Wall of Blossoms

Wall of Blossoms

View at Gatherer Alters

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

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Wall of Blossoms Discussion

SirFowler on Bant blink

2 days ago

You're so close to finishing the deck. What I would suggest cutting.

Wax/Wane is not a creature with an etb trigger and only one side is worth casting. I don't think it's worth it IMO.

Either Wall of Blossoms or Wall of Omens. You don't need both, since they're the same thing.

Knight of the Reliquary seems out of place in this deck. Since it doesn't have any etb effect, you can't abuse it as well as you could.

Omenspeaker just seems lackluster because you already have plenty of help with card draw.

IMO, Dramatic Rescue seems too mana heavy for what it does. Idk. I've played with it, but I feel like it wasn't doing it's job because I had to have both AND open just to cast it, but it just falls flat most of the time.

With Stubborn Denial, you only have 1 creature that can abuse it's Ferocious ability, so to need both pump spells and creatures on the field just for a chance to counter a spell completely is just not the best for commander.

And lastly, you might want to take out 1 more land. Idk, I just feel like you can do well even without be mana flooded.

Askani28 on BULBASAUR! - Abzan Megalomaniac

1 week ago

I already have Krosan Verge, Myriad Landscape and Temple of the False God for mana ramp. You think I should add more? Maybe Viridian Emissary instead of Wall of Blossoms?

HerzogMacabre on Devour! REALLY NEED HELP

2 weeks ago

When focusing on a devour mechanic it might be best to use as many value creatures you can, so that if your big scary devour beater gets bounced or removed then your sacrifice is not at a complete loss. Creatures that enter-the-battlefield and get you a land, or do something important when they die, are better than tokens.

Token generation is a nice way for making devour big, but you don't really need to have a 25/25 thromok to win with, he could be just a 9/9 and still be overwhelming.

Your Viridian Emissary and Wall of Blossomss are the way to go. Consider gaining a playset of these, as well "duplicate" versions like Farhaven Elf, Yavimaya Dryad, Ondu Giant, or Quirion Trailblazer. If you have more money to donate to the deck then Solemn Simulacrum and Eternal Witness are very strong candidates.

Past these things that net a card, you might want to slip 2x Brawn in here, so your end game creature can get some damage off, and maybe an Anger to give them haste.

If you do like the mass ramp creature approach then you might really like Kessig Wolf Run. It can make even a 1/1 a finisher.

The more insignificant devour creatures are not so hot. If you fill your deck with a bunch of value creatures that gain you a card when they enter or die or ramp you, then you will be digging in to your deck very fast. Your big nasty endgame win-conditions can be tuned to this. Personally I think 3 of the dragons and 2x Thromok would be all the devour creatures necessary to run.

Nexs on Rolling stones

3 weeks ago

I like the idea, but you need to make it faster, i would change this

Sideboard: +4 Banishing Light

If you like that your opponents attacks you, you should try Master Warcraft or Oracle en-Vec

Maybe Gavony Township

FAMOUSWATERMELON on Riku of Advantageous Deckbuilding

3 weeks ago

I'm a bit confused about the Riku of Two Reflections + Worldgorger Dragon combo. It can get you infinite ETB triggers, but you only have two cards (Wall of Blossoms and Coiling Oracle) that do anything with it...

The_Kris on Beginner's Deck Help

1 month ago

It would be nice she learns to ramp properly. Mana dorks like Llanowar Elves allow 3-mana on turn two: what would she like to cast on turn two? Probably Cultivate to enable 5-mana on turn three AND thin the deck a bit? Or just drop some mean three drop like Leatherback Baloth? It's different from casting something like Vine Trellis on turn two, enabling 4-mana on turn three for some nasty 4-drop or maybe a Collected Company.

Learning to ramp will open her a world of new possibilities once she begins to add more colors to base-green!

Also I reccommend Wall of Blossoms to teach her the value of card advantage and Viridian Zealot for an utility creature tah can be both offensive as well as a quick solution against lots of stuff. Also Revive is great for monogreen recursion, which is another of the color's strengths.

Later introduce her to Green Sun's Zenith and she'll be a very happy green mage!

Power / Toughness 0/4
Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 2.08
Avg. cube pick 9.85


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Tempest Remastered Uncommon
From the Vault: Twenty Mythic Rare
Planechase 2012 Edition Uncommon
Stronghold Uncommon

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