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(1)(Red), Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
It's sort of against the flavour, but Murder Investigation could work if you were willing to splash white. Also, if you were to dip into the goblin pool, with cards like Krenko's Command and Goblin Rally , you could use some Arms Dealer s and other such cards to deal nice amounts of damage. Finally, cards like Moan of the Unhallowed , Endless Ranks of the Dead and Army of the Damned would be nice, giving you more sac fodder, or pawns to attack with. I can't really think of anything that would tie in directly with the flavour though, I'll have to think about it. Anyway, +1 for a cool deck in the making.
I like what you have suggested, like Goblin Chieftain and the combo of Tuktuk the Explorer and Arms Dealer . As they would really make my goblin deck real fast killer. I am surprised that there is such casting cost nowadays and I really thank you for explaining to me how it works.
I think I might pass on Horde of Boggarts as I do not like Reckless One either. As you see, I have removed Reckless One bcoz I think that this card will make my deck phase/play quite slow. I saw a goblin creature that I think will be more useful than Reckless One /Horde of Boggarts . I think Goblin Piledriver will be a good replacement. Don't you think so?
Goblin Chieftain powers your goblins up just like your Goblin King , but it gives you haste as well. Hearthfire Hobgoblin is a fairly reasonable 2/2 double strike, and taking the date you said you left mtg into account I'll explain the double mana symbol just in case you never saw them before. The Hearthfire Hobgoblin can be cast for any combination of red or white mana. Horde of Boggarts is a supercharged version of your Reckless One . Quest for the Goblin Lord is a cheap, quick power boost for your goblins. Finally Tuktuk the Explorer . This little guy is a prime example of Arms Dealer ammo. Sac him, burn for 4, get a 5/5 creature, repeat as necessary when the 5/5 is eventually killed.
Hope these suggestions help :)
For modern I agree with DoneilSC regarding the Legion Loyalist , Goblin Wardriver , and Krenko, Mob Boss . They can be beyond hateful if used right. For speed and tokens I'd look into Dragon Fodder and Krenko's Command . If you'd like a beatstick for when you have an excess amount of goblins finding something with devour would help. Voracious Dragon is a good option. Bloodmark Mentor would give you a source of mass first strike. Definitely look into Arms Dealer . Let's face it, goblins exist to die attacking so just throw one with the dealer for guaranteed damage. Goblin Arsonist is a fun little guy for the Arms Dealer . I have a post length limit so I'll mention more soon.
What are you using the Blood Moon
Also, Dragon Fodder and Krenko's Command
And since you want to be sacrificing goblins, you should probably add more cards that pertain to that: Arms Dealer , a fourth Goblin Grenade , Siege-Gang Commander , Greater Gargadon , and any dragon with Devour
If Campbell is going for indestructible artifacts, then you'll be between a rock and a hard place, given that it's likely I'll be playing knights. Red isn't a good exile colour, so being against two indestructible decks is going to make things difficult. Stuff like Chaos Warp that gets rid of permanents temporarily is a good idea, and there are a bunch of red spells that prevent creatures from blocking (and in some cases, I think, attacking). Another option you have is putting a larger emphasis on direct burn, since nothing is protecting Campbell's life total and I need Worship out to counteract that.
On a more general note, the format we're using for the Colour Wheel game is going to be Modern, or at least broadly Modern. A bunch of the cards you're considering are only legal in Legacy or Vintage, so you might want to look for some equivalents from 8th edition onwards. Given that the vast majority of the deck is already Modern-legal, I doubt that'll pose much problem.
If you want to hose Campbell, the best advice I can give is that you ought to treat Master Transmuter like Knight Exemplar -- the first and most important removal target. I suggest running a hand with removal that can deal with the transmuter and therefore buy you some time to both stabilise and put pressure on.
Why no Goblin Grenade
? Because it's an instant, one-time use, and I have Arms Dealer
. Running Arms Dealer
also ups my goblin/creature count, which is all kinds of helpful. Shinka, the Bloodsoaked Keep
looks neat, and i didn't know about it - but it's really not that great esp. considering that I'm running both Weapon Surge
and Bloodmark Mentor
. As far as taking out Wort, the Raidmother
... i don't really want to. She's a beast at the end of the game - double land destruction, double lightning bolts... Brightstone Ritual
looks like a no-brainer, though. I'll get some in my next card purchasing binge.
Thanks for the input brah.
Goblin Guide / Mogg Flunkies / Frenzied Goblin / Goblin Bushwhacker / Goblin Sledder / Mogg Raider / Spikeshot Elder / Spikeshot Goblin / Legion Loyalist / Mogg Sentry / Bloodmark Mentor / Goblin Wardriver / Kyren Legate / Mogg Maniac / Stingscourger / Arms Dealer / Gempalm Incinerator / Goblin Sharpshooter / Hellraiser Goblin / Goblin Gardener
Also consider Jar of Eyeballs .
|Power / Toughness||1/1|
|Avg. draft pick||5.25|
|Avg. cube pick||8.96|
|Commander / EDH||Legal|