Mogg Raider


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Anthologies Common
Tempest Common

Combos Browse all

Mogg Raider

Creature — Goblin

Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

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Cardhoarder (MTGO)

1.25 TIX $2.08 Foil

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Mogg Raider Discussion

Sargeras on Goblin Rush - (Red Budget Pauper)

5 days ago

Love the concept so +1, although I do have some suggestions.

  1. Having not played a ton of pauper, I don't know for sure. But if it is not banned, Goblin Grenade is obligatory. 5 damage to the face transcends almost every burn spell you can use in a deck like this.

  2. The bushwhackers and war marshals should be at 4 count, as they are insanely good at ending games if you have a board full of goblins.

  3. Goblin Sledder, Goblin Cohort, should be moved to being a 4-of, because if you aren't casting creatures, something went wrong and cards like Sledder make sure that no matter how your opponent blocks the damage hits.

  4. Pyroblast should be seeing play in your sideboard as a way to get through counterspells and destroy things like Delver of Secrets  Flip. Electrickery should be in there to deal with small creatures.

  5. As for some other interesting cards you could play, Sparksmith, Intimidator Initiate, Fireblast as a one-of.

  6. Interesting to note, Tarfire can actually be tutored with Goblin Matron as a way to deal 2 extra damage.

  7. Another card you should play is Mogg Raider, as it is effectively another Goblin Sledder.

Those are some suggestions, let me know if you need anymore help, especially if it;s for what to cut.


hellnoire on Grenzo Doomsday

10 months ago

I think you may be onto something with Defense Grid and Revoker. Both are extremely relevant. I've usually used Victimize as my backup plan when doing Kiki/Conscripts. As for Worldgorger, it's a more devoted all-in combo, so if it fails, usually, it's game over. I think that's why I wouldn't use Mirror of Fate, though I do like it for the more casual variant that can play more the reliable game. I can only play the speed game myself.

Along that line, if you can splurge for Thoughtseize and Duress (though Duress is cheap), they make good hand hate over the creature version, because it means you can pluck the card they can use to win before they use it. And unlike the creature versions, they can't get it back without working for it.

If you're looking for a duplicate effect for Sledder, consider Mogg Raider - easier on the Ad Naus plan, and does literally the same thing. That way you're still using one drops.

Biggest issue with Devil's Play is that it's Sorcery speed, so you can't do it in response to Worldgorger's ETB/LTB effects. You have to hope to bring something else in for flickering or something else for the damage. So if you're looking for redundancy there, I used to use Siege-Gang Commander, but even something like Comet Storm would work.

No problem on the reminders - figured it was either forgotten about or it was budget constraints. Wasn't sure which, but since both are decently cheap, I always recommend them to other fast mana decks.

And glad to hear you'll be updating. Let me know what works, what doesn't. I'm always up for discussing interesting ideas - and I've had quite a bit of feedback on Grenzo. Which is hilarious, because he's still just a Rakdos deck - but still holds a good place in cEDH ;)

Forkbeard on Krenko's Madness

10 months ago

Yep, you definitely need a sac outlet. There's no shortage of them in this particular deck (Goblin Chirurgeon, Goblin Lookout, Goblin Sledder, Mogg Fanatic, Mogg Raider, Skirk Prospector, Goblin Bombardment, Ashnod's Altar etc).

Thephelddagrif on goblin sacrifice

11 months ago

Goblin Warchief, Mogg Raider, Skirk Prospector, and Victimize are not legal in modern

Boza on Nekrogoblikon

11 months ago

While this is not a bad idea, there are many more goblins that are just better than what you currently have. I would cut out mardu scout, freerunner, lookout, raging and subterranean. And run the following in their place:

Goblin Matron, Goblin Cohort, Goblin Sledder, Mogg Raider, Mogg War Marshal, Sparksmith, Goblin General (common vintage masters on MTGO)

Zhaed on Goblin Horde

1 year ago

More changes


Battle Hymn For big plays

Mountain 35 land weren't cutting it.

Teetering Peaks Land that had an additional use.

Goblin Burrows Land that made a goblin bigger.

Goblin Sledder Sacrifice Outlet

Mogg Raider Sacrifice Outlet

Goblin Diplomats Force opponents to attack.

Sensation Gorger When hand is empty on upkeep there's a good chance to draw 4 cards.


Shattering Pulse Usually quick enough to win before most artifacts become a problem.

Vandalblast Same as above.

Thermopod Played for ability, Cost is to mana intensive.

Hellrider 1 damage per attacking creature is great, Though the alpha strike will usually kill people just as quick.

Banefire Not really necessary.

Ib Halfheart, Goblin Tactician Worked well until opponents started killing important goblins with chump blocks.

Slate of Ancestry only used once. Never wanted to discard hand. Never wanted to draw that many cards.

Mindmoil Never used, was much to random. Replaced with Sensation Gorger.

Femme_Fatale on Official missing/incorrect card/token thread

1 year ago

That's just the printing Shakunjin. It's data says R like the card was originally printed as, but the card itself has to stay the RR version as all Anthologies Mogg Raiders are like that. You can just tag the Tempest one to get Mogg Raider.

Shakunjin on Official missing/incorrect card/token thread

1 year ago

Is there any chance that Mogg Raider will be fixed giving the new evidence I gave?

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