Wall of Blossoms

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
From the Vault: Twenty (V13) Mythic Rare
Planechase 2012 Edition (PC2) Uncommon
Stronghold (STH) Uncommon

Combos Browse all

Wall of Blossoms

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

Price & Acquistion Set Price Alerts

PCA

C16

C15

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Recent Decks

Wall of Blossoms Discussion

K4m4r0 on Nobody has the intention of building a Wall

1 week ago

KongMing Thank you for your suggestions. Aligned Hedron Network is really a niche card. Could be good against some decks in my group but would be a dead card otherwise. It really depends on your meta but it is not bad. I run Suture Priest in my Trostani deck and it didn't helped much yet. It hasn't prvoked the big life loss or token stop, yet. Mostly it got countered or destroyed right away when someone plays tokens. I'll consider Chord of Calling, but semms a bit too situational at the moment. Blade of Selves is expensive mana wise but could bring an opponent down in a swing. I will test it for sure! Conjurer's Closet reads good, especially with a defender who also has card draw like Wall of Blossoms or Axebane Guardian.

UndeadSpider1990 Thank you for your suggestion, but like HobbyGamer007 said, Myth Unbound isn't that good of a card and reads a lot better than it is. Sadly Command Beacon wasn't reprinted with C18, so it's still expensive and I wan't to keep this deck budget friendly.

Errast on :: Permanents.dec ::

1 week ago

I'd recommend leaning a bit more into the sacrifice theme with cards like Farhaven Elf, Eternal Witness, Anger, Nether Traitor, Bloodghast, and Bloodsoaked Champion to help ease out an otherwise rather high curve, and to give you some easy sacrifice fodder for the big man himself.

Lurking Predators, and Panharmonicon are personal favourites of mine in permanent heavy decks as you tend to have a lot of creatures with enter effects, such as Woodfall Primus, Terastodon, Solemn Simulacrum, or Wall of Blossoms.

Birthing Pod is an obvious auto-include if your plan is to cheat in large creatures, as you can then use those large creatures to cheat in larger creatures, over and over again.

Anyways, that's all I got. Good luck with the deck, and I hope it all works out for you in your games.

Prehcise on Seasons' Approach: How season go by...

1 month ago

Yeah, I can see what you mean, having too many of the same cost cards could make it much worse of a play.

Card draw: Harmonize Abundance Hermit Druid is good for draw plus it can get you the cards you need in the graveyard. Wall of Blossoms Carven Caryatid Yavimaya Elder Seedguide Ash can help you get that mana and provide a little defense and beatdown. Garruk, Primal Hunter -good for draw and expendable creatures. Fertile Ground is a cheap alternative to gift. Some more removal: Putrefy is 3mc removal. Beast Within Hero's Downfall Cyclonic Rift Oblivion Ring Creatures that can make an impact: Carnage Tyrant Cataclysmic Gearhulk Primeval Titan Rampaging Baloths Blightsteel Colossus anything that is gonna make a huge impact when they hit the board and win the game if they stick around for a couple turns. Also, Tooth and Nail could be a good addition.

Santorus23 on Arcades (WIP)

1 month ago

My question in regards to this deck is why Arcades, the Strategist instead of another bant commander such as Derevi, Empyrial Tactician? Arcades synergizes with defender cards. Of which you have only 1, which is Dragon Throne of Tarkir.

If you want to use Arcades, I recommend more defender cards such as: Tree of Redemption, Ageless Sentinels, Wall of Blossoms, Colossus of Akros, Golden Guardian  Flip, Hornet Nest, Opal-Eye, Konda's Yojimbo, Thing in the Ice  Flip, Sylvan Caryatid, Wall of Reverence, Amaranthine Wall, Assault Formation, Carven Caryatid, Dazzling Ramparts, Gomazoa, Guard Gomazoa, Hover Barrier, Just to name a few.

I also recommend as many cards that prevent your opponents from attacking you as possible: Windborn Muse, Norn's Annex, etc.

