Ashling's Prerogative

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Price & Acquistion Set Price Alerts

LRW

Ebay

Recent Decks

Ashling's Prerogative Discussion

Uskebasi on List of Interesting cards some may have forgotten

1 week ago

Colfenor's Urn is an interesting post-wrath artifact that can return 3 dudes to you if you're going big, and I've never seen anyone playing it.

Ashling's Prerogative is just stupid if you build your deck around it.

Permafrost on Kaalia of the Vast

2 months ago

I would recommend that you add more ramp. Adding the signets would help out a lot. Getting Kaalia online before turn 4 is huge, especially if you have haste. Another good haste enabler you could try out is Ashling's Prerogative. Its good for this deck since you cheat out your big threats with Kaalia anyway, so you dont need to worry about some creatures coming into play tapped, and you get the benefit of slowing down your opponents. Also consider more protection for Kaalia like Boros Charm, Mother of Runes and Teferi's Protection.

PookandPie on How can I bring Superfriends ...

2 months ago

1) Depends on your fast mana situation. My decks tend to run about 50-55~ mana sources, both lands, rocks, and rituals. My Sisay deck, for example, has 31 land but 24 additional mana sources on top of it (I kind of need it for Paradox Engine). 35 + 20 or so should be fine, really, since your Commander will be 6 mana.

2) Talisman of Progress should be in, and Mind Stone isn't bad either as it can be an extra card when you're 'comboing off'. Coalition Relic also seems pretty reasonable since it can +2 mana in one turn even if it is 3 mana. Grim Monolith, too. Narset needs more mana rocks that the typical deck now since you can't sculpt your hand with Vancouver mulligans and it needs to race to 6 mana ASAP in order to keep up.

3) I would personally run all of them except savor the moment, lol. Even Temporal Trespass.

4) Teferi's Oath is probably the best of the bunch, and if you get it for free then it's not bad. The new Teferi is probably much better than gideon of the Trials. Or Gideon Jura, for that matter. Just straight up drawing a card is good.

5) I dunno, probably 10-15. They shouldn't take up 20% of the deck because

6) No, it doesn't. Rest in Peace is a replacement effect, Tamiyo's emblem is a triggered ability. The card doesn't even go to the graveyard to trigger the ability of her emblem.

7) Spot removal should absolutely be in. Swords to Plowshares stops pesky creatures, and anything reasonably cost that gets rid of enchantments would be good too (otherwise how will you beat Food Chain). As for Wraths, just a few basic ones. Very few tier 1 decks actually rely on a mass of creatures, so in mine I just run like Toxic Deluge or something, but a simple Wrath of God or two wouldn't be bad.

Quick notes:

Inexorable Tide probably won't be able to contribute enough to warrant its slot over, say, another extra turn spell. Even if you can put loads of counters on your Planeswalkers during a Paradox Engine chain, you can still only use them once per your turn (unless you have a Teferi emblem/Oath). Same goes for Djeru. For example, what does Inexorable Tide bring to the table that Omniscience or Enter the Infinite does not?

Generator Servant is a great card for Narset, as is Ashling's Prerogative.

Mystical Tutor, Personal Tutor, and Enlightened Tutor are pretty important in this type of deck. Narset's ability seems made for Long-Term Plans as well.

Anyway, a list of extra turn spells I would run in addition to what you have:

Temporal Trespass, Walk the Aeons

Extra combat steps are also extremely good with Narset. Some being:

Seize the Day, Fury of the Horde, Relentless Assault, Waves of Aggression, and World at War.

Consider Omniscience and Enter the Infinite, because then you can, say, cast EtI off of Narset's trigger, put Omniscience on the top deck, cast literally any extra combat step card (Fury of the Horde works with 0 mana open), swing Narset again, cast Omniscience, and then cast every single card in your hand for 0 mana cost. With this, Bacon of Tomorrows becomes your top deck card every single turn, resulting in infinite turns in which you can tick up your Planeswalkers and swing with Narset for the victory. With Bacon, all things are possible, after all.

Anyway, long post. Hope it helps, lol.

Kingdomsteel on Cheating, an Enlightened Commander

6 months ago

Omg, Narset. I used to have a Narset deck once. Removed the deck since I didn't want people to scoop in turn 2. I used the all-known Enter the Infinite and Omniscience combo, together with Beacon of Tomorrows.

