Arms Dealer

Arms Dealer

Creature — Goblin Rogue

(1)(Red), Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

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Trade

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Want (2) Kommissar , Grenchorne

Printings View all

Set Rarity
Magic 2013 (M13) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Arms Dealer occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Red: 0.14%

Arms Dealer Discussion

xaarvaxus on Krenko's Gang

3 months ago

Some stuff that I use in my Krenko deck that may be of use here:

Hellrider can kill opponents without needing the gobbos to even connect.

Voracious Dragon ETB trigger can kill one opponent then potentially swing and kill another if you have a way to give it haste. Getting to 20 tokens isn't that hard.

Arms Dealer sac tokens to remove obstacles. 2 goblin tokens and 4 mana will remove just about anything.

xaarvaxus on

1 year ago

With both Nikya of the Old Ways and Nullhide Ferox in the deck you may want to trim down the number of non-creature spells in the deck.

Some inexpensive upgrades to consider:

Hellkite Charger turns that extra mana into extra attack steps [and more mana and more attacks]

Comet Storm does everything that Volcanic Geyser does and then can do it to multiple targets.

Siege Behemoth gives the Thorn Elemental ability to your whole team and offers some protection for itself as well.

Guardian Project and Soul of the Harvest offer more card draw from casting critters.

Skarrg, the Rage Pits can give a little combat boost plus grants trample.

Almost any mana rock out there is an upgrade over Manalith ; Gruul Signet , Mind Stone , Commander's Sphere , etc. Plus Sol Ring means turn 2 commander.

Not quite as cheap but can help get you some +1/+1 counters from mentor as well as goblins to sac to Arms Dealer or Skirk Prospector is Legion Warboss .

TheAmazingSteve on Top Mogg

1 year ago

You have a fairly low amount of lands. I would add a couple more, as well as replacing some of the lands with utility lands where possible. I am a big fan of Throne of the High City as it is fairly easy to steal the monarchy back and provides much needed card draw.

I would cut Arms Dealer as the effect is way too expensive for 4 damage and Gempalm Incinerator as it only targets creatures.

Also all of the cards that just produce small amount of tokens, like Krenko's Command , Dragon Fodder , Hordeling Outburst and especially Goblin Rally . They just do not do enough to further your gamestate or claw you back into the game.

Goblin Grenade 's 5 damage just is not impactful enough when there are 4 players with 40 life each.

GoblinsBeatElves on Goblin Recruiter

1 year ago

Tuktuk Scrapper doesnt work here. In an ally deck, maybe. In this deck, with no other allies, no. I would replace that with Arms Dealer, who can be a powerful card with a lot of goblins. He does more damage than Siege-Gang Commander, too. Krenko, Mob Boss might be good here too, doubling your goblins.

Chopwood on Red Goblins

2 years ago

If you like Goblin Kaboomist, Arms Dealer and Frenzied Goblin then you should play with them! The most important thing is that you enjoy playing your deck! Ultimately magic is about building the deck one likes and having fun with friends. A hilarious card I played earlier was Sensation Gorger, it can be great when you actually get to draw those extra cards, and can be good against control. Ultimately I found it too slow for local meta, but it's really funny! If you want to invest some money then Blood Moon can be great for goblins, especially with Goblin King.

Some SB tips: A fun card I'm trying out in my SB right now is Everlasting Torment. It's not the best card there is, but it's thematically fitting. I SB it in against midrange decks with big creatures, since it means that even a blocked goblin can be a good trade for you. It completely shuts down any decks that build on life gain as well. Regarding GY-hate in SB I personally prefer Tormod's Crypt for goblins, since it doesn't cost any mana to cast you won't loose any of your momentum.

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