Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.

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Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Duskmantle Guildmage Discussion

AjanisLastDan on Ayara’s Rats

1 week ago

Its seems you want to swarm as fast as possible, and do that quickly, so I would cut Urborg, Tomb of Yawgmoth for the reasons Peoni mentioned above.

Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:

Jet Medallion and Charcoal Diamond are excellent cost reducers,Arcane Signet, Darksteel Ingot, and Prismatic Lens would speed things up more than you know.

Thought Vessel if you've got a few extra doll-hairs sitting around.

I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.

Funky_bunch any more useful tips?

Epicurus on Always Loot the Bodies

1 month ago

Massacar, I'll keep Cabal Coffers in mind, but I haven't had mana troubles as of yet. I do have a handful of high cost spells and abilities that could use it, but then also it would only ramp hard when Urborg, Tomb of Yawgmoth is on the board, since I only have 11 swamps in the deck.

As for Duskmantle Guildmage, I often forget to specify in my deck descriptions that I intentionally avoid infinite combos. They do rarely show up in my decks, but only if all elements are cards that I would include individually. And while Duskmantle would be beneficial on its own without the combo, ultimately I nixed it because it wasn't a rogue. All of my non-rogue creatures have abilities related to cards in graveyards, most of which steal creatures. So while he's a good include, he didn't make the cut to 99, and only would be there if just for the combo.

Massacar on Always Loot the Bodies

1 month ago

I feel like if you're already running Urborg, Tomb of Yawgmoth you should also run Cabal Coffers.

Also, Duskmantle Guildmage allows for a game winning combo with Mindcrank. I know it's a bit off flavor since it's not a rogue, but it could have a place here.

HydraOoze on Lazav Lord of Manipulation

2 months ago

Thanks for the comments VampDemigod. My primary way to win is to combo off using the Mindcrank + Duskmantle Guildmage combo or the Painter's Servant + Grindstone \ Sphinx's Tutelage combo. Otherwise I can just make lazav copy a fat creature and equip some swords and go for Voltron win.

0rc on All Your Deck Is Belong To Sygg

3 months ago

Great concept. I’m curious to see the primer. My recommendations: Duskmantle Guildmage combos with Mindcrank for the win. We will want to avoid fueling graveyard decks such as Muldrotha and Gitrog, so Leyline of the Void may be in order. Also, perhaps consider a few blue wheel effects. I’ve always loved Sygg. I run him from time to time in my Legacy Fish deck for consistent card draw.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

3 months ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

aholder7 on Juleokin M:tG Format

4 months ago

i am curious to see how Duskmantle Guildmage doesnt become an autowin. if you have 3 mana on field you should be able to put it on field and activate it's first ability in response to any card they play. unless they win on top of that, they will be milled to death.

also how does ramp work? if i play Rakdos Keyrune and Rakdos Signet while i have a mountain and a swamp out, can i play a Bedevil? if i tap my mountain to pay for Rakdos Signet's ability to play Bedevil, can i play a second Bedevil using Rakdos Keyrune or does the fact that my mountain is tapped mean i can't get mana from it anymore?

i also see a lot of storm decks getting really gross from this. single island into every 1 mana cantrip in the game, throw in a Simian Spirit Guide and and go for Grapeshot. not optimized obviously but the idea is there. actually i see this mostly devolving into combo decks that attempt to win on turn 1 or 2. outside of legacy with Force of Will i don't see a way that people stop this. you mention that there are ways to counter guildmage and that we'd be surprised by the gameplay which makes it sound like you have played against others in this theoretical format. how did you and others keep these combo decks at bay?

smackjack on Juleokin M:tG Format

4 months ago

Are Simic Guildgate the same as Tropical Island? Can i play Child of Alara if i have 1 City of Brass and 4 Island?

Does Duskmantle Guildmage straight up win you the game?

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