Wall of Blossoms

Wall of Blossoms

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

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Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon
Commander Anthology (CM1) None
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Planechase 2012 Edition (PC2) Uncommon
Stronghold (STH) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wall of Blossoms occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.08%

GWU (Bant): 0.7%

Wall of Blossoms Discussion

Braingamer on Yarok, the Trigger Happy

2 weeks ago

Thassa, Deep-Dwelling is really good. I would cut Razaketh, the Foulblooded for it because he's just so expensive. Also maybe cut your really expensive cards like Myr Battlesphere and Sheoldred, Whispering One for cards like Ice-Fang Coatl and Wall of Blossoms

Lemky24 on Bant Flicker/Blink

2 weeks ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

Icbrgr on Tron Wurms

3 weeks ago

No problem! I think on its face Quicksilver Amulet is probably better than Dramatic Entrance. My only insight to advocate for dramatic entrance would be because the artifact/activated abilities hate being sideboarded in game two when the opponent brings in Pithing Needle/Abrade.... dramatic entrance can also just be straight up counter-bait.... when the opponent sees dramatic entrance they will counter it if they can, but if your gonna amass the mana to cast the wurm anyway then they will likely just run out of counters.. at least that's why I use it.

Somthing else to consider if aggro is problematic in conjunction with Elderscale Wurm maybe instead of Tron Lands/Urza's Tower ect ect. Would be using Defender Ramp with Axebane Guardian/Overgrown Battlement, Wall of Blossoms, Wall of Roots, Carven Caryatid... granted this completely warps the deck into something else entirely but I figured I'd mention it.

Good luck with the brew!

Icbrgr on Dryad of the Ilysian Grove ...

1 month ago

I think you all make good points... the best case scenario I can from the hip think of is a path to an off-brand/mono green Valakut deck.

Maybe supplemental ramp and cantrips to help the way with Overgrown Battlement and Wall of Blossoms & Carven Caryatid as some filler with Sheltering Word ?

I dont think that this would be any better or more reliable than already established Titan-Shift though.... but its certainly neat to think about!

hox167 on Willowmaker

2 months ago

i noticed that you don't run wall creatures, but cards like Wall of Omens and Wall of Blossoms are good defenders that can draw you a card too, if ever you're in need of more card draws.

multimedia on Yarok, but I'm Paper

2 months ago

Hey, if you're wanting combos consider adding Flash Hulk? Protean Hulk and Flash are the enablers to setup a winning creature combo.

The advantage of using Hulk combos with Yarok as General is Yarok gives you an extra ETB ability for small creatures who Hulk can tutor for such as Cloud of Faeries and Hulk can tutor for many small creatures including three two drops. With Yarok + four lands + Cloud of Faeries + Shrieking Drake equal infinite mana by tapping and untapping those four lands repeatedly. Adding draw from a creature who ETB lets you draw and cast all the cards in your deck with infinite mana.

The combos are:

Laboratory Maniac can be a win condition with infinite mana and infinite draw because the two drop can draw after Labman is on the battlefield. Aetherflux Reservoir is another win condition because you're repeatedly casting all these cards while being able to draw into Aetherflux. Like Storm, Aetherflux cares about all the cards that you cast during the turn before and after it's on the battlefield. I see Spellseeker and it's an excellent enabler for Hulk combos. With Yarok's trigger Spellseeker can tutor for both Flash and Summoner's Pact which lets you tutor for Hulk for free.

You're already playing several of these cards that can be part of combos, but other cards to consider adding:


Cards to consider cutting:

  • Tishana, Voice of Thunder
  • Panharmonicon
  • Greenwarden of Murasa
  • Noxious Gearhulk
  • Kruphix, God of Horizons

abbatromebone on Kiora: Cruelty Without End

2 months ago
  • So I dont know what you are playing against, but zoo isnt something thats very "meta" but if that your play group then build to it. The main probelm with your deck is the build.
  • For fog effects you have: a total of 8. One of which is CMC 3+ you should run more. Turbo Karn This is my (very memey) version of Turbo fog. Which is running effectively 12 fogs. Which are a lower CMC as well.
  • Proliferate isn't that amazing in your deck you need to stall to get your 4 of planeswalker (which might be to many). Also getting to that win condition is fairly difficult. A great turbofog deck can stall forever and seal up a game.
  • I will say for deck building a CMC 4 means you win the game basically. CMC 5 is basically unheard of. Silent Arbiter is CMC 4 but doesnt exactly win you the game I would remove it. Same with Steady Progress Gilder Bairn Karn's Bastion Doubling Season and Tezzeret's Gambit
  • If you are going to have creatures you want cards like Wall of Blossoms Drawing cards means you have more fogs, can play lands on time, and you are digging for your win condition.
  • Remand stalls out a spell for a turn, and the if you cant answer it gets cast, and doesnt solve the problem. There aren't many decks i recommend this card in, let alone 4 of. There are better counterspells at the same budget.

abbatromebone on Going all in with kiora ...

2 months ago
  • So I dont know what you are playing against, but zoo isnt something thats very "meta" but if that your play group then build to it. The main probelm with your deck is the build.
  • For fog effects you have: a total of 8. One of which is CMC 3+ you should run more. Turbo Karn This is my (very memey) version of Turbo fog. Which is running effectively 12 fogs. Which are a lower CMC as well.
  • Proliferate isn't that amazing in your deck you need to stall to get your 4 of planeswalker (which might be to many). Also getting to that win condition is fairly difficult. A great turbofog deck can stall forever and seal up a game.
  • I will say for deck building a CMC 4 means you win the game basically. CMC 5 is basically unheard of. Silent Arbiter is CMC 4 but doesnt exactly win you the game I would remove it. Same with Steady Progress Gilder Bairn Karn's Bastion Doubling Season and Tezzeret's Gambit
  • If you are going to have creatures you want cards like Wall of Blossoms Drawing cards means you have more fogs, can play lands on time, and you are digging for your win condition.
  • Remand stalls out a spell for a turn, and the if you cant answer it gets cast, and doesnt solve the problem. There aren't many decks i recommend this card in, let alone 4 of. There are better counterspells at the same budget.
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