Getting Narset out is you main purpose. You can make your ramp and color fixing as expensive (moneywise) as you want. Using every type of fetch you can helps. Using cards like Lion's Eye Diamond, Crystal Vein, Ancient Tomb, Pyretic Ritual, Simian Spirit Guide, Mana Vault, Mana Crypt or Lotus Petal Will get you there faster aswell, but it comes at a price. Literally.

Once you get narset out, you should be able to swing with her. So haste enablers like Mass Hysteria, Fervor, Generator Servant, Hall of the Bandit Lord or Ashling's Prerogative will definitly help.

The swings are important because you want extra turns, or extra attack phases. (=EXTRA COMMANDER DAMAGE) Expropriate, Temporal Mastery, Walk the Aeons, Time Warp, Time Stretch, Relentless Assault, Waves of Aggression, Seize the Day, Fury of the Horde,...

Essentially you want to cast Omniscience with narset and an Enter the Infinite after that. Swing for 21 commander damage total and win.

"Yeah that is IF you get to cast Omniscience". Just plant it there with Long-Term Plans or use an Enlightened Tutor before you swing with Narset. Find a Long-Term Plans with a Merchant Scroll or Mystical Tutor. Or maybe if you already have an Omniscience in hand, you can use or find a Brainstorm.

Besides the winning part, you have to be able to protect yourself. Defense Grid, Grand Abolisher, Misdirection, Wipe Away, Path to Exile, Force of Will or even an Armageddon or Boom/Bust will help you save your game.

Possibility's are endless. People will be targeting you. People will delete you from facebook. In the end, it's all about the fun. Narset takes away the fun. She's mostly there for competitive play IMO.

Go get 'em tiger. You got this.

Zertualfenix on Narset, Solitaire Master

8 months ago

Last_Laugh I actually forgot about Mass Hysteria, Ashling's Prerogative, Need for Speed, and Crystal Vein and will prob put them in. I do already have Fellwar Stone and Aqueous Form in my deck but I guess I forgot to update those changes. I plan to swap Gilded Lotus out with Grim Monolith when I can trade for one and I'm looking for a Scroll Rack to trade for as well. I didnt like Basalt Monolith or Worn Powerstone since Basalt only gives colorless as a 3 cmc rock and Worn Powerstone since it enters tapped. Generator Servant I ran for a bit but cut it along with simian spirit guide cause I didn't like the fact that they were creatures and were really dead if I got them after Narset was already out. Pentad Prism and Ancestral Knowledge I never thought about but not I will most likely try to get them into my deck. Thanks for taking a look at my deck and giving me suggestions!

Last_Laugh on Narset, Solitaire Master

8 months ago

I feel like this deck wants more haste enablers like Mass Hysteria, Ashling's Prerogative, and Need for Speed. Generator Servant is amazing here if you don't mind not being 100% creatureless.

Also more top deck manipulation like Ancestral Knowledge, Aqueous Form, and Scroll Rack are very helpful.

And as tempting as a big mana rock like Gilded Lotus is, it really doesn't help power out Narset any earlier. Keep your rocks at 2 cmc or less like Grim Monolith, Fellwar Stone, or Pentad Prism. 3 cmc is ok for Coalition Relic and other rocks that produce 2 mana i.e. Basalt Monolith or Worn Powerstone.

Anyways here is a link to my list (not budget friendly). http://tappedout.net/mtg-decks/narset-enlightened-disaster-3/

Last_Laugh on

8 months ago

This deck desperately wants some more haste enablers. Try Need for Speed, Mass Hysteria, Ashling's Prerogative, and Hall of the Bandit Lord. Also Generator Servant if you don't mind not being 100% creatureless.

Also, a good rule of thumb with Narset is mana rocks should cost 2 or less to power out Narset quick. 3 drop is ok but only if it produces more than 1 mana like Coalition Relic, Basalt Monolith, and Worn Powerstone.

Also a pet card of mine here is Ancestral Knowledge. Amazingly efficient at stacking your deck and thinning out lands and garbage.

Here's a link to my list http://tappedout.net/mtg-decks/narset-enlightened-disaster-3/

Load more