Knowledge Pool

Knowledge Pool

Artifact

Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.

Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.

Latest Decks as Commander

Knowledge Pool Discussion

Oof_Magic on Banlist Open Discussion

1 month ago

SynergyBuild I checked out a video explaining the Trickery deck and I concede, that is ridiculous. I had imagined it as being just as frail as something like Treasure Hunt + Lightning Storm. But the more cascade heavy variant would be trying you with that nonsense every single turn. Trickery is on par with Hypergenesis.

I maintain that Karn was the proper ban. The ‘only exists in the format to do broken things’ is applicable to any combo deck. Decks playing Thassa's Oracle probably aren’t looking to do ‘fair’ things. If Teferi, Time Raveler also could tutor for Knowledge Pool, I don’t think that would make Pool broken. Karn was the problem. The tutor doubled as a damned combo piece! That’s silly! If you could humor me for downtown hyptheticalville, if we errata Karn’s static ability away and add Null Rod to the format, I don’t think anything gets banned.

Caerwyn I definitely agree that Oko is far from safe to plug in right now. But I see it as a card where the meta may evolve to a point that it can accept Oko. I’m simply differentiating cards I think are up for discussion at some point or not. I don’t know what it would take to make the Oko conducive to Modern and whether that says anything good about the format. Oko doesn’t strike me as a Hypergenesis, Tibalt's Trickery, Dread Return, or Summer Bloom type of ban. And there are definitely different types of bans. I see Oko like Jace, the Mind Sculptor, Splinter Twin, or Umezawa's Jitte where we look back every couple years and wonder ‘Is it safe now?’ I agree I wouldn’t have any to see his stupid face any time soon but I wasn’t exactly thrilled to be seeing Jace and Stoneforge Mystic (talk about a linear play pattern). If we unleashed entirety of the ban list, maybe a Delver Oko build would be the one challenger amid a sea of combo decks. But I don’t think Oko would be very meaningful there. Modern would immediately become degenerate and some refer to Modern as Legacy-lite already. While I think the unleashing of absurd combos would be the totality of that transformation, perhaps releasing Oko is the first step in that direction. A direction that is ultimately unhealthy for the format. Aka: Where other bans are absolute, consensus, and thoroughly unquestionable, Oko is at least up for discussion.

Gidgetimer on Does a Kinnan activation trigger …

1 month ago

No, it would not. Kinnan does not cast the creature, he simply puts it onto the battlefield. If an ability casts a spell it will specifically use the word "cast" or it will use the word "play" (as a verb) if it can cast spells or allow you to play a land for turn. Isochron Scepter, Knowledge Pool, and Bolas's Citadel are examples of abilities that would trigger Tidespout Tyrant.

Kalkris on Triple Six, Five, Forked Tongue [Primer]

2 months ago

Funnily enough, that wasn't even the first time I accidentally Possibility Storm'ed into a Knowledge Pool. It definitely did me better this game than the first time, that's for sure XD

I don't really consider my build found here (if you haven't seen it already) to be that much of a spellslinger build. I definitely consider it to be a combo deck, but I know that it holds a bit of weight in both categories. Nevertheless, I still have both of those particular storm spells in here because of the ease of use for either of them. I think they'd be great in this build (if you find a reasonable pair of cuts) or in a more slinger-y build, alongside Wandering Archaic  Flip. I suddenly really want to see your imagining of that build, now, because if this deck is any indication of your deckbuilding prowess then it's gonna be gooooooood. haha!

Kalkris on Triple Six, Five, Forked Tongue [Primer]

2 months ago

I’ll put in a +1 for Possibility Storm. I hated playing it in every other deck I’ve tried it out in, but in my Prosper build it helps control the game entirely in my favor until I get a wincon off the top via impulse, or is removed. Recently, in fact, I had a game where it AND my copy of Knowledge Pool were both out at the same time, which oddly weakens both because of the choices made available to opponents. However, when it was removed at long last, I managed to have a Marionette Master, a Disciple of the Vault, and other vital combo components out, and could storm with Knowledge Pool whilst making Treasure, and sacrificing them for mana whilst beaning opponents in the process. Had a Grapeshot on hand just in case. It was absurd, but my point is that Possibility Storm is going to be on of your best friends in here if you decide to include it.

TriusMalarky on Should Drannith Magistrate be Banned …

2 months ago

Drannith was printed largely to fight companions, the commander angle was an incidental plus.

Here's the thing. It dies to Lightning Bolt , Path to Exile , Swords to Plowshares , Rapid Hybridization , Pongify , Ulcerate , Fatal Push , every wrath, doomblade effect, Oring effect . . . honestly, it doesn't die to Shock , Dead Weight and Gut Shot . It's so easy to kill it's not even funny.

And it doesn't do anything if it immediately gets killed. Hullbreacher was flashed in in response to a wheel, which would mean that the Breacher owner's hand is full, and they have 20ish treasures, and everyone else gets nothing. It has to get answered immediately or else it provides tons of value. Drannith can honestly be answered at the table's leisure, it doesn't provide any value until somebody wants to cast their commander. That is outside of hardlocks, of course.

It's annoying, yes, but unless someone wants to Knowledge Pool lock, and that's really only acceptable in cEDH, it's not a problem. If your deck can't function without your commander, you need to rebuild. If you can't draw a removal spell, run more removal or more card draw.

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