Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Knowledge Pool
Artifact
Imprint When Knowledge Pool enters the battlefield, each player exiles the top three cards of his or her library.
Whenever a player casts a spell from his or her hand, that player exiles it. If the player does, he or she may cast another nonland card exiled with Knowledge Pool without paying that card's mana cost.
Hell
by Tardigrade
bnny on
Teferi's Thunderdome
1 year ago
Revision 4: More Draw-Go orientation. The revision pushes harder into true Draw-Go: pass with mana up, interact on their turn, and use end-step impulse/draw to progress without tapping out. Cheap dig like Impulse, Anticipate, Index, Confounding Riddle, Quick Study, plus deeper engines (Memory Deluge, Dig Through Time, Drawn from Dreams, Flow of Knowledge) increases the hit rate on Knowledge Pool or a tutor (Vedalken Aethermage / Step Through / Treasure Mage).
legendofa on Help me to build a …
1 year ago
What kind of combo are you looking for?
Lock combos (something like Teferi's Puzzle Box + Notion Thief or Arcane Laboratory + Knowledge Pool) are pretty close to Stax and tend to lead to saltiness, but are as control-combo as you can get.
Instant win combos (Duskmantle Guildmage + Mindcrank or Exquisite Blood + Sanguine Bond, for example) end the game fast, but need to be supported a little more, especially if the pieces don't do much by themselves.
"Open-ended" non-infinite combos (Rona, Tolarian Obliterator Flip + Pestilence + Body of Knowledge) are the least salt-inducing, as long as you can finish them in a reasonable time, but they might not close out the game.
Crow_Umbra on
Grand Arbiter's Grand Return
1 year ago
To build off the Knowledge Pool suggestion, I'd like to throw in Uba Mask for consideration lol.
Necramus on
Grand Arbiter's Grand Return
1 year ago
Goldberserkerdragon Thanks, buddy!
Knowledge Pool is a good suggestion. It pairs pretty well with both Lavinia and Drannith. I'm unsure what I'd cut, but this is still in its inception. I kinda want to try playing it out a few times and see if I need to make any adjustments. Another combo lock wouldn't be bad, though! I chucked it in the sideboard for now.
RiotRunner789 on Good uses for bad cards
1 year ago
Knowledge Pool combos with Lavinia, Azorius Renegade or Teferi, Mage of Zhalfir.
Lavinia will just counter anything your opponents try to cast out of the pool, while Teferi simply won't let them cast anything since pool works at instant speed.
Many Lavinia decks are centered around Knowledge Pool and Omen Machine since their both difficult locks to get out of.
Crow_Umbra on Good uses for bad cards
1 year ago
Knowledge Pool could also be paired with Soulless Jailer for additional Stax-y wrinkles
legendofa on Good uses for bad cards
1 year ago
Knowledge Pool + High Noon/Rule of Law/something like that is a hard lock. Cast a spell, exile it, can't cast the replacement spell because you already cast your spell for the turn.
Or just put it in a chaos deck and make a big mess.
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