Surgical Extraction

Surgical Extraction


( can be paid with either B or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

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Format Legality
Tiny Leaders Legal
Legacy Legal
Block Constructed Legal
Duel Commander Legal
Leviathan Legal
2019-10-04 Legal
Commander / EDH Legal
Limited Legal
Canadian Highlander Legal
Highlander Legal
Unformat Legal
Vintage Legal
Custom Legal
Oathbreaker Legal
Modern Legal
Casual Legal
1v1 Commander Legal

Surgical Extraction occurrence in decks from the last year

Latest Decks as Commander

Surgical Extraction Discussion

Lujotheganker on UW MIRACLES (post mystic sanctuary ban)

3 days ago

In the post ban modern meta game, where we had to part with cards like Field of the Dead , Uro, Titan of Nature's Wrath , Simian Spirit Guide and most importantly (as a miracles deck) Mystic Sanctuary , there are several control/combo decks, that are not going to be playable anymore. Uro decks, ad nauseseam decks, etc. With the absenc of these abussive control decks, I reckon there's going to be a lot of "land decks" coming back. Titan-shift, tron, eldrazi-tron, and decks in general, who abuse their vast mana base. For this reason, this is a note to my future self (as my ocd won't allow me to have some cards in the deck, that I have no intention of buying right now), on what to put in the side-board. First off, I think there should be 2x Surgical Extraction , which work reall well with Field of Ruin , and then getting rid of all these non-basic (non-interactive) mana sources. I think aggro decks will be very popular - burn, death's shadow, humans, that's why I think 2 (or even 3) copies of Timely Reinforcements will be a must-have. Two Celestial Purge are a staple against jund, so no change there. One copy of Ashiok, Dream Render for the grave-hate. I'm not a big fan of Rest in Peace , because I like working with my graveyard with Logic Knot and Snapcaster Mage , so I'll be leaving them out. Two copies of Dovin's Veto and one Dispel for the control mirror matches. Two Monastery Mentor , because simply I'm in complete love with this card, and I'll play it till the end of days. 2x Stony Silence for the artifact deck, another staple here. And one copy of Teferi, Hero of Dominaria for the grind matches with a lot's of turn.

Please let me know if you have other suggestions/predictions for the future of miracles (or uw control in general):-)

Balaam__ on Slaughter game

6 days ago

It depends how consistently you are able to draw your key pieces. Only Sire Of Insanity and Slaughter Games are mana intensive, the rest are 1 or 2 cmc. You can Reanimate the creature, but the sorcery spell is rather expensive. That’s primarily why I recommend Surgical Extraction over Slaughter Games . You’re absolutely right that it can’t hit cards like Emrakul, but I think the steep drop off in mana cost is worth it (plus it can be played at instant speed). That would lower the deck’s average cmc substantially. Lower cmc equals more cards that can be played per turn with the mana you have available.

If you’re intent on keeping Slaughter Games , then I’d probably add about 2 more lands or so to increase the odds of a land draw.

Balaam__ on Slaughter game

6 days ago

Looks great, although I’d probably run Surgical Extraction or Extirpate instead of Slaughter Games . I realize it’s the deck’s namesake card, but either of the ones I suggested are cheaper and faster and do the same thing. Since you’re playing a discard based deck the stipulation it can only target a card already in the graveyard doesn’t matter.

ConsumingKiribo on Merchant, Messenger, Murderer

1 week ago

Your sideboard is typically meta-dependant, as you can't have answers to everything.

You should probably have multiple cards you can swap in and out for your sideboard and sometimes your main since sideboards are meta dependant.

Damping Sphere is a really good counter against Storm decks and big-mana decks like Tron and Amulet Titan which place down lands that can sometimes generate 2 or even 3 mana.

You should have some forms of mass graveyard hate. Withered Wretch might be decent or slightly better than Surgical Extraction , but there are other cards that at a tap of a card can make a graveyard vanish. Or maybe just move a die around. Ashiok, Dream Render is an example.

