Master Biomancer

Master Biomancer

Creature — Elf Wizard

Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and is a Mutant in addition to its other types.

Browse Alters View at Gatherer

Trade

Have (2) gildan_bladeborn , metalmagic
Want (3) stride , Gufferud , nafgan

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Commander 2016 (C16) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Casual Legal
Block Constructed Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Master Biomancer occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GU (Simic): 0.6%

Master Biomancer Discussion

DeinoStinkus on User Introductions

2 weeks ago

I am very excited to be a part of this amazing community. I am the 5th decklord and 4th helper. I remember looking up to users like TypicalTimmy and Femme_Fatale in my early Tappedout days, and being in a similar place to them now is a very rewarding experience.

Favorite format?

I suppose my favorite format is Commander. I've touched upon why I don't play other formats before, but I'll say it again. I used to play Modern, because even I knew that Vintage and Legacy were way out of my league. I was running a deck I had titled "Total Extinction", after the combo of the deck: Lord of Extinction + Fleet Swallower. I was equipped with two Whispersilk Cloaks and an Aether Tunnel to better enable the combo. The rest was jank, although looking back Hedron Crab, Bloodchief Ascension, and Ob Nixilis, the Fallen probably weren't bad either. I went to a Modern game at my LGS, and it didn't happen because there was only one other person there. He offered to play his deck with mine. I accepted. He assured me that it was "just a deck he had been tinkering with".

It was a Breach Hulk deck focused around Valakut, the Molten Pinnacle. I lost turn four.

Needless to say, I didn't play Modern again.

I found Commander, and I have been playing ever since. I also enjoy Limited, as is apparent by the number of draft decks I have on this site.

Favorite Deck?

My favorite deck is Yennett Simplicity. I'm a budget player at heart, and the low cost of the deck for me felt very complete. It is also the only deck on this entire site that I fully own.

Favorite Color?

My favorite color is Blue. It is, in my opinion, the most powerful color in the game. Running a deck without it is sad to me. I really want to try an Abzan aggro or Krenko deck, but the thought of abandoning my altered Rhystic Study is just alien to me.

Favorite Guild?

My favorite guild to play is Dimir. I love the thought of skulking around in the shadows and milling my opponents. I am a somewhat sadistic player (one of my favorite cards is Sadistic Sacrament), but in reality I am a Simic, as confirmed by multiple online quizzes.

Favorite Shard?

It's got to be Esper. All of my favorite commanders come from Esper: Yennett, Cryptic Sovereign, Sen Triplets, Zur the Enchanter, Oloro, Ageless Ascetic, and Aminatou, the Fateshifter. If I had to pick a second, it would be Jund, as I have a casual Jund sacrifice deck that's really funny. It usually draws itself out.

Favorite Wedge?

Sultai, without a doubt. Yarok, the Desecrated and The Mimeoplasm are both Sultai. Self-Mill has always intrigued me, and Yennett Simplicity was originally supposed to be a Solar Flare deck.

Card that best represents you?

Um... I don't know. I suppose I am a combo of Pir, Imaginative Rascal and Master Biomancer.

Hobbies Outside of Magic?

I consider myself a Creator. I write novels, create graphic novels, and compose music. I recently finished a piece entitled "Raindrops Sonata", a moody sonata which emulates three stages of a person's life and struggle with the reality of death.

Tell us about your life outside Magic.

I'm a homeschooled sophomore in high school, so my life is pretty exciting right now. I got a 5 on my AP Biology test as a freshman, and I am gearing up to take on two more tests at the end of this year. COVID-19 hasn't affected me as much as it has other people, which makes me feel guilty, but I miss my social life. But Tappedout has given me a community to belong to in these trying times.

How did you come up with your username?

It's my old XBOX username. Deino is Latin for "terrible", so DeinoStinkus means terrible stink. Honestly, the name has become very intertwined with me over time. It is the name I use on most websites and games, including Reddit (DeinoStinkusOU), PVZ2, and soon YouTube as DeinoStinkus Studios.

What first appealed to you about Magic?

Ooh, that's funny. I actually didn't want to play it at first. I thought it was going to be too complex (okay, still don't understand Mutate or Banding), and I wasn't really into fantasy at the time. In fact, I was at a homeschooler's conference in Atlanta where some players were playing on the floor, and they offered to play, and I said nah and instead proceeded to ride the hotel's 50-story elevator over and over.

It wasn't until Thanksgiving week that I learned MTG. My uncle and cousin were coming up, and they wanted to teach me Magic. I was like "okay, fine, how do you play?" So they taught me. I learned pretty quickly and by the end of the week I had two decks: a Rakdos direct damage deck that I had brewed up and my cousin's Gatecrash Extort deck.

Why is Magic important to you now?

It's a fun game, and I'm too invested in it now to quit. Personally, I'm glad I didn't choose Standard as my format, but we'll get to that later.

What are your thoughts on the current metagame?

EDH's metagame is unique to the environment, so let's talk about Standard.

