Orbs of Warding

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Orbs of Warding


You have hexproof. (You can't be the target of spells or abilities your opponents control.)

If a creature would deal damage to you, prevent 1 of that damage.

legendofa on I need help coming up …

1 week ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

KarelAkker on Rhys, the Redeemed (first ground-up build)

2 months ago

It is a good list. I am especially scared for Austere Command, as it can slap my poor poor artifacts while killing my board. Cathars' Crusade is also very scary. You might need some protection against blue and red decks which can get to you out of combat, but head-on your deck looks strong. Beware of Lavinia of the Tenth players tho, they will detain you booty and make you unable to do anything with your tokens (God those Azorius players can be a pain to deal with). Maybe get Crush Contraband instead of Return to Dust (easier to cast but slightly more limited). I you want to smake child labor decks like the player above me, run Lashknife Barrier or Orbs of Warding.

TypicalTimmy on Whats a custom card you …

3 months ago

wallisface, reading each example carefully;

  • Surgical Extraction targets a card within the graveyard, not the graveyard as a zone.
  • Snapcaster Mage targets, specifically, an instant or sorcery card. Not the graveyard.
  • Unearth likewise targets a creature card with mana value 3 or less from your graveyard, and again not the graveyard itself.

What that_dude33 is asking for is a card that prevents the graveyard in totality from being targeted. My point is that the graveyard itself is never the target, rather the individual contents of it are. The only other exception is targeting the player whom controls the graveyard, such as Angel of Finality, targeting the player, not their graveyard. Therefore, if the opponent has an Orbs of Warding, Angel of Finality can not target them, thus it can not view their graveyard for its exiling effect of the ETB ability.

Unless an ability is worded as one of the following, it'll never target the graveyard itself:

  • "Exile target graveyard."
  • "Shuffle target graveyard into its controller's library." (I am not sure if legally we 'own' our graveyard or not. Therefore I do not know if we are the 'owner' or 'controller', so I just went with controller. I suspect we do not 'own' a zone, but do 'control' it. Though, I am not sure.)

Instead, what we see are wordings such as:

  • Bojuka Bog where we exile target PLAYER's graveyard, not targeting the graveyard itself. Or, Cranial Archive, again which targets the player him or herself and not the graveyard.

TypicalTimmy on Whats a custom card you …

3 months ago

Best way to thwart graveyard hate is to give yourself hexproof, a la Orbs of Warding / Aegis of the Gods / Leyline of Sanctity. Things of that nature.

TypicalTimmy on Whats a custom card you …

3 months ago

Cards do not target the graveyard, they target the player's graveyard. For example, Bojuka Bog. If the opponent has Orbs of Warding, you can't hit their graveyard because you hit it by proxy of hitting them. Unless I am mistaken (Entirely possible), we do not target zones, rather objects and players. So for example, we can target a player's library and force them to mill, but we are not targeting the library itself.

Necramus on Miirym, Dragon Mommy

6 months ago

Atarka's Command, Tibalt, Rakish Instigator, and Leyline of Punishment are all good ways to keep your friend from gaining life from pinging you, then you can bonk him with dragons to the dome.

Orbs of Warding and Witchbane Orb are both excellent for giving you hexproof, making him unable to target you with his Commander's ability.

Three Visits and Farseek are great ramp spells that are pretty cheap that can replace some of your more expensive ramp. I'd also definitely advise picking up the Talisman of Unity in your maybe board.

You have a good density of creatures, in particular your dragons. I'd consider cutting some of the higher cost ones that have no immediate impact on the board to sub out for things like Old Gnawbone, Dragon Tempest, Dragonlord's Servant, Utvara Hellkite and Goldspan Dragon, though. These are things that help your gameplan (Dragon storm) and have immediate impact on the board. Some of those are kinda spensive, but #longtermgoals. Shared Animosity is also a nuts card in tribal decks.


Poppa Blake


1 year ago

The killing of myself via the commander is pretty fast as after 3 games, I happen to get Strionic Resonator 2 times and of course that pumped up the damage a lot. Makes options like Basilisk Collar , Shadowspear , and Orbs of Warding very valuable but I would also argue that Basilisk Collar and Shadowspear only have good value when you have Orbs of Warding out. With both equipment's he will be dealing/healing for 3, while this is good with Orbs of Warding out making that healing equal the majority of coin flips worth of damage (3/5), without Orbs of Warding it's not even 2 coins worth of damage (3/10).

Load more
Have (2) BillyBalverine , metalmagic
Want (2) C0LDE , OrcishMetal