Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Latest Decks as Commander

Gatekeeper of Malakir Discussion

jdarlin on Sexy Vampires

2 weeks ago

YamishiTheWickedOne Thanks again for all of your input. Do you think it would be worth replacing drana and yahenni with Gatekeeper of Malakir AND Captivating Vampire or just commit to one of them? Also, do you see an obvious spot to fit viscera seer into?

jdarlin on Sexy Vampires

2 weeks ago

No worries, I appreciate any feedback you have. The utility lands are gonna be the last thing I can add, but hopefully we’ll get there haha. I’m probably going to make the infernal grasp switch once it’s available. Do you think having Gatekeeper of Malakir in as a three drop would be more valuable than a lord like Captivating Vampire? It does mean I wouldn’t have to worry about having more removal spells as much.

YamishiTheWickedOne on Sexy Vampires

2 weeks ago

Your non-creature spells could use fixing. Feast of Blood is bad. Sorcery speed and requiring vampires means you're casting it turn 3 at absolute earliest.

Doom Blade is also outdated. Fatal Push is on the right track here, as is the above advice for utility lands though I'd add Nykthos, Shrine to Nyx as you're monocolor.

Imperious Sorin is the best card in vampires, period. Should be an automatic 4-of.

Other vampires that are useful here: Captivating Vampire (cut Yahenni and/or Drana, a straightforward lord is more useful), Gatekeeper of Malakir (fantastic value), Viscera Seer (strong contender for the best vampire ever printed), Kalitas, Traitor of Ghet (win condition by himself), Champion of Dusk (Ideal turn 3 Sorin target) and Indulgent Aristocrat (ideal partner with Cordial and Bloodghast)

One last thing: if you have the 4 Inquisitions in your maybeboard I'd use the full set of 4. Hand disruption wins games.

YamishiTheWickedOne on Sangre Por Sorin

3 weeks ago

The problem with using those as your board control is simply that they're slow and your lands almost all enter play tapped. Waiting until turn 4-5 at bare minimum to have and sort of removal is a losing strategy. Adding 4 push, 4 duress and maybe 3-4 Gatekeeper of Malakir would add greatly to your survivability. Another strong recommendation is Castle Locthwain for emergency late game draw power.

zapyourtumor on Orzhov Warrior White/Black Deck

1 month ago

I know it's a retired standard deck, but I think there are some decent budget options in modern that you could upgrade the deck with (don't get me started on modern manabases though ugh).

For warriors, there are a few decent options in BW colors. Gatekeeper of Malakir is a removal option. Hero of Precinct One makes soldier tokens instead of warriors unfortunately but it could be built around in a build with more multicolored spells. Korlash, Heir to Blackblade is one of my all-time favorite black cards but would require you to build a more expensive manabase. Resplendent Marshal is an interesting lord. Solemn Recruit can get big.

For hand control, if you want discard I think it's worth swapping out Duress for 4x Inquisition of Kozilek (around $3 each). Honestly, I don't think discard is needed in this deck since it's more aggressive and less of a midrange deck.

For removal, there are definitely better options. Fatal Push isn't that expensive, and neither is Path to Exile. Vindicate and Vanishing Verse are some higher costed removal choices.

StoryArcher on This (mono-black) deck is SO …

1 month ago

This deck is so much freaking fun to play, especially if you like old-school 'fair' type decks. Just love how interactive it is.

I haven't played much since the pandemic hit (do people actually still play Modern?), so I haven't had a chance to really review the newer sets - can anyone offer suggestions on how the deck can be improved, particularly with regards to the side-board? It's balanced pretty well right now with a smooth-as-silk mana curve.

Keeping in mind the amount of life-gain in this deck, some of the cards I've been tinkering with (to replace Tymaret, Chosen from Death) are a one-of Killing Wave, Collective Brutality, Essence Harvest, Stain the Mind, Dismember and Torment of Hailfire. Creature-wise I'm also thinking a one-of Mogis's Marauder as a sort of timely finisher or a Nightmare Shepherd.

Would Gatekeeper of Malakir be an improvement on Geralf's Messenger here? I feel like between the hand destruction, all the deathtouch and the set of Murderous Rider I don't actually need that much more creature removal, especially if my opponent gets to choose who goes.

I played around with tossing in a couple of Bojuka Bog or Leechridden Swamp but it seems like any lands coming in tapped (especially early) messed with my flow. Thoughts on that?

Regarding sideboard, do I need a better means of dealing with Artifacts or Land? If so, what would you suggest?


Merchant, Messenger, Murderer

Modern StoryArcher

SCORE: 14 | 15 COMMENTS | 814 VIEWS | IN 2 FOLDERS


zapyourtumor on Vito & Vamps

1 month ago

Too many lands. Cut 3-4.

Ajani's Mantra is bad.

Ajani's Welcome isn't needed here in my opinion, if you really want this kind of effect put in Soul's Attendant since it gives you life off of Cleric of Life's Bond. I probably wouldn't add either though.

Boon Reflection way too slow. Definitely cut this. Same with Beacon of Immortality .

Brave the Sands probably not worth it.

Cradle of Vitality . Even worse than Boon Reflection. Costs 4 mana to get it out and then requires a 2 mana investment everytime for not that much payoff.


You need 1 drops. Vampire of the Dire Moon , Knight of the Ebon Legion , Inquisition of Kozilek .

Additional vampires: Gifted Aetherborn , Gatekeeper of Malakir , Drana's Emissary

Need some removal: Path to Exile , Fatal Push , Vindicate

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