Creature — Rat
When Burglar Rat enters the battlefield, each opponent discards a card.
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|Commander / EDH||Legal|
Latest Decks as Commander
Burglar Rat Discussion
1 week ago
Kaeladin: Heya! Lemme try and answer all your questions :) Welcome to the best format in Magic -- and I'm glad my primer could inspire you!
1) This deck can do fine in a "no infinite combos" meta, though it depends what precisely that definition entails. I would shift the deck to have more "staxy" elements (so re-adding Ashen-Skin Zubera and Burglar Rat , etc), and focus on killing via Gray Merchant of Asphodel lines (with potentially a few extra clones). However, the deck DOES aim towards infinite combos in its current iteration, and avoiding infinite combos will tend to make you more commander-reliant, which also means you'll need more counters and protection. Note that the wheel + Hullbreacher lines aren't "infinite" but still might make people angry XD
2) The "Fresh Fish For Cheap" list cut most of the $20+ cards, and that's the best place I'd start with. I haven't updated that list, but Araumi hasn't gotten many new toys in Kaldheim/Strixhaven. The biggest additions from MH2 which I want to test are Unmarked Grave , Persist , and Dauthi Voidwalker -- which all should be cheap-ish, I believe. Apart from Hullbreacher and potentially Entomb (which I'd highly suggest keeping), everything above $20 in this list can be cut immediately, without any big problems -- run basics over fetches, and perhaps a few more Fleshbag Marauder effects. Oriq Loremage is great, as is Mystic Reflection .
3) Hrm. The biggest thing is that Araumi can be built in a thousand different ways -- she works well with just about any good ETB creature XD You could do things like include Gyruda, Doom of Depths or Sower of Temptation to steal more cards, clones to double up on good spells, etc. I would emphasize cards which says "for each opponent, do X" or "for each X you control", which "multiply" well with multiple copies. Sac outlets too, especially if you cut Phyrexian Altar -- maybe Legion Vanguard ? I hope this helps, Araumi is SUPER open ended and you can tune her to basically use whatever creatures you enjoy!
Please let me know if there's any other questions you have!
2 months ago
Last couple topics,
I made an assumption and grouped Draw above Damage, and Deathtouch above Token.
Deathtouch 16%, Control 16%, Damage/Life 15%, Recursion 8%, Token 6%, Draw 6%, Discard 2%, Ramp 2%, Land 29%
Further on Card Advantage (which includes draw):
I know why your doing it and the thought process behind it, but here's an alternative perspective.
Your cards like Blood Divination , Costly Plunder , Pitiless Pontiff , Bone Splinters , Final Payment , Severed Strands , Spark Harvest are usually paired with LTB effect (like your damage/life and afterlife abilities), more along lines of Grave Pact (Also Dictate of Erebos , Butcher of Malakir , Dark Prophecy , Nightmare Shepherd , Etc.) or Reveillark / Academy Rector types.
The issue is Blood Divination why not Necropotence ( Greed ) for CMC1 less, and no sacrifice, let's you refill your hand anytime, Grim Haruspex /Etc. Why Spark Harvest / Bone Splinters over Swords to Plowshares or Path to Exile or Mortify or even Bloodchief's Thirst / Generous Gift if your after planeswalkers.
So how are creatures getting into the graveyard, if your not sacrificing them along with other effects, a value engine!! Skullclamp is a necessity, Viscera Seer is strong, Phyrexian Altar (this card is cEDH level though), more things like Priest of Forgotten Gods & Ayara, First of Locthwain . Why sacrifice a deathtouch creature to LTB damage/life when you can Corpse Knight instead and get the value up front? Yahenni, Undying Partisan , Village Rites is ok because its CMC1 and Instant, you don't need tutor in battlecruiser/low (up to power 5), but cards like Diabolic Intent which also feed into things like Mausoleum Secrets are value. Ashnod's Altar , Doom Foretold , Razaketh, the Foulblooded , etc.
