Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.
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|Commander / EDH||Legal|
Duskmantle Guildmage occurrence in decks from the last year
Duskmantle Guildmage Discussion
1 week ago
Patron is indeed nice but is way too mana expensive without Rat Offering. I made this deck not as another Duskmantle Guildmage + Mindcrank deck but as something out of the ordinary. I don't want to rely on that combo (or an enhanced version of it) to win
But hey, I'll see if I can fit Patron in my Rat deck
1 week ago
1 week ago
For sure man. I used to hate Milling but I'm completely hooked now. The new sets even promote it lol.
I've thought about putting a Sol Ring or one of the Signets in here. Not 100% sure if I will or not.
I wasn't really sure if Duskmantle Guildmage actually did infinite with Mindcrank or not, so I left it out. Both dudes I play with have infinites in their decks, so it'd only be fair for me to have one of my own lol. I'll for sure add that boi in here.
I'll keep the other cards in mind. Once I play with the deck some more I'll have to do some tweaking.
3 weeks ago
not a problem! from one fan of mill to the other we gotta help each other out lol.
general cards that aren't too expensive that might fit in the deck Sol Ring, Arcane Signet and Dimir Signet for solid early ramp. Treasure Cruise and Verity Circle are some good blue draw. Speaking of drawing Teferi's Ageless Insight that's fun.
Seeing as you have Mindcrank already you might want to include Duskmantle Guildmage in the list it's first ability goes infinite with mindcrank after a mill effect or damage instance against an opponent. Though I understand if you aren't a fan of combos.
Other inclusions I think might fit in this deck are Syr Konrad, the Grim so your mill does damage, and is a mana sink in the later turns. Maybe Jace, Wielder of Mysteries?? Self-mill isn't the plan here but it might decent insurance plus, repeatable draw is with a small mill bonus.
Rogue's Passage or some other way to guarantee a creature connecting might be good. There's a few combat damage/attack triggers in the deck that would benefit from being able to consistently connect. Also Consuming Aberration and Wight of Precinct Six are a lot scary when they can be chumped block by a token or a mana dork. I specifically mention Rogue's Passage because it's a land slot over a spell slot which might make it easier to fit in. but Whispersilk Cloak and Manifold Key are cards that can help the same.
Altar of the Brood and Jace's Erasure are two pet cards of mine that assist in the mill strategy but the former isn't super synergistic with your deck, and the latter is just a worse redundant effect of cards that are already in the deck. but as they are pet cards had to mention them.
1 month ago
inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:
Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.
Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.
Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:
Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.
Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.
Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)
Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.
Sorry, but you're going to have to drop the Sol Ring.
Next, some useless cards in the deck are:
Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.
Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.
Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.
Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).
tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.
If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.
And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.
3 months ago
There are some powerful (infinite) combo's in here that can close out the game:
Peregrine Drake + Archaeomancer + Displace or Ghostly Flicker = Infinite mana. Once we have infinite mana we can continuously blink Mulldrifter or Atris, Oracle of Half-Truths to draw our whole deck. Before winning with Jace, Wielder of Mysteries or Thassa's Oracle. Alternatively, we can mill all our opponents with Sphinx Mindbreaker (possibly turning it into damage with Mindcrank), or steal all our opponent's permanents with Agent of Treachery.
Of course, it is also fun to not combo off and just fill our opponent's graveyards, resurrect their stuff under our control and kill them with their own creatures.
3 months ago
Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:
Thought Vessel if you've got a few extra doll-hairs sitting around.
I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.
Funky_bunch any more useful tips?
4 months ago
Massacar, I'll keep Cabal Coffers in mind, but I haven't had mana troubles as of yet. I do have a handful of high cost spells and abilities that could use it, but then also it would only ramp hard when Urborg, Tomb of Yawgmoth is on the board, since I only have 11 swamps in the deck.
As for Duskmantle Guildmage, I often forget to specify in my deck descriptions that I intentionally avoid infinite combos. They do rarely show up in my decks, but only if all elements are cards that I would include individually. And while Duskmantle would be beneficial on its own without the combo, ultimately I nixed it because it wasn't a rogue. All of my non-rogue creatures have abilities related to cards in graveyards, most of which steal creatures. So while he's a good include, he didn't make the cut to 99, and only would be there if just for the combo.