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Vintage | Legal |
Tome Scour
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
wallisface on
Jace, the Fox Cutie Mill
10 months ago
Some thoughts:
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the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
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a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
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Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
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Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
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Psychic Strike is just a worse Counterspell
or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana.
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Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
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I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
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Hurkyl's Recall is a sideboard card at-best.
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Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
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I have no idea why you have Talent of the Telepath, in the deck.
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Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
wallisface on
Mill deck
1 year ago
Some thoughts:
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mill decks never want to run any creatures other than Hedron Crab and Ruin Crab. All these other creatures you’re running do nothing to help you mill, and end up being anti-synergies in your deck (you’re unlikely to win through combat damage, and by having these cards you’re just ruining your chances to win by milling either).
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some of your mill cards are super sub-optimal. For instance Tome Scour is the equivalent of running Shock in a burn deck - both cards too to little to get the job done and just end up leaving you empty-handed while your opponent is still alive. Same goes for Mind Funeral… it does too little for its investment. Better options include Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter.
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You currently have no form of interaction, which means you’re just going to get stomped on… even the fastest mill decks can’t outpace typical aggro/combo decks, and need to buy themselves time. I would expect to see cards like Fatal Push, Extirpate/Surgical Extraction, Drown in the Loch, and Crypt Incursion here.
legendofa on Supernatural-inspired gy creature
1 year ago
What's the intent of the first ability? I don't know Supernatural at all, so it might be a flavor thing I'm missing. It also feeds the token creation ability a bit too well, especially with the second ability.
The second ability should be worded as a replacement effect: "If Strong-Souled Loxodon would deal combat damage, you may have it fight target creature (you don't control?) instead."
The token creation ability is too much. Turn 1, target yourself with Funeral Charm or Cry of Contrition or Putrid Imp or Entomb or Tome Scour or Careful Study or Faithless Looting or Burning Inquiry... A turn 1 13/13 with no card disadvantage and minimal setup, available in multiple colors, would break the game. The last clause helps a little bit, but it's still overpowered--Death's Shadow with zero risk and reduced color requirement.
Overall, this card might be accurate to what Supernatural has, but in M:tG, it's just overpowered.
SniperFrog on
Doomsday [Primer]
1 year ago
UB
Draw for turn opens, Tome Scour in hand, one creature in play
Swan Song or other counter
Dregscape Zombie or Fatestitcher, depending on mana
wallisface on
Blue Black Mill - Hedron Crabs & Jace
1 year ago
Some thoughts:
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as jdogz32 already mentioned, Brainstorm is not modern legal.
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the only creatures mill ever wants to run are Ruin Crab and Hedron Crab. Stuff like Jace's Phantasm aren’t useful, because you’re not winning by damage, and its just one-less mill effect. Your other creatures are also unuseful, largely due to their excessive mana cost.
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you’re running far too few lands for what you’re trying to do here. Imo you need around 23 lands here.
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you’re running far too many cards as 1-ofs and 2-ofs, which is going to make your deck quite fractured and chaotic. I would suggest trying to ensure that the majority of the cards you run are run as playsets (4-ofs), to help keep your deck focused and consistent.
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i think you need to seriously upgrade your mill package. Stuff like Mind Funeral, Tome Scour and Memory Erosion are all incredibly, incredibly weak, and you’ll find it very hard to mill an opponent out with these options. You want to be aiming for cards like Glimpse the Unthinkable, Tasha's Hideous Laughter, and Fractured Sanity.
wallisface on
Blue/black mill
2 years ago
Some thoughts:
- It looks like you're currently trying to do 3 different things here: mill your opponent out, combo-off, and deal them 20 damage. This is just going to weaken your overall gameplan because whichever way to try to win, only half of the cards you draw are going to help with that. I would suggest you reorganize the deck to be entirely-focused on the mill plan, entirely focused on the Duskmantle Guildmage combo, or entirely focused on the beatdown plan.
If you're wanting to build a Mill Deck:
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There are no creatures at all worth running except for Hedron Crab and Ruin Crab. Nothing else is even remotely worth the effort of running, because nothing else really helps with the goal of milling your opponent.
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Also something to be aware of, is that you need any card that is milling to get at least 8 cards from your opponents deck (try to compare mill spells as burn spell, except you need to do 53 damage instead of 20 - so the same way that burn can never justify running Shock, mill can never justify running Tome Scour). Any less than this, and you just end up empty-handed with your opponent still alive. So I would suggest ditching Mind Grind, Tome Scour, Traumatize, both the planeswalkers, and your artifacts. I would also say to get rid of Fraying Sanity because that card is just bad. Instead look to add things like Fractured Sanity, Maddening Cacophony and Archive Trap.
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You'll want a decent amount of interaction in the form of Surgical Extraction and Fatal Push, as well as Drown in the Loch. Crypt Incursion is also great to keep yourself alive longer
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An example deck of how this looks here
If you're wanting to build a Combo Deck:
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you'll want to up your copies of Mindcrank to a full playset. You also want ways to fetch both your combo pieces in the way of cards like Dimir Infiltrator and Muddle the Mixture, as well as draw spells like Consider or Serum Visions.
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Duskmantle Guildmage is the only real creature you need to run, though its worth also considering Spellskite as a way to protect your combo pieces, and Vendilion Clique as either a way to fix your own hand, or mess with your opponents.
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Your other cards should mainly be focused on ensuring your opponent can't disrupt what you're doing. Spell Pierce and Counterspell will be great here, as well as proactive cards like Inquisition of Kozilek. Because you only really want to slow your opponent down, stuff like Vapor Snag can be decent too (note this card can also start the combo triggering once you have the pieces in play).
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A budget dechtech example with description, list & video this deck here
If you're wanting to build a Creature-beatdown Deck:
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You probably don't want to be doing much milling at all, or at least you don't want to be running any cards that only mill. The most practical route to go down is probably using Rogues, with cards like Thieves' Guild Enforcer and Soaring Thought-Thief.
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A budget dechtech example with description, list & video this deck here
Delphen7 on Friday the 13th - A …
2 years ago
legendofa That's what I was thinking. Turn 1 Tome Scour or turn 2 Glimpse the Unthinkable (Or t1 Hedron Crab into fetchland), and this guy can be online t1/t2 very easily.
He fits into dredge very well.
Jopling on
Extract the Demon ($30 Dredge Primer)
2 years ago
GrimlockVIII The lack of interaction is actually this deck's biggest weakness. I've really struggled to find any that work as being able to be cast from the graveyard is an absolute necessity.
I always mulligan until I can play Tome Scour or Otherworldly Gaze in my opening hand, so the vast majority of cards go into my graveyard.
Any suggestions for interaction that could work would be greatly appreciated!
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