Saber Ants

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Tokens

Saber Ants

Creature — Insect

Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens into play.

Saber Ants Discussion

carpecanum on Morophon Insect Tribal

1 week ago

Saber Ants . That and Hornet Nest work well with cards like Simulacrum , Give No Ground and Valor Made Real . They give you a huge creature advantage after a Blasphemous Act or Star of Extinction .

Cathars' Crusade

Hi_diddly_ho_neighbor on Bringing an Army to a Duel

6 months ago

After looking at you combat trick section, I would vote for replacing Krosan Vorine with Lowland Tracker . It does cost 1 more mana, but it has first strike. You pair that with Bow of Nylea , Basilisk Collar , or Gorgon Flail (other strong inclusions in a deck with Mirri) and now the Tracker is just straight removal.

Also, some other fun cards with Lure effects are Druid's Call , Saber Ants , and Broodhatch Nantuko .

Shamanic Revelation can be pretty potent card draw in a token deck as well. Yes you need a board state to get anything, but it has pretty high upside.

Rekram on Better bring bugspray for this one

1 year ago

seshiro_of_the_orochi Thanks!! Any cards you might add that would be nice for this deck? I thought of maybe adding Saber Ants and enchant them with Lure for fun times because i already have Swarmyard for not so fun times for your opponent :P

elgosu1337 on You wanna fight? I'm just wurming up

1 year ago

Really like the way you built this deck with high-power low CMC green creatures. Phyrexian Soulgorger and Force of Savagery are other options you could try. Elemental Bond and Garruk's Packleader help you draw cards, and Cream of the Crop improves card selection. Traverse the Outlands ramps a lot when you have Grothama or Mossbridge Troll. Druid's Call, Broodhatch Nantuko, and Saber Ants are great for generating tokens from fighting, which you can then upgrade with Emrakul's Evangel anyway.

Bloodspore Thrinax and Oran-Rief, the Vastwood makes your small creatures not so small. Vigor will help grow your creatures permanently, and the price is much lower with the reprint. Overwhelming Stampede and Pathbreaker Ibex turn Grothama's power into trampling power for all your creatures.

I feel like Conjurer's Closet, Dragon Mask, and Mogg Cannon aren't too mana-efficient, and they only draw cards at the end of your turn so you can't use the cards right away. You could add Reliquary Tower since you're already running other cards with that effect.

king-saproling on

1 year ago

Not of This World seems like it'd be good for those times somebody tries to take out wurmy with Swords to Plowshares or something. Rogue's Passage seems worth including. Conjurer's Closet would be a cute way to draw cards by attacking your own wurm and flickering it at end of turn. I'd definitely run Druid's Call, Broodhatch Nantuko and Saber Ants. Too bad Vigor isn't budget :/

Suns_Champion on Tips for Grand Warlord Radha ...

1 year ago

I think Ant Queen will be great! Wren's Run Packmaster would be another option like that if you have enough elves.

Saber Ants might be good, hit everything with an X spell and get a bunch of tokens out of it!

Tendershoot Dryad, Nemata, Grove Guardian, and Dragonlair Spider maybe?

I like your deck already lol! Hit me up if you need a Grand Warlord Radha, I have one to trade :)

TheRedGoat on The Gall Ta Play Artifacts in Green!

1 year ago

So I love your concept here, but I notice how you say you started out wanting to build around Ghalta, and so now I'm conflicted with wanting to add support to your artifact theme OR your commander's game-plan of "fatty tribal", cause I'm not so sure they work well with each other. Let me do a not-so-short breakdown of what I'm thinking.

I'd first point out that Mycosynth Lattice and Mycosynth Golem do not work together like people are saying. The lattice doesn't make cards in your hand into artifacts, so the golem doesn't reduce the cost of creatures that are not already artifacts in your hand. However the Golem would still help you cheat things like Colossus of Akros into play if you've got a ton of artifacts and the Lattice is great with Inspiring Statuary (good call on dropping Titania's Song first btw, that would just blow up your lands with the lattice out). Oddly enough, the Statuary is kinda bad in your current build because it doesn't reduce the cost of your artifact creatures, but I presume this without having tested the build.

Now, to do a light step on actually figuring out artifact support, there's the inherent issue of being green, and I'm not talking about the fact that green usually hates on artifacts. No, my point is that if you are "playing an artifact deck" normally that means one of three things (to me at least): You're aggro/volron with equipment and tokens; you're combo/control with tutors and protection for pieces; or you're playing value engines with your grave as another place to just get your artifacts from. The fact that green can't provide anything past the recursion and maybe the protection effects and tokens is why most people don't play mono-green artifacts. The support isn't necessarily there for the artifacts themselves. This is why Oviya isn't even a great artifact commander as all she does is make artifact tokens and otherwise doesn't care about artifacts at all. No if green does do any artifact strategy the only one it can pull off effectively, in my mind, is the voltron aggro one. Which Ghalta is well suited for, but if you really want to hammer down on building it that way, you'd need to really alter your build from its current point. For one Triumph of the Hordes, while a little sneakier than having Grafted Exoskeleton out, isn't as effective in the long run. Nissa, Vital Force for instance would also be very powerful as a value engine, but your build doesn't have a good slot for it yet.

For building around Ghalta more directly though, and taking the fatty tribal theme focus over artifacts, you've got a ton of options for cards to improve the build without breaking your budget. For card advantage alone you could be playing Life's Legacy. Hunter's Insight, Hunter's Prowess, Momentous Fall, even Traverse the Outlands if that isn't too high (I don't claim to know what your budget is). You also do not seem to have explored the idea of using pump spells as ritual effects for your commander. Aspect of Hydra and Primal Bellow when timed right, and in regards to your commander at least, could be like paying 1 mana to gain 7+. This is not to mention some of the undercosted creatures out there that may not be free to cast but certainly have ways to be far more powerful than they appear. Avatar of Might is one cheap fatty option, but did if you're willing to look at tokens you should also remember that Saber Ants, Broodhatch Nantuko, and Ant Queen are all solid options as well (if completely off flavor)

Anyway, that's some of what I'm thinking about your build and I'm not sure where to delve further unless you've already got it in mind of where you'd want to sit on those extremes. If you don't want to settle for one that's an option too of course, but it is the most challenging as well.

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