Absorb

Absorb

Instant

Counter target spell. You gain 3 life.

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Invasion (INV) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Noble Legal
Legacy Legal
Tiny Leaders Legal

Absorb occurrence in decks from the last year

Standard:

All decks: 0.31%

Commander / EDH:

All decks: 0.01%

Absorb Discussion

ShiltonCDXX on Jeskai Standard Control

4 weeks ago

Hey welcome to the world of control.

You would probably want to think about more counterspell Dovin's Veto and Absorb are good options if you have them. Teferi, Time Raveler protects you from opposing countermagic.

Ways to deal with threats that do get through such as Banishing Light, Elspeth Conquers Death or Lawmage's Binding work well here.

I dont really see a control deck with what you have here. You could refine it into a more jeskai tempo style deck, focused on dealing with their early threats while building your own board to swing with.

Your other option is to look at other control decks in the meta and see what they are using to control and dictate the pace of the games they play.

Paulo Vitor Damo Da Rosa recently won the world championships with an azorious control deck that in my opinion is about as optimized as UW control can be right now.

I hope this helps, be warned though, if you make a successful control deck your friends will dislike you lol, comes with the territory.

DemonDragonJ on Double Masters

1 month ago

Why does the promo version of Mana Crypt have flavor text when the regular version does not?

I know that they are not likely to be reprinted in this set, but I would like to see both Undermine and Recoil reprinted, to keep them available and inexpensive, since Absorb was reprinted, recently.

Chromatic Lantern would be another nice reprint, to keep its price low and its availability high.

Brutal_B on Hop in! We're going for a ride!

1 month ago

Well you got the black tutors of course: Demonic Tutor, Diabolic Tutor Vampiric Tutor, Grim Tutor, Cruel Tutor.

You can use cards like Fabricate, Whir of Invention, Tezzeret the Seeker to search for an artifact (like a vehicle).

As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.

DeinoStinkus on Winter's Might (Ojutai Voltron+Control)

2 months ago

Whispersilk Cloak and Aether Tunnel would make it a bit more aggro. In my experience, you only have a couple of turns in some EDH games before someone drops an infinite combo. You may want to look into Absorb and Norn's Annex. As for cards I would not run, Deputy of Detention kind of flops in EDH except against tokens, and you could run River's Rebuke to deal with those. Tocatli Honor Guard makes an interesting budget canceler. Drannith Magistrate is a bit better though, for a higher budget.

Pervavita on How is Thought Collapse Justified?

2 months ago

For Modern I'm not sure 3 cmc on a counterspell is viable without a lot stapled onto it. With that your not going to find that just fall into a standard legal set anytime soon. Absorb will probably be the best we get in that regard. Modern is just too fast for much room here.

TriusMalarky on How is Thought Collapse Justified?

2 months ago

Absorb is probably the best 3-mana counterspell so far. Disallow comes in a close second.

The reasons those are good is

  • Absorb is great in control. It gives you a hard counterspell and lifegain, meaning you don't need too much lifegain in the sideboard to compensate against aggro.
  • Disallow hits special abilities such as the abilities off Castles, Field of Ruin, and a variety of other rather great abilities.

Ionize I would only play in a more aggressive control deck, something like Jeskai Control. There's enough support in both Pioneer and Modern for this slightly more aggressive control build, and Ionize fits perfectly.

3-mana counterspells can only really fit in control-esque builds. You can fit 1 and 2 mana counters in any blue deck, but the only time you need the hard counters is control. If they want counterspells to be good, they either need to be efficient like Spell Pierce or have raw power like Absorb and Cryptic Command.

Also, don't beg for counterburn to be a thing. It's an archetype that's either without enough support or overly oppressive. If it ever is good enough, we'll live in a world where the only spells you are allowed to play are counterspells and card draw, and the other decks would be mostly land-heavy and uncounterable decks.

TriusMalarky on Core 2021 Speculation for no ...

2 months ago

I hoped it would be a little funny.

Although, Teferi does need to be toned down a notch or two. The general jist of "control planeswalker" is fine, but I think they went too far on both recent Teferis.

I mean, Teferi, Time Raveler not only straight counters any counterspell, which is a pretty big portion of Blue's competitive identity, but it also deals with many permanents and draws cards. Not to mention the small(but occasionally relevant) cherry on top that means that Supreme Verdict is now an instant.

Teferi, Hero of Dominaria's +1 is pretty great. I mean, it literally says "your next Absorb or Cancel+ costs 1 mana. Draw a card." Except it's better, because it also works with instant speed removal like Settle the Wreckage, Azorius Charm and Supreme Verdict. Not to mention Dig Through Time.

And then he's a meh-quality 5-mana removal spell for the bad situations. And his ultimate(no real surprise, ults are always absurd) is "target opponent doesn't get permanents".

All-in-all, both Tefs do everything Control wants to do in one card. They're removal, card draw, and they counter spells. And it's all repeatable. And it's one card. Did I mention that it's one card? And there's two of them? So Control players can run 8 copies of single-card "do-everything" planeswalkers. Which they won't, because legendary and also you need actual removal because they're a little slow, but still. I don't think you'd be in a bad position if you just threw

4x Big Tef

4x Little Tef

4x Fatal Push

4x Thoughtseize

4x Dig Through Time

4x Supreme Verdict

4x Azorius Charm

4x Absorb

2x Jace, the Laboratory Maniac

in a pile. Of course, that's Pioneer, so it's missing Cryptic and Path if you were in Modern.

asanthael on Jeskai Control (Feedback Wanted)

2 months ago

If this is supposed to be control, I would also suggest maybe some Absorb's or maybe even Ionize's, both are cards that give you great value for 3 mana, and have no stipulation such as the (unless you pay 3) or just non creature spell, its a hard counter!

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