Arms Dealer

Arms Dealer

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Creature — Goblin Rogue

(1)(Red), Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

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Arms Dealer Discussion

peterhone on Dave's Goblin Frenzy

2 weeks ago

Suggested Cuts:

  • 5 Mountain
  • 3 Tuktuk Scrapper
    • This is the type of card that should be in sideboards. You really never know if the deck you're playing against will have any artifacts. If they don't, then it's just too expensive for what you're trying to accomplish.
  • 3 Arms Dealer
    • He's really expensive for the deck. Paying 3 and then 2 more will mean less of what you seem to want to do (slam down all of the goblins) and more of something that's not overly powerful.

Here out is just things I think are fine, but overall need to be left out to leave room for higher impact/cheaper cards.

MagicMarc on Burning Bangchuckers

2 weeks ago

Then I added in some new cards to the mix: +1 Mardu Scout, +3 Lightning Berserker, +2 Goblin Bangchuckers, +2 Forgestoker Dragon, +1 Arms Dealer, +4 Impact Tremors, +2 Berserkers' Onslaught, +3 Stormrider Rig. This fills out more of the Dash and punishment theme of the deck. Dropping the 1 off cards in favor of more resilience and consistancy helps the deck. Using Impact Tremors and Berserkers' Onslaught Lets the deck drop some of the burn and trick cards. The Forgestoker Dragon gives some excellent board control options compared to the Volcanic Dragon. The volcanic is not bad in the deck. It just did not do anything else for the deck and the forgestokers seem like they will improve getting wins.

Minjahamster on R.EDH.Krenko

3 weeks ago

This looks really nice, I would just personally be wary of Goblin Pyromancer because even if he can blow out a game, his pop your board effect can go horribly wrong if something goes awry during combat. Also, the "target creature can't block" effects generally aren't too powerful in EDH simply due to the abundance of creatures in the format, but if it works in your playgroup, by all means keep them. Door of Destinies doesn't proc off of Krenko, so I took mine out of my deck due to the lack of synergy, but your version looks like it will make great use out of it anyways.

Magus of the Moon is Blood Moon on a stick, so if you want repetition of that effect, I would highly recommend that. Rings of Brighthearth are also really nice for Krenko/Arms Dealer/Skirk Fire Marshal/Goblin Lookout,etc.

+1 from me though and thanks for your help with my deck!

somebodyrandom on 20 Health?? Sorry, I meant 20,000.

1 month ago

I'm not really sure if you need the Arms Dealers because Siege-Gang Commander has a similar ability, but that is just my opinion.

Santimor on 2015-03-10 update of Tiny Goblin ...

1 month ago

Hey! I think Arms Dealer could be a useful Goblin. And Goblin Bombardment or Barrage of Expendables effect could be considered better than Boggart Shenanigans as long as they allow you to sacrifice at any time, any amount of creatures to end the game.

purplebackpack89 on Krenko EDH

2 months ago

Needs more Goblins. Some ideas are Reckless One, Goblin Bushwhacker, Goblin Lackey, Goblin Wardriver, Arms Dealer and Legion Loyalist. Also find a space for Nykthos, Shrine to Nyx: it'd play well in a Goblin deck.

You need more burn. I'd also look at Browbeat and firebreathing effects.

Thornbite Staff is in a gots-to-go situation. With Krenko as your general, you should be running more Goblins and more burn, and less artifacts.

Power / Toughness 1/1
Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 3.96
Avg. cube pick 9.31

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2013 Uncommon
Mercadian Masques Uncommon

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