Wall of Blossoms

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) None
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Planechase 2012 Edition (PC2) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Wall of Blossoms

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

Price & Acquistion Set Price Alerts

PCA

C16

C15

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Wall of Blossoms Discussion

Hyperalgialysis on Superfriends now right ?

2 weeks ago

If I can make a suggestion, you need to get some creatures in here. I have tried to do edh decks very similarly, and have always found that that with no creatures the walkers get removed too easily. For a deck like this, self replacing ones like Wall of Blossoms Wall of Omens and the like would be good, as would anything that fetches land. What to cut? No idea. I can say that without them it is very hard, especially against anything creature heavy.

DrukenReaps on The Tokens Are Coming, The Tokens Are Coming!

3 weeks ago

Hmmm it is hard to figure out what should be dropped but I would start with these:

Panharmonicon, Wurmcalling, Slime Molding, Call of the Conclave, Advent of the Wurm, Wolfbriar Elemental, Wall of Blossoms, Selvala, Explorer Returned, Jade Mage

Panharmonicon is great here but it relies on other cards and has no impact on its own. If you cut enough other cards and still have enough good etbs like now then keep it. Until then you want cards that have impact on their own.

Wurmcalling and friends could end games with your commander and Parallel Lives and such but so can the mass tokens you get from some of the other cards and craterhoof. Basically wurmcalling and friends are not as scary to me as Entreat the Angels.

The others just seem a little out of place to me or too low impact. Hope that helps.

TaegukTheWise on Roon Blink

1 month ago

You could take out one of the draw creatures with low CMC like Wall of Blossoms or Elvish Visionary, Azor, the Lawbringer is a Sphinx's Revelation on a stick so it can maybe replace a draw creature, you could also try taking out Stonehorn Dignitary depending on how much your opponents rely on combat. The other thing to note is that Azor is rather color restrictive. You can play him but you would need enough reliable mana to do so (this is a probable downside). But the upside is that it lowers your opponents interaction whilst being good when you don't need to blink him, so he's actually really good to put in. Its a tough call, but if you really wanted to use Azor take out wall or visionary as my recommendation but if you're not willing to take those two out I would say Armada Wurm due to it being just as restrictive in cost but with no other benefit except tokens. If you take out wall or visionary it will lower your amount of 2 drops for birthing pod but raises the ceiling, so that's also another thing to consider when thinking of what to take out.

TaegukTheWise on Making an Entrance

3 months ago

Cancel is pretty bad, I get it, its cheap, but I would suggest either the original Counterspell orDissolve since they do more for the mana put into them. Wall of Blossoms or Wall of Omens is a way better pick over Carven Caryatid for obvious reasons. I will always recommend Restoration Angel and Felidar Guardian over instants and sorceries that don't stick around like Momentary Blink. The other upside to Restoration Angel is that she can be a surprise blocker that's out of bolt range and flies, which is always a plus. If you are running into trouble with Torpor Orb and Hushwing Gryff and Tocatli Honor Guard, run Swords to Plowshares /Path to Exile and for the orb: Naturalize/Krosan Grip. In place of those charms I would run Bant Charm, its the best charm you should be playing since it takes care of an artifact (or torpor orb), an instant, or a creature (with torpor orb's effect on it) and Angelic Purge, they're so good! Get rid of the Tamiyo, she doesn't fit the theme of the deck, nor is she directly progressing your game plan, I would recommend Kiora, Master of the Depths, she untaps Roon (and a land), can dig for a creature or land, and if you get her there you can gain spot removal, that and she isn't as mana intensive. I also believe that you need either lower CMC creatures or get a Birthing Pod (pod also combos with Felidar Guardian). Aerie Mystics does nothing, don't get me wrong, they look cool, but they don't do anything when they enter play, and they might protect your stuff, but that's assuming that you have the mana open to do so especially if you want to play those big CMC creatures I mentioned. The sword needs to go, I'm sorry, the sword just sucks hard-boiled eggs. I used to have a control magic in my deck, Its not what this type of deck is looking for, the same goes for the djinn its way too slow. Gilded Drake is obviously better, but its really expensive, but effective. I'm surprised you don't have a Duplicant in here. Minion Reflector and Ashnod's Altar are niche picks from me, I'll let you figure out how they go infinite! If you want an AEtherling then get one, not a goofy enchantment. You would probably need to add wastes to your deck, but Eldrazi Displacer can help you not rely on casting Roon as much and start focusing on the value you need to generate. Get a Mulldrifter, its too good not to have. If you still have Derevi, Empyrial Tactician add her back in. Commander's Sphere is better than the keyrune, hands down. And for the final bit I'll add (if you want more advice just ask or see my Roon deck) is a ramp set, Solemn Simulacrum, Explosive Vegetation, Blighted Woodland, and Armillary Sphere.

enpc on Just Stay Dead: cEDH Edition

3 months ago

SFCD: I'm glad you like it. Saffi is one of those accidental combo commanders (like Ghave, Guru of Spores) so I figure why not just take it to its logical end point :P

As for the reason for the different deck lists - there are two main reasons. The first is that I own the main Just Stay Dead list as it is represented and that I don't have a few cards like Mox Diamond (in fact, mainly Mox Diamond), but some others like Lotus Petal/Fyndhorn Elves.

The other is that the play styles of the two are slightly different. The main list is slightly more synergistic, but slower. It has a few draw engines like Eidolon of Blossoms / Heart Warden + Gift of Immortality or Crucible of Worlds + Dryad Arbor + Skullclamp which this list has decided to drop either partially or in full in favour of cheaper card advantage to help dig for the combo faster. It has also dropped cards like Titania, Lotus Cobra and Nissa which are more land focused. Again, while they are good cards and all add value, they are not a direct line to combo and so where cut. The only exception is the addition of Aven Mindcensor who just does so much work in tutor heavy metas that he was given a slot.

The reason for starved rusalka is that it provides a creaure sac outlet on a creature. Creatures are easy to tutor (especially green ones) and being able to sacrifice stuff at will is super important, whether it's to protect a piece from exile or to get extra value from an Elvish Visionary or to assist a creature dying to Skullclamp (since Wall of Blossoms won't natively die from it), rusalka just adds value. And while Martyred Rusalka's ability is probably better, being green means she is GSZ tutorable and I can sink an entire Gaea's Cradle activation into it if I want. The other thing is that while you have to spend mana on her, as long as you have mana open she can do her thing, unlike High Market which is once a turn.

While she probably does more work in the other list (as I have stuff like Titania to recur and ther eis a janky combo that she forms), she is still worth a spot here.

I hope that gives you a bit of an idea behind the reasoning. I get that neither description talks about her (I will get around to redoing the primer one day) and she's a bit of a fringe choice. But please, I love when people question cards as it makes me have to think about why I run them, so I have no problems with others pointing out stuff they don't like.

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