Creature — Human Rogue
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Soaring Thought-Thief Discussion
1 month ago
I really like how you have your deck synergize well with your graveyard. Normally I would cringe seeing Mesmeric Orb in a deck, but you made it work to your advantage.
I don't think you need to replace spells with lands as much as find spells with a lower mana cost. For example, Visara is a good card, but in my opinion the cost is too high to justify for a non-Rogue creature. Have you considered replacing her with either Nighthowler (you can attach it to Consuming Aberration and give it some protection from players exiling their own graveyards), a tutor card (such as Demonic Tutor or Mastermind's Acquisition) or even a counter spell (such as Didn't Say Please, Psychic Strike or Thought Collapse). Another example is Mirko Vosk. It goes well with your overall strategy, but for the same amount of mana Mind Grind can get around opponents with Hexproof despite milling one less land and you can cast sooner if necessary.
As for lands, unless you intend on adding Amulet of Vigor and Ghirapur Orrery at a later date, Having Coral Atoll and Everglades could do your strategy more harm than good since you have to remove other lands from the battlefield only for them to be tapped upon entering. If you choose to add Amulet of Vigor and Ghirapur Orrery, may I also suggest adding Dimir Aqueduct? If you choose to replace Coral Atoll and Everglade, May I suggest lands that allow you to search for lands including, but not limited to, Esper Panorama and Terramorphic Expanse?
Thank you for reading me out. I hope this helps. Happy Hunting!
2 months ago
I think rogues have had alot of support lately and it's a shame to not include them
Dauthi Voidwalker is pricy but also now a big big auto include
Drown in the Loch is another very solid option in modern as your 2 CMC interaction
Rankle, Master of Pranks is another pricyer inclusion but again a very very good addion (solid 2 of curve toper)
Soaring Thought-Thief is a solid lord and nice evasive body. it, Thieves' Guild Enforcer and down in the loch make a solid sub theme. Which also works well with void walker. Merfolk Windrobber also exists in this vain and again is a solid card (probably one of the Better one drop options)
Another option if you switch slither blade for changing outcast and invisible stalker to pretty much any other option. Bad Moon become viable. And its a very solid lord effect.
5 months ago
This is great! I didn't even see the combo between Duskmantle Guildmage + Mindcrank but I love it! Definitely agree with the tutors for that. Im a little unsure about Soaring Thought-Thief because I don't really have many rogues but I could be wrong. I was originally thinking the same thing about Undead Alchemist but it would combo so well with the mill. Very cool adding in a few cards with intimidate to make the deck more aggressive. I also already have Jace's Mindseeker and a Increasing Confusion so I could swap those two in for something. This is great though I really like the build. The only one I'm confused about why it was cut is Nemesis of Reason because its only 5 mana and every time it attacks its 10 cards. I think of the maybeboard cards I would shell out for, Traumatize and Sphinx's Tutelage would probably be at the top of my list. But if I was gonna get 4-5 of the maybe board cards, what would you say is the best? I love this deck already and can't wait to put it together!
5 months ago
Mtg_Mega_Nerds your idea helps me create a rogue deck. But it doesn't really solve my problem. The deck I found is a blue and black deck. Because of that I don't have the red mana to play Tibalt, Cosmic Impostor . I'm searching for a way to eddit the deck I found (because I would like to keep the mill properties) that allows me to play Tibalt, Cosmic Impostor and deffend him so that he's acutally useful. I don't want to simply add red mana, because I think that could destroy some of the synergie with other cards (after all cards like Soaring Thought-Thief and Thieves' Guild Enforcer can do nothing with red mana). That's why I asked if Replicating Ring could do the trick or if there are better options to solve my problem.
5 months ago
5 months ago
You could do Grixis rogues. You can keep cards like Soaring Thought-Thief and Thieves' Guild Enforcer , but add cards like Robber of the Rich , Rankle, Master of Pranks , and Zagras, Thief of Heartbeats .
5 months ago
Bitterblossom makes rouges and Soaring Thought-Thief is really good. there have been a few grixis delver lists which lean into rouges for creature base and lurrus and run Drown in the Loch , bolts and other stuff but yours seems more tap down style so id recommend just the first 2
6 months ago
One cost pays for one effect. In your example, tapping, say, one Soaring Thought-Thief to activate this ability would make exactly one Sure-Footed Infiltrator unblockable. You need to tap other Rogues to make other unblockable (barring the use of other cards, like Lithoform Engine ).