|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Uncommon|
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|
Combos Browse all
Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
Price & Acquistion Set Price Alerts
Wall of Blossoms Discussion
3 weeks ago
Weatherseed Totem is actually really good in a lot of corner cases. Because it has trample, I can actually use it as a win-condition, and I can sacrifice it in a pinch. I could see swapping out Wall of Blossoms, though.
As for your other suggestions, Death's Presence was actually in the first draft of the deck, but I cut it because it didn't have enough of an impact. Tower of Fortunes is good, but eight mana is really expensive for a draw-four effect. Doubling Season is way outside my price range, but I would run it if I had one.
3 weeks ago
Finally got around to checking the deck out last night, and I have a few ideas. In terms of straight swaps, I'd say;
Swarm isn't great as a 1-drop in a ramp deck, whereas the Symbiote lets you bounce Rishkar to re-cast and put counters on other creatures, and untap one of your mana dorks to help with re-casting. You can also use it to duck spot removal on your general in a pinch.
The Expedition is pretty slow assuming it's on curve (play on turn 2, then assuming a ramp spell on turn 3, you're still waiting until turn 4 to get your extra lands) and I don't think you need it. The Heirophants basically replicate your general's ability on a bigger scale and will do more for your mana production.
Protector can get a single +1/+1 at a cost of 5 mana; the Spider has two counters you can redistribute as required, as well as additional utility for pushing damage through.
Get rid of the cantrip blocker, replace with an engine that will draw you a lot more over the course of the game.
See above. One-shot draw effect is never as good as a repeatable effect that rewards what your deck was already doing.
On a more general point, the deck doesn't have much in the 1/2 drop part of the curve, which I think is a mistake. The middle is fairly loaded, but by the time you're getting your beater creatures out and putting counters on them you no longer want to tap them for mana because you want them to be attacking. I'd say drop out 3/4 of your Forests and replace them with 1-drop creatures or token producers. This will allow you to get early creatures out, drop Rishkar, and immediately accelerate up the curve by turning them into mana dorks.
Got to go now, the child demands attention, but I'll try and write more later!
1 month ago
I think if you try out Academy Rector, you'll like it. It's great as a combo-enabler with GG obviously, but I've frequently used it to find control pieces as well when I'm behind on board. If you have a sac outlet already, it's an instant-speed answer too.
Parallax Wave was another card where I didn't see its power until I tried it out. It's SOOO flexible and way better than Rout IMO. You can run it out there and use the exile triggers as you like, so it can just sit and play defense for a few turns while you put together your combo, or you can use it as a one-sided permanent wrath in combination with a card like Nature's Claim (stacking the triggers properly). One of it's best uses is using the first exile to remove your Eternal Witness, so you can just keep playing the wave over and over.
1 month ago
Fauna Shaman and Contamination are both very much on my radar for cards I am looking to acquire. But I am in many respects on a budget with this deck, and Noose Constrictor fills out my 2-drop slot and works reasonably well. The meta at my store consists almost entirely of burn and aggro decks so you need a very tight curve to get blockers in the way, to the point where Wall of Blossoms is arguably my best two-drop in a lot of match-ups. I'll have to consider Bane of Progress, but I think you are coming at this from a multiplayer commander perspective. Mana rocks really aren't as important in duel commander as they are in multiplayer, and at any rate I would under no circumstances resolve a Bane of Progress if I had certain artifacts in play like Ashnod's Altar or Birthing Pod.
1 month ago
Animar already plays both Cloudstone and Quirion. Aluren is usually a nonbo since it helps Animar's opponents more than him 90% of the time, but since you're building for the combo rather than the commander, it's fine. As for the second creature, anything that does something useful on EtB would be ideal. As TheDevicer suggested, a card engine like Visionary or Wall of Blossoms would be good. Though if you're using Animar, anything will work since the combo has the side effect of netting an infinitely large Animar.
2 months ago
Austin_Smith_of_Cards Thanks for your comment and suggestions! I think I'm going to find room for Rashmi, Eternities Crafter and Kruphix, God of Horizons. These were originally in the deck but got cut, however, I think they should go back in.
Wistful Selkie Is another viable inclusion, but I already have Elvish Visionary and Wall of Blossoms which have the same synergy with Momir at a slightly cheaper cost. I find 2 mana vs 3 mana to be pretty relevant.
2 months ago
I really really enjoy Riku and I LOVE the fact youre combining him with birthing pod for maximum value. This deck is solid but there seems to be a few spots where it just seems off.
