Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.

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Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Vintage Legal
Canadian Highlander Legal
1v1 Commander Legal
Pioneer Legal
Leviathan Legal
Casual Legal
Modern Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Duskmantle Guildmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UB (Dimir): 0.99%

Latest Decks as Commander

Duskmantle Guildmage Discussion

HydraOoze on Lazav Lord of Manipulation

2 days ago

Thanks for the comments VampDemigod. My primary way to win is to combo off using the Mindcrank + Duskmantle Guildmage combo or the Painter's Servant + Grindstone \ Sphinx's Tutelage combo. Otherwise I can just make lazav copy a fat creature and equip some swords and go for Voltron win.

0rc on All Your Deck Is Belong To Sygg

2 weeks ago

Great concept. I’m curious to see the primer. My recommendations: Duskmantle Guildmage combos with Mindcrank for the win. We will want to avoid fueling graveyard decks such as Muldrotha and Gitrog, so Leyline of the Void may be in order. Also, perhaps consider a few blue wheel effects. I’ve always loved Sygg. I run him from time to time in my Legacy Fish deck for consistent card draw.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 month ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

aholder7 on Juleokin M:tG Format

1 month ago

i am curious to see how Duskmantle Guildmage doesnt become an autowin. if you have 3 mana on field you should be able to put it on field and activate it's first ability in response to any card they play. unless they win on top of that, they will be milled to death.

also how does ramp work? if i play Rakdos Keyrune and Rakdos Signet while i have a mountain and a swamp out, can i play a Bedevil? if i tap my mountain to pay for Rakdos Signet's ability to play Bedevil, can i play a second Bedevil using Rakdos Keyrune or does the fact that my mountain is tapped mean i can't get mana from it anymore?

i also see a lot of storm decks getting really gross from this. single island into every 1 mana cantrip in the game, throw in a Simian Spirit Guide and and go for Grapeshot. not optimized obviously but the idea is there. actually i see this mostly devolving into combo decks that attempt to win on turn 1 or 2. outside of legacy with Force of Will i don't see a way that people stop this. you mention that there are ways to counter guildmage and that we'd be surprised by the gameplay which makes it sound like you have played against others in this theoretical format. how did you and others keep these combo decks at bay?

smackjack on Juleokin M:tG Format

1 month ago

Are Simic Guildgate the same as Tropical Island? Can i play Child of Alara if i have 1 City of Brass and 4 Island?

Does Duskmantle Guildmage straight up win you the game?

BRG24 on Burn the Library Down

1 month ago

Nice deck. This may not at all be what you want to do with the deck, but Duskmantle Guildmage can be a very effective way of winning, often draining the opponent out in one turn when Fraying Sanity is on the field. Again, not sure if this is what you’d want for the deck, you seem more focused on pure mill plan so this might not fit, just maybe something to consider.

Valius on UB Mill

1 month ago

I’ve played Phenax mill for a while, and he works really well as a defensive deck with Wall creatures and milling at the end step. Creatures such as Wall of Frost, Glacial Wall, Guardians of Meletis, Wall of Junk, etc. Slap a Slagwurm Armor on one of those puppies and someone’s deck will be hurting. Illusionist's Bracers then make a creature double mill, which could mean game over if on your Consuming Aberration.

Additionally, Crawlspace and Collective Restraint can keep you safe while you just mill away.

Other cards that get stupid powerful in this kind of deck are Wight of Precinct Six, Mortivore, and Eater of the Dead who can mill potentially infinitely (especially with the aforementioned equipment cards).

And last thing is to turn mill into damage - Duskmantle Guildmage, Bloodchief Ascension are great, and don’t forget about Mindcrank!

Best part is most of these are very affordable, others look like they've gone up in price a bit since I got them, and even adding just a few can beef up Phenax because they all synergize with him alone.

REDCAPS on When yuriko does a mighty flip and everyone dies

1 month ago

Wow my run of Yuriko looks different from yours. I run the infinite combo of Duskmantle Guildmage and Mindcrank. I also run Nexus of Fate, Beacon of Tomorrows and Omniscience. It's funny when my opponents are tapped out and forgot that I had Omniscience out.

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