mtg, mtg cards, magic the gathering, gaming, geeks
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
G1: Arcanis quickly builds a good defense. Necronomicon throws down as many lords as possible, to the point that Putrid Imp can easily deal with Morphling . Once the zombies are big enough, they start attacking, quickly overpowering Arcanis for the win.
G2: Arcanis starts swinging early with River Boa s. Necronomicon gets slight manascrew, preventing him from getting many lords out. Even when he gets enough mana, the Mystic Snake s are waiting, holding Necronomicon back while Arcanis picks up the win.
G3: Necronomicon gradually builds forces. Arcanis utilizes the synergy between Wall of Blossoms , Wall of Mulch , Yavimaya Elder , and Caller of the Claw for ridiculous advantage. Arcanis then uses Gilded Drake and Waterfront Bouncer to repeatedly steal Necronomicon's best zombies as Morphling beats him down for the win.
G2: Again, Legion burns away all creatures Dragons plays, and takes him down with a rush of creatures.
The Impediments of the Legion wins 2-0
G1: Goblins quickly overpower Reanimator, who is unable to deal with the quick swarm.
G2: Gempalm Incinerator roasts Reanimator's creatures as the flood of goblins again overwhelms him for the win.
Ye Olde Goblins wins 2-0
Well, these were a bit surprising...
G1: Some early Slivers get out, but a False Prophet deals with them. Slivers gets some great topdecks and builds a strong force. Legion slows him with Flametongue Kavu and builds a strong defense with Alaborn Zealot and Fog Bank . Glory and Lightning Angel then take to the skies and beat Slivers down for the win.
G2: Slivers goes berserk almost immediately. Despite Fog Bank , Beloved Chaplain , and Kor Haven , Legion's life total drops swiftly. False Prophet arrives a turn too late to be helpful, and the hive takes the game.
G3: Slivers pounces quickly again, but this time Legion is able to build his defenses quicker and holds back the hive. Serra Angel starts attacking from the air, whittling Slivers' life total down for the win.
The Impediments of the Legion wins 2-1
G1: Both sides get early creatures before Crypt Rats clears the board. While rebuilding, Arcanis is able to get board advantage thanks to Man-o'-War and Mystic Snake . Morphling arrives and spearheads the assault, quickly picking up the win.
G2: A massive Crypt Rats explosion doesn't hurt Arcanis as much as would be hoped thanks to Wall of Mulch sacrificing itself and 2x Wall of Blossoms , as well as Waterfront Bouncer bouncing Man-o'-War . Arcanis is again able to rebuild faster, and a River Boa assault takes Challenge down.
G1: Slivers gets manascrewed, made worse by Rishadan Port . Goblins gets 2x Goblin Warchief s, which let him play 2x Goblin Matron , which find 2x Goblin Piledriver s, which are played and swing for lethal.
G2: Rishadan Port and Wasteland mess with Slivers' mana. Slivers recovers and starts building a hive, but Goblins is able to grow an army faster. Siege-Gang Commander , Goblin Sharpshooter , and Gempalm Incinerator pick apart the slivers, letting Goblin Piledriver swing for game.
Ye Olde Goblins wins 2-0
G1: Dragons quickly gets a small fleet of his namesake creatures out, but Fortress evens things out with Fog Bank s and a massive Battle Squadron . Dragons, however, gets lucky topdecks and is able to consistently swing with one more dragon than Fortress can block, allowing him to pick up the win.
G2: Fortress has trouble getting aerial blockers. When he manages to get some, Two-Headed Dragon shows up and allows the carnage to continue, eventually putting an end to Fortress.
DRAGONS! wins 2-0
Building around a Planeswalkers ultimate is not the way to go. Ajani, Caller of the Pride is better in aggressive builds, but having using his ultimate with trostani out and Doubling Season out is quite hilarious. You sjould replace the Arbor Elf Avacyn's Pilgrim and Elvish Mystic with, Wood Elves , Farhaven Elf , and a Yavimaya Elder to squeeze out a bit more value out of Karametra, God of Harvests , Wall of Blossoms is also good with the GW god. Overall, the deck is looking better.
@nosoyyucateco: I run Suture Priest and Forbidden Orchard in my deck A Token on the House, which is pretty similar to your Pain Has An Element Of Blank. Without the protection of Ghostly Prison , I don't want to run them in here.
: Thought about it. But they would just take 4 damage and then it would be in my gy, doing nothing. I'd rather bounce other creatures.
Kor Skyfisher : Seems intriguing. But I need other creatures on the field to play him. Maybe I'll test him as a 1-of.
Inquisitor Exarch : What you said.
Nest Invader : Dismissed it because it doesn't pump Champion of the Parish and other creatures that don't are better. But I don't really like Champion of the Parish in this deck anymore... And it would get a lot more out of Champion of Lambholt and Purphoros, God of the Forge . Definitely going to try it.
Wall of Blossoms : Dismissed it because it did no damage with Warstorm Surge and didn't think about it when I changed the deck. You're absolutely right on that one.
Wall of Omens : No, 4 card drawers have to be enough. I want to do other things than just drawing cards and it's a 2-drop too many (esp. if I replace Champion of the Parish with Nest Invader ).
Thank you both for your suggestions and +1's!
Let's go a control route maybe?
Or, straight up advantage
Kor Skyfisher (2/3 flyer for 2 and a free bounce effect)
Inquisitor Exarch (unfortunately your mana base isn't ideal, or else this would be brutal)
Nest Invader (more creature to block or just mana ramp. And if you have your Collective Blessing blessing you just got a 5/5 and a 3/4 for 2 mana.Or simply 2 triggers on Aura Shards)
Wall of Blossoms is better than Elvish visionary I think. You have a lot of 1/1 but no good blockers I feel. You could also consider adding Wall of Omens . The card draw engine could become insanely brutal
Just a few ideas I had(:
I think you have inspired me to create my own twist on this concept. I grant you my +1, and believe me, I don't up vote decks often. Your deck definitely deserves it!(:
Luutamo is right though you do need some early game happenings otherwise you are going to get steamrolled Wall of Blossoms is a good way to accelerate your deck, and also Kodama's Reach helps accelerate mana as well! You still need to drop that Avg. CMC down to at least 3.5
|Power / Toughness||0/4|
|Avg. draft pick||2.18|
|Avg. cube pick||8.79|
|Commander / EDH||Legal|
|From the Vault: Twenty||Uncommon|
|Planechase 2012 Edition||Uncommon|