Gatekeeper of Malakir

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

RockIV on Control monoblack in need for …

1 month ago

Bloodghast seems excelent, sadly i dont have it. i remeber in the past running Skinrender and Gatekeeper of Malakir as creatures in control decks. i will keep thinking how to improve it , using what i have. maybe Vampire Nighthawk and Lashwrithe dont belong to the deck

RockIV on Control monoblack in need for …

1 month ago

Rocks Monoblack Control

hello everyone, the last couple of days ive been updating all my decks and uploading them into tappedout.

Ive made a lot of changes to my monoblack control deck, the first deck that i post here. I like this new version but, there were a lot of cards that i love and didnt enter the deck, like Skeletal Scrying and Tendrils of Corruption. i also took Dark Ritual out of the deck. To have more space for actual spells. i also replace Gatekeeper of Malakir for Geth's Verdict, Because its cheaper, maybe having the 2/2 will be better.

also, i end up with 19 spells (instant and sorceries) and 18 creatures ( i count the Lashwrithe as a creature). Maybe for a control deck is too low removal and discard, maybe i need to have more of them and less creatures

so, what do you guys think. This is a casual deck to play with friends. but i tried to make it as strong as possible, i have strong opponents :)

all advice will be read and appreciated, but, right now i have no acces to other cards, so the maybeboard end up being all the other options.

ty all for reading

RockIV on (HELP) monoblack removal casual need …

2 months ago

hi wallisface and ty for the advice. SO 23 lands, 14-17 killspells, 15-16 creatures and 8 discards. I will try that , i was looking for balance maybe that is the balance that i need. what do you think about Dark Ritual and drawing cards spells like Skeletal Scrying or Sign in Blood, there i have like 7 cards more and i will have to take from the deck some cards. About the creatures, i already tried to get some of those, but i could not found them where i live, sadly :(, both Murderous Rider and Dauthi Voidwalker seems to be excelent. i will have to use some of the creatures that i have, like Gatekeeper of Malakir, Vampire Nighthawk, Dread Shade. Maybe Wight of Precinct Six would be usefull ina creature killer deck. so do you think that cheaper creatures for 2 or 3 B mana will help me more to optimise the deck than creatures for 4 mana? thx alot for the answers :D

wallisface on (HELP) monoblack removal casual need …

2 months ago

My suggestion would be to play 23 lands, and only 4 cards costing 4 mana, with everything else below this cost.

As far as other solid removal/control cards, consider: Fatal Push, Smallpox, and maybe March of Wretched Sorrow. Black control generally excels at removing threats before they're on the battlefield, so stuff like Inquisition of Kozilek and Thoughtseize are also pretty great.

Good mono-black creatures to consider include: Dauthi Voidwalker, Tourach, Dread Cantor, Murderous Rider, and Gatekeeper of Malakir - i'd suggest just keeping your Phyrexian Obliterator and then removing your other creatures for a selection of these.

It sounds like you're trying to play your deck as an attrition/value-engine gameplan. A good approach for that would be to try and mirror card-counts of "The Rock" decks (which is a Green-Black attrition/value-engine deck). They run around 23 lands, 15-16 creatures, 5-7 hand-removal cards, and 14-17 killspells. In your case you probably want to lean-higher on the hand-removal cards (so, 7-8) because being monoblack means you don't have many good options for removing noncreature permanents once they're in play (so better to remove them before they get into play)

RockIV on (HELP) monoblack removal casual need …

2 months ago

hi all, im RockIV and im new in the forum. i recently returned into magic again. Im in need of some advice with my control/removal deck

Rocks Monoblack creature removal

my review : in the past i use to play with more creatures like Vampire Nighthawk, Gatekeeper of Malakir and Geralf's Messenger. Recently i changed it to be more removal oriented, and i tried a lot of diferent combinations, for example with Drain Life. what i am looking is a more optimal build for the deck with both creatures an enought removal to combat any deck. The problem is that i feel that i cant have both, I will need to choose creatures or removal. in another note, There are some creatures that i didnt add to the deck and always felt that would be great like Bonehoard and Wight of Precinct Six. so what do you guys think ? any advice will be deeply apreciated , thx to everyone for reading :D

Yogei on Vampire Deatheaters

3 months ago

owenger - thanks for the comments and suggestions! I finally gave in to the comments and added Vito, Thorn of the Dusk Rose to the main deck ;)

Gatekeeper of Malakir is a good suggestion as well and a card that I had sort of forgotten down in the maybeborad. The kicker ability works really well with the theme of the deck.

I suppose I'm a bit coloured by the people I play with but Anowon, the Ruin Sage has been an incredibly strong card in our games. Likewise, Sanguine Bond has worked pretty well. But damage-on-lifegain mostly is a secondary win condition for the deck.

As for the lands, I usually play check lands like Dragonskull Summit but gain lands are a good suggestion too. But I sort of like leaving those generic dual lands as an open choice for anyone looking at the deck.

Sorry for being a bit late with the reply, thanks again!

owenger on Vampire Deatheaters

3 months ago

I agree with lukas96, I also think that Anowon, the Ruin Sage isn't a very good creature as it only triggers on the turn after you play it. I think you should consider adding Gatekeeper of Malakir (which I know you have as it is in your maybeboard, but i think you should reconsider). It triggers the Cordial Vampire already on turn 3 and can grow bigger by the turn you would play Anowon. Additionally I think that Vito, Thorn of the Dusk Rose is definitely the better card in this deck as it costs less mana, provides a good body against some aggro strategies and is a card that grows with what you want to do. I think this is a really cool and flavourful deck and I believe these tweaks would really help with the consistency.

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