Knowledge Pool

Knowledge Pool

Artifact

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.

Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.

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Trade

Have (1) metalmagic
Want (4) Spynnr , longshotlenny , kingcraig , Authorauthor

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
Noble Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Knowledge Pool occurrence in decks from the last year

Latest Decks as Commander

Knowledge Pool Discussion

RNR_Gaming on Has anybody played Judge’s Tower?

4 days ago

I've played it a few times. It's the only time its appropriate to be a rules shark.

Cards that work best are cards that trigger often and can trigger on other people's turns, cards that mess with the stax, cards with wonky wording and cards that make players draw multiple cards in one turn; people can usually handle 1 cast or trigger but when they get a full grip that's when things get fun

Smothering Tithe

Mystic Remora

Rhystic Study

Soul Warden

Forced Fruition

Aetherflux Reservoir

Mana Maze

Possibility Storm - you already mentioned this one

Knowledge Pool

0rc on Braids Big Boys

1 week ago

Nice budget-Esque Braids build. Braids is really hard to build on a budget. I’ve been playing Braids consistently for a couple years now. I’m not got g to recommend big $$$ cards that fuel my deck but I will shed some insight into what works well with Braids —- big mana rocks: Gilded Lotus, Nyx Lotus, or even Dreamstone Hedron all have a place in Braids. Chromatic Orrery may be worth it for the colorless mana alone. Include Voltaic Key. Braids allows you to play these rocks for free, which provides ramp. As for other ramp: Caged Sun works nicely (Extraplanar Lens is out of budget). This all will allow you to ramp into you eldrazi titans with annihilator. Budget options include Pathrazer of Ulamog and Ulamog's Crusher. Void Winnower is crippling. Budget beasties may include Darksteel Colossus. You should run Strionic Resonator to double your Braids triggers OR annihilator triggers :))))) I’d ditch the land ramp as Braids will provide that as well. Include Teferi, Mage of Zhalfir and couple him with your Omen Machine or Knowledge Pool as your win con. Flash allows you to play Braids right before your own turn. Ditch the lab man effects—-make it a grind. I hope this helps.

RiotRunner789 on Jhoira Master of Time

1 month ago

I would cut:

Creepy Doll: An okay deterrent but 5 mana is a good chunk for this effect.

Lorthos, the Tidemaker: Not the best giant sea creature for your deck. Ideally you only pay 2 mana to cast this but then you need 8 mana for its effect. 8 mana would be better spent 95% of the time suspending 4 cards.

AEtherplasm: You have better Jhoira replacement effects already in the deck. You are dependent on your opponents though for this to help you.

Spellbound Dragon: If you own It That Betrays, I'd swap it out for that.

Stormtide Leviathan: This shuts down quite a bit of your own creatures. Unless you go strictly island walk and flying then it should be cut. Also a good swap out for your maybe board Ulamog if you own him.

Knowledge Pool: I love this card. Though, outside of Lavina decks and chaos it isn't that good. Once an opponent steals one of your Eldrazi this feels awful.

Wild Evocation: Not bad. Fits theme but you have quite a few cheating effects outside Jhoira. This one seems more expensive and can sometimes help your opponents more.

Rorolith on Opponents will do nothing

1 month ago

You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.

I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.

Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.

Rorolith on Opponents will do nothing

1 month ago

I played against an opponent who could bring out lands as creatures until end of turn, so that was a lost match, then I played against someone who was playing a sliver deck who could've possibly won, but conceded (I had the combo), and then I lost a best of three game to gruul aggro.

The person I was playing with suggested that instead of having knowledge pool in main deck, you could use 4xKarn, the Great Creator to pull it out of sideboard and whatever else you need. Maybe instead of Curse of Exhaustion (since it is a bit slow) you could try Rule of Law since you don't really end up casting more than one spell a turn anyways, and it is one white mana less to cast, which can be helpful if you are fighting somebody with something like Blood Moon.

The thing is, if you have Knowledge Pool+Rule of Law I don't know if that would make it a draw or if your opponent would concede, since you have locked both of each other.

When your opponent is playing lands that can turn into creatures until end of turn, it can make you lose if you don't get enough creatures. Maybe try using Settle the Wreckage in place of 1 Supreme Verdict?

But definitely keep board wipes in, they are very helpful.

Rorolith on Opponents will do nothing

1 month ago

Yeah, try it out with 2xKnowledge Pool, especially since if your opponent sideboards artifact hate in game 2. :)

Rorolith on Opponents will do nothing

1 month ago

Hmmm. Maybe try a big artifact creature in there like Blightsteel Colossus. You have LOTS of ramp to cast artifacts with and not a lot of artifacts to cast. You only have 3xBurnished Hart and 1xKnowledge Pool with 3xVedalken Engineer and 3xGrand Architect.

Clash of Wills can be replaced by Condescend as it helps to dig for what you need and does the same thing as Clash of Wills.

Unless you're working on a budget, very good lands in modern for your colours of deck is Flooded Strand and Hallowed Fountain. Have fun with your deck :)

mtgApprentice21 on Game staling Chaos

1 month ago

I recommend Jhoira of the Ghitu, Teferi's Puzzle Box, Knowledge Pool,Dream Halls, Pyxis of Pandemonium, and Paradox Haze. They seem like they would like to meet your deck. Also, maybe Goblin Test Pilot?

The only card I WOULDN'T recommend is Scrambleverse. Other cards like that are fine, but Scrambleverse is definitely NOT OKAY. XD

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