Gatekeeper of Malakir

Gatekeeper of Malakir

Creature — Vampire Warrior

Kicker {B} (You may pay an additional {B} as you cast this spell.)

When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.

Latest Decks as Commander

Gatekeeper of Malakir Discussion

sweaty_ballsack on Orzhov Vampires [Budget/Casual/Primer]

1 week ago

missing Gifted Aetherborn and Gatekeeper of Malakir , they are amazing in a vampire tribal. non budget but great would be Sorin, Imperious Bloodlord there's existing an sorin pox list which would be also playable in modern. but yeah that's no budget anymore ^^

amicdeep on Budget Black Midrange (60$)

2 months ago

I like the concept. There are a couple of cards I'd add

Bad Moon. Solid anthem and viable with lurrus. I'd try this proberbly as a 2-3 of.

Kicker also allows you to semi cheat on the mana restrictions from lurrus Gatekeeper of Malakir and Nullpriest of Oblivion both work with lurrus (if now with unearth) (maybe a 2-3 of in total)

Another packages I would consider is Pain Seer + Smuggler's Copter Either apart or together they are a pretty serious draw package.

I think the land base could also be honed a little. The best 2 lands by a long ways are Ifnir Deadlands and castle lockwain I'd run 2 of each I would also include a couple field of ruin for land removal Barren Moor, Hagra Mauling  Flip and if your budget works with snow basics Frostwalk Bastion could all also be in the conversation.

Finally no matter the direction I would also include some of the cheaper and effective choice spells 1 cling to dust 1-2 Inscription of Ruin 1-2 never//return

Bloodchief's Thirst also makes a solid fatal push replacement.

If you where looking for something to cut foulmair Knight and 1-2 vampire of the dire moon would be my first choices.

zAzen7977 on Merchant, Messenger, Murderer

2 months ago

Hey StoryArcher, I like your list. It reminds me of my old Mono-Black devotion deck. Over the years I played many, many games with it, and I learned some tips I would like to share with you. I don’t see the budget tag, so I’m going to give my recommendations regardless of price.

First of all, your mana base needs fetchlands. I run at least 6. This will thin the deck, and in the long run this makes a statistically significant difference on your card draws. You should also run at least 2 Castle Locthwain for additional card draw. A single Urborg, Tomb of Yawgmoth will help when you don’t want to pop a fetchland to save life. Once you add fetchlands, this raises the question, why not run a Black/X dual land like Godless Shrine that you can fetch if you need? But I’ll get to that later.

Next, the Nykthos, Shrine to Nyx serves no real purpose and you should cut it. It will slow you down when you need the black mana, trust me. In a competitive modern setting, you want to hit every land drop with this deck so you can hit a turn 4 Obliterator or Kalitas. The Shrine slows you down and only helps during the late game.

Next, your mana curve is too high, and all the 3-drops will only slow you down when you need early game plays. 4 Riders are excessive, I would drop 3-4. You could run Gatekeeper of Malakir instead for indirect removal, and Fatal Push or Bloodchief's Thirst for targeted removal. You really need at least 4x 1-drop removal spells mainboard. Erebos is also not as useful as a 4th Obliterator, which should be viewed as the staple of the deck. The Messengers are slow because they enter play tapped. I would prefer the 4th Vampire Nighthawk, or consider Nighthawk Scavenger instead or in addition to the other Nighthawks. Ayara is interesting but ultimately doesn’t further your goal of aggro.

Another option is running 4 Dark Confidants instead of Arena for more card draw, if you reduce the number of high-mana cost cards. This may seem risky, but with all of your life gain, it will balance out and you will gain tremendous card advantage. Arena is too slow for Modern. You might as well run Sign in Blood or Night's Whisper instead for instant draw.

I know it seems counter-intuitive, but the focus on devotion should be secondary. That’s where Gary comes in all on his own. You don’t need Tymaret or Nykthos, which ultimately do not further your goal of aggro.

Like I said earlier, if you run fetchlands, a couple of Godless Shrine, and maybe even Silent Clearing for more draw, you can have access to critical removal like Path to Exile, Rest in Peace, Disenchant\Revoke Existence, etc, without compromising the feel of playing Mono-Black. I came to this point after realizing that I needed support that only White could offer. My version is more control oriented with Liliana of the Veil and takes advantage of the White mana for Lingering Souls. Check it out if you like:

TWIN LILIANA CONTROL (Ultimate Black Devotion)

If you’re a Mono-Black purist, consider Feed the Swarm on your sideboard to help with enchantments. You’ll need some other way to deal with artifacts like Ratchet Bomb.

Hope this helps! :)

Draly on Munch

3 months ago

Always happy to see Sui-Black ! It used to be my deck of choice when I first started playing legacy competitively, it's a nice budget option for beginners. It has been a while since I last played it but I still have a good grasp of the format as a whole, so, if I may, I'd like to give you some advice. I think an ideal version deck can reach about 40% winrate when played perfectly (you probably won't win tournaments but you will not get destroyed either), but I also think yours may need a few tweaks. I'll try to be mindful of the budget constraint.

