Surgical Extraction

Surgical Extraction

Instant

( can be paid with either B or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

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Surgical Extraction Discussion

lagotripha on Counter Everything?

1 hour ago

Jwari Disruption  Flip is great as it sits in land slots - sandbar will do fine in its place so long as your spell count is high enough. Even a one of in your list massively improves tempo if your opponent plays around it.

Mana leak has some sweet alternatives - Lose Focus in particular lets you scale up as the game draws on, and is hard to protect against due to copies.

Thassa's Intervention is both cheaper than memory deluge and acts as a counterspell.

I'd give a little thought to old Grindclock style decks, where you just play protect the artifact until you can win - or play something like Zur's Weirding where you reach a point where you just lock out the game and win on life. As is, you'll need to use recursion on mill spells which isn't being used holding up counterspells.

The main thing I'd consider going outside budget for is Surgical Extraction - hitting the shuffle eldrazi is essential to mill decks, while being able to remove a deck's main threats or answers when you see them in the graveyard is incredible. On that note, Gut shot/Void mirror is a nonbo- you'll want one of them in the sideboard to swap into. Tormod's Crypt or similar will do on a budget, but you do need to have an answer for milling a Kroxa, Titan of Death's Hunger or similar somewhere in the 75.

Baral's draw/discard is mostly land filtering here, and the cost reduction isn't as crazy as it is when ramping - you could safely swap it for more draw power.

Broken Ambitions is traditional for counter/mill.

I'd want a wrath effect or comparable card in the side or main - as is you have 4x suspend, 4x gut shot for creature matchups, which doesn't feel like enough what with the time counter thing meaning you need another card afterwards - its a great synergy with void mirror, but I'd want a bit more.

More important than any of this advice is this - target your meta. Put sideboard cards maindeck to win your FNM - the control decks that make it through tournaments aren't the ones that have the best 'generic answers' (though they feature them), but ones that target metagame weaknesses - the maindeck Steel Sabotage or Narset's Reversal or for example. The void mirror setup is an incredible start for that - build out from there.

ThisIsMyAccount on Mono Red Prowess

1 day ago

Just my opinion but I think the sideboard could be tuned a bit better. So, Leyline of the Void is a good card and everything, but because you don't have any looting/discard effects you just can't afford to draw it. I would run 3 Surgical Extraction or Tormod's Crypt instead because it isn't a dead draw and will activate prowess effects on your creatures. Then, Magus of the Moon can be 3 Blood Moon instead because playing the noncreature will activate prowess. With 2 extra cards in the sideboard now I would say cut a Kozilek's Return for 3 Dragon's Claw. Finally, Chandra, Dressed to Kill is good in those more grindy matchups but I feel like Shrine of Burning Rage would be better in that situation but also Roiling Vortex is something to be highly considered just because of the current modern META.

For the flex slots, all I can say is that 2-3 Bedlam Reveler seems to be fairly standard for prowess, but its up to you if you want to get experimental with it :)

Macaronigrill5150 on The bone zone

2 weeks ago

If any probably Surgical Extraction, and Eliminate both are pretty good, Legends version of Remove Soul would be a difficult one to add, but still a cool suggestion.

Balaam__ on The bone zone

2 weeks ago

How about Eliminate or the Legends version of Remove Soul? Another great sideboard option is Surgical Extraction of course.

wallisface on Can you mill it

3 weeks ago

I think you’ve munged two very different archetypes together here:

  • Rogue decks want to win through combat damage, and only really need a few cards milled to get full-value from their abilities (importantly, the rogues do this themselves, you don’t need/want milling spells/crabs). You don’t ever plan to “mill an opponent out” with a rogue deck, you’re trying to attack aggressively for lethal.

  • Mill decks don’t want to run creatures outside of Ruin Crab/Hedron Crab, because nothing else is effective at milling sufficiently, and life totals don’t matter. The deck takes on a cross between a burn and control deck, aggressively removing the opponents library through spells, and removing key components via Surgical Extraction.

By making a deck that’s a blend of the above two archtypes smooshed-together, you’re going to create something that’s weaker than both - it’s going to be really hard for it to win through either the damage or mill strategies.

I think you need to choose which path you want your deck to go down, and then follow that win condition more-closely. Rogue-decks don’t want mill-spells. Mill-decks don’t want non-crab creatures.