Oh my god. I'm going to make a video one day talking about the history of our Core 2021 Standard and how insanely broken it is. I hate everything about Core 21 Standard, and I'm glad I don't play it, because I would've given up by now.

Are there any cards or strategies you feel overcentralize the metagame?

That's literally Standard in a nutshell, friend.

Combo: Grim Tutor

Ramp: Uro, Titan of Nature's Wrath, Ugin, the Spirit Dragon

Aggro: ha, got you there, AGGRO DOESN'T EXIST IN STANDARD RIGHT NOW!

And then just look at Shatter the Sky. A nerfed Wrath of God in Standard.

How do you deal with an overperforming thing in your pod?

Everyone at my LGS runs Blitz combos and it sucks. That's why I have to resort to combos of my own and mass control with cards like Sadistic Sacrament and Blazing Archon.

What is your approach to deckbuilding?

I think of as many cards as possible to put into my deck, then I decide on a specific direction I want my deck to go in. Then I look up cards that help that direction, make replacements, research price, etc. Then I go to my LGS and buy the cards I need. I always have backups if they're out.

Share with us some of the decks on Tappedout you feel are under appreciated.

The Spellchaser decks by SynergyBuild and GoblinElectromancer are creative and amazing. I think more people should look at the First Cycle and Help! tabs to find new decks in need of help.

What new products are you excited for?

Double Masters and Commander Legacy! I suppose Zendikar Rising would be interesting, but I'm not a huge fan of the early Zendikar sets. I haven't got a chance to draft a Masters set before, so I'll definitely have to crack some packs with my friend.

Anyway, thanks for the valuable experience on this site! Thanks everyone who made this place a very special place to be a part of!

Last_Laugh on Reyshai +1/+1 counters

3 weeks ago

I'm just posting 2 cards for suggestions but could list waaay more. Instead I'm posting links to 3 decks you need to check out including my own.

Blade of Selves and Rite of Replication do amazing things here.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Little Rey of Ishine (Reyhan/Ishai 2.73 cmc) Mine (Upvotes are appreciated!)

Reyhan and Ishai's Counterattack KibaAlpha's list

Reyhan&Ishai | Where Unstoppable Meets Immovable! AkaAkuma's list

coolguy0723 on Blink and you'll miss it!

1 month ago

RocketUserPro I'm pretty sure I have a Reclamation Sage somewhere so I'll add that. Thief of Sanity is there mainly because I'm greedy and I get Guardian Project triggers off of it with added value. I did notice when making this deck that the land count is very low and that's why I posted the deck here. I'll consider Master Biomancer but Panharmonicon is a bit out of reach for me right now. Maybe in the future. I'll probably cut Void Winnower once I've made my death and taxes deck. What would you recommend I do for adding lands? Thank you for all of the criticism! It's really appreciated.

Last_Laugh on

1 month ago

Blade of Selves and Rite of Replication open up some pretty nuts combos. Copying Reyhan means each Reyhan sees and copies any counters.


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.


Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

Last_Laugh on Ghave, Guru of Tokens

1 month ago

I used to play Ghave in a similar fashion but found myself being targeted nonstop thanks to Ghave's reputation. If that ever becomes a problem, consider Reyhan, Last of the Abzan + Ishai, Ojutai Dragonspeaker at the helm instead to help float under the radar.

Reyhan's ability to save counters really ups the versatility of a counters deck. Blue also gives access to a few fun cards like Deepglow Skate, Atraxa, Praetors' Voice, Herald of Secret Streams, Sage of Hours, Bred for the Hunt, Master Biomancer, and Spark Double.

Braingamer on a commander of commanders

2 months ago

You seem to have 2 Master Biomancer. Also how does this deck win exactly? I'm looking through your list and I can't seem to figure it out.

sjettm on A +1/+1 Counter A Day Keeps The Weenies Away

2 months ago

Looks Good! Some new cards from Ikoria: Layer of Behemoths might suit you well. I particularly like The Ozolith, Nesting Grounds, and Luminous Broodmoth. Other cards you might like include Glen Elendra Archmage (who you can basically infinitely counter target spells if you have Master Biomancer or Bloodspore Thrinax with counters), Karn's Bastion, Sage of Fables for card draw, Sporeback Troll for protection, Death's Presence for counters upon creature death, Steelbane Hydra for targetted removal, and Bramblewood Paragon for trample.

lullelukas on The Wolf of Maul Street [8]

3 months ago

Update:

I've added in the remaining two early ramp creatures, as well as the Umbra and Infiltrator. I've also added in Sword and Climb to speed up the counters on Ukkima.

Champion of Lambholt --> Krosan Wayfarer

Herald of Secret Streams --> Deathrite Shaman

Renata, Called to the Hunt --> Sword of Truth and Justice

Master Biomancer --> Hadana's Climb  Flip

Invisible Stalker --> Dimir Infiltrator

Ninja of the Deep Hours --> Snake Umbra

I'll keep you posted on more developments if I find more issues and great cards to use in the future. I'm not entirely sold on Climb yet for example, but time will tell how good it is.

Cheers!

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