Ashling's Prerogative

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn Rare

Combos Browse all

Ashling's Prerogative

Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

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Ashling's Prerogative Discussion

thegigibeast on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

I'm not sonnet666 but I guess I can also answer ;)

The thing with Krenko is... there are no combos under 3 cards available (except for Zealous + Kiki), and we lack tutors to find them, meaning it is difficult for Krenko to be good on competitive tables. If you wanted your list to be considered more, you are lacking the best tutor red has access to, Imperial Recruiter.

Another problem with mono red is draw, but at least that is well covered in your deck. However, Wheel of Fate is too slow, and you are missing Reforge the Soul. I would cut Wheel of Fate for Imperial Recruiter and Burn at the Stake for Reforge the Soul, since the burn spell can only hit one player and assumes you have a lot of tokens on the battlefield, which will be difficult in competitive games.

Also, you are missing two good goblin sac outlets that can be tutored by your other goblins and are also combo pieces, Goblin Sledder and Mogg Raider. I would cut Reckless One for one of them and would look for another combat reliant goblin like this to cut for the second one.

I would also add more ways to give haste to your creatures that can be played before Krenko. By that I mean haste enablers costing 3 or less mana: Fervor, Hammer of Purphoros, Mass Hysteria and the best you are missing IMO (cause it can slow down opponents at the same time) Ashling's Prerogative.

Last but not least part of my comment, you are missing fast mana in the like of Mana Crypt, Chrome Mox, Mox Opal, Mana Vault and maybe Mox Diamond. This will help getting to your commander faster, accelerating your game plan, and are essential in all competitive decks, since all others run them, if you are not running them you will be behind.

isaelis on Krenko's Madness

1 month ago

hoardofnotions yo change out the changes! As you know the deck is purely focused on getting a combo out.

New Cards:

Anger Get hast enabler with my discard effects ie. Gamble, Faithless Looting, Tormenting Voice, Wild Guess

Ashling's Prerogative Great Haste enabler

Combat Celebrant + Splinter Twin + no summoning sickness = infinite

Goblin Sharpshooter + Splinter Twin with sacc outlet OR ETB/LTB pings = inifinite

Thousand-Year Elixir haste for activated abilities

Mana Echoes Great mana producer as well as can combo off with Staff of Domination and Umbral Mantle

Dragon Fodder and Krenko's Command more tokens to either aggro or pop combos faster

Battle Hymn and Brightstone Ritual and Chrome Mox and Lotus Petal and Mox Opal and Mana Crypt

Forgotten Ancient More draw/discard

I am sure there is more that I forgot to mention!

Last_Laugh on Narset, Enlightened Disaster

2 months ago

Ok, making a few changes to test more haste enablers and a more versatile 'mana rock'.

Out: Coldsteel Heart, Unquestioned Authority, and 1x Island

In: Ashling's Prerogative, Lightning Greaves, and Copy Artifact

lagotripha on Orc Tribal (Mardu)

2 months ago

I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.

For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc

Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.

Good luck!

Teleshar on Who Needs Creatures Anyways?

3 months ago

If you want more stories, I shall grant them to you.

After all, it's my new favorite EDH deck, so I've played it a few times and I can recall my last game quite well.

I was playing against three opponents, the same people as before, but with different decks this time. One was Arcanis the Omnipotent, one was Riku of Two Reflections and one was Omnath, Locus of Mana. I was prepared for the hate that would come towards me, especially from the mono blue deck - I automatically assume a ton of counterspells from those.

My starting hand was pretty decent - I didn't have many lands, but I had Sol Ring, so I felt okay. Arcanis had a pretty amazing ramp engine - he played Mana Crypt, Mana Vault and Everflowing Chalice with three counters on his turn 2, which made everyone worried. I played a Propaganda early, but my opponents' decks weren't exactly creature decks, so nobody really attacked anyone. Except for Omnath later on. Arcanis cast Day's Undoing pretty early, which I could counter with Insidious Will, but I decided not to - I was pretty stuck on lands.

The stuff I drew was pretty good, but in the meantime, Omnath became a threat as well. His commander was rapidly growing and he started bashing Arcanis. In fact, his Omnath grew so big it could probably kill Arcanis with the next attack. I cast Fervor, preparing for the Narset turn. I also drew Strionic Resonator thanks to Day's Undoing, so it was looking pretty great for me.

However, Omnath became extremely threatening all of a sudden. He killed Arcanis with a 13/13 Omnath. Arcanis flashed in Snapcaster Mage to chumpblock, but Omnath cast Berserk from Mosswort Bridge's Hideaway. Then he used all of his gathered mana in the postcombat main phase, ramping up even more, playing Brittle Effigy and Yeva, Nature's Herald, among a few other things.

Now that Arcanis was out of the game, I could safely cast Narset, since Riku was tapped out. I attacked Riku and the trigger revealed Command Tower, Walk the Aeons, Spectra Ward and Conqueror's Flail. Brilliant.

My bonus turn begins. I cast Steel of the Godhead on Narset, then I equip her with Conqueror's Flail. With Boros Charm in my hand, I am able to give her double strike and finish Riku off. The trigger reveals Chandra, the Firebrand, Izzet Signet, Ashling's Prerogative and Sunder. Knowing that Omnath is a land-based deck, I don't hesitate to cast Sunder. On Omnath's turn, nothing happens because he has no mana, so he plays a Forest and passes the turn.

On my turn, I copy Narset's trigger with Strionic Resonator, revealing eight spells. One of them is Omniscience, which allows me to cast my huge hand for free. I play Temporal Trespass, Tamiyo, the Moon Sage, Elspeth, Knight-Errant and many other things. On my bonus turn, I buff Narset with Elspeth and swing for victory.

Once again, just one attack caused a hugely explosive turn. Omnath decided not to attack me because of my Propaganda, and instead aimed for Arcanis - because he had a ton of mana. In fact, he later told us that if he could have had another turn, he would've won the game on that turn, so Omnath prevented that. Which allowed me to take the win instead. Nonetheless, it was a fun game, at least for me. :)

I love this deck so much.

thegigibeast on Krenk that 3 times

5 months ago

Take a look at Ashling's Prerogative. Awesome to give haste to tokens and Krenko and can slow down opponents at the same time.

nik_r on Aura-merica

6 months ago

Honestly, I have to disagree with everyone telling you to get rid of Generator Servant. I've been a dedicated competitive Narset player for a year or so now, and the servant is not a card you want to cut. Haste is one of the most broken keywords in magic, and if you pair that with a card that ramps you, that's just icing on the cake. In my deck, the servant allows me to swing with narset on turn two the moment I cast her. In this deck, it may make her come out around turn 4-5, but that is still way ahead of curve for a non competitive deck. Also, do not run Fervor or Ashling's Prerogative. Giving other decks haste is a bad idea. In regards to Lightning Greaves, it is a fantastic card, but you will not be able to enchant her if you equip her with it. Since this deck is low on creature count, I would strongly consider not including it.

EternalBrewmaster on Aura-merica

6 months ago

I should have mentioned this before, but there's a perfect card for replacing Generator Servant that I have in my Narset deck: Dragon Breath. You can discard it early game no problem or have a slower start the first time out with Narset but after that you never have to worry about her being ready to go if she dies to a boardwipe as it comes back in whenever you cast her again. This same reason for having free haste is the reason people play Fervor, Ashling's Prerogative, and Lightning Greaves over Swiftfoot boots. The one mana equip for boots is too steep a cost.

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