|Commander / EDH||Legal|
Printings View all
|Commander 2016||Mythic Rare|
Combos Browse all
- Do creatures that ETB with +1/+1 counters count as having increased power and toughness for the use of Evolve?
- hardened scales and my Evolve/enchantment deck, Trigger timings?
- Corpsejack Menace entering with a Master Biomancer on the Field
- Primal Vigor and Hydras and Copies
- Interactions with +1/+1 counters and Master Biomancer
Creature — Elf Wizard
Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and is a Mutant in addition to its other types.
Price & Acquistion Set Price Alerts
|Have (15)||rebelteddybear , buildingadeck , NostalgicAce , Dredgar , gildan_bladeborn , orzhov_is_relatively_okay819 , BlueMageBrandon , redlegs_17 , REV666 , Lucan2000 , pskinn01 , BladeMasta220 , Kvothe1115 , MoJoMiXuP , awalloftext|
Master Biomancer Discussion
2 days ago
xyr0s, my thinking with Master Biomancer is he makes better use of late game mana dorks. In play testing, prophet is kinda lackluster, so I agree there that her slot could be better used. This is my first legitimate attempt at building ramp so I'm kinda learning as I go. Thanks for your input. I'm sure there will be many changes as I flesh this deck out.
2 days ago
In order to make the most of garruk, a small change:
+3 Arbor Elf
Much more stable kind of ramp - survives pyroclasm a bit better.
3 days ago
What about Master Biomancer? Wouldn't he fit as well? ;-)
1 week ago
DredgarI took a look at your binder, and I'm interested in Sarkhan, the Dragonspeaker, Waste Not (foiled), Primeval Titan, Ghost Quarter, Viscera Seer, Scavenging Ooze, Ulvenwald Hydra (foiled), Garruk, Caller of Beasts, Cultivate, Master Biomancer, Gyre Sage, and Commander's Sphere. The grand total of the prices tapped out provides is $36.84, which is enough for 3 Fatal Push's and a Liliana, Heretical Healer Flip.(2 dollar difference, the grand total is $38.22
1 week ago
@NastyJames Ooze Flux may yet make a comeback. I'm testing to see if Thrummingbird is more effective. I've discovered that as long as there is at least one counter on Master Biomancer (MB) and a 1/1 Servo ETB causes a Renegade Krasis to evolve each servo after that will trigger the RK to evolve so long as you stack it correctly. The thrummingbird can help control what creatures get bigger so you can make your MB get bigger while leaving the RK smaller. Thrummingbird might not be as explosive as ooze flux but its more reliable. I foundd I hit a tempo wall with ooze flux since it was 4 to cast. Its also 2 to get an ooze whereas its 1 to get a servo although a smaller servo I can get twice as many.
2 weeks ago
3 weeks ago
Mogelijke leuke kaartjes:
Je kan ook voor verdeding enzo counters spelen zoals: Counterspell
1 month ago
Thanks, Delta-117. We're mostly on the same wave length for what cards come in/go out, but my main issue right now is that the main core of the deck still has too many cards in it. I still need to cut 6 cards and am struggling to choose which cards get the axe.
When in doubt, my brain tells me to lower the curve, but I feel like everything plays a role to some degree. I mean, Sun Titan and Nissa, Vital Force, for example, recur Stasis and blown up stax pieces, helping to disrupt other peoples' late games. Is that too narrow, considering how far they are up on the curve? Or could I stand to shave a board wipe like Austere Command or Merciless Eviction? I like these because they're selective and versatile, but maybe I already have enough interaction elsewhere in the list? This is what I'm struggling with mostly... there are so many cards I'd LOVE to find room to include, but I already have too many :/
Obviously there's no substitution for play-testing to answer these questions, but I don't get to do a lot of that these days... I was hoping someone out there with a better "EDH eye" than I have could suggest where to start in terms of cuts.
Regarding some of your other suggestions, I absolutely intend to pick up a copy (or 4) of As Foretold, Gideon of the Trials, Archangel of Thune, Oath of Ajani and Chasm Skulker. I just refuse to buy over-priced Standard cards (or prime reprint targets) knowing that it's only a matter of time before they come down a lot in price. Skulker and Oath are just waiting on a Wishlist notification from my LGS before they're added to my collection :)
Kalonian Hydra seems kinda sweet when you get to live the dream, if maybe a bit win-more? I don't own one but I might I add him to the wish list anyway to pick up at some point. I see it competing for the same slots that cards like Master Biomancer, Forgotten Ancient, Corpsejack Menace currently occupy. Because I'm already struggling to make cuts, which of these would you replace with the Hydra, if any?
I actually sold my playset of Primordial Hydras a little while ago... Everyone knows what the card is capable of so it has a huge target on its head. At the end of the day, it's still just a single threat. It dies to removal, gets tapped down with a single Opposition or Staff of Domination activation, gets nullified by a Capsize every couple turns, etc. Not saying the card is bad for these reasons, I just like the 4 cards mentioned in the previous paragraph a bit more because if they're allowed to do their thing, at least they distribute their power/effect across multiple threats, even if the buildup is slower.
I will give some more thought to Lifeblood Hydra... I initially dismissed it because GGG in a 4-color deck seems like asking for it, but it is a late-game card so that should be less of a concern. That said, I also have no sac outlets in the deck, so unless I'm going to spend one of my own "destroy a creature" cards on it, it gets exiled or bounced for zero value. That's a big investment of mana for potentially zero return. In a deck running green that also plays a few sac outlets though? Sure, the Hydra provides a great late-game threat with a built-in insurance policy :)
Lastly, I'm not sure I need the "no max hand size" cards, but I suppose I could try running Reliquary Tower in place of another colorless land like Dreadship Reef. I probably don't need 3 storage lands in here anyway.
Thanks for your suggestions, and sorry if it seems like I'm not open to your suggestions, I'm just at the stage of deck-building with this deck that I need to be very analytical about my choices. There's SO MANY cool cards that can do into a 4-color, versatile commander list like Atraxa that it's already really hard to find space for anything.
P.S. Pro-tip: Before you submit any form online (e.g. a forum thread or comment on tappedout), do a quick CTRL+A -> CTRL+C to copy your post to your clipboard. If your session has expired or there's an error in the middle of the submission, you still have your post in its entirety in your clipboard ready to be pasted in again. Or just write your really long posts in a text editor first! This has saved me quite a bit of time/frustration on several occasions now :)