|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|From the Vault: Twenty (V13)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Uncommon|
Combos Browse all
Wall of Blossoms
Creature — Plant Wall
Defender (This creature can't attack.)
When Wall of Blossoms enters the battlefield, draw a card.
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Wall of Blossoms Discussion
2 weeks ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.
3 weeks ago
- Oblivion Stone
- Chain of Acid
- Golgari Charm
- Elixir of Immortality
- Nissa, Voice of Zendikar
- Wretched Confluence
- Wall of Blossoms
- Hag Hedge-Mage
3 weeks ago
I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.
- Liliana, Death Wielder, Liliana of the Dark Realms, Garruk Relentless, Disentomb, Corpse Churn, Pattern of Rebirth, Core Prowler, Kessig Cagebreakers, Puppeteer Clique, Riftsweeper, Spore Frog, Viridian Emissary, Wall of Blossoms, Winding Constrictor.
The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.
- I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.
4 weeks ago
Alright, finally got to update the deck to GRN. I have been absolutely swamped with work for the past month or so but finally got the time tune my pet deck right here. The changes are:
Top I cut because oftentimes I was just unimpressed by the cards, simple as that. In this deck and in the meta I play this deck in I'd much just rather play spells from my hand than activate the top to find specific cards. Later in the game when I would have the mana to spare, I'd just much rather have straight up card draw, and that has been added to the deck in the form of Beast Whisperer. The one mana dorks were cut and replaced by Wall of Blossoms, Farhaven Elf and an extra land in order to power the deck down just a tiny bit in the early game. In my meta this Animar deck is definitely on the more powerful side, and the games that I happen to get a turn 2 Animar online it is very likely that I will run away with the game unless someone mulliganed into a dedicated hate card. Therefore I chose to power the deck down just a hair to increase the number of 'fair' games. One word on Farhaven elf, since this Animar deck has contributed to the increased number of wrath effects in my meta I chose a 'mana dork' that leaves its effect behind once the board has been cleared.
@ Frank_Glascock, I will go through your comments and reply as soon as I have the time!
1 month ago
Nice to see a fresh fellow kruphix player's take. A couple suggestions I have looking at your list:
Selvala's Stampede is one of the best sorceries you can cast given the high CMCs you are likely to hit with either wild or free. Also, Shaman of Forgotten Ways is a great early game ramp and late game biorhythm threat. Of note, you can still float the shaman mana in Kruphix, but need to track it separately as the creature only restriction remains. I would suggest Wall of Blossoms and Overgrown Battlement be pulled to make room as both seem weak and off theme for this deck.
1 month ago
I personally am not a fan of Dark Confidant, but I can understand why it is in as a low-drop creature you can tutor for. I don't know exactly how these would work, but perhaps Wall of Omens / Wall of Blossoms could work, as they provide an early cycle, can be recurred via Karmic Guide / Reveillark combo for infinite draw or sacrificed for value.
2 months ago
Sup guys, on the topic of ETB draw a card creatures - what are your thoughts on Skyscanner from M19? I couldn't find anything about that here, my bad if it was discussed already. Free cast and draw on 3 counters and no mana restriction with less than 3 seems pretty good, but 3 CMC is a lot more than 2. I was thinking it might be able to replace Wall of Blossoms which can't be Skullclamped as easily.
3 months ago
Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.