Price & Acquistion Set Price Alerts
Wall of Blossoms Discussion
1 day ago
2 Things: first off, Abzan Beastmaster is only 3 mana for a card every turn, which is INSANE. Remember a while ago when Wall of Blossoms and Wall of Omens were some of the most values cards in the format? That was all because of card advantage. Also, in play testing, the satyrs were just a dead card that didn't do much. I the early turns of the game, I usually use most or all of my mana on rampers, and when I didn't spend it on rampers I had a 5/5 discouraging people from attacking.
Second: I am starting to see your point with the Hornet Queens, how many would you suggest, and what would you swap out for them?
2 weeks ago
2 weeks ago
OK, so here's a list of potential cuts:
I don't want to cut any of those; they're all great.
Here's what doesn't have a place yet:
Green Sun's Zenith + Dryad Arbor
Exploration + more land-to-hand sorceries
Courser of Kruphix
More card draw? Snake Umbra, or even leave Wall of Blossoms in and add Wall of Omens. Heartwood Storyteller?
More evasion? Dauthi Embrace or Bladed Pinions or some such.
Are any of those swaps that I'm dumb for not making? Elad's Call for the Wall is easy enough.
Am I missing anything in the under-$10 range that I should definitely have? I appreciate both of you guys for giving advice in a competitive context-- that's just the perspective I lack.
3 weeks ago
But now the ponderings...
Part 1: I'm thinking of swapping Cyclonic Rifts for the Bramblecrushes. I think it fits the focus of the deck better, has high versatility, and will help towards balancing out the mana needs of the deck (I think 2 color decks benefit from being as close to a 50/50 mana split as possible).
On the other hand, actual removal (ya'know like kill it dead removal) is nice. Before the printing of Cyclonic Rift I originally ran Creeping Mold. Then, after lots of playtesting it with Desert Twister, and Bramblecrush, I settled on the current iteration.
I still need some people to weigh in on this issue.
Part B: I'm trying to work out better synergies for the mana-weenies.
Dryad Arbor is IN. Reminds me too much of the movie Mannequin not to include. (The other focus of this deck is to reference a movie in which Andrew McCarthy rides a motorcycle like a boss).
But then come the pairings...
The Sylvan Caryatids boost both Overgrown Battlement and Axebane Guardians which both boost each other as well as getting boosted by Wall of Blossoms. This is the slower option that pumps out more mana to boost Capsize, Cyclonic Rift, or maybe Desert Twister. I think this might be the slower/more controlly-type option...
The other way to go is to cut the Overgrown Battlements for Noble Hierarchs. This is much more expensive price-wise but much faster mana-wise. The Exalted ability allows a lowly Birds of Paradise to start attacking on turn 2 and then attacking as a 4/5 flyer as early as turn 3. I think this might be the more agrro/attacky-type option, which I'm leaning towards...
(The other focus of this deck is to reference a movie in which Andrew McCarthy tries to conceal the dead body of his boss, like a boss).
1 month ago
1 month ago
just a thought - also sorry for the stupid post on Chromat - if you have infinite mana up for blinking anyway why wouldnt you run Wall of Blossoms, Elvish Visionary, Baleful Strix or a combination of the three+ over Rune-Scarred Demon to dig up USZ - I really dont see the point of spending 7 mana for no reason (even if you have inf)
1 month ago
I finally got in my first real playtesting at the local elementary-high school Gamescon event here in Colorado Springs. The tournament was a casual "weak or budget" format to give the younger kids there a chance. I knew multiple people who were taking in decks that were far more powerful and expensive than they deserved, considering the experience gap as well. I decided to run this lumbering beast since I assumed that I just wouldn't be fast enough to keep pace with most decks, and this would give the new players a better chance. Unexpectedly, however, this thing came out like a train and plowed right through the $15 "bought on site" decks and $300 "I'm a tryhard" decks alike. I won 12 out of the 13 games I played in total in my bracket and then 1 of 3 in the bonus match. Here are my observations (for myself and others).
