echoes?
Sensei's Divining Top: This is top tier filtering, I don't doubt that whatsoever, but as far as gameplay clunkiness it is also top tier. Mind's Eye took this slot so I wouldn't go down in draw sources.
Insult / Injury: The card that is always the easiest gap filler is also always the easiest card to remove.
Fervor: This is out simply because it is one dimensional. I'm really starting to get a lot of multi-use cards, and more haste sources than before (and a lower need for haste in general), so this unfortunately doesn't make the cut anymore.
Tectonic Reformation: Not as good in practice as I would have hoped. I built all of the deck to try to get as many cards as possible directly into play, and with the very low land count I hardly ever have lands in hand to actually use this. It probably does a lot more in the budget version of the deck then it does this one.
Wild Ricochet: Very fun card, but not something you can count on using because it relies so heavily on what other people play. Would definitely consider putting this back in after more testing.
Other Cards I Am Curious About
Goblin Charbelcher: Always wanted to have this in as an alternate wincon. Even when it doesn't hit hard, it is still consistent, targeted damage I don't often get. Looking for a slot for this ASAP.
Destructive Digger: This seems strong. Does anyone have experience with it? Especially with Goblin Welder or Crucible this becomes a very good draw engine. Also on the short list to be added.
Molten Echoes: I initially misread this and was like AUTOINCLUDE, but after turning on my reading comprehension I realized it was nontoken only. However I do have quite a few gobbos floating around in the deck now, but the potentially they aren't cast is still high. Hmmmm.
Deflecting Swat: Thoughts on this? Seems like a really solid card all around.
Well that's it for now. Hopefully I get to play this again soon for more testing. I might have to buy into it on MTGO just to get a bunch of rounds in....
Let me know what you think about the changes!
1 year ago
Hey guys, @SamsWrath,
changes incoming. The first step to get more in line with the mechanics.
Check out the new stuff!
- -1 Animate Dead +1 Talisman of Indulgence
- -1 Arms Dealer +1 Kiki-Jiki, Mirror Breaker
- -1 Battle Squadron +1 Sword of the Paruns
- -1 Dread Return +1 Anger
- -1 Goblin Glory Chaser +1 Sol Ring
- -1 Goblin Goon +1 Cheering Fanatic
- -1 Goblin Grenade +1 Phyrexian Altar
- -1 Skirk Fire Marshal +1 Mana Echoes
- -1 Goblin Razerunners +1 Murderous Redcap
1 year ago
I would run basic mountains as they are far cheaper. Tarfire also works well with the goblin tutors.
There are many jank.. I mean... Sweet budget goblins out there:
1 year ago
Brightstone Ritual and Battle Hymn seem a bit underwhelming at first, that I can understand. But, in my experience Krenko, Mob Boss always get a ton of hate when he is on the table. Since mono red doesnt have a ton of mana ramp, these 2 cards are pretty much helping me cast krenko again and again and again...
Any other cards? :)
1 year ago
Probably Brightstone Ritual or Battle Hymn. How were you finding those effects? You already have a really low curve so I feel like these wouldn't be that useful. Skirk Fire Marshal looks like another good addition