Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
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Wall of Blossoms Discussion
3 days ago
Regrowth - Sol Ring - Simic Signet - Crystal Shard - Cloudstone Curio - Glen Elendra Archmage - Wall of Blossoms - Tidespout Tyrant - Shardless Agent - Reclamation Sage - Mystic Snake - Eternal Witness - Edric, Spymaster of Trest - Acidic Slime - Horizon Chimera - Oracle of Mul Daya
5 days ago
More draw, more defenders, more winning.
1 week ago
Maybe going a little deeper than you expected, but High Market sacrificing Wall of Blossoms or Wall of Omens and then attacking with Sun Titan to get it back is pretty legit. Even better is sacrificing Eternal Witness and abusing him in the same way to recycle powerful instant/sorcery spells, but that's starting to get way too valuable for your opponents to ignore. Once that engine gets online, your opponents aren't going to keep giving you slack. But that could also be the turning point when you convert from good guy to bad guy and take over the game.
1 week ago
Thank's for the advise, I liked most of that.
I also like the idea of Sun Titan, but I feel like by the time I bring him out my mana base should already be pretty well established, which is the only real purpose for anything I can bring back with him so I'm hesitant on that one.
Thanks for the tips
1 week ago
Mana Reflection is threatening. Regardless of how political you're trying to be to me, if you play Mana Reflection, Caged Sun, Mirari's Wake etc, that's a huge threat which prompts me to either destroy it, or put you at the center of my radar altogether.
Playing a more political version of the same card, perhaps Heartbeat of Spring, would be much less suspicious and threatening. While it does allow everyone to have that effect, it also allows you to get the effect without suddenly being targeted.
I noticed you're also running a lot of ramp spells in general. I found that Khalni Heart Expedition is completely absurd for ramping with Cultivate and Kodama's Reach as catalysts. Two mana for two lands put onto the battlefield is as good of a deal as you can get. Turn 3 Khalni Heart, land drop, into turn 4 Cultivate + land drop + trigger Khalni Heart... that requires you to only draw into 3 lands total over 4 turns (which is what you might expect only running 35 lands), and has an end result of 7 lands in play on turn 4. That's without counting the ramp on turn 1 or 2. Also, I'm shocked not to see Sakura-Tribe Elder in this list, and I think he's better than Yavimaya Elder. He's Rampant Growth on a creature card, and creature cards are much more interactive in terms of recycling than sorcery cards. For example, Sun Titan can recycle a Sakura-Tribe Elder, but can't recycle Rampant Growth. Yavimaya Elder does draw you two lands + one other card for 5 mana, which isn't bad, but it doesn't ramp. Ramping seems more important for your strategy.
Given that you play Eternal Witness and Courser of Kruphix among other valuable 3-drop creatures, I'm surprised to see that you're not playing Sun Titan or Woodland Bellower. I would even try to find room for a Restoration Angel, but mainly because she fits my playstyle. I could see how someone could argue against playing Resto in this deck.
I think that while Curse of Predation is fitting and worthwhile, I think that Curse of the Forsaken is fitting, but not as worthwhile. Gaining life isn't as important as creating a stronger board state in most cases, and I'd argue that the Curse of Predation is the much stronger of the two. Curse of the Forsaken could be replaced with something better. Even though I can see the obvious synergy with Archangel of Thune, I still think it's an easy cut.
Finally, I see you run a lot of value cards, but not too much in terms of card advantage. Since you're playing Green/White, it isn't necessarily extremely important to bloat your deck with card advantage, but I'm the kind of player that likes to anyway. Maybe you are too. If you aren't, ignore this paragraph. Obviously, you have your commander which can draw a card, but you're not gaining anything that your opponent isn't also gaining. Thus, you're not really gaining card advantage. This is the same case as with Otherworld Atlas. The other forms of draw power in your deck include Harmonize, Yavimaya Elder, and Sylvan Library. Now while that is some card advantage, you have to expect that your opponents will easily be able to match that level of card advantage. Keeping in play a card like Staff of Nin for a few turns will change that pretty quick. Also, if budget isn't a concern, I might suggest Horizon Canopy. Since you're playing a pretty good amount of enchantments, Eidolon of Blossoms might also be a reasonable addition to your deck, as well as any other card that allows you to draw from enchantments. Wall of Omens and Wall of Blossoms are some signature defenders with built in card advantage, and can easily be abused on a turnly basis with Conjurer's Closet, which could also abuse a card like Woodland Bellower and Angel of Serenity.
Hope I helped, and good luck. I'm going to choose not to flood your suggestion box with all of these cards, because I personally don't like being flooded myself, but I nevertheless hope you take some of them. :)
2 weeks ago
2 weeks ago
Well take Rafiq of the Many for example, since you mentioned seeing him a lot. He has green so his ramp options are better, and costing 2 less he's out before other decks come online. The difference between swinging on turn 4 vs turn 6 is huge because of how other players are using that time to set up, tapping themselves out to ramp or draw extra cards.
Not saying that Bruna can't work, I am saying that it'll be agony to have your primary win con get shot down time and again. I remember games with Krond where I'd cast him 3 times and have him fly into spot removal every single time in a deck with Asceticism and Privileged Position and a handful of other hexproof tricks. Aura based Voltron is harder to get protections from because with like one exception protections kick off auras, whereas Rafiq can grab a couple swords and be untargetable.
Hexproof itself isn't so bad. I consider Narset, Enlightened Master pretty weak because of how fundamentally hard it is to build a deck around her. Take 30 extra turns, you'll need it to get there with a 3/2, and hope your opponent doesn't have a game changing blocker like Wall of Blossoms. You can't drop equipment or auras during combat so you need her to survive combat or depend on instant speed buffs. Countermagic, creatures, and lands are wastes in her trigger as is the artifact ramp you'll need to make up for the lack of green. Add to it all EDH is rich with Wraths and effects that ruin her day from Fleshbag Marauder to Elesh Norn, Grand Cenobite. I've played maybe a half dozen games against her and haven't seen her do much but languish in dead top decks and putz around summoning sick from dying every alternate turn.
That said, I admit Sigarda is pretty cheesy. She costs less, can't be sacrificed, is a lot bigger and comes with evasion.
Lazav could be fun, I'd build him over any of those mentioned in your first post.
|Power / Toughness||0/4|
Not legal in any format
Printings View all
|From the Vault: Twenty||Mythic Rare|
|Planechase 2012 Edition||Uncommon|