Assault Formation was naturally the biggest factor in success in almost every game. My alternate wincons are strong, but you really really want to draw one of these in every game to give yourself the greatest chance of winning. It is usually worth mulling at least once to see if you can get one. 4/60 isn't a great chance, so cards that let you draw through your deck like Wall of Blossoms, Carven Caryatid, and Abzan Beastmaster. The last is definitely the weakest body since it doesn't work well with any of the ramp walls or Assault Formation and can easily get pinged by cheap removal. But even so, it's still by far the best. With cards having 13 or more toughness in this deck, it's basically a guaranteed free card every turn. I would like to cut the 2 Carven Caryatid so I can run the full 4 set of Beastmasters. As mentioned before, Genesis Wave or something similar is another option I'd like to run to help insure I get win conditions onto the board.
Feed the Pack is a little more tricky to cast than Assault Formation, but it has the potential to be even stronger. Even 4 or 5 2/2 creatures is threatening, and 20+ is a proper nightmare. After seeing this in action, I think it's too good to not run the full playset. I would likely remove Sight of the Scalelords since it was mostly a placeholder anyway and is usually redundant if you have enough creatures in play. My other major finisher, Colossus of Akros, doesn't have the same board-warping potential of the enchantments so I think I'm happy to play just 2 for now.
Clearly, this deck excels in the mid to late game after establishing crippling board control. However, the early game options are still very strong. Traproot Kami seems so innocuous as a 0/1 on turn 1, but games that go long will see him get massive. He has the added benefit of being my only mainboard creature with reach, so I'm never unahappy to have 1 or more of these in hand. An interesting note is that I was playing against a lot of Abzan, Temur, and Simic which made the card even stronger. I even got one opponent to sideboard out forests because he was so worried about turn 1 Kami into turn 2 Formation. The real shocker for me though was Llanowar Augur. I mean, I knew it was good which is why I put it in the deck in the first place, but it did a lot more than I ever anticipated. Instead of being the final burst of trample damage to win the game, it was usually just a combat trick. Despite being on the board for all to see, I was able to trick people into attacking with many creatures into a small set of walls and then kill their biggest threat by saccing the elf. And when I didn't need to worry about power buffs (in other words, when I had Formation out), Augur was still good as a 3/3 for 1 that you don't even have to spend mana to let attack. Instead of dropping them as planned, I think I'll keep 2 maindeck and leave 2 more in the side.
Tree of Redemption. Oh sweet, sweet Tree of Redemption. Like Invisible Stalker, this is a card that came out of Innistrad as a powerhouse but entered modern as THE DEVIL HIMSELF. With Formation, it's a 13/13 or more for 4. With Feed the Pack, it's 13 or more wolves. But more than that, I realized it's just an insane way to stabilize after taking a beating. I played against 3 different variations of red and red/white faceburn, and without trees in every game, I would have lost easily. Another critical piece that was a complete black horse was Sheltering Word. I had included two just for flexibility after I took out Snow Fortress, but I was casting them to survive so many games that I decided to add in 2 more for the entire tournament. I dropped Shifting Wall for similar reasons to Snow Fortress (I just never seemed to find good times to play it) and I think I'll keep it that way unless the meta changes.
1 month ago
@Sleazebag: Thank you for the extensive advise!
First of all, Sprouting Vines is just plain bad. I'm never going hit a storm of more than 1. Rites of Spring doesn't replace itself, so it doesn't do much. Nostalgic Dreams looks OK, but not necessary. the Genesis Wave Combo seems interesting. I like it. I already tried Helix Pinnacle. it's REALLY bad but Sands of Delirium seems OK. Wall of Blossoms is good, and Elvish Visionary is, too. Lost in the Woods IS a 5 drop. I know its mana cost, and I also know it's bad, but I keep it in to slow down other decks, not to win with it.
|Power / Toughness||0/4|
|Avg. draft pick||2.08|
|Avg. cube pick||9.91|
|Commander / EDH||Legal|
Printings View all
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|