Wall of Blossoms

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Tempest Remastered Uncommon
From the Vault: Twenty Mythic Rare
Planechase 2012 Edition Uncommon
Stronghold Uncommon

Combos Browse all

Wall of Blossoms

Creature — Plant Wall

Defender (This creature can't attack.)

When Wall of Blossoms enters the battlefield, draw a card.

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Wall of Blossoms Discussion

JonnySnickers on THE SOURCE WALL

1 week ago

I playtested it a little and first thing thing i found annoying is that with only 21 targets i often got really bad Collected Company. I removed Emrakul, the Aeons Torn as, to me, he looked more like "win more" instead of reliable plan. I added one more Axebane Guardian as he is important part of combo and also added 3 Wall of Denial. And this wall is real monster with Assault Formation. It turns into almost unremovable 8/8 flyier. FOR 3 MANA. With this I also decided to run 4 Assault Formation and only 3 Worship. I also don't really like Genesis Wave. I was playing on 2, but will probably remove them in the future and play Chord of Calling or some more defenders. Detention Sphere also would be a lot better if it could enter the game with Collected Company. I put them into sideboard for now, but I think I will play Fiend Hunter instead. Unfortunately he is not defender, but at least he keep his power lower than toughness :p .

Another defenders to consider: Carven Caryatid, Wall of Blossoms, Wall of Omens, Roc Egg.

enpc on Card advantage in Selesnya

3 weeks ago

EmblemMan and Raging_Squiggle: I'm on the fence about planeswalkers. They have to be really good for me to justify it (like Nissa :D). Garruk is nice in that he gives you cards immediately, however I would typically be drawing less cards than a Harmonize (a lot of my creatures are only small). It is an option hoever and I do like it. Freyalise probably provides much better utility than Garruk however I don't like to rely on a walker ult to actually go off. The oterh thing is, at the time I player her, it will be minimum 2 more turns until I can reap the benefits of the card advantage.

DiamondFlavor: I have seen a few decks do this with stoneforge. Personally though I'm not a fan as the deck only runs 2 equipment to begin with. It just seems like too much of a dead draw to often.

Wall of Blossoms is ok, but I would really like to find something that needs minimal interaction to get more than one card.

Yavimaya Elder just feels like too much investment for not enough return. While he gets some lands, 5 mana to draw one card is a bit steep. And Wild-Field Scarecrow is just outright worse on card advantage.

I had made a comment about Evolutionary Leap on the deck. Basically, I don't like the idea of trading boardstate for card advantage that can only get creatures. I know that Saffi abuses creatures dieing but I also know that it can get very expensive to do this repeatedly. In some ways, I would just prefer a Duskwatch Recruiter  Flip as I can get more than one for one value. Plus it's a creature which is tutorable.

I kind of like the idea of Mentor of the Meek though. I'd completely forgotten about him and twenty-something creatures will trigger his ability.

I'm still not sure though. The whole reason that I was/am leaning towards Tireless Tracker so heavily is that when I'm top decking, he interacts with lands. This means that every top deck land can potentially become another card. And this is kind of where he excels. All of the other cards work well when you're in a better situation and recurring creatures and all that. But in the worst case scenario, he really shines.

I know it might sound like I'm being really picky about exactly what I'm after and I can appreciate that it might be a bit frustrating to people recommend cards. I just really want to get this right. So a big thankyou to everyone who suggested cards. Even if it may not have been what I was after, it gives me a lot to thhink about and I really do appreciate it greatly. I'll have a bit more of a think though.

DiamondFlavor on Card advantage in Selesnya

3 weeks ago

Stoneforge Mystic and/or Steelshaper's Gift. Honestly just having multiple copies of Skullclamp is your best bet, I think.

I also do like the cantrip creatures quite a bit. It's not very hard to get more than one draw off of Wall of Blossoms if you pull Sun Titan or Reveillark before you combo out.

Life from the Loam and the cycling lands is decent in a pinch. Slow as hell but better than nothing.

I've found Yavimaya Elder and Wild-Field Scarecrow to be decent just for pure card flow, and Evolutionary Leap is a useful sac outlet that can fill up your hand as well. to activate is not ideal, but it's a pretty low opportunity cost.

enpc on Card advantage in Selesnya

3 weeks ago

Terrvex: Yeah, unfortunately it's gotten to the point where I'm already running all of the staples. I mean there's also Wall of Blossoms but I'm trying to find something that more than just cantrips.

Colgate on Back to Nature

1 month ago

Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.

If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.

I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.

About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.

Colgate on Back to Nature

1 month ago

Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.

If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.

I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.

About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.

HOPMONSTER on You Have to be Token Kidding Me

1 month ago

Missed the Queen ;)

A few more creatures that might be nice for copying:

Moar Removal: Acidic Slime, Reclamation Sage,

Moar Land: Wood Elves, Sylvan Ranger, Farhaven Elf,

Moar Draw: Wall of Blossoms, Elvish Visionary

mr_funk on

1 month ago

i would probably switch Tide Drifter for Wall of Blossoms. wall of blossoms draws a card, getting you closer to Assault Formation or just fuel. while tide drifter does have an additional point of defense, his ability to add +0/+1 to colorless creatures you control is next to useless considering he's the only colorless dude youve got.

another option you could pursue is just trading the black for red and using cards like Vile Aggregate, Kozilek's Sentinel and Pyroclasm

p.s. i dig the Commune with the Gods. spicy flavor. could possibly add something like Revive or Nature's Spiral to Recover some lost/ditched stuff.

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