|Commander / EDH||Legal|
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|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Creature — Goblin
Other Goblin creatures get +1/+1 and have mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
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Goblin King Discussion
1 week ago
OK, this deck just was not working for me. So I changed it up a lot, and now I think I got a rough draft for something better off the suggestion to make green and do collective company. I played a total of 12 games, each running 2-3 rounds each, and not one of them did I ever get to play Krenko OR when I did "which only happened once", I only ever got to play him, but never tap him for a single goblin.
The whole idea is to have had Impact Tremors and keep tapping Krenko, While also having Blood Moon and then Goblin King out at the same time. I have abandoned all of those cards too. Now I need Card draw, playing extra lands and Collected Company so I can get the goblins out as fast as possible. Because most of my games would consist of playing Dragon Fodder and getting out MAYBE a one drop goblin and my game would end there with any 3 drop goblins being instantly annihilated or killed a turn or "if I was lucky enough" two later.
4 weeks ago
Saw your post on Reddit! Lantern of Insight is a must have. Cloak and Dagger is a great equipment that automatically attaches to grenzo. Magus of the Wheel could be replaced with Sensation Gorger for that tasty tribal zest. Dolmen Gate is awesome for protecting your attackers. if Blood Moon or Magus of the Moon are within your budget, I highly suggest them. they are great on their own, and with Goblin King, all of your goblins are unblockable.
If you wanted to make this deck more competitive, I would move away from goblin tribal entirely. Krenko is really the best commander for goblin tribal and any deck with him in it just becomes a Krenko deck. There are awesome cards outside of goblins such as Pyreheart Wolf, Neheb, the Eternal, and Rapacious One that would really make the deck shine. those combined with mana doubling artifacts and a few stax elements such as Smokestack, Urabrask the Hidden, Stranglehold, Heat Stroke, and War's Toll make for a quite strong deck.
1 month ago
1 month ago
I would suggest focusing on having large numbers of low cost Goblins and ones with utility rather than big ones. Battle Squadron, Voracious Dragon, and Berserkers' Onslaught could be cut.
You might cut some of the anthems, or just play more efficient ones. Vanquisher's Banner gives card draw which is really helpful for this deck. Adaptive Automaton is worth a shot as a 2 CMC Goblin lord. Goblin King gives mountainwalk which could be relevant in multiplayer games. The new Goblin Trashmaster is a lord that also provides artifact removal. Ogre Battledriver and In the Web of War give haste and also pump your Goblins, so could replace Hammer of Purphoros.
Mana Echoes could be good to generate mana whenever you make or play Goblins, and also goes infinite with Umbral Mantle or Sword of the Paruns on Krenko if you would include those in your deck. Thornbite Staff can untap Krenko for free whenever a Goblin dies, so it goes infinite with any sac outlet. Ashnod's Altar is another good one.
1 month ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
1 month ago
They tie closely together because they go on the stack at the same time, so as long as a Goblin is a 2/2 or less before attackers are declared, it doesn't matter if you attack with 20 Goblins and each one is a 21/2 because of Shared Animosity, Raid Bombardment still procs as well because at the time the trigger resolves Shared Animosity hadn't. To make sure I hit the hardest I can, I have sometimes sacrificed a Goblin Chieftain or a Goblin King to make sure Bombardment gets to proc. Even if I get chump blocked or fogged I still get a lot of damage through. The fact that we get another lord, and he can sacrifice himself to himself to make sure I get under the threshold for Raid Bombardment is fantastic. I still can't get over how good these two new Goblins are!
Unfortunately I don't have any recordings of this in action, although I've always wanted to get it going on MTGO. I do have a GoPro though, so maybe I can convince some of my friends to play a game with me.
2 months ago
Warren Instigator seems like a very hopeful card - it's a 1/1 creature, and I couldn't see any way to make it attack in turn 2, and which deck doesn't have some way of dealing with a 1/1 (2/2 if you have a lord in play) attacker by turn 3?
2 months ago
Here is a great goblin deck I have just thrown together. Much better than what I had before, tons more token generation. It is loosely built on another deck, but I think my options on it are far better. I don't use piledrivers and some of the other cards, and the Goblin King and Blood Moon combo is alive and well here. Throw in some of the others and you have a recipe for massive goblins that cannot be blocked and keep multiplying.
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