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Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
I would definitely swap out the Harmonize for Greater Good . I guess it depends on your meta, but if you're facing down heavy removal or wrath effects you'll get way more value out of your four mana with Greater Good.
I'd also consider swapping out Sakura-Tribe Elder for Wall of Blossoms . Sakura-Tirbe Elder is really good on turn 2, and gets progressively worse after that. Wall of Blossoms, on the other hand, stays relevant pretty much all game. Past turn 4 or 5 I'd almost always rather have the card draw and a 4 toughness body.
For Vandalblast , I think I'd take out Crucible of Fire . You dragons are already beefy and evasive, Crucible of Fire is nothing but a "win more" card here, although I do approve of it for flavor reasons :)
Sphinx of Uthuun is big beater and a Fact or Fiction on a stick. Avenger of Zendikar churns out tokens fast, after several blinks. Cultivate and Kodama's Reach are excellent land fixers. Coiling Oracle , Wall of Blossoms are both excellent in a blink deck, but Sylvan Library is best. Plasm Capture is better than Mindstatic . Thragtusk , Loxodon Hierarch , and Terastodon are pretty good green blinkable creatures. I also have a blink deck, here: Jenara's House of Pancakes, check it out if you're looking for ideas
Budget suggestions:- Ant Queen - Captain of the Watch - Overwhelming Stampede - Tolsimir Wolfblood (good replacement for phantom general/emmara)- Wall of Blossoms can be pretty good- Knight-Captain of Eos can fog when you need it- Mirror Entity can win you games- Overrun another copy of Overwhelming Stampede - Mimic Vat can be fun with trostani
Non-budget suggestions:- Entreat the Angels - Archangel of Thune - Rhys the Redeemed - Doubling Season awesome card, if youre going to buy something expensive for the deck, buy this first- Craterhoof Behemoth
These are just some suggestions, it's your deck, I don't know how you want to approach it, but here's my deck if you're looking for ideas In Trostani We Trust
You need creatures that can swing for more than 1. I would go with Cloudfin Raptor to start, since it can become a 3/4 easily in this deck, although it's only very useful as a turn 1/2 play. If it's not doin it for you, try Judge's Familiar . I would use Cloudfin Raptor first though. And if you wanted something to replace that infect creature, you could toss Fog Bank back in, cause it IS a great defender. or Wall of Blossoms for a little defense that replaces itself, and helps evolve cloudfin.
Well therer really isn't all that much to be done here, honestly.
Just a bit of fine-tuning is needed, really. Like for example, I don't think you need more than one, maybe two Scavenging Ooze s.
Have a few ideas:
The Mana Ramp
It's current state prolly works anyway, but I'd recommend dropping the Birds of Paradise and the Sylvan Caryatid in favor of Arbor Elf s in combination with Utopia Sprawl and/or Wild Growth and/or Overgrowth as this makes for a more effective, and less pricy mana ramp.
Interaction with your Enemy
A green deck typically staggers when it comes to actually reacting to what your enemy does. For example, what do if an opponent drops a Maze of Ith , Ghostly Prison , or flings something as simple as a Flame Slash , Doomblade, or Path to Exile at your core-pieces? What if they have their finishing combo out before you get a chance to strike?Vines of Vastwood serves every purpose a green deck needs a non-creature-spell to serve: Instant-speed protection against creature removal, and heavy creature pumping. A solid side-board choice, but you should maybe think about running it main. Same goes for Beast Within ; it's the only "destroy target permanent" effect green has to offer - just as handy for denying lands as it is for turning scary things like a Birthing Pod or a Steel Hellkite into a not-so-scary 3/3. You'll want some of these, if not main-deck, then at least in your sideboard. As for stuff to definitely run main, Ulvenwald Tracker allows you to take out enemy creatures in the tracks, and Eternal Witness recycles whatever your opponent managed to kill (or fetchs back your Zenit).
Recommended one-of Cards
There are some cards that kinda boost your entire deck just by adding one copy of them. They don't need much alteration of the rest of the setup, nor do they noticably gimp you if you don't end up drawing them. Fauna Shaman would be one such card in your deck. With her out, you'll only ever draw the very creatures you need. Make your pick between Sylvan Library and Mirri's Guile . Whichever you personally prefer, they essentially offer the same thing, and a mana-wise cheap, reappearing card-control option adds quite a bit to the deck's consistency. Doubly so if a shuffle-your-library outlet like the Zenit or the Shaman is nearby to get rid of occasional crap like 3 top-deck forests in a row.
I get where you were going with Obstinate Baloth and Vines, but most of the cards you have there don't really make sense to me. Green has some great color-related hate cards, think Compost , think Choke , that practically guarantee a victory; I'd run these over, say, Thragtusk or Arbor Giant. Another card worth mentioning here would be Wheel of Sun and Moon ; enchant yourself to become immune to any form of mill, enchant your foe and watch how they'll never use their dredge or reanimate decks ever again. You ran into counter decks? Dosan the Falling Leaf or Xantid Swarm will have none of that!
Bits and Bobs
Ah well. Hope you find something helpful in this.
Removed Wall of Blossoms
, Vorel of the Hull Clade
and a few other cards, shaved $20+ off the deck. Added Kodama's Reach
, Monk Realist
, Ghostly Flicker
and Voidstone Gargoyle
. Sideboard is cards I will buy as well, as they might be good in the deck.
Any last suggestions on what to add/remove mainboard or sideboard? Please, no cards over $1.5 this time either :)
|Power / Toughness||0/4|
|Avg. draft pick||2.23|
|Avg. cube pick||8.79|
|Commander / EDH||Legal|
|From the Vault: Twenty||Uncommon|
|Planechase 2012 Edition||Uncommon|