Absorb

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Absorb

Instant

Counter target spell. You gain 3 life.

Kashai on LifeGain

3 weeks ago

TheOfficialCreator

Dark Confidant would be an interesting choice, there is already quite a few card draw enchantments so moving the card draw onto a creature would spread and balance the deck better I think but I feel like people run more creature removal in general (at least my friends do) so it may just be an easy target. Although it is mana cheaper to cast . . . I'll have to think about this one some more but good suggestion!

SufferFromEDHD

I see what your saying about Shambling Vent and Maze of Ith and I think you are probably right, and if Mystifying Maze ends up being too slow for what we need it for we can swap it with Maze of Ith, losing out on the mana sucks but if prevents being rushed down then its worth it I say. Running Absorb instead of Counterspell would be cool but its a matter of playing around and seeing if we can afford leaving the additional mana up to cast, if we can get away with it then I don't see why not!

Thanks for the suggestions! Continue to leave more if you think of them

SufferFromEDHD on LifeGain

3 weeks ago

Absorb worth a spot?

Test out those lands. I think Shambling Vent should stay in over Maze of Ith because it feeds the life gain theme and it adds 2 out of 3 colored mana while Maze adds 0.

SufferFromEDHD on #SorryNotSorry

3 months ago

I really like the enchantment package. I'm looking at your 3 creatures and I think you can upgrade 2 into enchantments leaving Academy Rector to grab them all! Children of Korlis becomes Exquisite Blood and Vizkopa Guildmage becomes Sanguine Bond.

Void Snare, Vindicate and/or Vanishing Verse worth a spot?

Also, I like Absorb in Oloro simply because it feeds the trigger. Might be too slow considering how aggressive your counter package is. Maybe An Offer You Can't Refuse?

wallisface on

4 months ago

Some thoughts:

  • 80 cards is waay too many cards, you should always be aiming to play a deck of 60. Anything above this number just leads to massive consistency issues. Try to get rid of a bunch of cards to get back to this 60 number.

  • Your land count needs revisiting. Scaling this to a 60 card deck, you're only running 20.25 lands, which is very, very low (Burn decks run 19 lands and only play cards costing 1-2 mana). When you reduce your deck to 60 cards, I think you still need to ensure you have a land count of 23ish lands.

  • Your mana curve is waay too high. Modern decks typically can't justify running more than 3-4 cards at 4-mana, you've got a whopping 10 cards costing this much. Look to lower your mana curve.

  • You're running a bunch of really poor card choices. For example, you've got a bunch of really average/poor countermagic (Render Silent, Ionize, Essence Backlash, Absorb) when you could be running some obviously-better cards (i.e. Counterspell). Other bad options include Ugin's Conjurant, which is just a strictly worse Endless One, and The Wanderer, which is just really niche (only really affects really-slow-red decks).

  • Some of your cards are nonbos with each other. For example, you have some high mana sorcery cards (Clear the Mind, Divination) which when cast will prevent you using any meaningful countermagic. Control decks typically want to keep their defenses/options up during the opponents turn.

I think currently your list feels really disjointed - it's lacking focus. I would suggest trying to get down to 60 cards, upgrade the bad card choices, and try to apply more focus to what you're trying to do - currently it feels like there are too many cards that don't forward your gameplan.

SufferFromEDHD on Oloro White Black Blue Creatureless Control

4 months ago

Absorb over Negate for the Oloro trigger.

DemonDragonJ on Utopian Prosperity

5 months ago

I have replaced Voidslime with Endless Detour, because, as awesome as the former card is, the latter card simply has amazing versatility; I had considered replacing Absorb with Endless Detour, but this deck has synergy with gaining life, so I kept that card in the deck.

Symph0nyS0ldier on Esper Control

6 months ago

Hi, I'm not sure if you have it set to follow this thread or not but idk how to tag you as I can't read your name.

Delay + Teferi, Time Raveler = an easier to cast Counterspell. It's here because running 3 colour UU can be unreliable on turn 2 and 3 so it being easier to cast is the main reason for it's inclusion. Drown in the Loch isn't run because I play in a graveyard matters meta and maindeck 5 cards that attack the graveyard.

Prismatic Ending is a really good card I can't dispute that but being sorcery speed and only able to hit up to 3cmc makes it hit or miss. If my opponent lands their own Murktide Regent then the only card I run that could kill it if I take out would be Path to Exile or Kaya's Guile assuming no other creatures on board. 3cmc is a low bar to be the max when things like Omnath, Locus of Creation and Murktide Regent are common at my store. If I took out my Anguished Unmaking I'd probably put in Vindicate over Prismatic Ending.

Shark Typhoon has it's main advantage being instant speed and dodging counters. Murktide Regent can however come in as a 2 mana 8/8 making it much more mana efficient and it has a mana cost so March of Otherworldly Light and Prismatic Ending both miss against murktide.

Sunset Revelry is pretty weak but it's well costed and if you get all three it's really good. Tbh I want something else that's incidental life gain in it's place but wasn't sure what to use. Life gain in control is really nice because while for the most part my life's doesn't matter until it's 0, if I'm at 3 against a red deck I need to hold up mana for a counter until the game is over. This might get turned into something like Absorb instead.

This deck is still new and I'm working on figuring out what is best and what's not but as it is in it's current iteration those are the reasons for my card choices.

DemonDragonJ on Double Masters 2022 Predictions and …

8 months ago

Double Masters 2022 will not be released for several months, yet, but I am so excited about it that I wish to begin speculating about it, now. The first Double Masters set was wonderful and contained many great cards, so I have high expectations for the second set, as well, and I am certain that WotC realizes that the players are highly anticipating this set, as well.

Another reprint of Doubling Season would certainly be nice, as that is such an awesome card that it will always be expensive unless it is reprinted frequently, but I know that WotC is not likely to reprint it again, so soon after reprinting it in the first Double Masters set, so reprints of both Anointed Procession and Parallel Lives would also be greatly appreciated.

Rhystic Study, Smothering Tithe, Dockside Extortionist, Edgar Markov, Exquisite Blood, Reflecting Pool, and Vedalken Orrery are all very expensive, so definitely need to be reprinted, in my mind.

Ancient Spider, Book of Rass, Dromar, the Banisher, Fungal Shambler, and Mystic Remora are not especially expensive, but have never been reprinted in the modern card frame, so it would be nice to see them reprinted with it. Similarly, Oloro, Ageless Ascetic and Kynaios and Tiro of Meletis were originally printed in the modern frame, but not the Magic 2015 version of that frame, so I would like to see them reprinted with it.

Chromatic Lantern and Privileged Position are not too expensive, but definitely still should be reprinted, to keep them available and affordable.

I definitely would like to see Absorb, Recoil, and Undermine reprinted, preferably downgraded to uncommons, since I do not feel that they should be rares by today’s standards, and further reprints of Mind Stone, Thought Vessel, Thran Dynamo, and Gilded Lotus would also be nice, as well. Arcane Signet and Commander's Sphere are not expensive, but they are difficult to obtain in foil, so reprints in this set would help with that, but that is not likely to happen, since this is not a Commander set.

What does everyone else say about this? What are your hopes and prediction for Modern Masters 2022?

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