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Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
That being said, the point still stands. Here is another example for you:
You have the Sun Titan which brings back from the graveyard any permanent with converted mana cost of 3 or less. Here is a list of cards that work with that ability, not including land of course.
Sol Ring , Strionic Resonator , Sundial of the Infinite , Aura Shards , Darksteel Mutation , Wall of Blossoms , Wall of Omens , Nephalia Smuggler , Mistmeadow Witch , Eternal Witness , Farhaven Elf , Fiend Hunter , Fierce Empath , Coiling Oracle
That is 14% of your deck that this card works with, that is less than half your creature base. This card is not as beneficial as it could be for your deck.
I am not a fan of telling people what to cut, I can only show you contrast. So this is what I see with your deck. Hope it can help you make an informed decision.
Ok, let me analyze your deck for you.
Mana!!!!: Cards that help you produce mana in some shape or form. I count ramp cards, mana rocks, etc... You have 7 cards that search for land, so that is 7% dedicated to your mana. I don't count lands as cards adding to your mana source because that would just be funny. You have 1 mana dork, so for a grand total of 8%. You have 8% dedicated to mana.
I run 7% myself, so I can't complain about your mana package. Although recently I think I cut it down to 6%.
Draw!!: So this portion looks at all cards that help you draw a card beyond the first in each turn. You have 7% dedicated to drawing cards, much more than I have.
Exile : Lets look at the focus of your deck, which is to flicker stuff.
Cloudshift , Ghostly Flicker , Ghostway , Liberate , Momentary Blink , Otherworldly Journey , Turn to Mist , Conjurer's Closet , Flicker , Deadeye Navigator , Flickerwisp , Fiend Hunter , Mistmeadow Witch , Nephalia Smuggler , Roon of the Hidden Realm
You have 15% of deck dedicated to flickering, I feel like anything above 10% will definitely show up in a game of EDH. So you have a good chance of running into a flickering card every 10 cards or so.
The rest of your deck, which I think is around 32%, is to me considered your utility. You have a lot of different little mechanics going around, so I did not bother to count them up for you.
Hope my math was right.......
Heh, this would be fun to play.
Creature card draw is always nice, and there are more cards besides Wall of Blossoms . Wall of Omens , Wistful Selkie , Carven Caryatid , Merchant of Secrets and/or Elvish Visionary . Don't forget the classic Mulldrifter !
I'm not too sure about the mana fixing. While the Chromatic Lantern does have a high draw chance, it's still a bit risky. Abundant Growth and Prophetic Prism both give both mana fixing and card draw. Sakura-Tribe Elder also does land tutoring. You're also creature focused but I would run City of Brass over Thran Quarry because opponents will likely be swinging at your walkers (don't quote me on that). I would at least run 1x Fabricate for a "fifth" Lantern.
Also- Solemn Simulacrum .
+1, I'd run this...if I could afford it...
-Bringer of the Green Dawn way too big and no guarantee you're getting him out turn 5. for that mana you might as well run Army of the Damned , which isn't good either. I would suggest things like Assemble the Legion , which is much more likely to come out, and constantly drops more and more.
-Freed from the Real is not the card you need for Gilder Bairn . the infinite combo would be what your looking for, which isn't hard to acquire or do at all: Training Grounds and Paradise Mantle . It lets you instantly fill up any walker to whatever amount you choose.
-I don't have a replacement for Sunscape Familiar , but other than Thran Quarry and Wall of Blossoms ,this is the only card that makes your deck legacy, where won't stand a chance competitively. if you switch out both of those for other things, (Gemstone Mine is a good modern replacement for Thran Quarry ) it would actually make an interesting and decent modern deck. If you like Wall of Blossoms , Why not switch it to Wall of Omens ? it's modern legal and time-shifted basically. Birds of Paradise would also be a good option.
-I would adjust your land base mainly in the idea that you might want to add a few more lands. if you feel your land draws are consistent, by all means keep, but 24 is usually just a little under the preferred base for 5 colors.
-Last, in terms of your planeswalkers, I would consider any of the elspeths, specifically the new one. Elspeth Tirel is a really good card as well, but i'd assume getting the tokens out is more important hence the newer one. My other personal favorite is Gideon Jura . he is a boss who is able to do so much good stuff and with the right blockers, stays on the field a long time and even can win games.
add 4 Demonic Tutor
add 4 Brainstorm
add 4 Preordain
add 4 Serum Visions
add 4 Baleful Strix
add 4 Wall of Blossoms
add 4 Wall of Omens
those will help you tremendously in getting the deck going quickly.
it is absolutely ridiculous and would make a turn take so long lol; having someone else look through your deck for the "worst" cards! i do like Guided Passage , but what would i get? Wall of Blossoms , Ranger's Path , and a Grixis Panorama most likely ?
i will definitely consider it, but no promises
I feel that the ban was pretty silly. There's far more harmful things to the format, one of which (personal opinion) is Zur the Enchanter . At least he gets hated out often enough that groups ban it with house rules but still.
T1 land, Sol Ring , and any signet is a pretty crazy play too. (Simic Signet for reference). I feel that yes, mana ramping is a big part of EDH, but when it's vintage level power in a mostly casual format, it doesn't seem right to me.
I think Sorin Markov isn't too bad, especially now that Fated Retribution , Dreadbore , and Hero's Downfall are all now things. He also dies to any burn, vulerable to creatures (tho in MBC your creatures might be dead). Even Bramblecrush kills him.
Honestly though; Deadeye Navigator has SO many infinite combos that it's silly. There are numerous ways to get infinite mana with him; and with infinite mana, you can easily cast Blue Sun's Zenith to deck out a whole table; but you can even use the infinite mana for infinite recursion of say, Gray Merchant of Asphodel , or some other thing. I think the combo potential is just too wide and varied. Heck you could even use Wall of Blossoms to win with Labratory Maniac. Notice it's also in the same color as counterspells?
On the topic of primordial itself though, I feel that leaving it in the format would encourage players to include more counter-spells and spot removal, which is something more casual players seem reluctant to do. They have a Deadeye Navigator on the field and they're tapping a bunch of mana? Hmm I should probably do something; ANYTHING to disrupt that.
Seriously though; no Hermit Druid
|Power / Toughness||0/4|
|Avg. draft pick||2.24|
|Avg. cube pick||8.79|
|Commander / EDH||Legal|
|From the Vault: Twenty||Uncommon|
|Planechase 2012 Edition||Uncommon|