As well as cards like Shalai, Voice of Plenty, Empyrial Archangel, Tamiyo, Field Researcher, Sidar Kondo of Jamuraa

Good luck to you!

Bxbx on Arcades Wall Tribal

1 month ago

Hi, great deck!

You could also consider Wall of Blossoms, Dusk and maybe Grand Arbiter Augustin IV.

ThadWorthington on There's Muld in the Basement

1 month ago

This deck looks extremely fun to play!

Couple quick thoughts, in running cards like Ashnod's Altar or Animate Dead, I think Wood Elves or Reclamation Sage would be better overall value when compared to their enchantment equlivents ex. Seal of Primordium, since you get the “enter the battlefield” effect, along with a good ramp target for the altar. Also, those value creatures can serve as a nice speed bump to protect your Planeswalkers.

In that same vein, cheap “draw a card” creatures like Wall of Blossoms would be on theme since they can protect you in the early game, or cycle and protect a Planeswalker in the late game. Basically, those cards are never a dead draw.

FancyTuesday on How do you get this ...

2 months ago

@LeviathanSenpai

Of course you can! I'm just afraid there's no way to really be competitive in your meta doing that.

Let's break this down: Atraxa, Praetors' Voice is your commander. She has to be to give you the color identity to play her, so Muldrotha, the Gravetide and Stuffy Doll are in your 99. In 4 colors, on a budget, you're going to be running many taplands and any rock/dork that gives you "any color." Flexibility comes at the expense of output, which hurts the odds of you having enough of the right kind of mana to cast any given card during the first 5 turns.

We're building towards infect. With that in mind, let's look at Stuffy Doll. Stuffy Doll doesn't have infect, it must be given infect, so Stuffy Doll is dependent. There are 6 cards in the game that can give a creature infect; Glistening Oil kills Stuffy Doll, Tainted Strike and Triumph of the Hordes are one-shots, and Corrupted Conscience is a waste on your own creatures. That leaves you with 2 ways in a 99 card deck to give Stuffy Doll infect.

Assume best case scenario: you've tutored (expensive or slow) or drawn into Stuffy Doll, Grafted Exoskeleton, and the mana to play Atraxa, Praetors' Voice. Let's go one further and assume you've curved out perfectly with an opening Sol Ring. Grafted drops on turn 2, Stuffy on 3, Atraxa and equip/swing with Stuffy on 4. Let's also assume your opponents have no walls or other chump blockers to diminish Stuffy's effectiveness.

With this 4 card combo you've managed to put 4 poison counters on a single opponent, and you're tapped out with 4 cards in your hand having destroyed nothing. Most decks with 2 specific cards they've built around, their commander, and optimal circumstances can truly blow out the game. Skithiryx, the Blight Dragon on his own can put 4 poison counters on someone and he gets around Wall of Blossoms.

Pariah only adds to Stuffy Doll's fundamental problem. Stuffy Doll sets up a choice; your opponent is always going to choose what's best for them, and on its own the consequences Stuffy Doll sets up are really underwhelming. Your opponent can play Desolation Twin but you can't force them to attack into Stuffy Doll or to block Stuffy Doll without committing and depending on more cards like Lure or Bident of Thassa. Even then they'll have choices, it just makes them a little worse. All Pariah does is limit the choice of who they attack.

On top of it all Pariah and Shield are dead draws if you don't have Stuffy Doll. The most they'll do without Stuffy is buy you a turn at the cost of whatever creature that likely could've just blocked and given the same result.

Now we come to the plan of using Muldrotha, the Gravetide to recast a sacrificed Stuffy Doll to change its target. This is using a 6 drop to cast a 5 drop that gives you no card advantage on its own, and to then re-equip the Grafted Exoskeleton we're assuming you have in play you have to then sacrifice that creature. This is fighting a war of attrition against yourself to the benefit of an indestructible 3/3 with infect and no evasion.

Stuffy Doll's real use is political in decks designed around group hug and akido, offering opponents a way to attack each other by swinging into you. As a combo with Pariah in EDH it's pretty anemic.

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