|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|MTG: Commander (CMD)||Rare|
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Creature — Horror
As Sewer Nemesis enters the battlefield, choose a player.
Sewer Nemesis's power and toughness are each equal to the number of cards in chosen player's graveyard.
Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.
Sewer Nemesis Discussion
2 months ago
You have plenty of deadly utility creatures, which is great, but a wonderful trick is to bring back creatures who are "bigger" than their stats might suggest. A great example is Clockwork Dragon - so long as it's outside of play, including in the graveyard, it has zero power. But the second Alesha animates him, you suddenly have a 6/6 flyer. Other good options include Arcbound Overseer , Sewer Nemesis , Nighthowler and Herald of Leshrac .
3 months ago
Re:Leverd01 Thanks, I have been considering Archetype of Courage , but its effect is almost redundant with my commander (the only most-likely card on the board when Archetype is played) and First Strike doesn't go very far when you consider there are only going to be a couple of creatures out at a time, as many of them are easy to pick off. It doesn't go as wide as you think it should, but it could if you draw well and your opponents leave you unchecked. The strategy is to cheat out Sewer Nemesis or Nighthowler for the kill (especially if you can trigger Sunhome, Fortress of the Legion in the same attack), which should be an easy kill if Impact Tremors , Gray Merchant of Asphodel , and Kambal, Consul of Allocation have been chipping away at your opponent(s), not to mention any damage going through from Alesha and various other attackers you've brought back along the way. Cathars' Crusade and Flame-Kin Zealot help you to go wide, but First Strike doesn't help go for the throat the same way that even Menace or Deathtouch do. He's a great thought... but what ought go out to replace him?
4 months ago
Characteristic-defining abilities like the one on Mortivore work in all zones. Usually, this works for any creature with the star symbol for power or toughness, unless it requires additional information to determine the CDA.
For example, Sewer Nemesis 's ability requires you to choose a player, thus it is a 0/0 creature while not on the battlefield. Same with Wood Elemental - the power/toughness are determined while you cast the spell - it is a 0/0 creature while not on the battlefield.
5 months ago
When I was playing Jarad, I used to jam as many Mulches, Commune with the Gods, Seek the Wilds and Satyr Wayfinders as possible. Then used things with / power like Lord of Extinction, Sewer Nemesis, Splinterfright, Apocalypse Demon, etc. to throw at your opponents face.
Also, Meren of Clan Nel Toth is a nice way to reccur the sacrificed creatures turn after turn.
6 months ago
Well, when going for the CMDR kill, Mesmeric Orb is the card of dreams, where other cards aren't bad, like Vicious Rumors, they don't do enough to warrant me wanting their inclusion without the commander.
What should be kept is a lot of tutors, to fetch different cards, as well as a lot of ramp. Then a reasonably large hand disruption package, and finishing the deck off with some combos, and cards that do a ton to swing the board in your favor.
Unsure of your budget, and the power level you want, here are the cards I would add to increase the competitiveness of the deck:
(On a budget? Do nothing with the lands!)
Draw: Sign in Blood, Night's Whisper, Sensei's Divining Top, Scroll Rack, and Asylum Visitor (can top cards you don't want to discard), Library of Leng (tops cards you don't want to discard again... but in a different way), Necropotence
(On a budget? use control elements like Doom Blade, and removal in black instead of stax, some of the more budget stax is okay, but generally the more layered stax the better, so the less the worse each is. Removal is a good replacement.)
Vicious Rumors, Abyssal Nocturnus, Fell Specter, Guul Draz Specter, Herald of Anguish, Hypnotic Specter, Liliana's Reaver, Myojin of Night's Reach, Needle Specter, Scythe Specter, Sewer Nemesis, Stronghold Rats, Wei Night Raiders, Whispering Specter, Ghoulcaller's Bell, Darksteel Plate, Ordeal of Erebos, Raiders' Wake, Bontu's Last Reckoning, Anvil of Bogardan, Putrefaction, Painful Quandary, Megrim, Fraying Omnipotence, Rise of the Dark Realms, Torment of Hailfire, Liliana Vess.
Not sorry about the long comment ;)
8 months ago
So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD
With that being said, there are several places I might tune this deck, sorted into the rough categories below:
Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.
Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)
Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.
Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.
Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.
I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.
I hope that helps!! :)
8 months ago
So as I understand it, the goal here is to steal your opponents' wincons, largely through milling, then win with those?
I'd perhaps run Lazav, Dimir Mastermind as the commander here, as he seems to fit in perfectly to what you are doing (and many people will not be okay with as a commander, though if your local meta is okay with it then NBD).
I see you're on a budget, so I'll do my best to make my suggestions budget. I'd run Mesmeric Orb, as it's one of the best mill cards ever printed. Effects like Mind Control are great for this kind of deck, and Prowler's Helm/Trailblazer's Boots are great to give things unblockable. Have you considered Sewer Nemesis as another way to push damage through? Beyond that, I'd run WAY less ETB tapped lands - they slow your tempo more than is acceptable IMO. I'm also surprised by the lack of a Sol Ring...
I can give more specific advice later when I get off work if you want :)
8 months ago
DragonKing90 is correct, and as stated, the Gatherer entry also explains how it should behave.
Rhadamanthus is also correct, in that there is a difference between a characteristic-defining ability and a static ability that creates a replacement effect.
Ruling 604.3 Show
Ruling 208.2b Show
Sewer Nemesis occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%