Cry of the Carnarium is a suggestion over Drown in Sorrow . However, this is mostly "what do you value: Scry or Exile creatures"

Feed the Swarm might be a decent suggestion if you want to go after enchantments, or if there are too many problematic enchantments in your meta. Blood Moon is not something you should be too careful about since you're in mono-colors with 2 non-basics. You should be fine without enchantment removal, but this is something that's meta-dependant.

Murderous Rider is a pretty decent removal card, granting you both a chump-blocker/attacker and getting you removal as long as you have enough mana. However, modern is a turn-4 format, and it values having 3 or fewer CMC/MV cards. A 4 mana card had better win the game, and anything that's at 5 or above will either be placed into a commander/standard deck or a control deck. I recommend Fatal Push as a better piece of removal, but you can keep Murderous Rider in it since it's basically a Hero's Downfall .

wallisface on Rock 'n' Mill (and a list of all MTG's mill cards)

2 weeks ago

This looks very different to how an efficient modern mill deck should. Some thoughts:

  • Creatures outside of the 8-crabs are generally a bad idea. Mill is trying to win by milling the opponent down to 0. A creature that neither disrupts the opponent nor provides mill then doesn’t help with any plan. Trying to be able to swing for lethal and mill-out your opponent in one deck just weakens both strategies. Consuming Aberration is particularly bad, as mill should defo have already won before you get to 5 mana.

  • Surgical Extraction is mills best friend, and really we should be running 3-4 in the mainboard.

  • stuff like Mind Funeral is too slow and too unreliable. Also, its usually only going to hit 7-8 cards at best. Its good to think of mill like a burn deck. In that regard, this is equivalent to having a 3 mana spell that deals 3 damage to a player. That’s a bad return.

  • I think the best way to play mill is as a control deck. You give the opponent a taste of mill, before removing their options and slowing them down. Then, finish them off, ideally by turn 4 at the latest. This deck linked here might give you some ideas of how to tune your brew.

Balaam__ on Ugin, & The Legacy of Karn Tron

1 month ago

Surgical Extraction might be worth considering over Jester's Cap. I can see your theme is clearly artifacts, and that the cap would have some synergies with certain cards (like Arcbound Crusher), but Surgical Extraction typically outperforms the cap and for far less mana. Since you’re colorless you’d pay the phyrexian mana equivalent of course, but the life pings shouldn’t prove too bad. Just a thought; the cap certainly works too.

Valengeta on Thran: The Untold Saga Of Modern's Destruction

1 month ago

Hello, you deck looks really nice. I have some suggestions of cards for you to think about:

First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant

Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify

Next I have some cards that protect you from Discard and Burn decks: Leyline of Sanctity, Witchbane Orb, Teyo, the Shieldmage or The Wanderer

Lastly, if you’re looking for more finishers, I’d also lose Sorin, Grim Nemesis for things like Necromancer's Covenant, Gideon of the Trials or a fourth Fall of the Thran and a Kaya, Orzhov Usurper

maxbiatch on Jund Death's Shadow

2 months ago

Cut Wraith, bring 4 Monastery Swiftspear instead, as it helps enabling Scourge of the Skyclaves so much. Also, 1-2 Temur Battle Rage are a must as this card can end games so quickly, especially with Scourge. Make Lurrus your companion, trust me, you don't want to randomly draw him in this kinda deck. Your sideboard can still play Ashiok & Engineer. I'm not sold on Fulminator Mage anyways, Cleansing Wildfire or Blood Moon seem better to me, Wildfire is key in Belcher or Oops MU, Blood Moon out of the board can just win you games on the spot (Field of the Dead, Valakut, Tron). Surgical Extraction is another card I wouldn't play, at least not mainboard. There are many matchups where it's just dead and you already have some graveyard hate in the sideboard. Bring your Mishra's Bauble count up to 4 and maybe add 2 Kroxa, Titan of Death's Hunger in place of the mainboard Lurrus. Last but not least you might wanna try 2 Kozilek's Return in the sideboard, as it helps beating wider strategies (Field of the Dead, Seasoned Pyromancer, Young Pyromancer) or creatures like Auriok Champion that your deck might struggle with otherwise.

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