Counter target spell. You gain 3 life.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Absorb occurrence in decks from the last year

Latest Decks as Commander

Absorb Discussion

9-lives on Ionize and other Counters in …

1 week ago

Thanks for the advice, TriusMalarkyI'm not used to hearing MV, but I read about it on the wiki, and it comes from Strixhaven...? I think I'd like to run Disallow just because if there are any powerful triggers or abilities, I can counter them even though they're already on the battlefield, and on top of that, if I don't want to do that, I can counter a spell. And in my deck I am running aikido-burn-lifelink pioneer deck. I've always been told that lifegain in small amounts are useless, such as running Heroes' Reunion which is probably the best lifegain card in pioneer, and would be better used to sacrifice life for spell effects, like Thoughtseize or untapping a shock land. Do you know of any synergies for lifegain on my deck, considering that I plan on using my instants and sorceries for lifegain, which would make Absorb doubly useful? Perhaps you'd like to comment on it in my deck thread?

Aikido of the Inward Eye

Pioneer 9-lives


TriusMalarky on Aikido of the Inward Eye

1 week ago

Use Disallow as a catch-all and Absorb if you end up playing against a lot of aggressive decks. Ionize is just glorified Cancel , and in the decks that want 3 mana counterspells the 2 damage might as well not even be on the card.

TriusMalarky on Ionize and other Counters in …

1 week ago

Actually, I'd say that, when it comes to control, Disallow and Absorb are the best in Pioneer. And control is the only deck that wants 3+ MV counterspells.

The reason is that, when you're playing the long game, 2 damage is worthless. Your win con should be scary enough that 2 life is entirely irrelevant to the equation. However, gaining 3 life can buy you a turn.

Disallow can interact with almost everything, but is still a 1-for-1. Absorb, because of the 3 life, can be a 1.5-for-1 if played on curve. Not a straight 2-for-1, but the 3 life is worth enough that it will give you a very much needed edge against aggressive decks.

Erza420 on Ionize and other Counters in …

2 weeks ago

the best option at 2 mana is Quench , but you can definitely use Essence Scatter and Negate in the sideboard. Disallow is by far the best 3 mana option. Ionize follows right behind it imo, unless you don't have any card draw or top deck manipulation in the deck in which case you may want to look at Sinister Sabotage and Dissolve . Absorb would be on the bottom of my list unless you're playing against aggro and burn.

Mtg_Mega_Nerds: you can use the gatherer to check a cards legality.

Mtg_Mega_Nerds on Ionize and other Counters in …

2 weeks ago

Not exactly. I am not an expert at Pioneer, but I don't think that Archmage's Charm or Counterspell is legal in the format. Those would be probably your best option. However, I would consider A combination of counterspells to cover everything, like Dovin's Veto , Counterflux , and Disallow for Absorb If any of those cards are legal. Hope that helps!

9-lives on Ionize and other Counters in …

2 weeks ago

Is Ionize a good card for countering in Jeskai? Are there any better ones? Is Absorb better even though I don't have any cards that function off of lifegain? The best 'counter any target spell' cards that I can find are 3 CMC or more, and Ionize just adds to it by dealing 2 damage. I already have 4x Izzet Charm . Are there any Jeskai cards that are like Izzet Charm but counter all spells yet have multiple effects to choose from?

Clutchrate on Destructive Control

2 weeks ago

The reason I have the Absorb in is because of Baral, Chief of Compliance ’s ability to remove one mana cost on instants and sorcery spells. So , if I have him on the battlefield, I am able to play this card without a white mana source. Thanks for your feedback.

BrassLord on Destructive Control

2 weeks ago

Howdy! Looks like an interesting budget brew! I see you run Absorb , but I don't see a way for you to produce white mana. So maybe something to either consider cutting, or making it a white blue deck?

If you do go that route, for your sideboard Disdainful Stroke , Ceremonious Rejection , and Timely Reinforcements are useful against Eldrazi Tron or any single target big creatures, like Death Shadow decks, as the life gain helps you stabilize and the creatures allow you to chump block to get to the late game. Celestial Purge is another cheap card to slot in against relevant decks. Mystical Dispute is useful against the plethora of Snow decks out there.

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