Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

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Have (3) metalmagic , gildan_bladeborn , IcyLightning
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Set Rarity
Gatecrash (GTC) Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Biovisionary occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Biovisionary Discussion

TypicalTimmy on Card creation challenge

4 weeks ago


Enchantment - Aura

Enchant Player

At the beginning of each player's upkeep, put a necrotic counter on Necrosis.

Pay 3 life, sacrifice a creature: Put a necrotic counter on Necrosis.

: Remove all necrotic counters from Necrosis. Enchanted player loses that much life.

This would actually be a great card in Abzan EDH. You'd have white which can drive your life total very high, and green to produce tons and tons of tokens. With them, you'd be able to quickly amass necrotic counters and basically rot someone out from the inside.

You know what I want? Mono-green alternate wincon. Green does have alternate win conditions; Helix Pinnacle, Biovisionary, Epic Struggle, Simic Ascendancy, technically Coalition Victory.

I'd like a MONO-Green win condition that is different enough from all of these, so that it stands out on it's own as a unique and interesting way to win the game. :)

  • EDIT: Double ninja'd :(

shwanerz88 on Riku of Many Biovisionaries

1 month ago

ManSauce You are completely right about Parallel Lives I've only got one copy atm and currently that resides in Prossh, Skyraider of my Friends. Good swap suggestion for the Ignot. Stolen Identity is also a good suggestion that I didn't even think of. Fated Infatuation might not be a bad include considering I'm already heavily in blue. Thanks for all the suggestions.

theartision Djinn Illuminatus seems like it's pretty good but a little bit of a high CMC. I think I'd rather play lower cost cards and simply copy them than try and spend the mana to land this.

Izzy- I had thought about taking swiftfoot out for a while now, and I think you're right. I really like bringing Feldon of the Third Path in to this as a sneaky way of being able to get my Biovisionary back should he be removed. Bramble Sovereign & and Phyrexian Metamorph are also good suggestions that I will be on the lookout for. Thank you for all the suggestions.

Izzy- on Riku of Many Biovisionaries

1 month ago

Something you can consider is how to be able to reuse or return Biovisionary or any other card should it be removed. Considering you have so many ways to make copies, Feldon of the Third Path could allow you to "return" something from grave and still abuse of it. Keep in mind while the Feldon artifact copy would sac itself, additional copies of them wouldn't have to apply this sac condition. This works well with any other ETB creature/effect you may already be running to gain additional value. Phyrexian Metamorph additionally seems like a worth mentioning clone, as it allows you to have more than just creatures to clone. If you still want to aim the deck towards fun interactions while packing some power, Bramble Sovereign works wonders. It can allow you to make multiple copies of things you want or buy you some allies by making them have extra creatures.

I should also mention I at least never find Swiftfoot Boots to be to helpful when compared to Lightning Greaves and in a deck where mana is important for spells and clones, I'd rather cut it and run some more value or threats than it.

Drakorya on Complex/Diverse Decks?

2 months ago

If you want a deck that will play a different game each time, build one that focuses on alot of synergies rather than combos or power. That way your deck should have alot of different play patterns, rather than trying to tutor up the same pieces every game.

E.g. My Riku of the Infinite ETB Triggers deck used to be a taking turns combo deck. I changed it to focus on value ETB creatures rather than trying to combo (though I do try and win with Biovisionary sometimes, just because it's hilarious). It's alot more fun to play now, though it is less competitive.

Alternatively you can focus on an underpowered theme, like coin-flipping (Heads or Tails), odd converted mana costs (Yennett's Odd CMC Tribal) or cycling (The Infinite Cycle). These decks tend to be a little underpowered, but alot of fun to play.

Kholek on

3 months ago

I used to have a pretty competitive Tatyova. when building her you really want to focus on her ability, she is a Landfall goddess.

LANDS: 38 More Lands are needed, Terramorphic Expanse is another Evolving Wilds and triggers Tatyova twice. and what i believe is a great land card and if not a staple for this deck Alchemist's Refuge . this card with Seedborn Muse will give you practically another turn on someone else's turn.

Since you going to be bring in lands allot, your going to want other creatures that play off the "Landfall" trigger.

Rampaging Baloths creating a 4/4 beast with every land can make you quite scary. Roil Elemental Stealing your opponents creatures when a land enters will give you huge advantage. Psychosis Crawler your going to be drawing lots of cards, might as well deal some damage with it. Hedron Crab and then we have a bit of mill... actually this is scary. you can play this card fast and let the hurt begin.

