Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
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Wall of Blossoms Discussion
2 weeks ago
nobody mentioned Wall of Blossoms yet? wowsers!
this is a really need deck idea! I am a plant/horticulture/grass enthusiast thanks to my mom. I am going to keep an eye on your deck, love the idea of it!
3 weeks ago
And yes, I was aware of the Overgrown Battlement being able to go infinite with Staff of Domination, in fact I often ended up skipping the Freed From the Real and going straight for the staff.
Sometimes I just straight out won by ramping to 15 and casting emrakul, and other times I ramped into emrakul by enchanting an overgrown battlement with Freed From the Real and converting all my blue mana to multiple green mana.
My problem with adding a fourth battlement is that I just don't know what to remove!!! I guess I'll need to playtest more. Maybe I should just cut the Gatecreeper Vines...
I wish they reprinted Wall of Blossoms
1 month ago
Wall of Blossoms will give your deck some card advantage. Rage Nimbus also works badly with Assault Formation so maybe use a different card. The format of this deck is modern, not vintage. I would suggest to not include 4 Chandra Nalaar, as you can only have 1 on the battlefield at a time, so maybe include just 1 or 2 in your deck. You do not need Jungle Shrine because your deck is only . Try using Rugged Highlands instead. Gruul Charm could also be a helpful card in here. Glad if I could help!
1 month ago
This is the exact type of deck that makes EDH so much fun! Nice work! Sorry if this is kinda disjointed but I'm at work and going stream of consciousness-style.
Primeval Titan is banned in EDH.
I might replace him with Wurmcoil Engine.
I like the Melira combo and I see a lot of other popular modern strategies in here but you need more ways to get them out than I see. Birthing Pod is awesome in EDH but strategies popularized in 60 card deck have a harder time in this format. If that's why CoCo is there, for example, I think the math that makes it such an awesome card doesn't works out very well in EDH. More black Tutors would work much better, as will EDH staples like Sensei's Divining Top. Maybe that new green enchantment in Origins...diet-Survival of the Fittest or whatever its called.
On the same tip, I want to make a general point about EDH and cards like Siege Rhino. You will find they are often totally out of their league in EDH. Running a cheap dork that has a ETB/ETG effect are awesome fule when your plan is to sacing yourself to greatness, but rhino amazing as a curve-topper in a 60 card deck. Here he is strictly mediocre. He has a negligible ETA impact then can be ignored (even if you're playing in a 8 person pod). If he had a way to effect the board while there or did something when he died that would be way more useful. More often than not you have a better 4 CMC target for the pod, and when he's in your hand he's too hard to cast for what he does. For example, Thragtusk is a way better card than Siege Rhino in this format, especially with graveyard recursion. I dunno, maybe that's a controversial stance.
Speaking of little dorks and the graveyard, a lot of yours require you to sac them to destroy artifacts or enchantments. I might slot in Aura Shards and replace them. As your plan is to Birthing Pod up, these guys work against you. You can either sac these guys to themselves to get the effect, or sac them to the pod, but then you don't get the effect. You want to fill these spots with creatures that have ETG effects. Viridian Emissary for example.
If you want to go full-on graveyard recycling I would recommend Regrowth, Reya Dawnbringer, Artisan of Kozilek, Mikaeus, the Unhallowed, and Doomed Necromancer. Then a little Vish Kal, Blood Arbiter to make everyone in the pod angry. SMall dudes include Wall of Omens, Wall of Blossoms, Living Death, Yavimaya Elder.
Also if you want to go budget I like your land base. You still have a window to grab ally fetches and shocks.
1 month ago
I like the idea a lot. I love the low mana curve for it. I know you have the 3x Tandem Lookout, but you might consider some more card draw or search to help guarantee you pull Assault Formation, since you're pretty dependent on it. And since you're running Assault Formation anyway, that opens you up to running creatures with defender as attackers pretty easily. That would make Psychic Membrane a pretty good addition, imo. Might even help encourage folks to rethink attacking you if they know you're getting a draw out of it, especially if you've equipped it with your artifacts to make it beefier and survive.
As far as unblockable creatures go, you've already picked the ones I would go with.Other possibilities to consider to give you some flexibility, maybe in your sideboard:Tree of RedemptionShield SphereSprouting PhytohydraTraproot KamiI know it's not the direction you're going, but all of the walls become suddenly very useful to you: Wall of Air, Wall of Blossoms, Wall of Mulch, Wall of TearsSylvan Caryatid or Vine Trellis, which if you have this any color mana production, opens you up to cards like Wall of Denial (a personal favorite), not to mention a whole slew of other color options.
I like this enough, I may have to build a similar one of my own.
hempel on Plantmania
2 months ago
2 months ago
Wow, thanks RoarMaster for that long comment and the input!
I do know, that it's not a fast paced deck. The problem was more, that I didn't have ways to control or react to the board most of the times.
I did as you recommended. Cut 4 lands, the farseek and search for tomorrow, added the lantern, the claim and the reach.
Removed Return to Dust, added Reclamation Sage.
Removed Angel of Finality, added Angel of Serenity.
What do you guys think? How do you like it now?
|Power / Toughness||0/4|
Not legal in any format
Printings View all
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|