Key is value in / value out. Don't waste the value out just to enable your recursion. Value-in, Value-out, then recur. More Immortal Servitude (battlefield), less Soul Salvage (hand). Reanimate / Animate Dead (anyone's graveyards), Unburial Rites , Victimize , Agadeem's Awakening Flip, Revival / Revenge , Command the Dreadhorde , Blood for Bones .
Kinda touched on it, in previous. Control 16% is quite a bit, inline with power level. If you replace Ashen Rider , Bone Splinters , Final Payment , Severed Strands , Spark Harvest . Some should become the "sac outlets", like Skullclamp / Viscera Seer and some just better interactions (Instant speed whenever possible). Anguished Unmaking , Utter End , Swords to Plowshares , Merciless Eviction , Plaguecrafter / Demon's Disciple (Better Fleshbag Marauder unless your utilizing the Zombie part), Shriekmaw , Path to Exile , Generous Gift , Deadly Rollick , Dire Tactics , Hagra Mauling Flip, Unmake there's lots.
If you want to jump on a teams chat or anything when you have some time happy to help, just discord chat me, hopefully something that helps you focus this deck to a 4-5
4 months ago
Crow-Umbra: Hm. I'm doubtful. Certainly doesn't seem BAD, especially if you're running Burglar Rat and friends. But it's an... unstable, winmore kind of value? Kinda gimmicky hit-or-miss stuff, no offense. On a 5-drop, I want guaranteed value / threat from that card alone, not requiring a bunch of other cards to work right.
With that being said, she's probably going into my Kroxa list! :3
7 months ago
For mono-black, Castle Locthwain is a fairly common one to toss a couple copies of. There's not much in the way of mono-black card draw, and at a glance that's what I see being the biggest constraint. Getting things out quickly can be nice, but against a control deck your creatures won't last long and then you'll be stuck Topdecking.
You might look at some early 1-mana Discard options to further play into your strategy/theme. Thoughtseize is by far the most common (and best) choice for this, but it can also be quite expensive to purchase singles of.
I have a mono-black Hand Hate deck which I play regularly on MTGA online, and I've found Davriel, Rogue Shadowmage to be an excellent card to include. He serves beautifully as guaranteed damage per turn in longer games once the hands are cleared out, and he also provides a mana-free discard option for multiple turns while he's in play early so that you can keep the pressure on the opponent.
I have won numerous games on the back of Davriel, just by having enough creatures in play to act as stalemate blockers and then just keeping the opponent's hand empty and letting him tick each turn. Stalemate blockers can be amazing, and he's only a few cents to order singles of.
Beyond that, you mentioned Instants - I'd suggest control options even if they're cheap ones like Murder or Unmake (in case Indestructible is a thing you run into frequently) to handle things your Rats can't take care of straight away. There's also other permanents like Basilisk Collar which could make your weakling rats a real blocking threat, and it has a cheap enough Equip cost that you can attack with it on a creature, and typically afford to move it to an untapped Blocker immediately after. If the collar is too expensive or you don't like the Equip cost on it, you could go an Instant route with things like Deadly Allure, Lash of Thorns, Virulent Swipe, or Touch of Moonglove.
Even if none of these suggestions help, I like your build! +1
7 months ago
Hey! This is Phunlife from the [email protected] server. Just thought I'd give you some suggestions, since TortEx is my 2nd favorite Pauper deck. I'm gonna get nitpicky, be warned.
I also think your manabase needs some work. If you live in the US, I have two more Jungle Hollows I could send you. You reaaaaaalllyyyy want to be tapping for one black mana at a time in order to activate TE, and if you don't have the versatility in your manabase, you're done for. In my experience you don't want to be playing more than 2 Golgari Rot Farms, since tapping for BG is always awkward with TE. I play 2 in my list, but that's because I have a bit of a higher curve.
10 months ago
Each opponent discards X cards and sacrifices X creatures. Search library for X cards, put those cards into your hand, then shuffle your library.
9 mana is a 6 - for- one with two tutors, two discards, and two sacrifices
12 mana is likely going to get you into winning position with three tutors and such a depletion of opponents' resources.
Green! (inevitably the most powerful simply due to the mana ramp available)