|Commander / EDH||Legal|
Printings View all
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|
Combos Browse all
Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
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Wall of Blossoms Discussion
1 week ago
A few things that immediately stand out:
I would highly recommend Eidolon of Blossoms. One thing I have noticed playing green/white is that it can be somewhat lacking in the card draw department. Eidolon helps remedy that, especially in conjuction with cards like Gift of Immortality. If it's not out of your price range, Sylvan Library is a powerhouse.
I don't think that cards like Ghostly Prison are necessary in a deck that runs 40 creatures. I also think that Genesis Chamber is win-more. It's not bad, but until you go infinite with it, it seems like a dead draw.
Selesnya Sanctuary is not worth running. It's just too slow and the negative effect on your turn two play isn't worth it. You have enought coloured sources that you could run something liek Buried Ruin which is a good way to get back cards like Blasting Station.
On other thing as well, you're running a decent clutch of stax cards, however stax is one of those things that unless you build the deck to focus around it, it gets diluted. With my list, I've focused most of my flex spots on card advantage rather than stax. While I run some removal, that's more to deal with stuff that either combos faster than I do or to shut down stuff that shuts me down.
On the whole though, the list looks pretty good. There are a few things you can do to streamline it a bit but overall you're working with a solid foundation which will make the whole process much easier.
1 week ago
I think you should drop all colors except for green and red, stuff in all the mana producers you can (Overgrown Battlement/ Axebane Guardian) and all the defenders that draw you cards (Carven Caryatid/Wall of Blossoms). Now that you've got the ramp and card draw to find your win cons, win the game using Vent Sentinel, Colossus of Akros, and most importantly Banefire/Clan Defiance/Fireball
2 weeks ago
Hey there i'd like to add a few suggestions as well:
Also have you considered taking advantage of black more? Bane of the Living and Toxic Deluge might be good for one sided board wipes. Reanimation effects like Animate Dead. Necromancy and Living Death will also help you close out games against board wipe heavy metas.Anyways I hope that helps, cudos on the deck!
3 weeks ago
I run a mono-green deck fairly similar to this. I've found that cantrip walls like Wall of Blossoms, Wall of Omens, and Carven Caryatid are great ways to generate additional mana without really taking up slots in the deck. Genesis Wave is my favorite spell to ramp into since it can bring about several threats instead of one. Going infinite with something like Umbral Mantle or Freed from the Real can even let you play your entire deck if that doesn't bother you.
1 month ago
I made a comment but will need some time to correct it my apologies.