INSTANTS: Krosan Grip A K-grip is always a good card to have in a deck. Crop Rotation It brings in a land. and you can find Reliquary Tower . another land card that is a must have in a deck that will have you drawing so many cards. Deprive Returning cards to your hand is a great way to play lands again. this is a cheap spell with an EXPLOSIVE result.

SORCERIES: you have no land fetch cards in this deck. Kodama's Reach and Cultivate are a must have to really kick things off. Explosive Vegetation , Rampant Growth .

ENCHANTMENT: a great card for "landfall" is Burgeoning if you can get this out early is crazy ramp. if you can get it out mid to even late game is SUPER good with all the "Landfall" triggers you might have out on the table. Courser of Kruphix here is a way to play lands from the top of your library in case you don't have any in your hand. plus some extra life gain. Exploration lets you play more land per your turn. Zendikar's Roil and some more tokens per land entering the battlefield.

ARTIFACTS: once this deck starts to really take off Aetherflux Reservoir will end games fast. Alhammarret's Archive even more life and even more card draw. Storm Cauldron is a nasty card. it will stop other plays in their tracks, while giving you all the advantage.

COMBOS: There are a few combos that are optional.

Amulet of Vigor , Perilous Forays and any token generator Rampaging Baloths , Zendikar's Roil ... you can even use your opponents creatures as sac fodder if you have Roil Elemental . HOW THIS WORKS: with Perilous Forays pay sac a creature, find a land and put it on the battlefield. triggering Zendikar's Roil creating another creature. with Amulet of Vigor that land comes in untapped, allowing you to repeat this until you have all your basic land and all the triggers you could possibly want.

this is an infinite combo Retreat to Coralhelm , Walking Atlas and Simic Growth Chamber this allows you to repeatedly bounce Simic Growth Chamber to your hand and on the battlefield as many times as you want.

Biovisionary , Infinite Reflection and a token generator or Rite of Replication .

So here is my suggestions. just ways to energize with Tatyova. Hope this helps.

FenrisBurgess on Deckbreaker Tales

5 months ago

Primary win-con looks to be Biovisionary .

I think it works with the planeswalker, but the strategy itself is slow. Think you might want to apply some more flash since you have the Prophet.

I enabled chat for you. I want to discuss something.

RPGrinder on

6 months ago

Nemesis Thanks, this helps out a lot. I guess my win condition is going to be mix of out value and Biovisionary combo (going to put the Rite of Replication there).

I put the Phantasmal Terrain there for Seasinger in case opponent(s) don't have Islands. Should I replace Seasinger and Phantasmal Terrain with something else?

Do you mean I should replace one of Abrade Naturalize or Shatter with one of your suggestions or should I replace all? I'm not a native English speaker and your wording is little confusing to me.

When you say too much protection, do you mean the amount of protective artifacts, or something else? If you mean the artifacts, which ones should I keep?

I put those three for extra protection against non creature spells and they fit the theme of copying things. Should I replace them?

Nemesis on

6 months ago

So when I build an edh deck, one of the first things I try to figure out is how I'm going to wrap up the game. General Value can work as a strategy, where you're just trying to outvalue everyone around you, but it's really hard when you don't focus on something specific. For Riku, there are a few paths you can take:

Out - Value everyone: This is kind of the path I was talking about, with tons of valuable ETB and LTB triggers, or big things that you can play early since you're so far ahead from the earlier value plays.

Combo: This is the Rite of Replication Inferno Titan path, along with many many more reasonable and cheaper combos

Alt Wincon: Biovisionary is a good example of this - some decks pick a specific wincon that they want, it can be just one card, and build the deck trying to win around that card. (btw, Rite of Replication is amazing with biovisionary too :P) Often, these decks fall into Combo.

Now, don't get me wrong, your deck is perfectly fine as is. You have tons of value with Riku, protection for him, and a way to win through biovisionary. Could you make it more efficient? definitely. Here are some cards that I'd cut, almost no matter what direction you take the deck:

Phantasmal Terrain : I don't see what this does in your deck

Staff of Nin : Generally too slow and isn't really compatible with your cmdr

Some form of protection: While protection for your guys is great, you may have one too many

One of Abrade , Naturalize , or Shatter with - Vandalblast , Reclamation Sage , or Hull Breach

Deflection , Narset's Reversal , Wild Ricochet : what is your reasoning behind these?

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