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Mox Jet Discussion
1 month ago
I think if you wanted to "Ball out" should get a Mox Jet
2 months ago
Went up against what I assume was a Time Vault / Manifold Key combo. I can’t recall my opening hand perfectly but my opponent lead with Underground Sea and Mox Jet into Ponder and Imperial Seal . I could have countered something but my general rule of thumb is to counter what is tutored rather than the tutor. Land, go. They mana rock into Timetwister which I assume is what they tutored as it would shuffle away anything else. I hit that with a Force of Negation and took the turn. Land, go. From there it was much slower. I got out Teferi, Time Raveler on turn 3 and Dovin, Hand of Control the following turn. Countered a Demonic Tutor and responded with Dack Fayden . Dack pulled us into a follow up Jace, the Mind Sculptor . At that point, they were low enough that we could ride Jace’s to deck management, maintaining our counters until Narset, Parter of Veils and Kasmina, Enigma Sage . We continued to keep our opponents top deck and our own managed, eventually completing the crew with Oko, Thief of Crowns coming down for an additional Fractal. Our opponent managed to pull a Tinker while we took the turn off but we had plenty of counters ready at that point and was able to stave off and go in the lethal offensive.
2 months ago
Hey! Your decklist looks great, it has all of the essential parts down pat (cheap/evasive creatures, powerful ninjas and lots of topdeck manipulation). You could definitely play it as-is, even if it's been a while! But I also want to mention some ideas that I have for potential cuts/additions:
Deep-Sea Kraken : Very unlikely to hard cast, and you can probably win the game before removing all its suspend counters. Instead, you could play Blinkmoth Infusion or Draco , which are equally uncastable, but deal more damage.
Conspiracy and Xenograft : I played these for a long time, but ended up cutting them in favour of more extra turn spells, which are more consistent for closing out the game. My favourites to play in Yuriko are Temporal Mastery which can easily be a Time Walk , and Temporal Trespass which can be cast for UUU, but deals 11 damage.
Bolas's Citadel : A bit of a nonbo in Yuriko decks, which generally want to play super-efficient, high cmc spells. I don't have a direct replacement in mind, but I'll include more suggestions at the end.
Massacre and Toxic Deluge : Yuriko needs creatures on the board more than most decks, so I generally don't play boardwipes that destroy creatures. I prefer to play something like Evacuation or Devastation Tide so I don't lose them permanently.
Teferi's Veil : I'm kinda unsure how this synergizes with Yuriko. Could you let me know if I'm missing something? I'm not super familiar with phasing.
Universal Automaton : A very simple, yet effective ninja
Sorry this got so long, I hope all of my points made sense! Feel free to let me know what you think! Thanks again for the kind words about my primer!
5 months ago
What are your parameters for making the deck better? For instance, taking out a Dark Ritual for Black Lotus would facilitate smoother more consistent games, but the price is ridiculous and unfeasible for 99% of players. But then I see Chains of Mephistopheles and Mox Jet, so I don’t know what to think. In any case this looks like a great deck and super fun to play. +1
7 months ago
Boundless Realms, Vigor, Forest, Mountain, Time Walk, Mox Jet, Kargan Dragonlord, Llanowar Elves, Llanowar Elves, Tamiyo, Collector of Tales, Liliana Vess, Domri, Anarch of Bolas, and Deicide are some other cards with cool art.
9 months ago
Week of 9/7/2020 Combo
This week, as an apology for not posting on Monday, I decided to give ya'll a pretty degenerate combo:
Turn 1: Play any land that gives you , play any [Lotus] (https://tappedout.net/mtg-card/black-lotus/) (eg: Lotus Petal, Black Lotus), or some of the Moxen (Mox Pearl, Mox Jet). Use the land to play Children of Korlis.
Turn 2: Play any land that gives you , play a Dark Ritual, play another ritual or use a Moxen or Lotus to get . Use this mana to play Lich. This loses you 20 life, which means Children of Korlis can now gain you 20 life, which draws you 20 cards with the Lich. Draw and play some more free mana, play another Children of Korlis or Tainted Sigil to draw some more cards. With around 35 cards in hand, cast Sickening Dreams, discarding your hand, and dealing 35 damage turn 2.
Disclaimer: The publisher of this combo takes no responsibility for friendships, jobs, or lives lost as a result of playing this combo. You have been warned.
9 months ago
DragonSliver9001 Well then I must be horribly unlucky.
The only card that is red or green is Manamorphose so the only reason you have Mox Ruby and Mox Emerald is because Manamorphose. So the deck needs mana fixing to accommodate Manamorphose. What about getting rid of the Ruby and Emerald for a finished playset of Opals and Chrome Mox?