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- Can you win with 4 Biovisionary out and no library?
- Does Thragtusk + Infinite Reflection + Gigantiform work?
- If copies are exiled at beginning of end step, does Biovisionarys static still trigger?
- Could I use rite of replication in conjunction with biovisionary to immediately win?
- Will reanimating Biovisionary + clones with Wake the Dead win the game?
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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1 day ago
You're missing the strongest green wincons for Brudiclad or Riku: Pathbreaker Ibex and Biovisionary. Combat Celebrant also gives infinite combats and infinite damage with Brudiclad. Angrath's Marauders is also great in multiples since the damage doubles then doubles again. Bramble Sovereign is great for making tokens in addition to Riku's trigger. Panharmonicon gives extra triggers from Riku or the stuff you copy.
You also need more stuff to make tokens early on, especially creatures you can copy with Riku, like Young Pyromancer, Master of Waves, and Hanweir Garrison. Sorceries also work since Riku can copy them, so stuff like Hordeling Outburst, Tempt with Vengeance, Sylvan Offering.
3 weeks ago
I've run a Biovisionary wincon deck in EDH and modern deck and let me tell you, you are going to need some counter spells. It's the only thing that will reliably protect you from boardwipe, removal, and a lot of other hateful things. Get Mystic Snake, Counterspell, Dissolve maybe Plasm Capture (extra mana!). Also, Prophet of Kruphix is banned (RIP, my beloved.) You can replace it with Seedborn Muse and Teferi, Mage of Zhalfir, add Alchemist's Refuge, and Leyline of Anticipation. You're also going to want more mana ramp and card draw. I suggest fetch land creatures like Sakura-Tribe Elder and others like it because you want Momir triggers as often as possible. A late game rampant growth or cultivate is sad when you are searching for answers. Also, relying on non-land permanents like mana dorks and artifacts can leave you high and dry if the board gets wiped, so avoid them. If you must though, consider defender ramp like Axebane Guardian and Overgrown Battlement. They can be explosive with all the copy you have.
Kruphix, God of Horizons is awesome in a deck like this, coupled with Seedborn Muse and Rite of Replication? You'll have everything you need to win and have mana left for a counterspell. Consider tutors like Mystical Tutor to get what you need. But I find massive card draw will help you get there. Reliquary Tower and Library of Leng couldn't hurt either.
Strategically, my basic advice is that the clone approach is slow and will antagonize your opponents as the countdown begins. They'll wipe or remove as soon as they can and beat your face in the process. Making it all happen at once is your best bet. Counters, card draw, mana ramp, flash and untap will help win the game with Biovisionary consistently.
Sorry for the mouthful! Nice to see someone running a similar deck to me. GOOD LUCK!
3 weeks ago
This is hilarious, just shoving as many alt win-cons in one deck as possible, I love it. +1 from me.
That said, I think you're taking the concept a little too far- the only 'control' cards you're running are Insidious Will, Path to Exile, and kinda Banishing Light. If I were you, I'd try to trim some of the 'fat' of the deck and focus on a few of the win-cons you have going here. There's a lot of ways to go about that, but I think your best bet would be to cut the green entirely. You lose Biovisionary, which is the least likely win for you to pull off here, and Doubling Season. Losing Doubling Season makes your wins a bit harder to pull off, but it's the only green card you'd be running which makes your mana harder, plus it's a dead card if you don't have a wincon out.
Surviving for 20 turns is a little unrealistic in modern, even if you had doubling season in to cut it to 10 you'd still find it difficult. I'd say cut the Darksteel Reactors, and probably the Throne of Geths as well. You can go up some more useful artifacts for Mechanized Production to target, like Ichor Wellspring to draw a card every turn, or Norn's Annex to make attacking you more and more impossible each turn. As far as control elements go, you could definitely use some wrath effects like Wrath of God or Supreme Verdict to help keep you alive against aggressive decks where one-for-one removal like Path just won't cut it. You could also go a more enchantment-y route with Ghostly Prison and/or Sphere of Safety to keep your opponent from whacking you to death while you stall for your turn-based victories off of Azor's Elocutors, Approach of the Second Sun, or Mechanized Production. Other worthwhile control-type cards that might be worth considering here: Detention Sphere, Remand, Supreme Will, Journey to Nowhere, Blessed Alliance
Of course, these are all just my thoughts as a longtime player. If you like it the way it is now or you think a certain card/style is fun, go for that :) Whatever you decide to do, good luck!
