Absorb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Absorb

Instant

Counter target spell. You gain 3 life.

SufferFromEDHD on Oloro- Get Busy Living or Get Busy Dying

2 months ago

Absorb good Oloro counterspell.

Squeeze irrelevant tax to you.

SufferFromEDHD on Hootsnag Dimir Control

4 months ago

I do too. There is a beauty to how both of these flow. They both efficiently establish control they just go about it in slightly different ways. I will be using one of them in a future prize tournament.

Absorb/Dovin's Veto to Undermine/Countersquall

Celestial Colonnade to Creeping Tar Pit

Helm of Obedience works as a win condition in both lists off of different enchantments.

This has been a stellar month for deck design. I'm still goldfishing the Numot list. Winning with animated mana rocks after nuking all lands is awesome.

plakjekaas on How does Ward work if …

7 months ago

If you use Absorb on Abrupt Decay, the spell won't be countered, because it can't be, but you'll still gain the 3 life. Abrupt Decay is a legal target for Counterspell, it just won't have an effect, like casting Murder on an indestructible creature.

chickeneyebrows on Path of Precons Frequent Flyers

1 year ago

After the first months purchase of upgrades it's already getting a little hard to know what to cut. I have tried to up the number of creatures that produce flying tokens and improve the ramp, but this has come at a cost to the interaction.

I figure if I can block in the early turns and ramp as well as I intend to, some of the token producers can be used as mana sinks later on. Cutting cards like Absorb does mean I'm weak to wraths but my plan in a future month is to buy an Emeria, The Sky Ruin so I can keep recurring Selfless Spirit as Wrath protection.

Kashai on LifeGain

1 year ago

TheOfficialCreator

Dark Confidant would be an interesting choice, there is already quite a few card draw enchantments so moving the card draw onto a creature would spread and balance the deck better I think but I feel like people run more creature removal in general (at least my friends do) so it may just be an easy target. Although it is mana cheaper to cast . . . I'll have to think about this one some more but good suggestion!

SufferFromEDHD

I see what your saying about Shambling Vent and Maze of Ith and I think you are probably right, and if Mystifying Maze ends up being too slow for what we need it for we can swap it with Maze of Ith, losing out on the mana sucks but if prevents being rushed down then its worth it I say. Running Absorb instead of Counterspell would be cool but its a matter of playing around and seeing if we can afford leaving the additional mana up to cast, if we can get away with it then I don't see why not!

Thanks for the suggestions! Continue to leave more if you think of them

SufferFromEDHD on LifeGain

1 year ago

Absorb worth a spot?

Test out those lands. I think Shambling Vent should stay in over Maze of Ith because it feeds the life gain theme and it adds 2 out of 3 colored mana while Maze adds 0.

SufferFromEDHD on #SorryNotSorry

1 year ago

I really like the enchantment package. I'm looking at your 3 creatures and I think you can upgrade 2 into enchantments leaving Academy Rector to grab them all! Children of Korlis becomes Exquisite Blood and Vizkopa Guildmage becomes Sanguine Bond.

Void Snare, Vindicate and/or Vanishing Verse worth a spot?

Also, I like Absorb in Oloro simply because it feeds the trigger. Might be too slow considering how aggressive your counter package is. Maybe An Offer You Can't Refuse?

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