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Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
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Surgical Extraction Discussion
1 week ago
I’m surprised by your very small number of Surgical Extraction , and ways in general to exile a graveyard. It feels like this will lead to you losing a lot of games where the opponent has an Eldrazi Titan in-deck, or some other way to shuffle cards back into their library (like Gaea's Blessing ). Mill is becoming more viable as a deck, so hate cards are more common.
1 month ago
I agree with Ammonzy that in mill “free” spells are bad, because our hand is often our most important resource, and losing 2 cards for 1 spell seems really bad. I also don’t think Memory Erosion having 2 blue symbols can ever justify it being in a deck.
Typically mills strongest control element is mainboard Surgical Extraction to remove an opponents key pieces. I’m very surprised that this control build is avoiding that route
2 months ago
Well I guess I can't read, my apologies.
2 months ago
antacidbrn your option 1 of playing it as a control deck is certainly the way to go. It has indeed been the case that Mill got a LOT stronger since the printing of Ruin Crab , so don't give up hope on the archetype just yet! As far as the threats you mentioned, i'll give my thoughts:
Infect should be pretty straightforward. The goal is to have a hand with Fatal Push and Surgical Extraction . Kill the first infect boi they put into play and extract away any infect creature that hits the graveyard. They'll quickly run out of ways to hit you with infect damage, and you should be able to mill them out before they can kill you with Noble Hierarch . Ensnaring Bridge is pretty good for lasting into the late game. When sideboarding, you want to be going full killspell/hand disruption, and removing most of your mill spells - with the assumption that you win when once they can't play anything meaningful anymore.
Tribal decks such as Goblins, Elves and Spirits is a pretty wide basket. Between Ensnaring Bridge and Crypt Incursion these should largely be free-wins. Spirits and Humans will give you the most grief, and Humans in particular is considered a bad matchup in general - but the other tribal decks should be easy picking provided you keep the right hands and sideboard in all the beforementioned cards. I'll put Collected Company decks in this same bucket, as in general any creature based deck has a hard time getting through a resolved Crypt Incursion . Generally in these matchups we sideboard out our Surgical Extraction just because there's not a single-threat we can cut them off that shuts down the gameplan.
Dredge decks are possibly the easiest matchup we have. Mill often runs both Surgical Extraction and Crypt Incursion mainboard, as well as having 6ish graveyard hate cards sideboard in more Crypt Incursion , as well as Extirpate , Ravenous Trap , and sometimes Ashiok, Dream Render . The goal here is to not mill them, but wait till they mill themselves and then get rid of any value they may have put in their yards. Within a few turns of this, they'll have nothing left to threaten you with, and you can finish them off at your leisure.
In general, anything with a "grave resource" is easy pickings, because we have mainboard Surgical Extraction , and often a playset of it (or at least 3). We also have very strong matchups against any deck where we can ruin them by extracting a single card for this same reason - so matchups against Tron, Storm, and various Combo are generally considered almost free-wins.
Our bad matchups include Humans (but its certainly not an auto-lose, and the matchup still feels close), as well as Burn (its a race we often lose, but they also often sideboard wrong so there's hope), but otherwise I'd say we have good-to-great matchups versus most other decks I can think of right now.
If you're wanting me to have a look at your list and help you out versus matchups where you're struggling, let me know (PM me a list). It sounds like your control build was close-to-the-money, but perhaps lacked a bit of interaction and sideboard tech to get you competing well in your lcoal meta.
2 months ago
TriusMalarky - I did in fact retire the mill deck prior to ruin crab, so "8 Crab" was not flown. After I failed with Drown in the Loch , I retired the deck.
A lot has changed in Modern but a lot has not. Mill feels like a Burn deck, but rather than deal 20 damage, I now have to "burn" 52 cards. The opponent instantly knows what the plan, and they react accordingly. TBH, the most impactful spell was Archive Trap but even then, it was only 13 cards down.
You have several challenges: answering your opponent's threats, and no combat to speak of, milling their cards, keeping the graveyard empty.
I tried building the deck in many ways:
I learned that the deck loses to Tribal decks such as Goblins, Elves and Spirits.
It loses to Collected Company and Infect decks. At the time, Affinity was a rough matchup, but so was Death's Shadow and Jund threats.
Some decks such as Dredg just got better when they were being milled, so anything which used the grave as a resource was rough.
In conclusion, it was fun to be "the mill player" and you always got a lot of attention as the villain. It was also fun to watch people get killed. But I never won anything more than a few pity packs.
2 months ago
I agree with that Fraying Sanity is a bad card. You can possibly get away with running a single copy (drawing a second one loses you the game), but even then there are just better things to be doing.
The way I think mill plays best is as a sudo-control build. Aim to give your opponent a taste at the start of the game, so you can Surgical Extraction away their key cards. Then ensure your opponent can’t do anything of value before finally wiping their deck away. This list here is what i’m currently running for Mill, and it regularly wins events at my local game store.
The other thing to note it Mill deck builds heavily rely on tuning themselves to what they’re playing. Their sideboard choices are more important than a lot of other decks, and its not uncommon to see them moving 9+ cards around during sideboarding.
Some general other tips I can offer:
don’t run any creatures other than the crabs. No other creatures are worth it
i’ve found running Ensnaring Bridge is far better than havinv Lurrus as a companion
limit the amount of spells you run that specifically target an opponent. It’ll stop misery happening if your opponent runs Leyline of Sanctity in the sideboard
Looking at your list it seems pretty close to good-mill. Just drop those bad mill cards and get some control elements in there instead, imo (as well as the other crab!).
2 months ago
der Ansatz des Decks gefällt mir sehr gut. Jedoch ist im Sideboard, imo., noch Spielraum. Gerade gegen Decks die sich über abgeworfene Karten im Friedhof freuen könnte ich mir vorstellen statt nur über Surgical Extraction etwas breiter gegen den gegnerischen Friedhof vorzugehen. Ich denke drei Nihil Spellbomb oder drei Soul-Guide Lantern sind Karten die das Deck benötigt. Auch würde ich eine Fracture gegen eine Engineered Explosives austauschen. Ebenso wie eine Wildfire gegen eine Kolaghan's Command . Ich hoffe das hilft weiter. :)
2 months ago
Asdremine I took a short break from magic so idk the new cards and magecraft stuff, but maybe Deflecting Palm in SB and Surgical Extraction replacing Tormod's Crypt to trigger magecraft, since tormod isn't an instant/sorcery?