|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
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Creature — Goblin
Cycling 1R (1R, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
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|Have (10)||rebelteddybear , miracle , rockleemyhero , mziter501 , thekingpinBR , xpsychovampx , fireborne1986 , bakeraj4 , Ashy , ZombieFood|
Gempalm Incinerator Discussion
2 months ago
Gempalm Incinerator is a must for wort since it's a draw/removal engine you can get back every turn.
3 months ago
Why Manic Vandal over Tuktuk Scrapper? I see it is 1 CMC less, but if you ran 4x Goblin Warchief like most legacy decks you could easily drop for 1-3 mana in most games, or just Vial it in. Plus, it won't go to the bottom of your deck with a ringleader drop pull.
Krenko, Mob Boss is a 1x staple for most decks now.
You don't see many decks in this format running Warren Instigator since it an RR and there are much rougher choices for a 2 drop for goblins I think like Mogg War Marshal, or obviously Goblin Piledriver.
I agree with the above comment that Goblin Grenade is not good in legacy. I do however, think a 1x Legion Loyalist is worth it to give your other goblins great buffs as a 1 drop, especially piledrivers.
Boggart Mob can get pretty out of control and lets you retrigger matrons and ringleaders with a sac mechanism like Goblin Sledder or as most decks run, 1x Skirk Prospector. This isn't a popular choice, but worth considering. I run it in my RB goblin deck, but thats for casual. The champion effect of Lightning Crafter has the same retrigger potential.
Frogtosser Banneret could help you reduce costs of some of your goblins just like a Goblin Warchief, but you have neither. I think these are important for tribal goblins (most run warchief over frogtosser for the haste/monored).
1-2x Ancient Tomb seems to have dropped off most top8 decklists, but I like running 2 in mine. I run Food Chain Goblins and dirty kitty though, so my mechanic is different (and more vulnerable, but faster) than vial gobs.
Kiki-Jiki, Mirror Breaker is nuts.
As for the sideboard, many people like running Krosan Grip if they splash with green. Also consider Thoughtseize. I also think that Blood Moon like stated above is great for MONORED in the sideboard if you choose to drop black. I think a 1x Goblin King is nice in the sideboard as well. Red Elemental Blast might help in the side as well.
3 months ago
@shrapnel_: Grenzo, Dungeon Warden is fantastic when your hand is empty but have multiple Aether Vials, Rishadan Ports, etc. You end up with a lot of extra mana, but not anything to do with it. Even planting him on turn 2, he still flips every goblin in the deck except Krenko, Mob Boss and Earwig Squad. He's more of a mana spell that puts the bottom goblin of your deck into play.
I used to have the Lightning Crafter combo in here, but took it out because it gets clunky if you don't have anything in play or a critter you want to stay.
I diddn't know Grenzo, Havoc Raiser was a card. I'll have to look into getting one!
3 months ago
Grenzo, Dungeon Warden kind of seems like a slow gamble for the format.
Grenzo, Havoc Raiser is worth considering imo. I think 1x of him will start popping up in legacy decks.
I like and run 2x Ancient Tomb, but people who play gobs have mixed feelings about them.
Sparksmith used to be popular for larger removal, but he hurts like hell. Might save you against reanimator decks and the like since you get more than one use out of him, unlike Gempalm Incinerator.Looks like fun!
3 months ago
You will want to remove 1 Wort, Boggart Auntie, 1 Skirk Prospector, 1 Kiki-Jiki, Mirror Breaker (unless you remove siege gang from the side), 1 Goblin King, 4 lands (Polluted Delta, Marsh Flats, Bojuka Bog, and Pendelhaven are all suspect), 1 warden weirding, and 3 Tarfire for other/better cards.
wort is slow, goblins are not trying to be slow. Skirk Prospector is only worthwhile if running more token producers to quickly cast siege gang to then cast more siege gangs. kiki-jiki is too slow and bringing it out with lackey just get's it removed before you can activate it for a good cause. Goblin King is too narrow. warden weirding, while tutorable by matron, is too narrow. Tarfire, though tutorable by matron / pullable by ringleader, is too narrow. 4 lands are 4 too many. Chances are that you would also be fine with 18 lands. Your toolbox of lands, while cute, are limited and many times too narrow. turn 2 Pendelhaven doesn't stop the "dies to bolt" if used on a lackey. In the late game its 1:2 buff is not good enough (maybe if it was 2:1). Bojuka Bog is just a tapped land in some match ups, and not tutorable in the worthwhile matchups. This leaves us with 11 cards.
The eleven cards are fairly simple: 1 Goblin Warchief, 3 Goblin Piledriver, 4 Lightning Bolt, 2 Goblin Rabblemaster, 1 Gempalm Incinerator. Lines of play such as--turn 1 lackey, turn 2 hit with lackey -> warchief -> rabblemaster, turn 3 piledriver -> piledriver -> attack for ~30 damage (and this is BEFORE your opponent can play Toxic Deluge, AND only requires 2 lands)-- are much more accessible now. This is important, as your current setup is geared towards the endgame, which you cannot win. 4 warchief's is a must, it is painful to play less than 4. the same holds true for the piledriver, as they are cheap (1 mana) and grow to Tarmogoyf size quite easily. protection from blue just means that you smash through merfolk, true-name, delver, snapcaster, and leovold). 4 Lightning Bolt: the 1 damage is worth it, there is no other way to put it. While Tarfire is used, there are too many situations where you would rather have the additional point of damage (at the player or at the creature / planeswalker i.e. jace). Goblin Rabblemaster is a threat that must be answered the turn he is cheated into play. The Gempalm Incinerator's cycling ability makes him worth a 2-of.
edit: don't run skirk fire marshall. goblin pyromancer would be marginally better, but still bad.
7 months ago
One of the reasons I want to force blocks is because my friend uses a goblin deck. Most of them have 1 defense, sometimes he can boost them up to 3/3ish tops. If I have even one first striker and all his creatures are forced to block, that wipes them all out. I also need to keep his goblin count low because of Gempalm Incinerator and Goblin War Strike.
Unfortunately, you're right that the knights / enchantments don't have much synergy with each other. I'm probably gonna have to rethink the whole deck. Do you have any other similar decks you would suggest? I'm basically looking for strong, low mana cost first strikers.
7 months ago
Thanks for the comment. I'll add those to the maybeboard. Also, about my friend's goblin deck - Lightmine Field is an interesting option, but simply having a hexproof first striker that's slightly beefed up is enough to stop him from attacking. The real problems are Gempalm Incinerator and Goblin War Strike. (That's also why I have some creatures giving me hexproof in the maybeboard.)
I'm probably gonna end up adding Adorned Pouncer. I playtested it a bit and most of my creatures end up 3/3s or 4/4ish. I need a better way to beef up my creatures, possibly Boar Umbra, Increasing Savagery, etc.