Arms Dealer


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2013 Uncommon
Mercadian Masques Uncommon

Combos Browse all

Arms Dealer

Creature — Goblin Rogue

(1)(Red), Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Recent Decks

Load more

Arms Dealer Discussion

newtontke on Don Krenko's Mob Justice (Krenko, Mob Boss)

2 months ago

Thank you for such a long and detail comment! Most of your suggestions I had considered when building this deck. Initially it was meant to be a budget EDH deck for under $100 and that was my early motivation for cutting some of the cards that you suggested. However, before long, my budget deck idea lost out to my excitement for building a really quick Krenko, Mob Boss deck. So, a few of the cards you suggested got forgotten, a few of them didn't fit what I was trying to do with this deck, a few like Lightning Crafter, Moggcatcher and Nykthos, Shrine to Nyx I had considered but never given enough attention to realize their value, and in the case of Goblin Recruiter, I already had a copy in my deck.

As for Arms Dealer and Clickslither, I was on the fence about them already and have taken them out and put them back in repeatedly.

A few of the cards in my Krenko build are just pet cards that are in here just because I love the cards. The biggest example of this is Raging Goblin. Even though I am through and through a Green Mage in MTG, Raging Goblin is my all-time favorite card. When I first started playing Magic in about 2002, I had a copy and just fell in love with the flavor text (it is the epitome of what Goblins are and should be). And despite the fact that it isn't really EDH worth, I couldn't pass up the chance to put my all-time favorite card in a Tribal Deck.

freakingShane on Don Krenko's Mob Justice (Krenko, Mob Boss)

2 months ago

I know this is a more aggro build than mine (by an avg. of 0.14 CMC), but I would still recommend trying to find a slot for Lightning Crafter and Kiki-Jiki, Mirror Breaker. Reason being: they go infinite with Skirk Prospector.

You will need one random goblin, token or not, then you can get all three of them out. When Crafter comes in, he makes you exile a goblin card (because of his champion ability). You will get rid of the random goblin.

After that, you can tap Kiki for his copying ability, luckily he has haste, and you will copy Lightning Crafter. Again, you will have to champion. This time, champion Kiki. Kiki will be removed at this point, but you will be able to tap the copy to deal 3 damage to your opponent(s).

After damage is dealt through the copy, sack the copy to Skirk. This will cause Kiki to be brought back, untapped, and you will be able to use him to copy the original Crafter again! You can copy, remove, damage, sack, and repeat this until everyone and/or everything is dead!

For a (possibly) better explanation, you can look at my Purphoros, Forger of Goblins deck and see if that helps more.

I recommend getting rid of Arms Dealer for Lightning Crafter because they are close in mana, and Dealer has never done enough work for me. It kills creatures (sometimes). That's it. A good chunk of the time my goblins are 5/5s or higher, and I wouldn't want to scrap them anyway! Plus, having to pay mana symbol 1mana symbol r to deal the 4 damage to a creature is kind of a slap in the face. That's just my opinion though!

I would put Kiki-Jiki, Mirror Breaker in for Clickslither. Click doesn't contribute to the tribal, despite him having an okay ability. Again, Kiki has a great ability. Other than the infinite damage combo, he can copy Siege-Gang Commander or Beetleback Chief and get a ton of tokens to keep, then double everything with Krenko. Not bad, in my opinion.

I also recommend Moggcatcher (despite this not being a goblin), Goblin Recruiter, Goblin Lackey, Goblin Wizard, and Warren Instigator. Because of these cards, I am able to almost consistently get my infinite combo on turn 6. I don't have to play it that way, but I can if I want to, and that is great! Also, my goblins are usually 5/5s+ because I have Coat of Arms and Door of Destinies. Door is just plain stupid, I love it. Especially with Krenko as commander.

Things I would possibly scrap: First off, almost any non-goblins (other than Moggcatcher, if you choose to add it, and maybe Purph). Secondly, I'd scrap Flamekin Village and Ogre Battledriver for sure. Lastly, there are a ton of things I would say to get rid of, due to me not seeing enough value for them (for either their mana or they don't have a strong enough ability), but I know that some cards have more meaning to their owner than it may have to the deck. That is important and I respect that. So I will not try to bog you down much more!

I will add that despite how expensive these two are, Nykthos, Shrine to Nyx and Cavern of Souls are fantastic cards.

Anyway, you don't have to take anything I have to say into consideration! I just have a very similar deck, and I looooove messing around with goblin decks! If you have any questions, you can look at my build, or even simply ask me, and I will do anything I can to help!

This is all just food for thought and I hope you like it! Sorry and thank you for read all this!

lagotripha on Goblin Boom Boom (< $30)

2 months ago

I guess the plan would be to boost power and run fling, so something like Shared Animosity and a black splash for Auntie's Snitch + Rite of Consumption, perhaps a Soulblast but the mana ramp is tricky. Battle Hymn/Shared Animosity/Soulblast with some more token creation perhaps? Flesh Allergy might even work with Tragic Slip backup. Arms Dealer might find a place, and running snow lands into Skred would give a bit more removal for a pseudo control shell I guess. Siege-Gang Commander could be useful in that case, and a green splash to abuse Cryptolith Rite for more mana? Its a little tricky to hit hard in midrange with goblins. Some haste enabling from Ashling's Prerogative and Mass Hysteria could help. I'd find it tricky to get enough out of that big t4-5 punch to take someone out. Its doable, but would need some tinkering.

NoNeedToBragoBoutIt on Budget Goblins!

4 months ago

+1 from my side! Always got love for old school tribal decks (feel free to check out my Ezuri - Regenerating Leader deck).

As for the cards, i'm not convinced of these yet:

Some more suggestions:

In general up your creature count and reconsider everything that's not a goblin, if you really need it. You got a great basis, with a few adjustments and investment over time this could turn out really nasty.

Argeaux on Prowess Core "G"

4 months ago

I'll do some testing if this when I have some spare time.

It looks like a really interesting build.

I hear what you're saying about the non-goblin slots.

There are some really good Goblins available in Modern.

Krenko, Mob Boss, Arms Dealer, and Goblin Heelcutter immediately spring to mind.

I use Rise of the Hobgoblins in my Modern deck and it's amazing.

There's a big list here if you want to check them all out:

Goblin Cards

If you decide you want to use Goblin Kaboomist, I would recommend adding Stormrider Rig to your deck.