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Wall of Blossoms Discussion
2 days ago
You're so close to finishing the deck. What I would suggest cutting.
Wax/Wane is not a creature with an etb trigger and only one side is worth casting. I don't think it's worth it IMO.
Knight of the Reliquary seems out of place in this deck. Since it doesn't have any etb effect, you can't abuse it as well as you could.
Omenspeaker just seems lackluster because you already have plenty of help with card draw.
IMO, Dramatic Rescue seems too mana heavy for what it does. Idk. I've played with it, but I feel like it wasn't doing it's job because I had to have both AND open just to cast it, but it just falls flat most of the time.
With Stubborn Denial, you only have 1 creature that can abuse it's Ferocious ability, so to need both pump spells and creatures on the field just for a chance to counter a spell completely is just not the best for commander.
And lastly, you might want to take out 1 more land. Idk, I just feel like you can do well even without be mana flooded.
1 week ago
2 weeks ago
When focusing on a devour mechanic it might be best to use as many value creatures you can, so that if your big scary devour beater gets bounced or removed then your sacrifice is not at a complete loss. Creatures that enter-the-battlefield and get you a land, or do something important when they die, are better than tokens.
Token generation is a nice way for making devour big, but you don't really need to have a 25/25 thromok to win with, he could be just a 9/9 and still be overwhelming.
Your Viridian Emissary and Wall of Blossomss are the way to go. Consider gaining a playset of these, as well "duplicate" versions like Farhaven Elf, Yavimaya Dryad, Ondu Giant, or Quirion Trailblazer. If you have more money to donate to the deck then Solemn Simulacrum and Eternal Witness are very strong candidates.
If you do like the mass ramp creature approach then you might really like Kessig Wolf Run. It can make even a 1/1 a finisher.
The more insignificant devour creatures are not so hot. If you fill your deck with a bunch of value creatures that gain you a card when they enter or die or ramp you, then you will be digging in to your deck very fast. Your big nasty endgame win-conditions can be tuned to this. Personally I think 3 of the dragons and 2x Thromok would be all the devour creatures necessary to run.
3 weeks ago
I like the idea, but you need to make it faster, i would change this
- +4 Overgrown Battlement
- -4 Dragon's Eye Sentry
- +4 Wall of Blossoms
- -4 Carven Caryatid
- +4 Wall of Mulch
- -2 Traproot Kami
- -2 Radiant Purge
- +4 Genesis Wave or Genesis Hydra
- -4 Smite
Sideboard: +4 Banishing Light
Maybe Gavony Township
3 weeks ago
1 month ago
It would be nice she learns to ramp properly. Mana dorks like Llanowar Elves allow 3-mana on turn two: what would she like to cast on turn two? Probably Cultivate to enable 5-mana on turn three AND thin the deck a bit? Or just drop some mean three drop like Leatherback Baloth? It's different from casting something like Vine Trellis on turn two, enabling 4-mana on turn three for some nasty 4-drop or maybe a Collected Company.
Learning to ramp will open her a world of new possibilities once she begins to add more colors to base-green!
Also I reccommend Wall of Blossoms to teach her the value of card advantage and Viridian Zealot for an utility creature tah can be both offensive as well as a quick solution against lots of stuff. Also Revive is great for monogreen recursion, which is another of the color's strengths.
Later introduce her to Green Sun's Zenith and she'll be a very happy green mage!
|Power / Toughness||0/4|
|Avg. draft pick||2.08|
|Avg. cube pick||9.85|
|Commander / EDH||Legal|
Printings View all
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|