Goblin King

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Tenth Edition Rare
Ninth Edition Rare
Eighth Edition Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Anthologies Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

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Related Questions

Goblin King

Creature — Goblin

Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

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Goblin King Discussion

Vergil_Redgrail on H: Modern Goblins, Olivia EDH, ...

1 day ago

Hello everybody. I'm finally deciding to try and finish the monumentally expensive task of completing my Affinity deck, and possibly getting some things for Modern Merfolk as well. Aside from the listed Haves, I've got a Saheeli Rai and 4x Torrential Gearhulk. You should be able to find the Olivia deck on my profile, and the Goblin deck has 4x Goblin Guide (ZEN), 4x Warren Instigator, 2x Krenko, Mob Boss, 4x Goblin Chieftain and a few Goblin King, for most of the notable pieces. For Affinity, I'm looking for 3x Arcbound Ravager, prefer Modern Masters, and maybe Kaladesh Invention if you have one you want to get rid of, 4x Mox Opal, 2x Steel Overseer.

For Merfolk, I'm pretty much looking for anything at this point.

Rhadamanthus on Timber Protector vs Board Wipe

1 week ago

No, it doesn't. Something like Wrath of God only tries to destroy things once as it resolves. At the time it does this, Timber Protector isn't indestructible, but all of your other treefolk are. Only Timber Protector gets destroyed. Wrath won't back up and try to "re-destroy" the other creatures.

Note that this is different from a case where, for example, Pyroclasm kills your Goblin King and then ends up killing your other goblins as well when they shrink. This is because damage stays marked on a creature until the end of the turn. However, "destroy" effects are just applied once. They don't stick around for any length of time.

TurtleZoom on Goblin bedlam!

1 month ago

Zada, Hedron Grinder is a good card but I only see that being useful for your Titan's Strenght and Expedite. I personally would run a Goblin King and maybe a Legion Loyalist just to buff your army some more.

Metamorphic1992 on Modern Goblins

1 month ago

BottropBob I need green b.c without Heroic Intervention, I can easily be board wiped and it's over, I use Ancient Grudge against affinity which is why I prefer it over other options. I thought of Goblin King but idk if it's worth the card slots for mountainwalk b.c Blood Moon is a sb. I don't have any gravehate, are you pointing out the lack of an answer for graveyard shenanigans? I would consider Relic of Progenitus.

BottropBoB on Modern Goblins

1 month ago

Hi,at first i love goblin decks an play it too. How good work this list?

What I think, Legion Loyalist must in main deck, he is not so stron as a first drop like Foundry Street Denizen, but he harmonizes in midgame better whit your other goblins, especially white Goblin Piledriver.

Warren Instigator its strong but slow, when uyou play him use his strange to cast Krenko, Mob Boss or Siege-Gang Commander.

Reckless Bushwhacker its good bus not so good like Goblin Bushwhacker. To cast him for his surge coast you need to cast another card befor, its possebel in turn three or four, but in this stadium in game I am most in topdeck modus.

You dont need the green splash, your landbase coast too much live, better play 4 Mutavault. Ancient Grudge can destroy 2 artefacs, sure its good but white green splash its Destructive Revelry better, yes its bubry only one artefact but its deald damage. Or play Smash to Smithereens or Shatterstorm in a only red list.

Blood Moon its so good and its synergizes so good with Goblin King (King its only as one of in SB, I like him but its not for everyone).

Whats is with your gravehate?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Vedalken Orrery in for Wayfarer's Bauble. Not a straight trade, just Wayfarer's was my weakest extra land mechanic.

Goblin King back in! With the addition of Vedalken Orrery I like the thought of running the King a lot more. If at any point he is hurting me (when Coat of Arms isn't out), I can always sac him.

Outpost Siege in. Need that extra draw.

Null Brooch in. I've been wanting a good counterspell for a long time, and couldn't bring myself to bring in the anti-blue counterspells, or things like Shunt. Brooch fits pretty well, even with the high cost. Can even protect against things that would remove itself.

Claws of Gix in for Shivan Harvest. Shivan didn't get used that much, and as a sac outlet with a high cost, it wasn't as streamlined as I wanted. Real land destruction cards will go in for FNM. For now just Strip Mine and bouncing is good.

Impact Tremors in for Purphoros, God of the Forge. I really can't decide which one I like more... Knowing me this will probably go back and forth a lot until I find a good way to run both.

Now Ib just needs to sac two cards out of the deck and we are good to go!

GoldenDiggle on Goblin Mob

1 month ago

Hey there, Blackjack4652! I have a few cards in mind that may help you out!

Brightstone Ritual helps ramp really hard for 1 turn, and can be a really good turn 5 or 6 for you.

Goblin Chieftain, Goblin King, and Metallic Mimic all buff really well, and for cheap.

Goblin Ringleader pulls a bunch of goblins off your topdeck. Sure you may lose something, but with the deck currently being just under 30% goblins, your odds of getting at least 1 goblin is pretty good.

A Goblin Bushwhacker acts like a mini Ogre Battledriver for a turn.

Battle Squadron and Horde of Boggarts both are as large as the amount of goblins you have and come with their own evasion. It may be worth looking into them.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Vedalken Orrery in for Wayfarer's Bauble. Not a straight trade, just Wayfarer's was my weakest extra land mechanic.

Goblin King back in! With the addition of Vedalken Orrery I like the thought of running the King a lot more. If at any point he is hurting me (when Coat of Arms isn't out), I can always sac him.

Outpost Siege in for Ghirapur Orrery. Ghirapur was the hardest card to justify keeping, and was a little too group huggy. Just sideboarding it for now because I would love to make it work, it is just too risky with the current deck setup.

Null Brooch in. I've been wanting a good counterspell for a long time, and couldn't bring myself to bring in the anti-blue counterspells, or things like Shunt. Brooch fits pretty well, even with the high cost. Can even protect against things that would remove itself.

Claws of Gix in for Shivan Harvest. Shivan didn't get used that much, and as a sac outlet with a high cost, it wasn't as streamlined as I wanted. Real land destruction cards will go in for FNM. For now just Strip Mine and bouncing is good.

Impact Tremors in for Purphoros, God of the Forge. I really can't decide which one I like more... Knowing me this will probably go back and forth a lot until I find a good way to run both.

Now Ib just needs to sac two cards out of the deck and we are good to go!

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