Arms Dealer

Arms Dealer

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Creature — Goblin Rogue

(1)(Red), Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

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Arms Dealer Discussion

somebodyrandom on 20 Health?? Sorry, I meant 20,000.

6 days ago

I'm not really sure if you need the Arms Dealers because Siege-Gang Commander has a similar ability, but that is just my opinion.

Santimor on 2015-03-10 update of Tiny Goblin ...

3 weeks ago

Hey! I think Arms Dealer could be a useful Goblin. And Goblin Bombardment or Barrage of Expendables effect could be considered better than Boggart Shenanigans as long as they allow you to sacrifice at any time, any amount of creatures to end the game.

purplebackpack89 on Krenko EDH

1 month ago

Needs more Goblins. Some ideas are Reckless One, Goblin Bushwhacker, Goblin Lackey, Goblin Wardriver, Arms Dealer and Legion Loyalist. Also find a space for Nykthos, Shrine to Nyx: it'd play well in a Goblin deck.

You need more burn. I'd also look at Browbeat and firebreathing effects.

Thornbite Staff is in a gots-to-go situation. With Krenko as your general, you should be running more Goblins and more burn, and less artifacts.

buttergolem on Mono-Red Goblins

2 months ago

Where is Hordeling Outburst? Also, if you get money, you'll want Goblin Rabblemaster (Hellraiser Goblin is a budget version), Arms Dealer, Goblin Lookout, Mogg Raider, or Goblin Sledder for sac outlets with blocked goblins.

rorofat on Speed Goblin Enchanter | Red

2 months ago

Arms Dealer only does it to creatures... Not players :) And as said before, mark this casual in the deck format box on the edit page!

Leonbread on Grandma was the devil

3 months ago

More suggestions for the deck: Door of Destinies, Caterwauling Boggart, Goblin Recruiter, Voracious Dragon, In the Web of War, Promise of Power, Goblin Assassin, Anger, maybe Clickslither. I would lose the artifact hate theme unless you are going to go all in on it. Keep Hoard-Smelter Dragon and Viashino Heretic to deal with the artifacts we do have though. Maybe even add like Tuktuk Scrapper. I would definitely play Steel Hellkite in any deck that can't deal with a permanent type. If you do want to go with an artifact hate deck, you will need a lot more artifact destruction, it would probably change the deck a lot. If you do go that way you will need more tutors and cards like Goblin Welder.

Below are some suggestions for cards you can cut and some more recommendations for replacements. These are suggestions and are based on my opinion, so the decisions are obviously yours, just my 2 cents on them.

Fodder Cannon: Very slow, clunky, and mana intensive. 4 damage is nice, but you have Arms Dealer and Siege-Gang Commander as better alternatives. Goblin Bombardment is better here anyway.

Ib Halfheart, Goblin Tactician: His ability to make tokens by sacing lands seems ok, but his passive ability may be more of a detriment at times. If you attack into my deck and I have a bunch of kobolds that wouldn't hurt your goblins in combat, Ib still makes you sacrifice your goblins to deal 4 damage to my kobolds. I am not saying this ability couldn't be powerful in some situations, but since it isn't optional I am not sure if I like it in the deck. Especially alongside Goblin Rabblemaster. Nonbo.

Chandra's Spitfire: She is good in your 60 card deck, but I don't think this deck has enough ways to deal noncombat damage consistently every time you draw this card. Because of that and the fact that she is not a goblin, I think she can go.

Frenzied Goblin: Can make one creature block per combat when he attacks, but I think at most times this will be a low impact creature. There are a lot of cards that force your opponents to have at least 2 creatures block each of yours (Caterwauling Boggart for example) which may be a more effective approach here, and Dolmen Gate can protect your attacking creatures.

Swiftfoot Boots: This one is just my opinion but this card is only really good if you rely heavily on your commander. Your deck doesn't need Wort out to function and she is not any better with haste. Don't get me wrong, this card can be powerful, but I usually end up cutting it for other things. Since your deck isn't really about big powerhouse creatures, I don't think the effect is that important here. If you were playing with Krenko as your commander I would say run as many of these as possible, lol.

Jet Medallion: I would cut one of the medallions, probably the black one. I feel like your deck is not heavy enough black to justify this card taking up space. You need to think about the late game and in the late game this really doesn't do much. The red one seems better since it hits more spells and can already reduce the cost of your commander.

Liquimetal Coating/Spine of Ish Sah: If you end up forgetting the artifact hate subtheme then these cards don't really have a place in the deck. Again, if you want to go that route, you need these cards, but that strategy is really dependent on Liquimetal Coating plus a reusable artifact destroyer that you need to sort of build the deck around that. Spine answers anything, but without the artifact hate you won't have a way to abuse it. Steel Hellkite and Unstable Obelisk will pick up the slack here.

Smelt: Again, if you aren't going the artifact hate route smelt gets a lot worse and I think it's too low impact for this format anyway. Keep Shattering Spree and maybe even bring in Vandalblast to deal with the artifacts we do use. I like to be able to get a 2 for 1 at least with removal spells, unless they are very versatile. Aftershock would be a much more versatile card if you want a targeted removal spell.

Reverberate: Situational. I leave this up to you but this card could spend a lot of time rotting in your hand.

Knucklebone Witch: I see the upside here. I also see some downside. I like Taurean Mauler as a possible replacement for this, but it probably isn't worth the $2. I could be wrong on this and the witch may be very good, but I am pessimistic since she is weak to bounce, has no evasion and if you bring her back with Wort she starts as a 1/1 again. Maybe try her out and see if she gets big and effects the board.

Goblin Assault: The downside of this card can be extremely bad for you since it almost never lets you leave back blockers and there will definitely be situations where you have no good attacks. A 1/1 goblin on your turn is not enough to justify this downside. I realize Goblin Rabblemaster has the same effect, and I am not sure if he should be in the deck either honestly. Rabblemaster is a much more powerful card overall so I think you should at least try running him.

Some of my suggestions cost more mana than the cards they would be replacing so I would probably add an extra mana or 2 as well. You may also need more boardwipes, Black Sun's Zenith, Decree of Pain, Chain Reaction and so on. I will continue thinking about this and maybe get back to you with more suggestions.

diateone on Mardu Goblin Engineering

4 months ago

HoweYouDrewin some creatures like Arms Dealer or Goblin Sledder allow me to sacrifice a creature thing that is quite interesting to me because this way I can get a 5/5 token from tuktuk and also defend enchantmens like Pillory of the Sleepless. I am not saying that my way is the best and I agree with you in your question... don't know... having same 1 mana goblin is nice some times. I have won some games with combos involving krenko and goblin sledder. I attack with a 1/1 and other player decides not to block, then i sacrifice 10 goblin tokens and the opponent is dealt 11 points.

Power / Toughness 1/1
Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 3.96
Avg. cube pick 9.32


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Uncommon
Mercadian Masques Uncommon

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