First, when i look at your list it looks to me like you're really trying to play off of Riku's ability to double up, token wise, on your creatures but have seemed to avoid playing Parallel Lives, Primal Vigor and Doubling Season. I would at least look at playing one of these effects (Lives is likely good enough) to really put Riku's fork effect over the top.
Secondly - looking at your pod chain it just feels off. When i look at birthing pod chains you normally dont want to be podding away creatures with activated abilities as you're normally looking to abuse ETB effects with it, the same as Riku. But your Pod chain should be also be a toolbox that can answer whatever problems you have at any point.When we look at your creatures in the 2 drop spot you only have 2 creatures - Kiora's Follower and Snapcaster Mage - that are Pod targets, making your 3's almost impossible for you to tutor for. Sakura-Tribe Elder we dont want to pod since then we dont get the value of getting a land with him, Phantasmal image is rarely a 2 drop since its unlikely you've copied something with CMC 2 wiht it, and Scavenging Ooze we would lose our ability to control graveyards. My first suggestion would be to swap Sakura-Tribe Elder for Coiling Oracle its less reliable early game for hitting lands but is infinitely better late game and has, imo, better synergy with your pod chain and riku.I also find that my Riku deck is more of a later game deck, thus my other two drops are included as a way to help me survive - as such I play Wall of Blossoms and Sylvan Caryatid - that are decent forks later on.
At your 3 slot you only have 4 total creatures - which again can make finding your 4's difficult when you need them. Wood Elves is great since it gets a forest, and I would likely want to add Farhaven Elf to help with the early color fixing. Feldon is a nice little combo with birthing pod i must admit. But the Loaming Shaman strikes me as odd and might be a concession to your local meta. I would strongly consider adding Reclamation Sage as its cost efficient, at a nice spot on your curve, and is a great fork target for Riku. Speaking of 3 CMC spells - Long-Term Plans seems way to slow to me and even forked just seems meh. I think id likely swap this for something along the lines of Fact or Fiction.
Your 4 drop slot feels SUPER light to me as this is where id expect to start seeing the meat of value creatures in a deck wanting to play Birthing Pod. Solemn Simulacrum should be in your group of 4's somewhere. 2 of my personal favorite EDH Birthing Pod 4 drops I would want to swap to add are Phyrexian Metamorph and Clever Impersonator - while i would cut Mina and Denn at least. Mina and Denn is a good card but this just doesnt feel like the deck they belong in. They strike me as deck focused on land drops where Riku and Pod are both very value creature oriented cards. I like the fact you have purphuros and glen elendra in the list as one gives a way to win the game without attacking and the other is just an amazing pod and riku target
Your 5 drops have a great base imo for this style of deck but again I wonder about not seeing Acidic Slime somewhere in there. I would very likely also want to add in Thragtusk as it plays well with almost everything you could want - incidental life gain, great to pod away, great to clone with Riku - just all value. I like Goblin Dark-Dwellers as a card but im not sure if this is really the deck for him. When I look at your spells 3CMC or less there arent really any of them are the type that Im excited to flashback - Eldritch Evolution being the exception. I would also try and find a spot for Mulldrifter because of the wording Riku you can fork it to draw the extra cards.
At 6 I feel like we can just do better then Prime Speaker Zegana - she's a 6 drop thats so unexciting if you were to draw her on an empty board. I would much rather just play a Frost Titan at least its a pain to remove and is imo better to fork then PSZ. Keiga, the Tide Star also has the really nice upside when forked by Riku and might be worth some consideration.
Past 6 your stuff seems decently solid - you've stated you like Palinchron since you can go infinite with it - which is fine (though I dont really see anything you can dump all that mana into outside of the kill with purphoros). Terastadon, Avenger and Diluvian all seem great but Omnath just seems so out of place - he reminds me of Mina and Denn earlier where its almost like he got lost from another deck/deck style. Id swap him for Molten Primordial - ive had a bunch of games where i just get to kill someone in a 4 player game out of nowhere because of a forked Molten Primordial stealing 2 things from everyone and then swinging for 40-50.
Some of your spells as well Im not sure I see why they are there, they are great spells but I cant see how they fit with this deck kinda thing. The first of which is Windfall - the card is amazing but I just dont see it in this deck. Id consider Blatant Thievery or Knowledge Exploitation - if you ever get to fork either of these its just an amazing feeling.
From your enchantments im not sure i like Exploration - if you dont get it early the card feels average to below average. I prefer to play somethign that is just going ot get better as the game goes - Asceticism has been worth its weight for me in my Riku deck - protecting him from so many things.
I know ive thrown alot out there, sorry bout that ><. If you'd like to see my riku list you can find it here: Riku, Who doesn't like value?!