What strikes me when I look at your deck is the lack of interaction, one of the core components that makes Sui-Black viable in legacy is the access to efficient discard. If toughtseize is too expensive Duress and Inquisition of Kozilek can play the role just fine. I also don't think you should neglet Hymn to Tourach, on turn 2 it can sometimes be an instant win if for example you hit your opponents lands.

I'd get rid of Cremate and some number of Rouse and Aphotic Wisps, those cards simply don't do enough. Cremate, unless you know your meta is incredibly graveyard centric is too inconsenquential; yes it's card neutral but you still pay mana and tempo to essentially do nothing. If you still want to have access to this kind of effects for whatever reason I advise you to play Cling to Dust instead which can serve as card advantage later in the game. Regarding the other two, first you seem a little creature light to me, then they are an horrendous top deck, they open the door to 2-for-1s from your opponent and, even in the best case scenario, they're simply not that good. Rouse's kind of effects especially are usually not worth a card.

Similarly I don't really understand the presence of Village Rites... Your deck does not synergize with this kind of effects and I'm not sure you want to sac your already few creatures. If it's there to cash in targets of opposing removal, it's not really worth it. And, once again, terrible top deck. It's the kind of trap cards that feel good when they work but that we don't blame for losing because we usually don't think about what would have happened if we drew something else. You'd better be playing Sign in Blood (which also can double as a burn spell) or Cruel Bargain. Similarly I think Spoils of the Vault is somewhat of a trap too, but the card is both fun and unique enough that I won't complain :p

You could probably play more removal. There are the usual suspects Fatal Push, Dismember, Eliminate, Bloodchief's Thirst... But being mono-B you also have access to more niche options like Gatekeeper of Malakir, Geth's Verdict or even Spinning Darkness.

I won't touch on the SB too much, it needs to be tuned to your meta, but right now it looks more like a "maybe board" to me.

I hope you'll find this useful and I'd encourage you to take a look at this forum http://www.legacy-france.org/index.php?showtopic=13440&st=0 It's in french but decklists are in english and you may find interesting choices of cards in there. I especially like the first list, though it's a bit old and more on the controlling side than yours.

multimedia on Yahenni Aristocrats

5 months ago

Hey, good first draft version of Yahenni on a budget. Nice to see Skirsdag High Priest, underrated casual card in multiplayer Commander :)

Do you own the cards in the sideboard? If you do consider adding Grim Haruspex and Shadowspear to the main deck? Some advice for improvements is to expand on effects that make all your opponents sac a creature, more repeatable draw sources for when creatures die and more ramp.

Some cards to consider adding:


My advice for cards to consider cutting are instant/sorcery removal spells and creatures that only kill one creature: Walk the Plank, Drag to the Underworld, Devour in Shadow, Morkrut Banshee, Skinrender, Gatekeeper of Malakir only kill one creature and they're not as good as Ravenous Chupacabra for the effect. You can get better value for Yahenni from more removal that hits all opponents.

Unless your using Altar of Dementia as an infinite combo to mill all your opponent's libraries in one turn then it's subpar as a sac outlet since not taking enough advantage of self-mill and repeatable opponent mill is risky in multiplayer Commander where graveyards are another resource for lots of decks. In my opinion repeatable draw is better here than repeatable self-mill. Skullclamp could replace Dementia as a comparable priced card with a better effect.

Cards to consider cutting:

  • Barren Moor
  • Desert of the Glorified
  • Polluted Mire
  • Mortician Beetle
  • Unearth
  • Walk the Plank
  • Drag to the Underworld
  • Devour in Shadow
  • Defile
  • Morkrut Banshee
  • Skinrender
  • Gatekeeper of Malakir
  • Army of the Damned
  • Altar of Dementia
  • Avatar of Woe
  • Murderous Rider
  • Geralf's Messenger
  • Gutterbones

Good luck with your deck.

YamishiTheWickedOne on Copilul Noptii

5 months ago

I've been thinking about the auto-includes for monoblack vamps in Modern.

4 Bloodghast, 4 Gifted Aetherborn, 4 Gatekeeper of Malakir, 4 Knight of the Ebon Legion is a base to build from.

Viscera Seer is absolutely amazing for more midrange-y builds (not strictly necessary but he's a very good card, ditto for Indulgent Aristocrat) and I'd go for 4 Vampire Nocturnus and some mix of Kalitas, Traitor of Ghet and/or Champion of Dusk if you're looking to capitalize on Sorin.

LeaPlath on Bloody Black Vamps

5 months ago

17 lands is not enough. You want to be at least 23 here. Remember lands can have effects that benefit you such as bojuika bog or cavern.

As for creatures. A lot of 1 ofs. Not many of the good vampires. Remember Hexmage kills walkers/ballistas/hangerback/hexdrinker. Gatekeeper of Malakir sacrifices which takes out infect critters or large men. Gifted Aetherborn is strictly better than Child of Night.

smilodex on Lurrus Stax cedh

6 months ago

Why do you play both gideons? I would rather play cards like:

Your playing 4 single target removal spells in a cedh deck, which is okay but unusual. I can highly recommend Gatekeeper of Malakir, because its a recurable removal.

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