Arms Dealer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Arms Dealer

Creature — Goblin Rogue

(1)(Red), Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

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Arms Dealer Discussion

GoodLuckGuy on CP#5 Krenko is Kranky

2 months ago

A buddy of mine directed me to your imgur post and suggested that the two of us give you some help improving your decks. I figured I'd start with your Krenko list because I have one myself. I'll start by suggesting some additions and follow-up with what I think you should cut.

Your deck has none. Well, it has Sensation Gorger... and I suppose Grenzo lets you draw your opponents' cards, in a way; but those two are not enough if you want to recover after a board wipe, or even stay relevant in a longer running game. Mono-Red can be a real bitch when it comes to card advantage, but there are some great artifacts that will draw you cards that don't care what color your in, but for other sources of card draw, red has wheels.

Mind's Eye is probably the most applicable draw engine in EDH. It's a must add for any EDH deck missing Green, Blue, or Black. Skullclamp and Slate of Ancestry are extremely potent when Krenko is doing his job, taking great advantage of the amount of tokens he generates.

Wheel of Fortune is your best option for a wheel effect, but it's pricey; Reforge the Soul is the best substitute if you don't wanna break the bank. You could also throw in Magus of the Wheel if you find yourself wanting another one of these.

There are lots of ways to generate damage purely by virtue of having creatures. You are already running Outpost Siege and Boggart Shenanigans, but there are even better options. Purphoros, God of the Forge is the most popular of these options, offering high damage volume and extra utility on an indestructible beat stick. Impact Tremors is the cheapest card (mana-wise), you can put this out on turn two to reap the benefits of it for the whole game.

Other stuff can let you use the many goblins you make as resources to deal damage. Goblin Bombardment is an absolute classic; not only can you use it to finish off opponents, but you can also take care of problematic threats. In a similar vane, I can't believe you're not running Arms Dealer! I've won games by resolving it; the amount of damage it generates is borderline oppressive. In my own deck, I recently removed Voracious Dragon for Burn at the Stake; it costs the same amount of mana, deals more damage, and doesn't require you remove your own goblins.

Lastly, there are plenty of cards that will reward you for each creature you attack with. Hellrider is a personal favortie of mine, a very seat-of-your-pants sort of card. Throne of the God-Pharaoh is pretty new, but I see this becoming an EDH staple in the future. Probably the most powerful card I'll mention here is Five-Alarm Fire, once you have a good amount of counters on this bad boy, nobody is gonna want to mess with you; even if they wipe the board of all creatures, you'll be able to suppress whatever field they have left or try to recuperate.

These are two cards I run in my Krenko deck, they're not necessarily optimal picks, but they are both good options for faster play.

Mass Hysteria can be a risky add, but on turn one, you can be guaranteed that your opponents will not be able to prepare for what's in your hand for the whole game.

Here's a hypothetical for you: turn one goblin, turn two goblin, turn three Thousand-Year Elixir, on turn four you cast Krenko and immediately make 3 goblins, then on turn five you pay one mana to make 18 goblins before you even play anything, then every turn after that that you control Krenko, you multiply your goblins by a factor of four. And having Thousand-Year Elixir in play means that no one can stop you from activating Krenko at least twice after casting him.

TappedOut only allows me to make 16 suggestions before cutting me off so I'll have another list for you later, then I'll finish with cuts.

freakingShane on Purphoros, Forger of Goblins [[Primer]]

2 months ago

Thanks for the comment, rkjunior! And a lot of these cards have been in and out or have been considered, haha. Great minds think alike, right? I (not too long ago) took out Goblin Offensive and Goblin Rally because of their costs and because ETB generation has more synergy with Panharmonicon.

Goblin Wizard was another sad one I had to give up...as much as I loved that goofy sucker, he just wasn't efficient enough for me. Skirk Fire Marshal and Arms Dealer being similar cases in the sense that they were too self-destructive.

Valakut, the Molten Pinnacle and Forgotten Cave were both here at one point, but I could not afford any lands to enter tapped, so they got kicked.

The remaining cards were all considered on and off as well, but just didn't fit as tightly as I would like. Trust me though, I have considered them all at one point! Always good to hear from another Purph player, and thanks again for your comment, friend. Praise be to Purphoros! ;D

rkjunior on Purphoros, Forger of Goblins [[Primer]]

2 months ago

Love the deck. I built a budget Purphoros deck during a friends $100 challenge but I'm looking to upgrade it, and this is exactly what I was looking for. While a lot of your synergies were the same as mine, there's a handful of cards I ran and wanted to hear what you thought.

Arms Dealer, Dictate of the Twin Gods, Forgotten Cave, Furnace of Rath, Goblin Lookout, Goblin Offensive, Goblin Rally, Goblin Wizard, Norin the Wary, Skirk Fire Marshal, Smoldering Crater, Valakut, the Molten Pinnacle, Fanatic of Mogis

Drag0nDude on Goblins

6 months ago

Really nice deck! I love goblins!

