|Commander / EDH||Legal|
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|Duel Decks: Elves vs. Goblins||Uncommon|
Combos Browse all
Creature — Goblin
Cycling 1R (1R, Discard this card: Draw a card.)
When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
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|Have (8)||rebelteddybear , thekingpinBR , xpsychovampx , fireborne1986 , bakeraj4 , Ashy , ZombieFood , rockleemyhero|
Gempalm Incinerator Discussion
4 weeks ago
One of the reasons I want to force blocks is because my friend uses a goblin deck. Most of them have 1 defense, sometimes he can boost them up to 3/3ish tops. If I have even one first striker and all his creatures are forced to block, that wipes them all out. I also need to keep his goblin count low because of Gempalm Incinerator and Goblin War Strike.
Unfortunately, you're right that the knights / enchantments don't have much synergy with each other. I'm probably gonna have to rethink the whole deck. Do you have any other similar decks you would suggest? I'm basically looking for strong, low mana cost first strikers.
1 month ago
Thanks for the comment. I'll add those to the maybeboard. Also, about my friend's goblin deck - Lightmine Field is an interesting option, but simply having a hexproof first striker that's slightly beefed up is enough to stop him from attacking. The real problems are Gempalm Incinerator and Goblin War Strike. (That's also why I have some creatures giving me hexproof in the maybeboard.)
I'm probably gonna end up adding Adorned Pouncer. I playtested it a bit and most of my creatures end up 3/3s or 4/4ish. I need a better way to beef up my creatures, possibly Boar Umbra, Increasing Savagery, etc.
3 months ago
4 months ago
Ghirapur Orrery would wreck face, just sayin. Also, Horn of Greed. And uh...Krenko, Mob Boss? Just because you're making tons of tokens. I could also see Burning Sands as you really aren't going to have many lands anyway. Gempalm Incinerator, Seer's Sundial, Tunneling Geopede, and Impact Tremors all also seem interesting. Also, all of those are fairly cheap.
5 months ago
Having 4 Aether Vial is a little ridiculous. Also having Gempalm Incinerator , Manic Vandal, and Grenzo, Dungeon Warden don't make much sense in this deck. I would use just 4 Bloodstained Mire and 4 Wooded Foothills makes more sense, money wise. 4 Lightning Bolt and 3-4 Goblin Grenade is definitely your best option for damage. Blood Moon is strictly better than Magus of the Moon as well. The point of Goblins is to go fast, not wide. Unless this is for purely casual play.
5 months ago
I think you should add more sacrifice outlets such as Goblin Bombardment along with Boggart Shenanigans. With sac outlets and a Thornbite Staff, you can go infinite with Krenko. You should also add cards like Gempalm Incinerator, Mob Justice, and Kyren Negotiations.
6 months ago
Okay, so presuming that Outnumber and Gempalm Incinerator are not what you'd want, those being creatures only for targeting, then Massive Raid and/or Last-Ditch Effort are your "better" options over Burn at the Stake. While both cards are less damaging, and the effort destroys your own board, the ability to do so use them in response to a board wipe or have them waiting for a sudden spike in damage highly underrated.
6 months ago
Perhaps looks to the legacy build of goblins at either mtgsalvation or mtggoldfish or mtgtop8
Heres a youtube video of the legacy build: https://www.youtube.com/watch?v=5uJqzTh6a3c
The video is a game between Jim Davis (known for his Goblin playing in legacy) and Reid Duke (One of the world's best players)
I'm not sure how familiar you are with legacy or vintage, and whether you know of legacy's goblins deck, but here's a simple breakdown
Legacy goblins IS an aggro deck, despite its weird mana costs all over the place. It makes full use of Goblin Lackey and AEther Vial. No Warren Instigator because turn 2 is usually too slow (they'll have blockers out). This obviously depends the other person's deck, you might find that you can still hit in with your Warren Instigator on turn 3 to get 2 goblins.
The cards you usually put into play are Goblin Ringleader and Goblin Matron, using them to find more fuel/goblins to put into play or Tarfires to clear the way. Once the game swings in the favor of the goblins player, they use Rishadan Ports to slow down their opponent and stop them from regaining control of the board. Overrunning the board then becomes easy because you don't need lands to play your goblins, you just use Goblin Lackey and AEther Vial as your main way to cheat them into play. Some decks run Krenko, Mob Boss or Siege-Gang Commander as a finisher to lock out their opponents, Siege-Gang Commander is particularly good against creature decks because of his ability to shoot down creatures.
Your deck is currently filled with much lower cost creatures, they don't abuse Goblin Lackey's power as much. Maybe try putting some more higher impact/higher cost goblins along with some AEther Vials, see how that works. Goblin Ringleader and Goblin Matron can tutor up some key pieces to winning matchups, like Stingscourger or Gempalm Incinerator to push through damage. Considering you're up against zombies, AEther Vial and some Siege-Gang Commander seems like the way to go for me, as they'll easily block your 1/1 creatures.
Decision is up to you though, just commenting for ideas. Hope this helps