Sewer Nemesis

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander Rare

Combos Browse all

Sewer Nemesis

Creature — Horror

As Sewer Nemesis enters the battlefield, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in chosen player's graveyard.

Whenever the chosen player casts a spell, that player puts the top card of his or her library into his or her graveyard.

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Sewer Nemesis Discussion

toadrage8907 on Help (U/B Zombie Mill)

4 days ago

Maybe swap out Mind Grind and Mind Sculpt for Glimpse the Unthinkable, and up the Tome Scour to four. If you're sold on zombies, Returned Centaur might run well. If your goal is to mill them out, consider dropping the Duskmantle Guildmage in favor of something like Nemesis of Reason or Sewer Nemesis.

MrSilk on Low Cost Dimir Mill

1 month ago

Have you looked into Sewer Nemesis? He's a pretty damn good creature for this deck.. And only a 4 drop. I may give this deck a try!

Stellato on Library Late Fees

1 month ago

A few good mill cards are Nighthowler, Dreamborn Muse and Sewer Nemesis. As for fixing consistency I would make Phenax, God of Deception you commander. He's difficult to get rid of, and gives all your creatures mill effects.

With him as your commander, you can run more walls with bigger toughness to protect you, and mill easier. Some good protection is Riddlekeeper, Tree of Perdition, Hedron Crab.

With your extra draw power I'm surprised your'e not running Sphinx's Tutelage.

And as a mill deck you will most likely be an easy target because it takes so long to set up. Consider dropping high cmc cards for more early game stability. (i.e. Grave Betrayal) Yes it's a good card, but you could focus on more mill like Mind Funeral or Mind Grind.

Rhadamanthus on The scarab god interaction confusion

1 month ago

You're right about Phenax, God of Deception but not about Sewer Nemesis. It will just be a 4/4.

If a copy effect specifically says it doesn't copy (or otherwise changes) a certain characteristic, then it also ignores any characteristic-defining abilities (often just called CDAs) related to that characteristic. This means Sewer Nemesis' 2nd ability doesn't get copied to the token. Note that you still need to choose a player for the 1st ability as the token enters the battlefield, as it's relevant for the 3rd ability.

706.9d When applying a copy effect that doesn't copy a certain characteristic, retains an original value for a certain characteristic, or modifies the final value of a certain characteristic, any characteristic-defining ability (see rule 604.3) of the object being copied that defines that characteristic is not copied. If that characteristic is color, any color indicator (see rule 204) of that object is also not copied.

Chris1018 on The scarab god interaction confusion

1 month ago

How does The Scarab God activated ability effect a Theros god like Phenax, God of Deception and star/star creatures like Sewer Nemesis

Would Phenax stay an enchantment until requirements are met then becomes a 4/4 and would sewer nemesis become a star+4/star+4 creature.

TrackerD on Meren: The Re:build

1 month ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

ClockworkSwordfish on Alesha and Angry Little Dudes

1 month ago

A good trick for getting more punch out of Alesha is to run guys who have more power than their printed stats might indicate. For instance, Arcbound Overseer has 0 power when he's in the graveyard, but as soon as you return him, he's attacking for 6! Other examples include Clockwork Dragon, Drakestown Forgotten, Nighthowler, Sewer Nemesis, Thought Gorger, Ignition Team, Crovax the Cursed and Workhorse. Your opponents will be surprised how often "2 or less" won't feel like it!

Other cards that fit your general strategy include Grenzo, Dungeon Warden and Unearth, which can return a lot of the same cards as Alesha. You might also want more removal, such as Bone Shredder, Ravenous Baboons and Garza's Assassin. Good luck!

sebvieira on Time to take froglegs off the menu

2 months ago

Replaced Retreat to Hagra with Life from the Loam and Sewer Nemesis with Rampaging Baloths. Although Sewer Nemesis is usually a huge creature, I felt that it will do much more in a graveyard based deck such as Meren of Clan Nel Toth since I have no problem targetting myself.

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