Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.
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|Commander / EDH||Legal|
Duskmantle Guildmage Discussion
1 week ago
Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:
Thought Vessel if you've got a few extra doll-hairs sitting around.
I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.
Funky_bunch any more useful tips?
1 month ago
Massacar, I'll keep Cabal Coffers in mind, but I haven't had mana troubles as of yet. I do have a handful of high cost spells and abilities that could use it, but then also it would only ramp hard when Urborg, Tomb of Yawgmoth is on the board, since I only have 11 swamps in the deck.
As for Duskmantle Guildmage, I often forget to specify in my deck descriptions that I intentionally avoid infinite combos. They do rarely show up in my decks, but only if all elements are cards that I would include individually. And while Duskmantle would be beneficial on its own without the combo, ultimately I nixed it because it wasn't a rogue. All of my non-rogue creatures have abilities related to cards in graveyards, most of which steal creatures. So while he's a good include, he didn't make the cut to 99, and only would be there if just for the combo.
1 month ago
2 months ago
Thanks for the comments VampDemigod. My primary way to win is to combo off using the Mindcrank + Duskmantle Guildmage combo or the Painter's Servant + Grindstone \ Sphinx's Tutelage combo. Otherwise I can just make lazav copy a fat creature and equip some swords and go for Voltron win.
3 months ago
Great concept. I’m curious to see the primer. My recommendations: Duskmantle Guildmage combos with Mindcrank for the win. We will want to avoid fueling graveyard decks such as Muldrotha and Gitrog, so Leyline of the Void may be in order. Also, perhaps consider a few blue wheel effects. I’ve always loved Sygg. I run him from time to time in my Legacy Fish deck for consistent card draw.
3 months ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond
4 months ago
i am curious to see how Duskmantle Guildmage doesnt become an autowin. if you have 3 mana on field you should be able to put it on field and activate it's first ability in response to any card they play. unless they win on top of that, they will be milled to death.
also how does ramp work? if i play Rakdos Keyrune and Rakdos Signet while i have a mountain and a swamp out, can i play a Bedevil? if i tap my mountain to pay for Rakdos Signet's ability to play Bedevil, can i play a second Bedevil using Rakdos Keyrune or does the fact that my mountain is tapped mean i can't get mana from it anymore?
i also see a lot of storm decks getting really gross from this. single island into every 1 mana cantrip in the game, throw in a Simian Spirit Guide and and go for Grapeshot. not optimized obviously but the idea is there. actually i see this mostly devolving into combo decks that attempt to win on turn 1 or 2. outside of legacy with Force of Will i don't see a way that people stop this. you mention that there are ways to counter guildmage and that we'd be surprised by the gameplay which makes it sound like you have played against others in this theoretical format. how did you and others keep these combo decks at bay?
4 months ago
Does Duskmantle Guildmage straight up win you the game?