Counter target spell. You gain 3 life.

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Absorb Discussion

RaidenShogun69 on Blinking Contest

4 months ago

Sevelantis: Teferi, Master of Time can't go in a BW deck, and 5 mana for Teferi, Hero of Dominaria isn't too much in commander. i also wouldn't consider Dovin's Veto one of the most powerful counter spells in magic. better counter spells that come to mind that i don't see in this list include Force of Will , Force of Negation , Archmage's Charm , Absorb , Sinister Sabotage , Dissolve

TriusMalarky on Azorius Testudo

4 months ago

depthcharge2 on The Immortal King: The Fable of Oloro [cEDH]

7 months ago

This deck is great but you should use Render Silent and Absorb .

9-lives on Ionize and other Counters in …

7 months ago

Thanks for the advice, TriusMalarkyI'm not used to hearing MV, but I read about it on the wiki, and it comes from Strixhaven...? I think I'd like to run Disallow just because if there are any powerful triggers or abilities, I can counter them even though they're already on the battlefield, and on top of that, if I don't want to do that, I can counter a spell. And in my deck I am running aikido-burn-lifelink pioneer deck. I've always been told that lifegain in small amounts are useless, such as running Heroes' Reunion which is probably the best lifegain card in pioneer, and would be better used to sacrifice life for spell effects, like Thoughtseize or untapping a shock land. Do you know of any synergies for lifegain on my deck, considering that I plan on using my instants and sorceries for lifegain, which would make Absorb doubly useful? Perhaps you'd like to comment on it in my deck thread?

Aikido of the Inward Eye

Pioneer 9-lives


TriusMalarky on Aikido of the Inward Eye and Mirror Flame

7 months ago

Use Disallow as a catch-all and Absorb if you end up playing against a lot of aggressive decks. Ionize is just glorified Cancel , and in the decks that want 3 mana counterspells the 2 damage might as well not even be on the card.

TriusMalarky on Ionize and other Counters in …

7 months ago

Actually, I'd say that, when it comes to control, Disallow and Absorb are the best in Pioneer. And control is the only deck that wants 3+ MV counterspells.

The reason is that, when you're playing the long game, 2 damage is worthless. Your win con should be scary enough that 2 life is entirely irrelevant to the equation. However, gaining 3 life can buy you a turn.

Disallow can interact with almost everything, but is still a 1-for-1. Absorb, because of the 3 life, can be a 1.5-for-1 if played on curve. Not a straight 2-for-1, but the 3 life is worth enough that it will give you a very much needed edge against aggressive decks.

Erza420 on Ionize and other Counters in …

7 months ago

the best option at 2 mana is Quench , but you can definitely use Essence Scatter and Negate in the sideboard. Disallow is by far the best 3 mana option. Ionize follows right behind it imo, unless you don't have any card draw or top deck manipulation in the deck in which case you may want to look at Sinister Sabotage and Dissolve . Absorb would be on the bottom of my list unless you're playing against aggro and burn.

Mtg_Mega_Nerds: you can use the gatherer to check a cards legality.

Mtg_Mega_Nerds on Ionize and other Counters in …

7 months ago

Not exactly. I am not an expert at Pioneer, but I don't think that Archmage's Charm or Counterspell is legal in the format. Those would be probably your best option. However, I would consider A combination of counterspells to cover everything, like Dovin's Veto , Counterflux , and Disallow for Absorb If any of those cards are legal. Hope that helps!

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