|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|
Combos Browse all
Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
Price & Acquistion Set Price Alerts
Wall of Blossoms Discussion
2 days ago
Here are some cards that I might immediately cut:
Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.
My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.
I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.
2 weeks ago
If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith
This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.
2 weeks ago
3 weeks ago
Your deck is only at 98. Panharmonicon would be huge to exploit ETB's. Some suggestions to go with It That Betrays and Mazirek, Kraul Death Priest - Tribute to the Wild, Perilous Predicament, Tyrant's Choice. Crypt Ghast is a must have, Avenger of Zendikar, Craterhoof Behemoth are strong choices too (especially for ETB's).Cuts I'd recommend would be Wall of Blossoms, Smokestack, Bubbling Muck, Vampire Hexmage, Rancid Rats, Triskaidekaphobia definitely needs to go.
1 month ago
I think the goal of this desk should be to focus on making insect tokens. So some suggestions I would give you are Hornet Queen, Saber Ants, Broodhatch Nantuko, Hornet Nest, and Beacon of Creation. I would get rid of cards that don't really have to do anything with it. So get rid of Forgotten Ancient and Wall of Blossoms.Then you need some Overrun sort of effects to win with your token army. So Garruk Wildspeaker, more copies of Overwhelming Stampede, or Triumph of the Hordes. You could also try artifacts like Door of Destinies, Coat of Arms or Eldrazi Monument. Finally you have too many big creatures. Honestly you could even get rid of most of them and just put more copies of Vorapede in. If you're worried about running out of cards you can always get some Harmonize.
Hope this helps.
1 month ago
Weatherseed Totem is actually really good in a lot of corner cases. Because it has trample, I can actually use it as a win-condition, and I can sacrifice it in a pinch. I could see swapping out Wall of Blossoms, though.
As for your other suggestions, Death's Presence was actually in the first draft of the deck, but I cut it because it didn't have enough of an impact. Tower of Fortunes is good, but eight mana is really expensive for a draw-four effect. Doubling Season is way outside my price range, but I would run it if I had one.
2 months ago
Finally got around to checking the deck out last night, and I have a few ideas. In terms of straight swaps, I'd say;
Swarm isn't great as a 1-drop in a ramp deck, whereas the Symbiote lets you bounce Rishkar to re-cast and put counters on other creatures, and untap one of your mana dorks to help with re-casting. You can also use it to duck spot removal on your general in a pinch.
The Expedition is pretty slow assuming it's on curve (play on turn 2, then assuming a ramp spell on turn 3, you're still waiting until turn 4 to get your extra lands) and I don't think you need it. The Heirophants basically replicate your general's ability on a bigger scale and will do more for your mana production.
Protector can get a single +1/+1 at a cost of 5 mana; the Spider has two counters you can redistribute as required, as well as additional utility for pushing damage through.
Get rid of the cantrip blocker, replace with an engine that will draw you a lot more over the course of the game.
See above. One-shot draw effect is never as good as a repeatable effect that rewards what your deck was already doing.
On a more general point, the deck doesn't have much in the 1/2 drop part of the curve, which I think is a mistake. The middle is fairly loaded, but by the time you're getting your beater creatures out and putting counters on them you no longer want to tap them for mana because you want them to be attacking. I'd say drop out 3/4 of your Forests and replace them with 1-drop creatures or token producers. This will allow you to get early creatures out, drop Rishkar, and immediately accelerate up the curve by turning them into mana dorks.
Got to go now, the child demands attention, but I'll try and write more later!
2 months ago
I think if you try out Academy Rector, you'll like it. It's great as a combo-enabler with GG obviously, but I've frequently used it to find control pieces as well when I'm behind on board. If you have a sac outlet already, it's an instant-speed answer too.
Parallax Wave was another card where I didn't see its power until I tried it out. It's SOOO flexible and way better than Rout IMO. You can run it out there and use the exile triggers as you like, so it can just sit and play defense for a few turns while you put together your combo, or you can use it as a one-sided permanent wrath in combination with a card like Nature's Claim (stacking the triggers properly). One of it's best uses is using the first exile to remove your Eternal Witness, so you can just keep playing the wave over and over.