Suggestions: Arms Dealer is a very good card to add because it helps with removal and only requires a goblin to use. Maybe take out Skirk Fire Marshal as it is a 5-drop and you already have enough win conditions.I would also replace the Goblin Lackey with Reckless Bushwhacker. You don't really need the lackey seeing as most of your creatures are very low mana and if you want to make this modern legal. Bushwacker can help close the game quickly and easily. If you don't want this to be modern legal, keeping the lackey is fine.

I really like this deck and I look forward to what you do with it in the future! :-)

NoNeedToBragoBoutIt on EZ

11 months ago
  1. Archaeomancer
  2. Arms Dealer
  3. Aura Shards
  4. Beguiler of Wills
  5. Bojuka Bog
  6. Bramblewood Paragon
  7. Collective Blessing
  8. Collective Unconscious
  9. Cowardice
  10. 2x Curse of Predation
  11. Death Denied
  12. Deathbringer Thoctar
  13. Descendant of Soramaro
  14. Diabolic Tutor
  15. Diluvian Primordial
  16. 2x Dimir Aqueduct
  17. Dire Undercurrents
  18. Divination
  19. Dowsing Shaman
  20. Duplicant
  21. Elvish Soultiller
  22. Endless Cockroaches
  23. Essence Warden
  24. Evil Twin
  25. Faith's Reward
  26. Fangren Firstborn
  27. Fell Shepherd
  28. 2x Fireshrieker
  29. Foster
  30. Foundry Street Denizen
  31. Fresh Meat
  32. Glissa Sunseeker
  33. Goblin Warchief
  34. Golgari Rot Farm
  35. Grim Backwoods
  36. Holy Day
  37. Hour of Reckoning
  38. Inferno Titan
  39. Inspired Sprite
  40. Izzet Boilerworks
  41. Jund Charm
  42. Jund Panorama
  43. Kher Keep
  44. Knacksaw Clique
  45. Loxodon Gatekeeper
  46. Mass Mutiny
  47. Massive Raid
  48. Mirror Entity
  49. Moonveil Dragon
  50. 2xMoriok Scavenger
  51. Mwonvuli Beast Tracker
  52. Nature's Spiral
  53. Night Soil
  54. Nightmare
  55. Nightmare Lash
  56. Nightshade Schemers
  57. Nivix, Aerie of the Firemind
  58. Noble Purpose
  59. Nullmage Shepherd
  60. Obelisk of Jund
  61. Opal Palace
  62. Overrun
  63. Panoptic Mirror
  64. Parallel Evolution
  65. Petrified Wood-Kin
  66. Phyrexian Plaguelord
  67. Planar Cleansing
  68. Primal Vigor
  69. Prossh, Skyraider of Kher
  70. Proteus Staff
  71. Ravenous Trap
  72. Read the Bones
  73. Reap and Sow
  74. 2x Reaping the Graves
  75. Reassembling Skeleton
  76. Reincarnation
  77. Reiver Demon
  78. Rhys the Redeemed
  79. Roar of the Kha
  80. Rupture Spire
  81. Sachi, Daughter of Seshiro
  82. Savage Lands
  83. Secluded Glen
  84. 2x Selesnya Sanctuary
  85. Selesnya Signet
  86. Serra's Blessing
  87. Sift
  88. Sigil of the New Dawn
  89. Silvergill Douser
  90. Spine of Ish Sah
  91. Surge of Zeal
  92. Swiftfoot Boots
  93. Sword of Kaldra
  94. Talent of the Telepath
  95. Temple of the False God
  96. Timberwatch Elf
  97. To Arms!
  98. Vermiculos
  99. Vitu-Ghazi, the City-Tree
  100. Vulshok Battlemaster

NoNeedToBragoBoutIt on EZ

11 months ago

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newtontke on Don Krenko's Mob Justice (Krenko, Mob Boss)

1 year ago

Thank you for such a long and detail comment! Most of your suggestions I had considered when building this deck. Initially it was meant to be a budget EDH deck for under $100 and that was my early motivation for cutting some of the cards that you suggested. However, before long, my budget deck idea lost out to my excitement for building a really quick Krenko, Mob Boss deck. So, a few of the cards you suggested got forgotten, a few of them didn't fit what I was trying to do with this deck, a few like Lightning Crafter, Moggcatcher and Nykthos, Shrine to Nyx I had considered but never given enough attention to realize their value, and in the case of Goblin Recruiter, I already had a copy in my deck.

As for Arms Dealer and Clickslither, I was on the fence about them already and have taken them out and put them back in repeatedly.

A few of the cards in my Krenko build are just pet cards that are in here just because I love the cards. The biggest example of this is Raging Goblin. Even though I am through and through a Green Mage in MTG, Raging Goblin is my all-time favorite card. When I first started playing Magic in about 2002, I had a copy and just fell in love with the flavor text (it is the epitome of what Goblins are and should be). And despite the fact that it isn't really EDH worth, I couldn't pass up the chance to put my all-time favorite card in a Tribal Deck.

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