Drestlin on G/W +1/+1 counters exile

1 month ago

lhetrick13 thanks a very bunch.

Basically, not caring about competitive at all, tournaments and whatnot, i only play with a group of friends which always use the same decks around.

  • One is an elf tribal deck that closes faster than me with their free mana tap untap shenanigans. I have had limited success if i manage to remove key creatures.
  • One is basically an 8rack deck, with discards, creature removals, which sometimes i manage to beat if something manages to stick to the ground
  • One is a fairies control deck, counterspells, bouncers - hard to get around especially if he manages to counter most of my stuff and then takes control of the one creature i managed to sneak in...
  • One is a mill deck...probably should just put in that Gaea's Blessing since he doesn't run single card deck removals like Surgical Extraction and this would be the easiest way to simply render his deck useless
  • One is a zombie deck with board resets that he can recover better than i do - found that with this, the easiest solution would be to fit a couple of ozolith so whatever gets destroyed simply comes back the same or close to.
  • Last but not least it's an equipment deck with Puresteel Paladin shenanigans. Very quick.

Now, to your answers which ring very true.

  1. You are right. I think i need more flexible removals - the Inscription of Abundance probably need to go. Most likely need to go. Swallow Whole and Hopeful Initiate sound like great ideas. What do you think of Gleeful Sabotage? This is a whole lot of chunk of the deck to dedicate to "counters" tho. I feel this could dilute the win-con and screw me once i'm very quickly topdecked.
  2. This is a big issue that i can't seem to solve: green or white card draws come at a disgusting premium - i can't really afford to either Horizon Canopy or Esper Sentinel (i think especially the second would be a pretty disgusting draw engine ahah. If i can give you a suggestion if you are considering Inspiring Call (which i find could probably net me at most like 3-4 cards at best most games...tho it does provide that invulnerability that our creatures kind of need..) there's also Hunter's Insight which i have run in another deck to a moderate success, which i think as a card draw could probably work better. Again tho, in my specific case, i find that these are somewhat slow and prevent me to cast something else more useful (creatures, usually) which means i'm another turn behind on having another viable creature to attack with. I will try and see if Inspiring Call does solve some of my issues with draw and creature destruction (tho, sacrificing is always an issue...but eh).
  3. Savior of Ollenbock sounds like a pretty good idea, both as a (somewhat dangerous ahah) creature removal and an insurance against explosions. I don't end up with a lot of creatures on the board, usually, so Basri's Lieutenant is a fairly slow (...for my standards at least) card that probably won't do too much.

And we come to the end...what would you cut to put in 8(12?) cards? I can only clearly see 2 cards to cut (the 2 Inscription of Abundance).

3x Inspiring Call (maybe 2?) 1 extra Dromoka's Command (i really like this, since it's so flexible...) 3x Swallow Whole (maybe only 2 again?) 2x Hopeful Initiate or maybe Gleeful Sabotage since training, unless i've got a bunch of Conclave Mentor and/or Hardened Scales down is fairly slow 3x Savior of Ollenbock 3 i feel is the bare minimum to have a chance of having at least one of them down, training and etcetera at the right time.

this would make for 10 or 12 cards - maybe 8 dropping swallow whole and the extra dromoka's. Nothing that would really make this deck any faster tho.

Thanks a bunch...please let me know your thoughts!

p.s. should i just restructure the deck to go wide with tokens with stuff like Torens, Fist of the Angels and other stuff that drops tokens/boosts all creatures? That would probably break my heart ahahahah

TheoryCrafter on Cards that exile Libraries in …

1 month ago

Any creature with Ingest including, but not limited to, Dominator Drone, Fathom Feeder, and Salvage Drone exile the top cards of graveyards each time they deal combat damage.

Other cards that exile after doing damage include, but aren't limited to, Lord of the Void, Nashi, Moon Sage's Scion and Skullsnatcher. Rogue Class also permits this on creatures.

Each Ashiok Planeswalker except for Ashiok, Sculptor of Fears exiles cards. All of them have some sort of graveyard or exile interaction

Planar Void allows for the cards to be directly exiled from the graveyard. If you add this one, be sure you include Syr Konrad, the Grim.

Another shuffling shenanigans card you may wish to consider is Archive Trap.

If your opponent is somehow able to get cards into the graveyard before they can be exiled, other options include Bojuka Bog and Surgical Extraction.

I hope this helps. Happy Hunting!

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