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Trying out a spin on the whir budget list. Still tweaking some flex spots
May 24, 2019 12:11 p.m.
Oh and mtgbudget.com is glorious! Never heard of it before.
May 24, 2019 11:13 a.m.
Much appreciated feedback! I've never played the deck myself, but I have played against it. The core of the deck is very affordable at ~$75 or less. It's the pieces that keep the deck competitive that really kill any attempt at a competitive budget build. AKA
I know the builds before Whir of Invention was printed were mostly GB shells. I agree that having more fog effects could replace Ghostly Prison . It would help make room for that one of Ensnaring Bridge too.
May 24, 2019 11:12 a.m.
Thanks for the input Meuhforever!
I've been trying to think of a way to get Whir of Invention into the mix. The almost requires the deck to be mono Blue. Which could be a better approach to the deck....
As for the one of Ensnaring Bridge . I am working that in regardless. Ghostly Prison is OK but if we get the lock in place, they will draw lands and therefore have the mana to swing in.
May 24, 2019 9:35 a.m.
Boza here’s the outlet for testing a custom set.
May 18, 2019 8:31 a.m.
Just did a little playtesting with this and it is really fun. A lot of bounce/reanimator effects. What are your thoughts on Finale of Devastation ?
May 17, 2019 2:43 p.m.
BTW.... All of the playtesting can be done right here on tappedout with the use of alters and something like MTG Cardsmith
May 16, 2019 1:19 p.m. Edited.
A big key to custom card design is to design cards and not decks.
You design interesting cycles of cards or cards that care about a certain aspect of the game and then create a spoiler of the completed set. Let people find card interactions and lines of play from there. The set doesn't need to be powerful. Just fun.
design cards, NOT decks
May 16, 2019 1:15 p.m.
So you want to create a custom card set to be played in a vacuum using all of the standard rulings of MTG as it exists today.
My main question is regarding print run. How many of each card are you planning to print? If everyone has access to all of the cards in multiples, broken combos would be inherently balanced simply by everyone having access to the combo.
This again goes back to, "Why the 1 & 5 card limitations?" The format will "evolve" and the best cards will be discovered as time goes on in play-testing. The most broken of which get sent back to the drawing board by way of vote. If the majority of the "Design Team" agrees that a card is broken, un-break it or toss it out all together.
Starting points to me are:
What is the set theme? Where does it take place? What is the story? What are the mechanics?
I'd be glad to review some card designs for you if you ever need assistance or just an outside opinion.
May 16, 2019 12:47 p.m.
If you make broken cards, make broken answers.
May 16, 2019 9:37 a.m.
Maybe have each person develop cards based around a specific keyword/mechanic or color identity. This would need to be a collaboration. Having cycles of cards (AKA the "insert planeswalker"'s triumph cycle) would be beneficial. A dual land cycle would be a nice jumping off point.
May 16, 2019 9:10 a.m. Edited.
I think you'd be better off doing a draft with the cards rather than have the 1 and 5 card limitations. Set some keyword limitations to make the cards cohesive. This would be a limited environment so limited keywords should keep the play "fun"
May 16, 2019 9:07 a.m.
May 14, 2019 12:18 p.m.
Going into blue is a good idea. I’ve made some edits to include some of your suggestions
May 13, 2019 6:39 p.m.
Legacy - BG (Golgari), Modern - 8-Rack, Modern - BG (Golgari), Modern - BRG (Jund), Modern - Competitive, Modern - Goodstuff, Modern - Midrange
SCORE: 236 | 228 COMMENTS | 31478 VIEWS | IN 61 FOLDERS
SCORE: 269 | 47 COMMENTS | 9278 VIEWS | IN 35 FOLDERS
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SCORE: 14 | 17 COMMENTS | 1413 VIEWS | IN 4 FOLDERS
SCORE: 6 | 1 COMMENT | 283 VIEWS | IN 2 FOLDERS
SCORE: 7 | 2 COMMENTS | 688 VIEWS | IN 1 FOLDER
SCORE: 2 | 391 VIEWS | IN 2 FOLDERS
Commander / EDH
SCORE: 2 | 150 VIEWS | IN 1 FOLDER
SCORE 0 | COMMENTS 0 | VIEWS 6
|Playing since||Mercadian Masques|
|Avg. deck rating||24.12|
|Favorite formats||Standard, Legacy, Modern, Pauper|
|Suppressed formats||Archenemy, Planechase, Vanguard, Duel Commander, Highlander, Frontier, 1v1 Commander, Brawl|
|Good Card Suggestions||206|
|Venues||Top Deck Games|
|Last activity||7 hours|