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Cthulu

"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." - H. P. Lovecraft

“Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you.” - Nietzsche

First appearing in the 1928 story The Call of Cthulhu by the horror author H. P. Lovecraft, Cthulhu is the main antagonist and one of the Great Old Ones, an ancient race of deities that are comparable to cosmic beings and archdemons in other works of fantasy. Cthulhu is infamously known for his grotesque appearance and gigantic size, as well as his ability to drive any human that gazes upon his form to insanity.

Azusa, Lost but Seeking has stared into the abyss and awakened the Great Old Ones, the Eldrazi. In this deck she ramps unnaturally fast to unleash otherworldly monsters on her enemies.

  1. Play Azusa, Lost but Seeking.
  2. Ramp aggressively. Play an engine piece like Crucible of Worlds, Ramunap Excavator, or Perennial Behemoth if you have a fetch land. If not, Augur of Autumn, Courser of Kruphix, or Oracle of Mul Daya should achieve the same result which is 3 lands per turn until 9+ mana is available for Eldrazi. If all else fails, just play draw and the other ramp spells as there are enough lands to get 9 mana usually by turn 6.
  3. Play Eldrazi and attack. Don't worry about removal as your best creatures just return to library. Even board wipes are just a speed bump as you will have enough land to cast the next threat. And don't fear being focused by the table because no one wants to face annihilator on the next turn and you have even chances to fight through it anyway.
  1. Combat damage.
  • Straightforward gameplay.
  • Play the biggest and most powerful creatures in the game.
  • You like having 12 mana by turn 6.
  • You believe winning with combat damage is fun.
  • You enjoy the flavor of cosmic horror.
  • You prefer decks with multiple colors for a wider card pool. Jodah, Archmage Eternal and Morophon, the Boundless run Eldrazi tribal too.
  • You crave diverse lines of play or multiple win conditions.
  • You do not want to play your commander in most games.
  • Easy to pilot. There is some rewarding nuance in the deck but ramping and playing threats is the focus and usually the best plan.
  • Fun to play. Azusa is like having a mana cheat code in the command zone.
  • Powerful. Not every deck can run multiple 10+ mana game-warping monsters.
  • Persistent removal or counterspells can slow down the deck until it runs out of gas.
  • Token and lifegain decks can neutralize combat damage.
  • Low interaction leaves little disruption for combo decks.
  • Mass land destruction is a total reset.

Eldrazi
Eldrazi are preferred payoff cards for all the ramp. They are the theme of this deck and they also provide repeatable sources of removal. Sorry Worldspine Wurm and Apex Devastator!

Recursion
Ramp that sacrifices a land like Harrow, Springbloom Druid, and Lotus Field work well with fetch lands and land recursion cards like Crucible of Worlds, Ramunap Excavator, and Life from the Loam so that Azusa, Lost but Seeking can reliably add two more lands per turn for multiple turns. Without this, even with 45 lands in the deck, your hand just runs out of lands to play. Also, sacrificing earth and summoning it back from the dead are on theme for magic that reawakens the Eldrazi. Consistency and flavor? Yes!

Velocity
The best draw spells in the deck are easily Recycle and Horn of Greed and it's not even close. If you play 3 lands per turn and at least 1 spell that's 4 cards drawn not counting fetch lands. These are my primary targets for Planar Bridge if Eldrazi Monument or Akroma's Memorial won't win the game that turn. Because unconditional card draw is not widely available to mono green decks, there are a fair amount of tutors like Woodland Bellower who can grab Tireless Tracker for draw or ramp engine pieces like Ramunap Excavator or Augur of Autumn. And if you have 10+ mana and an empty hand? Worldly Tutor, Fierce Empath, or Conduit of Ruin target Kozilek, Butcher of Truth as the answer. Even Crop Rotation can grab Eye of Ugin to keep the Eldrazi coming. There are other green tutors in Commander but they don't "cast" the creatures they find which can undermine the biggest hitters like Emrakul, the Promised End so they mostly don't feature in this deck.

Graveyard Hate
Soul-Guide Lantern, Scavenger Grounds, and Ground Seal protect against graveyard decks.

Win Conditions
If combat damage isn't the only way you want to win, Glacial Chasm + Squall Line make an excellent alternative win condition. Scapeshift, Reshape the Earth, Ulvenwald Hydra, Doubling Cube, and Hurricane would be handy support cards.

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Comments

53% Casual

47% Competitive

Revision 20 See all

(3 months ago)

+1 Boundless Realms maybe
-1 Field of the Dead maybe
-1 Forest main
-1 Tooth and Nail maybe
Top Ranked
  • Achieved #1 position overall 4 months ago
Date added 5 months
Last updated 3 months
Exclude colors WUBR
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

48 - 0 Rares

13 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.98
Tokens Beast 3/3 G, Clue, Eldrazi 10/10 C
Folders Uncategorized, Deck Buys, Decks to Build, Commander, Fun Stuff, Commander, Tabletop, Deck, Commander, Lovecraft Deck Themes, See all 14
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