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- Can you win with 4 Biovisionary out and no library?
- Does Thragtusk + Infinite Reflection + Gigantiform work?
- If copies are exiled at beginning of end step, does Biovisionarys static still trigger?
- Could I use rite of replication in conjunction with biovisionary to immediately win?
- Will reanimating Biovisionary + clones with Wake the Dead win the game?
Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.
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5 days ago
Scry 6, then reveal the top card of your library. Draw cards equal to its converted mana cost, then if it was a card named ~, repeat this process. Exile ~.
Impossible in Commander, sadly, but I'd love to make a Standard deck out of something like this. Crossing my fingers for a Biovisionary reprint in Ravnica Allegiance.
Make a fight spell (i.e., a Prey Upon variant) in white, black, or blue.
2 weeks ago
This list looks extremely fun and I particularly like the Biovisionary combos. Well done!
1 month ago
Clone tribals have a low power ceiling, in my experience. I made one recently and it's lots of fun to play but not super competitive (partially due to budget though). Double-Visionary. Sometimes there aren't good threats on the field to clone and you're stuck with three clones in hand.
Green and Blue colors allow you to do things like Green Sun's Zenith, Mystical Tutor or Personal Tutor for Rite of Replication and Biovisionary (and/or Fabricate and Vedalken Orrery. Stuff like that.) to duplicate Biovisionary if you wanted to make the deck around that. Followed Footsteps and Progenitor Mimic are slow but in the right play group they could work. Gimmicky, but Green has all the creature tutors as well so you could make it work for your budget for sure. Load up with a few counterspells as well and you could force wins that way maybe.
Also, don't neglect playing your own huge creatures (works well with Rashmi's cascade ability as-is!) and cloning them too.
1 month ago
Glad to be of assistance. I played around with a similar deck based on Biovisionary, which, though fine for kitchen table, was never quite competitive enough for competitive Modern.
One suggestion I do have based on my own experience, Timberpack Wolf was a fairly solid backup win condition, though I often found its lack of trample disappointing. It's probably worth a test in your deck as well.
2 months ago
You're missing the strongest green wincons for Brudiclad or Riku: Pathbreaker Ibex and Biovisionary. Combat Celebrant also gives infinite combats and infinite damage with Brudiclad. Angrath's Marauders is also great in multiples since the damage doubles then doubles again. Bramble Sovereign is great for making tokens in addition to Riku's trigger. Panharmonicon gives extra triggers from Riku or the stuff you copy.
You also need more stuff to make tokens early on, especially creatures you can copy with Riku, like Young Pyromancer, Master of Waves, and Hanweir Garrison. Sorceries also work since Riku can copy them, so stuff like Hordeling Outburst, Tempt with Vengeance, Sylvan Offering.
2 months ago
I've run a Biovisionary wincon deck in EDH and modern deck and let me tell you, you are going to need some counter spells. It's the only thing that will reliably protect you from boardwipe, removal, and a lot of other hateful things. Get Mystic Snake, Counterspell, Dissolve maybe Plasm Capture (extra mana!). Also, Prophet of Kruphix is banned (RIP, my beloved.) You can replace it with Seedborn Muse and Teferi, Mage of Zhalfir, add Alchemist's Refuge, and Leyline of Anticipation. You're also going to want more mana ramp and card draw. I suggest fetch land creatures like Sakura-Tribe Elder and others like it because you want Momir triggers as often as possible. A late game rampant growth or cultivate is sad when you are searching for answers. Also, relying on non-land permanents like mana dorks and artifacts can leave you high and dry if the board gets wiped, so avoid them. If you must though, consider defender ramp like Axebane Guardian and Overgrown Battlement. They can be explosive with all the copy you have.
Kruphix, God of Horizons is awesome in a deck like this, coupled with Seedborn Muse and Rite of Replication? You'll have everything you need to win and have mana left for a counterspell. Consider tutors like Mystical Tutor to get what you need. But I find massive card draw will help you get there. Reliquary Tower and Library of Leng couldn't hurt either.
Strategically, my basic advice is that the clone approach is slow and will antagonize your opponents as the countdown begins. They'll wipe or remove as soon as they can and beat your face in the process. Making it all happen at once is your best bet. Counters, card draw, mana ramp, flash and untap will help win the game with Biovisionary consistently.
Sorry for the mouthful! Nice to see someone running a similar deck to me. GOOD LUCK!
2 months ago
This is hilarious, just shoving as many alt win-cons in one deck as possible, I love it. +1 from me.
That said, I think you're taking the concept a little too far- the only 'control' cards you're running are Insidious Will, Path to Exile, and kinda Banishing Light. If I were you, I'd try to trim some of the 'fat' of the deck and focus on a few of the win-cons you have going here. There's a lot of ways to go about that, but I think your best bet would be to cut the green entirely. You lose Biovisionary, which is the least likely win for you to pull off here, and Doubling Season. Losing Doubling Season makes your wins a bit harder to pull off, but it's the only green card you'd be running which makes your mana harder, plus it's a dead card if you don't have a wincon out.
Surviving for 20 turns is a little unrealistic in modern, even if you had doubling season in to cut it to 10 you'd still find it difficult. I'd say cut the Darksteel Reactors, and probably the Throne of Geths as well. You can go up some more useful artifacts for Mechanized Production to target, like Ichor Wellspring to draw a card every turn, or Norn's Annex to make attacking you more and more impossible each turn. As far as control elements go, you could definitely use some wrath effects like Wrath of God or Supreme Verdict to help keep you alive against aggressive decks where one-for-one removal like Path just won't cut it. You could also go a more enchantment-y route with Ghostly Prison and/or Sphere of Safety to keep your opponent from whacking you to death while you stall for your turn-based victories off of Azor's Elocutors, Approach of the Second Sun, or Mechanized Production. Other worthwhile control-type cards that might be worth considering here: Detention Sphere, Remand, Supreme Will, Journey to Nowhere, Blessed Alliance
Of course, these are all just my thoughts as a longtime player. If you like it the way it is now or you think a certain card/style is fun, go for that :) Whatever you decide to do, good luck!
4 months ago
Ok so I don't have a Riku deck but because of the world of commander I have a pretty good idea of how he works and how to build around him. Yes cards like Avenger of Zendikar would work. Also get cards like Blade of Selves and anything close to Clone. Maybe having a copy of Biovisionary just to have a fun win condition! Is there anything else specific that you want to cover on this topic?