1 month ago
Ok so I don't have a Riku deck but because of the world of commander I have a pretty good idea of how he works and how to build around him. Yes cards like Avenger of Zendikar would work. Also get cards like Blade of Selves and anything close to Clone. Maybe having a copy of Biovisionary just to have a fun win condition! Is there anything else specific that you want to cover on this topic?
2 months ago
Avenger of Zendikar not the most budget card, but a great creature
Biovisionary is fun and you've got enough creature copies to win with it, I think, maybe you could add a few more if you decided on this
personally I ran more copies and tried to rely on the other players to win the game, as is my preferred play style with most decks
2 months ago
2 months ago
OK, so looking at your deck list it's apparent you're going full on 'walker style. I think if you're going to keep it this way, you should think about including more creature wrath. Damnation, Wrath of God, Day of Judgment, and In Garruk's Wake come to mind. This way people can't just swing at you unimpeded.
I also have a Jodah deck (Monsters, Friends, and the Right to Replicate), and I packed that sucker full of the kind of ramp where you pull land out of your library and put it into play.
Those spells include: Collective Voyage, Farseek, Urban Evolution, Explosive Vegetation, Ranger's Path, and Tempt with Discovery. I also have some creatures that grab land. Those are Farhaven Elf, Ulvenwald Hydra, and Yavimaya Dryad. Llanowar Scout fills a similar role. (I'm still tweaking this deck, but right now I'm happy with the ramp package. I did however have to up the number of basic lands to really benefit from the spells I selected.)
I think it's important to grab lots of land because you want to be able to use Jodah's ability as much as possible so you need all your colors.
Now that you have tons of land at your disposal, you have room for a secret weapon. A personal favorite of mine, Biovisionary and Rite of Replication. I include a Silence to ensure no one effs with the win. Worst case, you draw a counterspell with Silence. Cool thing with Biovisionary is, unlike most triggered instant-wins (like Mortal Combat), is this triggers at your endstep so you just do the thing, end your turn and win.
I also recommend trying Muldrotha, the Gravetide. It will let you cast 'walkers from the grave. It's stupid good.
For now, that's all I have. Gotta go back to work. Let me know what you think.
2 months ago
There are familiar foundations in this deck, similar in many ways to Owl-ing Mine (not my deck, but it inspired my own take on owl-ing mine), but with a different and possibly more fragile payoff. My initial thought is that your deck would struggle against other decks which aren't particularly creature focussed; heavy discard (8-rack), Storm and other go-wide strategies (Affinity / 8-Wack / Pyromancer / BW Tokens). Now if your meta is filled with good-stuff creature decks then this is exactly the sort of deck that can prey on that, but metas change...
I wouldn't particularly worry about enchantment removal, it is far less common, especially since Black and Red don't have access to it, but I would worry about facing decks which aren't creature focussed or go-wide. One of the easiest fixes I can think of is to play the Biovisionary combo. Splashing Green would give you access to ramp and Herald of the Pantheon too, which could help play those enchantments. Though if the aim was Biovisionary then Renegade Doppelganger and Cackling Counterpart would be good choices, maybe even one of Progenitor Mimic.
If you are planning to stay in mono blue, then you need an alternative win-con, the two obvious ones being Thing in the Ice Flip and Cryptic Serpent, but even an Illusory Angel or Riptide Chimera could work. Your also not running any clones, per say Cryptoplasm or Phantasmal Image are the first that come to mind.
I guess what my comment boils down to is that your deck needs a better win-con, incase you are faced with a deck which isn't aggro focussed. I hope this is of some help, have fun brewing your deck.